406 lines
17 KiB
C++
406 lines
17 KiB
C++
/***************************************************************************
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* Copyright (c) 2005 Jürgen Riegel <juergen.riegel@web.de> *
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* *
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* This file is part of the FreeCAD CAx development system. *
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* *
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* This library is free software; you can redistribute it and/or *
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* modify it under the terms of the GNU Library General Public *
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* License as published by the Free Software Foundation; either *
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* version 2 of the License, or (at your option) any later version. *
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* *
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* This library is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU Library General Public License for more details. *
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* *
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* You should have received a copy of the GNU Library General Public *
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* License along with this library; see the file COPYING.LIB. If not, *
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* write to the Free Software Foundation, Inc., 59 Temple Place, *
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* Suite 330, Boston, MA 02111-1307, USA *
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* *
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***************************************************************************/
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#ifndef SRC_APP_PROPERTYCONTAINER_H_
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#define SRC_APP_PROPERTYCONTAINER_H_
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#include <map>
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#include <cstring>
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#include <vector>
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#include <string>
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#include <Base/Persistence.h>
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#include "DynamicProperty.h"
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namespace Base {
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class Writer;
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}
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namespace App
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{
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class Property;
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class PropertyContainer;
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class DocumentObject;
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class Extension;
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// clang-format off
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enum PropertyType
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{
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Prop_None = 0, /*!< No special property type */
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Prop_ReadOnly = 1, /*!< Property is read-only in the editor */
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Prop_Transient = 2, /*!< Property content won't be saved to file, but still saves name, type and status */
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Prop_Hidden = 4, /*!< Property won't appear in the editor */
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Prop_Output = 8, /*!< Modified property doesn't touch its parent container */
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Prop_NoRecompute = 16,/*!< Modified property doesn't touch its container for recompute */
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Prop_NoPersist = 32,/*!< Property won't be saved to file at all */
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};
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// clang-format on
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struct AppExport PropertyData
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{
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struct PropertySpec
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{
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const char * Name;
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const char * Group;
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const char * Docu;
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short Offset, Type;
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inline PropertySpec(const char *name, const char *group, const char *doc, short offset, short type)
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:Name(name),Group(group),Docu(doc),Offset(offset),Type(type)
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{}
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};
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//purpose of this struct is to be constructible from all acceptable container types and to
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//be able to return the offset to a property from the accepted containers. This allows you to use
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//one function implementation for multiple container types without losing all type safety by
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//accepting void*
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struct OffsetBase
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{
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// Lint wants these marked explicit, but they are currently used implicitly in enough
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// places that I don't wnt to fix it. Instead we disable the Lint message.
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// NOLINTNEXTLINE(runtime/explicit)
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OffsetBase(const App::PropertyContainer* container) : m_container(container) {}
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// NOLINTNEXTLINE(runtime/explicit)
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OffsetBase(const App::Extension* container) : m_container(container) {}
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short int getOffsetTo(const App::Property* prop) const {
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auto *pt = (const char*)prop;
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auto *base = (const char *)m_container;
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if(pt<base || pt>base+SHRT_MAX)
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return -1;
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return (short) (pt-base);
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}
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char* getOffset() const {return (char*) m_container;}
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private:
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const void* m_container;
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};
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// clang-format off
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// A multi index container for holding the property spec, with the following
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// index,
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// * a sequence, to preserve creation order
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// * hash index on property name
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// * hash index on property pointer offset
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mutable bmi::multi_index_container<
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PropertySpec,
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bmi::indexed_by<
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bmi::sequenced<>,
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bmi::hashed_unique<
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bmi::member<PropertySpec, const char*, &PropertySpec::Name>,
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CStringHasher,
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CStringHasher
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>,
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bmi::hashed_unique<
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bmi::member<PropertySpec, short, &PropertySpec::Offset>
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>
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>
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> propertyData;
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// clang-format on
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mutable bool parentMerged = false;
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const PropertyData* parentPropertyData;
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void addProperty(OffsetBase offsetBase,const char* PropName, Property *Prop, const char* PropertyGroup= nullptr, PropertyType = Prop_None, const char* PropertyDocu= nullptr );
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const PropertySpec *findProperty(OffsetBase offsetBase,const char* PropName) const;
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const PropertySpec *findProperty(OffsetBase offsetBase,const Property* prop) const;
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const char* getName (OffsetBase offsetBase,const Property* prop) const;
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short getType (OffsetBase offsetBase,const Property* prop) const;
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short getType (OffsetBase offsetBase,const char* name) const;
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const char* getGroup (OffsetBase offsetBase,const char* name) const;
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const char* getGroup (OffsetBase offsetBase,const Property* prop) const;
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const char* getDocumentation(OffsetBase offsetBase,const char* name) const;
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const char* getDocumentation(OffsetBase offsetBase,const Property* prop) const;
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Property *getPropertyByName(OffsetBase offsetBase,const char* name) const;
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void getPropertyMap(OffsetBase offsetBase,std::map<std::string,Property*> &Map) const;
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void getPropertyList(OffsetBase offsetBase,std::vector<Property*> &List) const;
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void getPropertyNamedList(OffsetBase offsetBase, std::vector<std::pair<const char*,Property*> > &List) const;
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/// See PropertyContainer::visitProperties for semantics
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void visitProperties(OffsetBase offsetBase, const std::function<void(Property*)>& visitor) const;
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void merge(PropertyData *other=nullptr) const;
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void split(PropertyData *other);
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};
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/** Base class of all classes with properties
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*/
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class AppExport PropertyContainer: public Base::Persistence
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{
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TYPESYSTEM_HEADER_WITH_OVERRIDE();
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public:
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/**
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* A constructor.
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* A more elaborate description of the constructor.
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*/
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PropertyContainer();
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/**
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* A destructor.
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* A more elaborate description of the destructor.
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*/
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~PropertyContainer() override;
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unsigned int getMemSize () const override;
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virtual std::string getFullName() const {return {};}
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/// find a property by its name
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virtual Property *getPropertyByName(const char* name) const;
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/// get the name of a property
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virtual const char* getPropertyName(const Property* prop) const;
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/// get all properties of the class (including properties of the parent)
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virtual void getPropertyMap(std::map<std::string,Property*> &Map) const;
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/// get all properties of the class (including properties of the parent)
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virtual void getPropertyList(std::vector<Property*> &List) const;
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/// Call the given visitor for each property. The visiting order is undefined.
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/// This method is necessary because PropertyContainer has no begin and end methods
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/// and it is not practical to implement these.
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/// What gets visited is undefined if the collection of Properties is changed during this call.
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virtual void visitProperties(const std::function<void(Property*)>& visitor) const;
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/// get all properties with their names, may contain duplicates and aliases
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virtual void getPropertyNamedList(std::vector<std::pair<const char*,Property*> > &List) const;
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/// set the Status bit of all properties at once
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void setPropertyStatus(unsigned char bit,bool value);
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/// get the Type of a Property
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virtual short getPropertyType(const Property* prop) const;
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/// get the Type of a named Property
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virtual short getPropertyType(const char *name) const;
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/// get the Group of a Property
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virtual const char* getPropertyGroup(const Property* prop) const;
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/// get the Group of a named Property
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virtual const char* getPropertyGroup(const char *name) const;
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/// get the Group of a Property
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virtual const char* getPropertyDocumentation(const Property* prop) const;
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/// get the Group of a named Property
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virtual const char* getPropertyDocumentation(const char *name) const;
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/// check if the property is read-only
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bool isReadOnly(const Property* prop) const;
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/// check if the named property is read-only
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bool isReadOnly(const char *name) const;
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/// check if the property is hidden
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bool isHidden(const Property* prop) const;
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/// check if the named property is hidden
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bool isHidden(const char *name) const;
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virtual App::Property* addDynamicProperty(
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const char* type, const char* name=nullptr,
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const char* group=nullptr, const char* doc=nullptr,
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short attr=0, bool ro=false, bool hidden=false);
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DynamicProperty::PropData getDynamicPropertyData(const Property* prop) const {
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return dynamicProps.getDynamicPropertyData(prop);
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}
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bool changeDynamicProperty(const Property *prop, const char *group, const char *doc) {
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return dynamicProps.changeDynamicProperty(prop,group,doc);
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}
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virtual bool removeDynamicProperty(const char* name) {
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return dynamicProps.removeDynamicProperty(name);
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}
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virtual std::vector<std::string> getDynamicPropertyNames() const {
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return dynamicProps.getDynamicPropertyNames();
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}
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virtual App::Property *getDynamicPropertyByName(const char* name) const {
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return dynamicProps.getDynamicPropertyByName(name);
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}
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virtual void onPropertyStatusChanged(const Property &prop, unsigned long oldStatus);
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void Save (Base::Writer &writer) const override;
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void Restore(Base::XMLReader &reader) override;
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virtual void beforeSave() const;
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virtual void editProperty(const char * /*propName*/) {}
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const char *getPropertyPrefix() const {
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return _propertyPrefix.c_str();
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}
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void setPropertyPrefix(const char *prefix) {
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_propertyPrefix = prefix;
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}
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friend class Property;
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friend class DynamicProperty;
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protected:
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/** get called by the container when a property has changed
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*
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* This function is called before onChanged()
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*/
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virtual void onEarlyChange(const Property* /*prop*/){}
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/// get called by the container when a property has changed
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virtual void onChanged(const Property* /*prop*/){}
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/// get called before the value is changed
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virtual void onBeforeChange(const Property* /*prop*/){}
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//void hasChanged(Property* prop);
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static const PropertyData * getPropertyDataPtr();
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virtual const PropertyData& getPropertyData() const;
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virtual void handleChangedPropertyName(Base::XMLReader &reader, const char * TypeName, const char *PropName);
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virtual void handleChangedPropertyType(Base::XMLReader &reader, const char * TypeName, Property * prop);
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public:
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// forbidden
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PropertyContainer(const PropertyContainer&) = delete;
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PropertyContainer& operator = (const PropertyContainer&) = delete;
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protected:
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DynamicProperty dynamicProps;
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private:
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std::string _propertyPrefix;
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static PropertyData propertyData;
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};
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// clang-format off
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/// Property define
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#define _ADD_PROPERTY(_name,_prop_, _defaultval_) \
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do { \
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this->_prop_.setValue _defaultval_;\
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this->_prop_.setContainer(this); \
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propertyData.addProperty(static_cast<App::PropertyContainer*>(this), _name, &this->_prop_); \
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} while (0)
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#define ADD_PROPERTY(_prop_, _defaultval_) \
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_ADD_PROPERTY(#_prop_, _prop_, _defaultval_)
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#define _ADD_PROPERTY_TYPE(_name,_prop_, _defaultval_, _group_,_type_,_Docu_) \
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do { \
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this->_prop_.setValue _defaultval_;\
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this->_prop_.setContainer(this); \
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propertyData.addProperty(static_cast<App::PropertyContainer*>(this), _name, &this->_prop_, (_group_),(_type_),(_Docu_)); \
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} while (0)
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#define ADD_PROPERTY_TYPE(_prop_, _defaultval_, _group_,_type_,_Docu_) \
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_ADD_PROPERTY_TYPE(#_prop_,_prop_,_defaultval_,_group_,_type_,_Docu_)
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#define PROPERTY_HEADER(_class_) \
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TYPESYSTEM_HEADER(); \
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protected: \
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static const App::PropertyData * getPropertyDataPtr(void); \
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virtual const App::PropertyData &getPropertyData(void) const; \
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private: \
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static App::PropertyData propertyData
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/// Like PROPERTY_HEADER, but with overridden methods declared as such
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#define PROPERTY_HEADER_WITH_OVERRIDE(_class_) \
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TYPESYSTEM_HEADER_WITH_OVERRIDE(); \
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public: \
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static consteval const char* getClassName() {\
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static_assert(sizeof(_class_) > 0, "Class is not complete"); \
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\
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constexpr const char* sClass = #_class_; \
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constexpr std::string_view vClass {sClass}; \
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static_assert(!vClass.empty(), "Class name must not be empty"); \
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static_assert(std::is_base_of<App::PropertyContainer, _class_>::value, \
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"Class must be derived from App::PropertyContainer"); \
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\
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constexpr bool isSubClassOfDocObj = std::is_base_of<App::DocumentObject, _class_>::value && \
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!std::is_same<App::DocumentObject, _class_>::value; \
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if constexpr (isSubClassOfDocObj) { \
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constexpr auto pos = vClass.find("::"); \
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static_assert(pos != std::string_view::npos, \
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"Class name must be fully qualified for document object derived classes"); \
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constexpr auto vNamespace = vClass.substr(0, pos); \
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static_assert(!vNamespace.empty(), "Namespace must not be empty"); \
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\
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constexpr std::string_view filePath = __FILE__; \
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constexpr std::string_view modPath = "/src/Mod/"; \
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constexpr auto posAfterSrcMod = filePath.find(modPath); \
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constexpr bool hasSrcModInPath = posAfterSrcMod != std::string_view::npos; \
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if constexpr (hasSrcModInPath) { \
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constexpr auto pathAfterSrcMod = filePath.substr(posAfterSrcMod + modPath.size()); \
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constexpr bool isPathOk = pathAfterSrcMod.starts_with(vNamespace); \
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static_assert( \
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/* some compilers evaluate static_asserts inside ifs before checking it's a valid codepath */ \
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!isSubClassOfDocObj || !hasSrcModInPath || \
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/* allow `Path` until it's been properly renamed to CAM */ \
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vNamespace == "Path" || isPathOk, \
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"Classes in `src/Mod` needs to be in a directory with the same name as" \
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" the namespace in order to load correctly"); \
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} \
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} \
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return sClass; \
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} \
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protected: \
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static const App::PropertyData * getPropertyDataPtr(void); \
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const App::PropertyData &getPropertyData(void) const override; \
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private: \
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static App::PropertyData propertyData
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///
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#define PROPERTY_SOURCE(_class_, _parentclass_) \
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TYPESYSTEM_SOURCE_P(_class_)\
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const App::PropertyData * _class_::getPropertyDataPtr(void){return &propertyData;} \
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const App::PropertyData & _class_::getPropertyData(void) const{return propertyData;} \
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App::PropertyData _class_::propertyData; \
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void _class_::init(void){\
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initSubclass(_class_::classTypeId, #_class_ , #_parentclass_, &(_class_::create) ); \
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_class_::propertyData.parentPropertyData = _parentclass_::getPropertyDataPtr(); \
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}
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#define PROPERTY_SOURCE_ABSTRACT(_class_, _parentclass_) \
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TYPESYSTEM_SOURCE_ABSTRACT_P(_class_)\
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const App::PropertyData * _class_::getPropertyDataPtr(void){return &propertyData;} \
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const App::PropertyData & _class_::getPropertyData(void) const{return propertyData;} \
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App::PropertyData _class_::propertyData; \
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void _class_::init(void){\
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initSubclass(_class_::classTypeId, #_class_ , #_parentclass_, &(_class_::create) ); \
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_class_::propertyData.parentPropertyData = _parentclass_::getPropertyDataPtr(); \
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}
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#define TYPESYSTEM_SOURCE_TEMPLATE(_class_) \
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template<> Base::Type _class_::classTypeId = Base::Type::BadType; \
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template<> Base::Type _class_::getClassTypeId(void) { return _class_::classTypeId; } \
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template<> Base::Type _class_::getTypeId(void) const { return _class_::classTypeId; } \
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template<> void * _class_::create(void){\
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return new _class_ ();\
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}
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#define PROPERTY_SOURCE_TEMPLATE(_class_, _parentclass_) \
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TYPESYSTEM_SOURCE_TEMPLATE(_class_)\
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template<> App::PropertyData _class_::propertyData = App::PropertyData(); \
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template<> const App::PropertyData * _class_::getPropertyDataPtr(void){return &propertyData;} \
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template<> const App::PropertyData & _class_::getPropertyData(void) const{return propertyData;} \
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template<> void _class_::init(void){\
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initSubclass(_class_::classTypeId, #_class_ , #_parentclass_, &(_class_::create) ); \
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_class_::propertyData.parentPropertyData = _parentclass_::getPropertyDataPtr(); \
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}
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// clang-format on
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} // namespace App
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#endif // SRC_APP_PROPERTYCONTAINER_H_
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