Files
create/src/Gui/NavigationAnimator.h
Rexbas 0441ea10fc Gui: Refactor navigation animations
- Animations are played through an Animator
- Standard animations have a fixed duration and inherit from QVariantAnimation
- The animation duration can be changed in the preferences
- Fix animations when using the two arrows above the NaviCube
- Start an animation or start and wait for an animation
- Replaces standard camera animations (e.g. by selecting standard views or NaviCube) with FixedTimeAnimation
- Replace View3DInventorViewer's CameraAnimation with FixedTimeAnimation
- Replace OpenInventor navigation style infinite spin animation with SpinningAnimation
- Stops an active animation when a new animation is started
- Stops an active animation when the user starts dragging, panning or zooming
- Refactor reorientCamera so it can be used in animations
- Enable animations by default
2023-10-25 11:17:55 +02:00

56 lines
2.3 KiB
C++

// SPDX-License-Identifier: LGPL-2.1-or-later
/****************************************************************************
* *
* Copyright (c) 2023 Bas Ruigrok (Rexbas) <Rexbas@proton.me> *
* *
* This file is part of FreeCAD. *
* *
* FreeCAD is free software: you can redistribute it and/or modify it *
* under the terms of the GNU Lesser General Public License as *
* published by the Free Software Foundation, either version 2.1 of the *
* License, or (at your option) any later version. *
* *
* FreeCAD is distributed in the hope that it will be useful, but *
* WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
* Lesser General Public License for more details. *
* *
* You should have received a copy of the GNU Lesser General Public *
* License along with FreeCAD. If not, see *
* <https://www.gnu.org/licenses/>. *
* *
***************************************************************************/
#ifndef GUI_NAVIGATIONANIMATOR_H
#define GUI_NAVIGATIONANIMATOR_H
#include "NavigationStyle.h"
#include <QObject>
#include <memory>
namespace Gui
{
class NavigationAnimation;
class GuiExport NavigationAnimator : public QObject
{
Q_OBJECT
public:
NavigationAnimator();
~NavigationAnimator();
void start(const std::shared_ptr<NavigationAnimation>& animation);
bool startAndWait(const std::shared_ptr<NavigationAnimation>& animation);
void stop();
private Q_SLOTS:
void reset();
private:
std::shared_ptr<NavigationAnimation> activeAnimation;
};
} // namespace Gui
#endif // GUI_NAVIGATIONANIMATOR_H