"Professional CMake" book suggest the following: "Targets should build successfully with or without compiler support for precompiled headers. It should be considered an optimization, not a requirement. In particular, do not explicitly include a precompile header (e.g. stdafx.h) in the source code, let CMake force-include an automatically generated precompile header on the compiler command line instead. This is more portable across the major compilers and is likely to be easier to maintain. It will also avoid warnings being generated from certain code checking tools like iwyu (include what you use)." Therefore, removed the "#include <PreCompiled.h>" from sources, also there is no need for the "#ifdef _PreComp_" anymore
344 lines
11 KiB
C++
344 lines
11 KiB
C++
/***************************************************************************
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* Copyright (c) 2011 Jürgen Riegel (juergen.riegel@web.de) *
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* *
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* This file is part of the FreeCAD CAx development system. *
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* *
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* This library is free software; you can redistribute it and/or *
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* modify it under the terms of the GNU Library General Public *
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* License as published by the Free Software Foundation; either *
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* version 2 of the License, or (at your option) any later version. *
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* *
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* This library is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU Library General Public License for more details. *
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* *
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* You should have received a copy of the GNU Library General Public *
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* License along with this library; see the file COPYING.LIB. If not, *
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* write to the Free Software Foundation, Inc., 59 Temple Place, *
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* Suite 330, Boston, MA 02111-1307, USA *
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* *
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***************************************************************************/
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# include <sstream>
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# include <QAction>
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# include <QFileInfo>
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# include <QImage>
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# include <QMenu>
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# include <QString>
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# include <QSvgRenderer>
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# include <Inventor/nodes/SoCoordinate3.h>
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# include <Inventor/nodes/SoFaceSet.h>
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# include <Inventor/nodes/SoLightModel.h>
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# include <Inventor/nodes/SoMaterial.h>
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# include <Inventor/nodes/SoSeparator.h>
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# include <Inventor/nodes/SoShapeHints.h>
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# include <Inventor/nodes/SoTexture2.h>
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# include <Inventor/nodes/SoTextureCoordinate2.h>
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#include <App/Document.h>
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#include <Gui/ActionFunction.h>
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#include <Gui/BitmapFactory.h>
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#include <Gui/Control.h>
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#include <Gui/TaskView/TaskImage.h>
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#include <App/ImagePlane.h>
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#include "ViewProviderImagePlane.h"
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using namespace Gui;
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PROPERTY_SOURCE(Gui::ViewProviderImagePlane, Gui::ViewProviderGeometryObject)
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const char* ViewProviderImagePlane::LightingEnums[]= {"One side", "Two side", nullptr};
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ViewProviderImagePlane::ViewProviderImagePlane()
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{
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ADD_PROPERTY_TYPE(Lighting,(1L), "Object Style", App::Prop_None, "Set object lighting.");
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Lighting.setEnums(LightingEnums);
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texture = new SoTexture2;
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texture->ref();
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pcCoords = new SoCoordinate3();
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pcCoords->ref();
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shapeHints = new SoShapeHints;
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shapeHints->shapeType = SoShapeHints::UNKNOWN_SHAPE_TYPE;
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shapeHints->vertexOrdering = SoShapeHints::COUNTERCLOCKWISE;
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shapeHints->ref();
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sPixmap = "image-plane";
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ShapeAppearance.setDiffuseColor(1.0F, 1.0F, 1.0F);
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}
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ViewProviderImagePlane::~ViewProviderImagePlane()
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{
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pcCoords->unref();
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texture->unref();
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shapeHints->unref();
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}
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void ViewProviderImagePlane::attach(App::DocumentObject *pcObj)
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{
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ViewProviderGeometryObject::attach(pcObj);
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// NOTE: SoFCSelection node has beem removed because it led to
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// problems using the image as a construction plane with the
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// draft commands
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SoSeparator* shading = new SoSeparator;
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shading->addChild(pcCoords);
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SoTextureCoordinate2 *textCoord = new SoTextureCoordinate2;
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textCoord->point.set1Value(0,0,0);
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textCoord->point.set1Value(1,1,0);
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textCoord->point.set1Value(2,1,1);
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textCoord->point.set1Value(3,0,1);
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shading->addChild(textCoord);
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// texture
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texture->model = SoTexture2::MODULATE;
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shading->addChild(texture);
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shading->addChild(shapeHints);
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shading->addChild(pcShapeMaterial);
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// plane
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pcCoords->point.set1Value(0,0,0,0);
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pcCoords->point.set1Value(1,1,0,0);
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pcCoords->point.set1Value(2,1,1,0);
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pcCoords->point.set1Value(3,0,1,0);
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SoFaceSet *faceset = new SoFaceSet;
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faceset->numVertices.set1Value(0,4);
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shading->addChild(faceset);
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addDisplayMaskMode(shading, "Shading");
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SoLightModel* lightmodel = new SoLightModel;
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lightmodel->model = SoLightModel::BASE_COLOR;
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SoSeparator* noshading = new SoSeparator;
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noshading->addChild(pcCoords);
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noshading->addChild(textCoord);
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noshading->addChild(texture);
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noshading->addChild(shapeHints);
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noshading->addChild(pcShapeMaterial);
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noshading->addChild(lightmodel);
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noshading->addChild(faceset);
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addDisplayMaskMode(noshading, "No shading");
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}
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void ViewProviderImagePlane::setDisplayMode(const char* ModeName)
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{
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if (strcmp("Shading", ModeName) == 0) {
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setDisplayMaskMode("Shading");
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}
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else if (strcmp("No shading", ModeName) == 0) {
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setDisplayMaskMode("No shading");
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}
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ViewProviderGeometryObject::setDisplayMode(ModeName);
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}
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std::vector<std::string> ViewProviderImagePlane::getDisplayModes() const
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{
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std::vector<std::string> StrList;
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StrList.emplace_back("Shading");
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StrList.emplace_back("No shading");
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return StrList;
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}
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void ViewProviderImagePlane::onChanged(const App::Property* prop)
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{
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if (prop == &Lighting) {
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if (Lighting.getValue() == 0)
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shapeHints->vertexOrdering = SoShapeHints::UNKNOWN_ORDERING;
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else
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shapeHints->vertexOrdering = SoShapeHints::COUNTERCLOCKWISE;
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}
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ViewProviderGeometryObject::onChanged(prop);
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}
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void ViewProviderImagePlane::setupContextMenu(QMenu* menu, QObject* receiver, const char* member)
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{
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Gui::ActionFunction* func = new Gui::ActionFunction(menu);
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QAction* action = menu->addAction(QObject::tr("Change Image"));
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action->setIcon(QIcon(QLatin1String("images:image-scaling.svg")));
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func->trigger(action, [this](){
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this->manipulateImage();
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});
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ViewProviderGeometryObject::setupContextMenu(menu, receiver, member);
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}
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bool ViewProviderImagePlane::doubleClicked()
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{
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manipulateImage();
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return true;
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}
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void ViewProviderImagePlane::manipulateImage()
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{
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auto dialog = new TaskImageDialog(getObject<Image::ImagePlane>());
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Gui::Control().showDialog(dialog);
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}
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void ViewProviderImagePlane::resizePlane(float xsize, float ysize)
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{
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pcCoords->point.set1Value(0,-(xsize/2),-(ysize/2),0.0);
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pcCoords->point.set1Value(1,+(xsize/2),-(ysize/2),0.0);
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pcCoords->point.set1Value(2,+(xsize/2),+(ysize/2),0.0);
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pcCoords->point.set1Value(3,-(xsize/2),+(ysize/2),0.0);
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}
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void ViewProviderImagePlane::loadImage()
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{
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Image::ImagePlane* imagePlane = static_cast<Image::ImagePlane*>(pcObject);
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std::string fileName = imagePlane->ImageFile.getValue();
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if (!fileName.empty()) {
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QImage impQ;
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if (isSvgFile(fileName.c_str())) {
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impQ = loadSvg(fileName.c_str());
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}
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else {
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impQ = loadRaster(fileName.c_str());
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}
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QSizeF size = getSizeInMM(impQ);
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setPlaneSize(size, impQ);
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convertToSFImage(impQ);
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}
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}
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void ViewProviderImagePlane::setPlaneSize(const QSizeF& size, const QImage& img)
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{
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if (!img.isNull()) {
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Image::ImagePlane* imagePlane = static_cast<Image::ImagePlane*>(pcObject);
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// When restoring the document or importing a ImagePlane by eg. pasting it
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// preserve the X and Y size.
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if (!isRestoring() && !pcObject->testStatus(App::ObjectStatus::ObjImporting)) {
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imagePlane->XSize.setValue(size.width());
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imagePlane->YSize.setValue(size.height());
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}
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imagePlane->XPixelsPerMeter = img.dotsPerMeterX();
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imagePlane->YPixelsPerMeter = img.dotsPerMeterY();
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}
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}
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QImage ViewProviderImagePlane::loadRaster(const char* fileName) const
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{
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QImage img;
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img.load(QString::fromUtf8(fileName));
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return img;
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}
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void ViewProviderImagePlane::reloadIfSvg()
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{
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Image::ImagePlane* imagePlane = static_cast<Image::ImagePlane*>(pcObject);
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std::string fileName = imagePlane->ImageFile.getValue();
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if (isSvgFile(fileName.c_str())) {
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double xsize = imagePlane->XSize.getValue();
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double ysize = imagePlane->YSize.getValue();
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QImage impQ = loadSvgOfSize(fileName.c_str(), QSizeF(xsize, ysize));
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convertToSFImage(impQ);
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}
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}
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QImage ViewProviderImagePlane::loadSvg(const char* filename) const
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{
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QSizeF defaultSize = defaultSizeOfSvg(filename);
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QPixmap px = BitmapFactory().pixmapFromSvg(filename, defaultSize);
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return px.toImage();
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}
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QImage ViewProviderImagePlane::loadSvgOfSize(const char* filename, const QSizeF& size) const
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{
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QSizeF psize = pixelSize(filename, size);
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QPixmap px = BitmapFactory().pixmapFromSvg(filename, psize);
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return px.toImage();
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}
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bool ViewProviderImagePlane::isSvgFile(const char* filename) const
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{
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QFileInfo fi(QString::fromUtf8(filename));
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return (fi.suffix().toLower() == QLatin1String("svg"));
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}
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QSizeF ViewProviderImagePlane::defaultSizeOfSvg(const char* filename) const
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{
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QSvgRenderer svg;
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svg.load(QString::fromUtf8(filename));
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return svg.defaultSize();
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}
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QSizeF ViewProviderImagePlane::getSizeInMM(const QImage& img) const
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{
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double xPixelsPerM = img.dotsPerMeterX();
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double width = img.width();
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width = width * 1000 / xPixelsPerM;
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double yPixelsPerM = img.dotsPerMeterY();
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double height = img.height();
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height = height * 1000 / yPixelsPerM;
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QSizeF sizef;
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sizef.setWidth(width);
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sizef.setHeight(height);
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return sizef;
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}
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QSizeF ViewProviderImagePlane::pixelSize(const char* filename, const QSizeF& size) const
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{
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QImage tmp;
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if (tmp.load(QString::fromUtf8(filename))) {
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double xPixelsPerM = tmp.dotsPerMeterX();
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double yPixelsPerM = tmp.dotsPerMeterY();
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double width = size.width();
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double height = size.height();
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width = width * xPixelsPerM / 1000;
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height = height * yPixelsPerM / 1000;
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return {width, height};
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}
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return size;
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}
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void ViewProviderImagePlane::convertToSFImage(const QImage& img)
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{
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if (!img.isNull()) {
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SoSFImage sfimg;
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// convert to Coin bitmap
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BitmapFactory().convert(img, sfimg);
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texture->image = sfimg;
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}
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}
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void ViewProviderImagePlane::updateData(const App::Property* prop)
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{
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Image::ImagePlane* pcPlaneObj = static_cast<Image::ImagePlane*>(pcObject);
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if (prop == &pcPlaneObj->XSize || prop == &pcPlaneObj->YSize) {
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float xsize = pcPlaneObj->XSize.getValue();
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float ysize = pcPlaneObj->YSize.getValue();
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resizePlane(xsize, ysize);
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reloadIfSvg();
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}
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else if (prop == &pcPlaneObj->ImageFile) {
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loadImage();
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}
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else {
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Gui::ViewProviderGeometryObject::updateData(prop);
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}
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}
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