593 lines
21 KiB
C++
593 lines
21 KiB
C++
/***************************************************************************
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* Copyright (c) 2011 Werner Mayer <wmayer[at]users.sourceforge.net> *
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* *
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* This file is part of the FreeCAD CAx development system. *
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* *
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* This library is free software; you can redistribute it and/or *
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* modify it under the terms of the GNU Library General Public *
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* License as published by the Free Software Foundation; either *
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* version 2 of the License, or (at your option) any later version. *
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* *
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* This library is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU Library General Public License for more details. *
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* *
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* You should have received a copy of the GNU Library General Public *
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* License along with this library; see the file COPYING.LIB. If not, *
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* write to the Free Software Foundation, Inc., 59 Temple Place, *
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* Suite 330, Boston, MA 02111-1307, USA *
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* *
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***************************************************************************/
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#include "PreCompiled.h"
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#ifndef _PreComp_
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# include <cassert>
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# include <gp_Pln.hxx>
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# include <gp_Lin.hxx>
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# include <BRep_Tool.hxx>
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# include <Geom_BSplineSurface.hxx>
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# include <Geom_Plane.hxx>
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# include <GeomAPI_IntSS.hxx>
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# include <GeomAPI_ProjectPointOnSurf.hxx>
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# include <Geom_Line.hxx>
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# include <Geom_Point.hxx>
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# include <GeomAdaptor_Curve.hxx>
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# include <GeomLib.hxx>
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# include <GeomPlate_BuildPlateSurface.hxx>
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# include <GeomPlate_CurveConstraint.hxx>
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# include <GeomPlate_MakeApprox.hxx>
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# include <GeomPlate_PlateG0Criterion.hxx>
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# include <GeomPlate_PointConstraint.hxx>
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# include <Poly_Connect.hxx>
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# include <Poly_Triangulation.hxx>
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# include <Precision.hxx>
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# include <Standard_Mutex.hxx>
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# include <Standard_TypeMismatch.hxx>
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# include <Standard_Version.hxx>
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# include <TColStd_ListOfTransient.hxx>
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# include <TColStd_ListIteratorOfListOfTransient.hxx>
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# include <TColgp_SequenceOfXY.hxx>
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# include <TColgp_SequenceOfXYZ.hxx>
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# include <TopoDS.hxx>
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# if OCC_VERSION_HEX < 0x070600
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# include <Adaptor3d_HCurveOnSurface.hxx>
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# include <GeomAdaptor_HCurve.hxx>
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# endif
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#endif
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#include <Base/Vector3D.h>
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#include "Tools.h"
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void Part::closestPointsOnLines(const gp_Lin& lin1, const gp_Lin& lin2, gp_Pnt& p1, gp_Pnt& p2)
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{
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// they might be the same point
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gp_Vec v1(lin1.Direction());
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gp_Vec v2(lin2.Direction());
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gp_Vec v3(lin2.Location(), lin1.Location());
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double a = v1*v1;
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double b = v1*v2;
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double c = v2*v2;
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double d = v1*v3;
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double e = v2*v3;
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double D = a*c - b*b;
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double s, t;
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// D = (v1 x v2) * (v1 x v2)
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if (D < Precision::Angular()){
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// the lines are considered parallel
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s = 0.0;
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t = (b>c ? d/b : e/c);
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}
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else {
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s = (b*e - c*d) / D;
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t = (a*e - b*d) / D;
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}
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p1 = lin1.Location().XYZ() + s * v1.XYZ();
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p2 = lin2.Location().XYZ() + t * v2.XYZ();
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}
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bool Part::intersect(const gp_Pln& pln1, const gp_Pln& pln2, gp_Lin& lin)
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{
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bool found = false;
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Handle (Geom_Plane) gp1 = new Geom_Plane(pln1);
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Handle (Geom_Plane) gp2 = new Geom_Plane(pln2);
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GeomAPI_IntSS intSS(gp1, gp2, Precision::Confusion());
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if (intSS.IsDone()) {
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int numSol = intSS.NbLines();
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if (numSol > 0) {
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Handle(Geom_Curve) curve = intSS.Line(1);
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lin = Handle(Geom_Line)::DownCast(curve)->Lin();
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found = true;
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}
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}
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return found;
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}
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/*! The objects in \a theBoundaries must be of the type Adaptor3d_HCurveOnSurface or
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GeomAdaptor_HCurve or Geom_Point indicating type of a constraint. Otherwise an exception
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Standard_TypeMismatch is thrown.
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If the \a theBoundaries list is empty then Standard_ConstructionError is thrown.
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If the algorithm fails it returns a null surface.
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\see http://opencascade.blogspot.com/2010/03/surface-modeling-part6.html
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*/
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Handle(Geom_Surface)
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Part::Tools::makeSurface(const TColStd_ListOfTransient &theBoundaries,
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const Standard_Real theTol,
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const Standard_Integer theNbPnts,
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const Standard_Integer theNbIter,
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const Standard_Integer theMaxDeg)
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{
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(void)theTol;
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//constants for algorithm
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const Standard_Integer aNbIter = theNbIter; //number of algorithm iterations
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const Standard_Integer aNbPnts = theNbPnts; //sample points per each constraint
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const Standard_Integer aDeg = 3; //requested surface degree ?
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const Standard_Integer aMaxDeg = theMaxDeg;
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const Standard_Integer aMaxSeg = 10000;
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const Standard_Real aTol3d = 1.e-04;
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const Standard_Real aTol2d = 1.e-05;
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const Standard_Real anAngTol = 1.e-02; //angular
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const Standard_Real aCurvTol = 1.e-01; //curvature
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Handle(Geom_Surface) aRes;
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GeomPlate_BuildPlateSurface aPlateBuilder (aDeg, aNbPnts, aNbIter, aTol2d, aTol3d, anAngTol, aCurvTol);
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TColStd_ListIteratorOfListOfTransient anIt (theBoundaries);
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if (anIt.More()) {
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int i = 1;
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for (; anIt.More(); anIt.Next(), i++) {
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const Handle(Standard_Transient)& aCur = anIt.Value();
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if (aCur.IsNull()) {
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assert (0);
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Standard_ConstructionError::Raise ("Tools::makeSurface()");
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}
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#if OCC_VERSION_HEX >= 0x070600
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else if (aCur->IsKind (STANDARD_TYPE (Adaptor3d_CurveOnSurface))) {
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//G1 constraint
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Handle(Adaptor3d_CurveOnSurface) aHCOS (Handle(Adaptor3d_CurveOnSurface)::DownCast (aCur));
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Handle (GeomPlate_CurveConstraint) aConst = new GeomPlate_CurveConstraint (aHCOS, 1 /*GeomAbs_G1*/,aNbPnts, aTol3d, anAngTol, aCurvTol);
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aPlateBuilder.Add (aConst);
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}
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else if (aCur->IsKind (STANDARD_TYPE (GeomAdaptor_Curve))) {
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//G0 constraint
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Handle(GeomAdaptor_Curve) aHC (Handle(GeomAdaptor_Curve)::DownCast (aCur));
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Handle (GeomPlate_CurveConstraint) aConst = new GeomPlate_CurveConstraint (aHC, 0 /*GeomAbs_G0*/, aNbPnts, aTol3d);
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aPlateBuilder.Add (aConst);
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}
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#else
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else if (aCur->IsKind (STANDARD_TYPE (Adaptor3d_HCurveOnSurface))) {
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//G1 constraint
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Handle(Adaptor3d_HCurveOnSurface) aHCOS (Handle(Adaptor3d_HCurveOnSurface)::DownCast (aCur));
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Handle (GeomPlate_CurveConstraint) aConst = new GeomPlate_CurveConstraint (aHCOS, 1 /*GeomAbs_G1*/,aNbPnts, aTol3d, anAngTol, aCurvTol);
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aPlateBuilder.Add (aConst);
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}
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else if (aCur->IsKind (STANDARD_TYPE (GeomAdaptor_HCurve))) {
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//G0 constraint
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Handle(GeomAdaptor_HCurve) aHC (Handle(GeomAdaptor_HCurve)::DownCast (aCur));
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Handle (GeomPlate_CurveConstraint) aConst = new GeomPlate_CurveConstraint (aHC, 0 /*GeomAbs_G0*/, aNbPnts, aTol3d);
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aPlateBuilder.Add (aConst);
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}
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#endif
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else if (aCur->IsKind (STANDARD_TYPE (Geom_Point))) {
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//Point constraint
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Handle(Geom_Point) aGP (Handle(Geom_Point)::DownCast (aCur));
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Handle(GeomPlate_PointConstraint) aConst = new GeomPlate_PointConstraint(aGP->Pnt(),0);
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aPlateBuilder.Add(aConst);
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}
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else {
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Standard_TypeMismatch::Raise ("Tools::makeSurface()");
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}
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}
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}
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else {
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Standard_ConstructionError::Raise ("Tools::makeSurface()");
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}
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//construct
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aPlateBuilder.Perform();
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if (!aPlateBuilder.IsDone()) {
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return aRes;
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}
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const Handle(GeomPlate_Surface)& aPlate = aPlateBuilder.Surface();
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//approximation (see BRepFill_Filling - when no initial surface was given)
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Standard_Real aDMax = aPlateBuilder.G0Error();
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TColgp_SequenceOfXY aS2d;
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TColgp_SequenceOfXYZ aS3d;
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aPlateBuilder.Disc2dContour (4, aS2d);
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aPlateBuilder.Disc3dContour (4, 0, aS3d);
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Standard_Real aMax = Max (aTol3d, 10. * aDMax);
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GeomPlate_PlateG0Criterion aCriterion (aS2d, aS3d, aMax);
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{
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//data races in AdvApp2Var used by GeomApprox_Surface, use global mutex
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//Standard_Mutex::Sentry aSentry (theBSMutex);
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GeomPlate_MakeApprox aMakeApprox (aPlate, aCriterion, aTol3d, aMaxSeg, aMaxDeg);
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aRes = aMakeApprox.Surface();
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}
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return aRes;
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}
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bool Part::Tools::getTriangulation(const TopoDS_Face& face, std::vector<gp_Pnt>& points, std::vector<Poly_Triangle>& facets)
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{
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TopLoc_Location loc;
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Handle(Poly_Triangulation) hTria = BRep_Tool::Triangulation(face, loc);
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if (hTria.IsNull())
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return false;
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// getting the transformation of the face
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gp_Trsf transf;
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bool identity = true;
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if (!loc.IsIdentity()) {
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identity = false;
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transf = loc.Transformation();
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}
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// check orientation
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TopAbs_Orientation orient = face.Orientation();
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Standard_Integer nbNodes = hTria->NbNodes();
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Standard_Integer nbTriangles = hTria->NbTriangles();
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#if OCC_VERSION_HEX < 0x070600
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const TColgp_Array1OfPnt& nodes = hTria->Nodes();
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const Poly_Array1OfTriangle& triangles = hTria->Triangles();
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#endif
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points.reserve(nbNodes);
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facets.reserve(nbTriangles);
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// cycling through the poly mesh
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//
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for (int i = 1; i <= nbNodes; i++) {
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#if OCC_VERSION_HEX < 0x070600
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gp_Pnt p = nodes(i);
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#else
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gp_Pnt p = hTria->Node(i);
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#endif
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// transform the vertices to the location of the face
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if (!identity) {
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p.Transform(transf);
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}
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points.push_back(p);
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}
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for (int i = 1; i <= nbTriangles; i++) {
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// Get the triangle
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Standard_Integer n1,n2,n3;
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#if OCC_VERSION_HEX < 0x070600
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triangles(i).Get(n1, n2, n3);
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#else
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hTria->Triangle(i).Get(n1, n2, n3);
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#endif
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--n1; --n2; --n3;
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// change orientation of the triangles
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if (orient != TopAbs_FORWARD) {
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std::swap(n1, n2);
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}
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facets.emplace_back(n1, n2, n3);
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}
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return true;
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}
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bool Part::Tools::getPolygonOnTriangulation(const TopoDS_Edge& edge, const TopoDS_Face& face, std::vector<gp_Pnt>& points)
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{
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TopLoc_Location loc;
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Handle(Poly_Triangulation) hTria = BRep_Tool::Triangulation(face, loc);
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if (hTria.IsNull())
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return false;
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// this holds the indices of the edge's triangulation to the actual points
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Handle(Poly_PolygonOnTriangulation) hPoly = BRep_Tool::PolygonOnTriangulation(edge, hTria, loc);
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if (hPoly.IsNull())
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return false;
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// getting the transformation of the edge
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gp_Trsf transf;
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bool identity = true;
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if (!loc.IsIdentity()) {
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identity = false;
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transf = loc.Transformation();
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}
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// getting size and create the array
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Standard_Integer nbNodes = hPoly->NbNodes();
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points.reserve(nbNodes);
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const TColStd_Array1OfInteger& indices = hPoly->Nodes();
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#if OCC_VERSION_HEX < 0x070600
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const TColgp_Array1OfPnt& Nodes = hTria->Nodes();
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#endif
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// go through the index array
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for (Standard_Integer i = indices.Lower(); i <= indices.Upper(); i++) {
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#if OCC_VERSION_HEX < 0x070600
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gp_Pnt p = Nodes(indices(i));
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#else
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gp_Pnt p = hTria->Node(indices(i));
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#endif
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if (!identity) {
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p.Transform(transf);
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}
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points.push_back(p);
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}
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return true;
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}
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bool Part::Tools::getPolygon3D(const TopoDS_Edge& edge, std::vector<gp_Pnt>& points)
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{
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TopLoc_Location loc;
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Handle(Poly_Polygon3D) hPoly = BRep_Tool::Polygon3D(edge, loc);
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if (hPoly.IsNull())
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return false;
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// getting the transformation of the edge
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gp_Trsf transf;
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bool identity = true;
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if (!loc.IsIdentity()) {
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identity = false;
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transf = loc.Transformation();
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}
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// getting size and create the array
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Standard_Integer nbNodes = hPoly->NbNodes();
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points.reserve(nbNodes);
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const TColgp_Array1OfPnt& nodes = hPoly->Nodes();
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for (int i = 1; i <= nbNodes; i++) {
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gp_Pnt p = nodes(i);
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// transform the vertices to the location of the face
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if (!identity) {
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p.Transform(transf);
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}
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points.push_back(p);
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}
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return true;
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}
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void Part::Tools::getPointNormals(const std::vector<gp_Pnt>& points, const std::vector<Poly_Triangle>& facets, std::vector<gp_Vec>& vertexnormals)
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{
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vertexnormals.resize(points.size());
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for (const auto& it : facets) {
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// Get the triangle
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Standard_Integer n1,n2,n3;
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it.Get(n1,n2,n3);
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// Calculate triangle normal
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gp_Vec v1(points[n1].XYZ());
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gp_Vec v2(points[n2].XYZ());
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gp_Vec v3(points[n3].XYZ());
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gp_Vec n = (v2 - v1) ^ (v3 - v1);
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// add the triangle normal to the vertex normal for all points of this triangle
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vertexnormals[n1] += n;
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vertexnormals[n2] += n;
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vertexnormals[n3] += n;
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}
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for (auto& it : vertexnormals)
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it.Normalize();
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}
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void Part::Tools::getPointNormals(const std::vector<gp_Pnt>& points, const TopoDS_Face& face, std::vector<gp_Vec>& vertexnormals)
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{
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if (points.size() != vertexnormals.size())
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return;
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Handle(Geom_Surface) hSurface = BRep_Tool::Surface(face);
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if (hSurface.IsNull())
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return;
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// normalize all vertex normals
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for (std::size_t i = 0; i < points.size(); i++) {
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try {
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GeomAPI_ProjectPointOnSurf ProPntSrf(points[i], hSurface);
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Standard_Real u, v;
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ProPntSrf.Parameters(1, u, v);
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GeomLProp_SLProps propOfFace(hSurface, u, v, 2, gp::Resolution());
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gp_Dir normal = propOfFace.Normal();
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gp_Vec temp = normal;
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if (temp * vertexnormals[i] < 0.0)
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temp = -temp;
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vertexnormals[i] = temp;
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}
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catch (...) {
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}
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vertexnormals[i].Normalize();
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}
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}
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void Part::Tools::getPointNormals(const TopoDS_Face& theFace, Handle(Poly_Triangulation) aPolyTri, TColgp_Array1OfDir& theNormals)
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{
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#if OCC_VERSION_HEX < 0x070600
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const TColgp_Array1OfPnt& aNodes = aPolyTri->Nodes();
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if(aPolyTri->HasNormals())
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{
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// normals pre-computed in triangulation structure
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const TShort_Array1OfShortReal& aNormals = aPolyTri->Normals();
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const Standard_ShortReal* aNormArr = &(aNormals.Value(aNormals.Lower()));
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for(Standard_Integer aNodeIter = aNodes.Lower(); aNodeIter <= aNodes.Upper(); ++aNodeIter)
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{
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const Standard_Integer anId = 3 * (aNodeIter - aNodes.Lower());
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const gp_Dir aNorm(aNormArr[anId + 0],
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aNormArr[anId + 1],
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aNormArr[anId + 2]);
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theNormals(aNodeIter) = aNorm;
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}
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if(theFace.Orientation() == TopAbs_REVERSED)
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{
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for(Standard_Integer aNodeIter = aNodes.Lower(); aNodeIter <= aNodes.Upper(); ++aNodeIter)
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{
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theNormals.ChangeValue(aNodeIter).Reverse();
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}
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}
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}
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else {
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// take in face the surface location
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Poly_Connect thePolyConnect(aPolyTri);
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const TopoDS_Face aZeroFace = TopoDS::Face(theFace.Located(TopLoc_Location()));
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Handle(Geom_Surface) aSurf = BRep_Tool::Surface(aZeroFace);
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const Standard_Real aTol = Precision::Confusion();
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Handle(TShort_HArray1OfShortReal) aNormals = new TShort_HArray1OfShortReal(1, aPolyTri->NbNodes() * 3);
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const Poly_Array1OfTriangle& aTriangles = aPolyTri->Triangles();
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const TColgp_Array1OfPnt2d* aNodesUV = aPolyTri->HasUVNodes() && !aSurf.IsNull()
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? &aPolyTri->UVNodes()
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: nullptr;
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Standard_Integer aTri[3];
|
|
|
|
for(Standard_Integer aNodeIter = aNodes.Lower(); aNodeIter <= aNodes.Upper(); ++aNodeIter)
|
|
{
|
|
// try to retrieve normal from real surface first, when UV coordinates are available
|
|
if (!aNodesUV || GeomLib::NormEstim(aSurf, aNodesUV->Value(aNodeIter), aTol, theNormals(aNodeIter)) > 1)
|
|
{
|
|
// compute flat normals
|
|
gp_XYZ eqPlan(0.0, 0.0, 0.0);
|
|
|
|
for(thePolyConnect.Initialize(aNodeIter); thePolyConnect.More(); thePolyConnect.Next())
|
|
{
|
|
aTriangles(thePolyConnect.Value()).Get(aTri[0], aTri[1], aTri[2]);
|
|
const gp_XYZ v1(aNodes(aTri[1]).Coord() - aNodes(aTri[0]).Coord());
|
|
const gp_XYZ v2(aNodes(aTri[2]).Coord() - aNodes(aTri[1]).Coord());
|
|
const gp_XYZ vv = v1 ^ v2;
|
|
const Standard_Real aMod = vv.Modulus();
|
|
|
|
if(aMod >= aTol)
|
|
{
|
|
eqPlan += vv / aMod;
|
|
}
|
|
}
|
|
|
|
const Standard_Real aModMax = eqPlan.Modulus();
|
|
theNormals(aNodeIter) = (aModMax > aTol) ? gp_Dir(eqPlan) : gp::DZ();
|
|
}
|
|
|
|
const Standard_Integer anId = (aNodeIter - aNodes.Lower()) * 3;
|
|
aNormals->SetValue(anId + 1, (Standard_ShortReal)theNormals(aNodeIter).X());
|
|
aNormals->SetValue(anId + 2, (Standard_ShortReal)theNormals(aNodeIter).Y());
|
|
aNormals->SetValue(anId + 3, (Standard_ShortReal)theNormals(aNodeIter).Z());
|
|
}
|
|
|
|
aPolyTri->SetNormals(aNormals);
|
|
|
|
if(theFace.Orientation() == TopAbs_REVERSED)
|
|
{
|
|
for(Standard_Integer aNodeIter = aNodes.Lower(); aNodeIter <= aNodes.Upper(); ++aNodeIter)
|
|
{
|
|
theNormals.ChangeValue(aNodeIter).Reverse();
|
|
}
|
|
}
|
|
}
|
|
#else
|
|
Standard_Integer numNodes = aPolyTri->NbNodes();
|
|
|
|
if(aPolyTri->HasNormals())
|
|
{
|
|
for(Standard_Integer aNodeIter = 1; aNodeIter <= numNodes; ++aNodeIter)
|
|
{
|
|
theNormals(aNodeIter) = aPolyTri->Normal(aNodeIter);
|
|
}
|
|
|
|
if(theFace.Orientation() == TopAbs_REVERSED)
|
|
{
|
|
for(Standard_Integer aNodeIter = 1; aNodeIter <= numNodes; ++aNodeIter)
|
|
{
|
|
theNormals.ChangeValue(aNodeIter).Reverse();
|
|
}
|
|
}
|
|
}
|
|
else {
|
|
// take in face the surface location
|
|
Poly_Connect thePolyConnect(aPolyTri);
|
|
const TopoDS_Face aZeroFace = TopoDS::Face(theFace.Located(TopLoc_Location()));
|
|
Handle(Geom_Surface) aSurf = BRep_Tool::Surface(aZeroFace);
|
|
const Standard_Real aTol = Precision::Confusion();
|
|
Standard_Boolean hasNodesUV = aPolyTri->HasUVNodes() && !aSurf.IsNull();
|
|
Standard_Integer aTri[3];
|
|
|
|
aPolyTri->AddNormals();
|
|
for(Standard_Integer aNodeIter = 1; aNodeIter <= numNodes; ++aNodeIter)
|
|
{
|
|
// try to retrieve normal from real surface first, when UV coordinates are available
|
|
if (!hasNodesUV || GeomLib::NormEstim(aSurf, aPolyTri->UVNode(aNodeIter), aTol, theNormals(aNodeIter)) > 1)
|
|
{
|
|
// compute flat normals
|
|
gp_XYZ eqPlan(0.0, 0.0, 0.0);
|
|
|
|
for(thePolyConnect.Initialize(aNodeIter); thePolyConnect.More(); thePolyConnect.Next())
|
|
{
|
|
aPolyTri->Triangle(thePolyConnect.Value()).Get(aTri[0], aTri[1], aTri[2]);
|
|
const gp_XYZ v1(aPolyTri->Node(aTri[1]).Coord() - aPolyTri->Node(aTri[0]).Coord());
|
|
const gp_XYZ v2(aPolyTri->Node(aTri[2]).Coord() - aPolyTri->Node(aTri[1]).Coord());
|
|
const gp_XYZ vv = v1 ^ v2;
|
|
const Standard_Real aMod = vv.Modulus();
|
|
|
|
if(aMod >= aTol)
|
|
{
|
|
eqPlan += vv / aMod;
|
|
}
|
|
}
|
|
|
|
const Standard_Real aModMax = eqPlan.Modulus();
|
|
theNormals(aNodeIter) = (aModMax > aTol) ? gp_Dir(eqPlan) : gp::DZ();
|
|
}
|
|
|
|
aPolyTri->SetNormal(aNodeIter, theNormals(aNodeIter));
|
|
}
|
|
|
|
if(theFace.Orientation() == TopAbs_REVERSED)
|
|
{
|
|
for(Standard_Integer aNodeIter = 1; aNodeIter <= numNodes; ++aNodeIter)
|
|
{
|
|
theNormals.ChangeValue(aNodeIter).Reverse();
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
}
|
|
|
|
void Part::Tools::getPointNormals(const TopoDS_Face& face, Handle(Poly_Triangulation) aPoly, std::vector<gp_Vec>& normals)
|
|
{
|
|
TColgp_Array1OfDir dirs (1, aPoly->NbNodes());
|
|
getPointNormals(face, aPoly, dirs);
|
|
normals.reserve(aPoly->NbNodes());
|
|
|
|
for (int i = dirs.Lower(); i <= dirs.Upper(); ++i) {
|
|
normals.emplace_back(dirs(i).XYZ());
|
|
}
|
|
}
|
|
|
|
void Part::Tools::applyTransformationOnNormals(const TopLoc_Location& loc, std::vector<gp_Vec>& normals)
|
|
{
|
|
if (!loc.IsIdentity()) {
|
|
gp_Trsf myTransf = loc.Transformation();
|
|
|
|
for (auto& it : normals) {
|
|
it.Transform(myTransf);
|
|
}
|
|
}
|
|
}
|