926 lines
27 KiB
C++
926 lines
27 KiB
C++
/***************************************************************************
|
|
* Copyright (c) 2010 Jürgen Riegel <juergen.riegel@web.de> *
|
|
* *
|
|
* This file is part of the FreeCAD CAx development system. *
|
|
* *
|
|
* This library is free software; you can redistribute it and/or *
|
|
* modify it under the terms of the GNU Library General Public *
|
|
* License as published by the Free Software Foundation; either *
|
|
* version 2 of the License, or (at your option) any later version. *
|
|
* *
|
|
* This library is distributed in the hope that it will be useful, *
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
|
|
* GNU Library General Public License for more details. *
|
|
* *
|
|
* You should have received a copy of the GNU Library General Public *
|
|
* License along with this library; see the file COPYING.LIB. If not, *
|
|
* write to the Free Software Foundation, Inc., 59 Temple Place, *
|
|
* Suite 330, Boston, MA 02111-1307, USA *
|
|
* *
|
|
***************************************************************************/
|
|
|
|
#ifndef APP_PROPERTYUNITS_H
|
|
#define APP_PROPERTYUNITS_H
|
|
|
|
#include <Base/Quantity.h>
|
|
#include <Base/Unit.h>
|
|
|
|
#include "PropertyStandard.h"
|
|
|
|
|
|
namespace Base
|
|
{
|
|
class Writer;
|
|
}
|
|
|
|
namespace App
|
|
{
|
|
|
|
/** Float with Unit property
|
|
* This is a property for float with a predefined Unit associated.
|
|
*/
|
|
class AppExport PropertyQuantity: public PropertyFloat
|
|
{
|
|
TYPESYSTEM_HEADER_WITH_OVERRIDE();
|
|
|
|
public:
|
|
PropertyQuantity() = default;
|
|
~PropertyQuantity() override = default;
|
|
|
|
Base::Quantity getQuantityValue() const;
|
|
|
|
const char* getEditorName() const override;
|
|
|
|
PyObject* getPyObject() override;
|
|
void setPyObject(PyObject*) override;
|
|
|
|
void setUnit(const Base::Unit& u)
|
|
{
|
|
_Unit = u;
|
|
}
|
|
const Base::Unit& getUnit() const
|
|
{
|
|
return _Unit;
|
|
}
|
|
|
|
void setValue(double lValue)
|
|
{
|
|
PropertyFloat::setValue(lValue);
|
|
}
|
|
double getValue() const
|
|
{
|
|
return PropertyFloat::getValue();
|
|
}
|
|
|
|
const Base::QuantityFormat& getFormat() const
|
|
{
|
|
return _Format;
|
|
}
|
|
void setFormat(const Base::QuantityFormat& fmt)
|
|
{
|
|
_Format = fmt;
|
|
}
|
|
|
|
void setPathValue(const App::ObjectIdentifier& path, const boost::any& value) override;
|
|
const boost::any getPathValue(const App::ObjectIdentifier& path) const override;
|
|
|
|
bool isSame(const Property& other) const override
|
|
{
|
|
if (&other == this) {
|
|
return true;
|
|
}
|
|
return getTypeId() == other.getTypeId()
|
|
&& getValue() == static_cast<decltype(this)>(&other)->getValue()
|
|
&& _Unit == static_cast<decltype(this)>(&other)->_Unit;
|
|
}
|
|
|
|
protected:
|
|
Base::Quantity createQuantityFromPy(PyObject* value);
|
|
Base::Unit _Unit;
|
|
Base::QuantityFormat _Format;
|
|
};
|
|
|
|
/** Float with Unit property
|
|
* This is a property for float with a predefined Unit associated.
|
|
*/
|
|
class AppExport PropertyQuantityConstraint: public PropertyQuantity
|
|
{
|
|
TYPESYSTEM_HEADER_WITH_OVERRIDE();
|
|
|
|
public:
|
|
PropertyQuantityConstraint() = default;
|
|
~PropertyQuantityConstraint() override = default;
|
|
|
|
/// Constraint methods
|
|
//@{
|
|
/// the boundary struct
|
|
struct Constraints
|
|
{
|
|
double LowerBound, UpperBound, StepSize;
|
|
};
|
|
/** setting the boundaries
|
|
* This sets the constraint struct. It can be dynamically
|
|
* allocated or set as an static in the class the property
|
|
* belongs to:
|
|
* \code
|
|
* const Constraints percent = {0.0,100.0,1.0}
|
|
* \endcode
|
|
*/
|
|
void setConstraints(const Constraints* sConstrain);
|
|
/// get the constraint struct
|
|
const Constraints* getConstraints() const;
|
|
//@}
|
|
|
|
double getMinimum() const;
|
|
double getMaximum() const;
|
|
double getStepSize() const;
|
|
|
|
const char* getEditorName() const override;
|
|
void setPyObject(PyObject*) override;
|
|
|
|
private:
|
|
const Constraints* _ConstStruct {nullptr};
|
|
};
|
|
|
|
// ------------------------------------------------------
|
|
// now all properties
|
|
// ------------------------------------------------------
|
|
|
|
/** Acceleration property
|
|
* This is a property for representing acceleration. It is basically a float
|
|
* property. On the Gui it has a quantity like m/s^2.
|
|
*/
|
|
class AppExport PropertyAcceleration: public PropertyQuantity
|
|
{
|
|
TYPESYSTEM_HEADER_WITH_OVERRIDE();
|
|
|
|
public:
|
|
PropertyAcceleration();
|
|
~PropertyAcceleration() override = default;
|
|
};
|
|
|
|
/** AmountOfSubstance property
|
|
* This is a property for representing number of molecules. It is basically a
|
|
* float property. On the Gui it has a quantity like mole.
|
|
*/
|
|
class AppExport PropertyAmountOfSubstance: public PropertyQuantity
|
|
{
|
|
TYPESYSTEM_HEADER_WITH_OVERRIDE();
|
|
|
|
public:
|
|
PropertyAmountOfSubstance();
|
|
~PropertyAmountOfSubstance() override = default;
|
|
};
|
|
|
|
/** Angle property
|
|
* This is a property for representing angles. It basically a float
|
|
* property. On the Gui it has a quantity like RAD.
|
|
*/
|
|
class AppExport PropertyAngle: public PropertyQuantityConstraint
|
|
{
|
|
TYPESYSTEM_HEADER_WITH_OVERRIDE();
|
|
|
|
public:
|
|
PropertyAngle();
|
|
~PropertyAngle() override = default;
|
|
const char* getEditorName() const override
|
|
{
|
|
return "Gui::PropertyEditor::PropertyAngleItem";
|
|
}
|
|
};
|
|
|
|
/** Area property
|
|
* This is a property for representing areas. It is basically a float
|
|
* property which must not be negative. On the Gui it has a quantity like m^2 or mm^2.
|
|
*/
|
|
class AppExport PropertyArea: public PropertyQuantityConstraint
|
|
{
|
|
TYPESYSTEM_HEADER_WITH_OVERRIDE();
|
|
|
|
public:
|
|
PropertyArea();
|
|
~PropertyArea() override = default;
|
|
};
|
|
|
|
/** CompressiveStrength property
|
|
* This is a property for representing compressive strength. It is basically a
|
|
* float property. On the Gui it has a quantity like Pa.
|
|
*/
|
|
class AppExport PropertyCompressiveStrength: public PropertyQuantity
|
|
{
|
|
TYPESYSTEM_HEADER_WITH_OVERRIDE();
|
|
|
|
public:
|
|
PropertyCompressiveStrength();
|
|
~PropertyCompressiveStrength() override = default;
|
|
};
|
|
|
|
/** CurrentDensity property
|
|
* This is a property for electric current densities. It is basically a float
|
|
* property. On the Gui it has a quantity of Ampere/m^2.
|
|
*/
|
|
class AppExport PropertyCurrentDensity: public PropertyQuantity
|
|
{
|
|
TYPESYSTEM_HEADER_WITH_OVERRIDE();
|
|
|
|
public:
|
|
PropertyCurrentDensity();
|
|
~PropertyCurrentDensity() override = default;
|
|
};
|
|
|
|
/** Density property
|
|
* This is a property for representing density. It is basically a float
|
|
* property which must not be negative. On the Gui it has a quantity like
|
|
* kg/m^3.
|
|
*/
|
|
class AppExport PropertyDensity: public PropertyQuantity
|
|
{
|
|
TYPESYSTEM_HEADER_WITH_OVERRIDE();
|
|
|
|
public:
|
|
PropertyDensity();
|
|
~PropertyDensity() override = default;
|
|
};
|
|
|
|
/** DissipationRate property
|
|
* This is a property for representing turbulent dissipation rate. It basically
|
|
* a float property. On the Gui it has a quantity like m^2/s^3.
|
|
*/
|
|
class AppExport PropertyDissipationRate: public PropertyQuantity
|
|
{
|
|
TYPESYSTEM_HEADER_WITH_OVERRIDE();
|
|
|
|
public:
|
|
PropertyDissipationRate();
|
|
~PropertyDissipationRate() override = default;
|
|
};
|
|
|
|
/** Distance property
|
|
* This is a property for representing distances. It is basically a float
|
|
* property. On the Gui it has a quantity like m or mm.
|
|
*/
|
|
class AppExport PropertyDistance: public PropertyQuantity
|
|
{
|
|
TYPESYSTEM_HEADER_WITH_OVERRIDE();
|
|
|
|
public:
|
|
PropertyDistance();
|
|
~PropertyDistance() override = default;
|
|
};
|
|
|
|
/** DynamicViscosity property
|
|
* This is a property for representing dynamic viscosity. It is basically a float
|
|
* property which must not be negative. On the Gui it has a quantity like Pa*s.
|
|
*/
|
|
class AppExport PropertyDynamicViscosity: public PropertyQuantity
|
|
{
|
|
TYPESYSTEM_HEADER_WITH_OVERRIDE();
|
|
|
|
public:
|
|
PropertyDynamicViscosity();
|
|
~PropertyDynamicViscosity() override = default;
|
|
};
|
|
|
|
/** ElectricalCapacitance property
|
|
* This is a property for representing capacitance. It is basically a float
|
|
* property. On the Gui it has a quantity like F.
|
|
*/
|
|
class AppExport PropertyElectricalCapacitance: public PropertyQuantity
|
|
{
|
|
TYPESYSTEM_HEADER_WITH_OVERRIDE();
|
|
|
|
public:
|
|
PropertyElectricalCapacitance();
|
|
~PropertyElectricalCapacitance() override = default;
|
|
};
|
|
|
|
/** ElectricalConductance property
|
|
* This is a property for representing electrical conductance. It is basically a
|
|
* float property. On the Gui it has a quantity like S.
|
|
*/
|
|
class AppExport PropertyElectricalConductance: public PropertyQuantity
|
|
{
|
|
TYPESYSTEM_HEADER_WITH_OVERRIDE();
|
|
|
|
public:
|
|
PropertyElectricalConductance();
|
|
~PropertyElectricalConductance() override = default;
|
|
};
|
|
|
|
/** ElectricalConductivity property
|
|
* This is a property for representing electrical conductivity. It is basically
|
|
* a float property. On the Gui it has a quantity like S/m.
|
|
*/
|
|
class AppExport PropertyElectricalConductivity: public PropertyQuantity
|
|
{
|
|
TYPESYSTEM_HEADER_WITH_OVERRIDE();
|
|
|
|
public:
|
|
PropertyElectricalConductivity();
|
|
~PropertyElectricalConductivity() override = default;
|
|
};
|
|
|
|
/** ElectricalInductance property
|
|
* This is a property for representing electrical inductance. It is basically a
|
|
* float property. On the Gui it has a quantity like H.
|
|
*/
|
|
class AppExport PropertyElectricalInductance: public PropertyQuantity
|
|
{
|
|
TYPESYSTEM_HEADER_WITH_OVERRIDE();
|
|
|
|
public:
|
|
PropertyElectricalInductance();
|
|
~PropertyElectricalInductance() override = default;
|
|
};
|
|
|
|
/** ElectricalResistance property
|
|
* This is a property for representing electrical resistance. It is basically a
|
|
* float property. On the Gui it has a quantity like Ohm.
|
|
*/
|
|
|
|
class AppExport PropertyElectricalResistance: public PropertyQuantity
|
|
{
|
|
TYPESYSTEM_HEADER_WITH_OVERRIDE();
|
|
|
|
public:
|
|
PropertyElectricalResistance();
|
|
~PropertyElectricalResistance() override = default;
|
|
};
|
|
|
|
/** ElectricCharge property
|
|
* This is a property for representing electric charge. It is basically a float
|
|
* property. On the Gui it has a quantity like C.
|
|
*/
|
|
class AppExport PropertyElectricCharge: public PropertyQuantity
|
|
{
|
|
TYPESYSTEM_HEADER_WITH_OVERRIDE();
|
|
|
|
public:
|
|
PropertyElectricCharge();
|
|
~PropertyElectricCharge() override = default;
|
|
};
|
|
|
|
/** SurfaceChargeDensity property
|
|
* This is a property for representing surface charge density. It is basically a float
|
|
* property. On the Gui it has a quantity like C/m^2.
|
|
*/
|
|
class AppExport PropertySurfaceChargeDensity: public PropertyQuantity
|
|
{
|
|
TYPESYSTEM_HEADER_WITH_OVERRIDE();
|
|
|
|
public:
|
|
PropertySurfaceChargeDensity();
|
|
~PropertySurfaceChargeDensity() override = default;
|
|
};
|
|
|
|
/** VolumeChargeDensity property
|
|
* This is a property for representing volume charge density. It is basically a float
|
|
* property. On the Gui it has a quantity like C/m^3.
|
|
*/
|
|
class AppExport PropertyVolumeChargeDensity: public PropertyQuantity
|
|
{
|
|
TYPESYSTEM_HEADER_WITH_OVERRIDE();
|
|
|
|
public:
|
|
PropertyVolumeChargeDensity();
|
|
~PropertyVolumeChargeDensity() override = default;
|
|
};
|
|
|
|
/** ElectricCurrent property
|
|
* This is a property for representing electric currents. It is basically a
|
|
* float property. On the Gui it has a quantity like A.
|
|
*/
|
|
class AppExport PropertyElectricCurrent: public PropertyQuantity
|
|
{
|
|
TYPESYSTEM_HEADER_WITH_OVERRIDE();
|
|
|
|
public:
|
|
PropertyElectricCurrent();
|
|
~PropertyElectricCurrent() override = default;
|
|
};
|
|
|
|
/** ElectricPotential property
|
|
* This is a property for electric potentials. It is basically a float
|
|
* property. On the Gui it has a quantity of Volt.
|
|
*/
|
|
class AppExport PropertyElectricPotential: public PropertyQuantity
|
|
{
|
|
TYPESYSTEM_HEADER_WITH_OVERRIDE();
|
|
|
|
public:
|
|
PropertyElectricPotential();
|
|
~PropertyElectricPotential() override = default;
|
|
};
|
|
|
|
/** Frequency property
|
|
* This is a property for representing frequency. It is basically a float
|
|
* property. On the Gui it has a quantity like 1/s or Hz.
|
|
*/
|
|
class AppExport PropertyFrequency: public PropertyQuantity
|
|
{
|
|
TYPESYSTEM_HEADER_WITH_OVERRIDE();
|
|
|
|
public:
|
|
PropertyFrequency();
|
|
~PropertyFrequency() override = default;
|
|
};
|
|
|
|
/** Force property
|
|
* This is a property for representing acceleration. It is basically a float
|
|
* property. On the Gui it has a quantity like m/s^2.
|
|
*/
|
|
class AppExport PropertyForce: public PropertyQuantity
|
|
{
|
|
TYPESYSTEM_HEADER_WITH_OVERRIDE();
|
|
|
|
public:
|
|
PropertyForce();
|
|
~PropertyForce() override = default;
|
|
};
|
|
|
|
/** HeatFlux property
|
|
* This is a property for representing heat flux. It is basically a float
|
|
* property. On the Gui it has a quantity like W/m^2.
|
|
*/
|
|
class AppExport PropertyHeatFlux: public PropertyQuantity
|
|
{
|
|
TYPESYSTEM_HEADER_WITH_OVERRIDE();
|
|
|
|
public:
|
|
PropertyHeatFlux();
|
|
~PropertyHeatFlux() override = default;
|
|
};
|
|
|
|
/** InverseArea property
|
|
* This is a property for representing the reciprocal of area. It is basically a float
|
|
* property which must not be negative. On the Gui it has a quantity like 1/m^2.
|
|
*/
|
|
class AppExport PropertyInverseArea: public PropertyQuantity
|
|
{
|
|
TYPESYSTEM_HEADER_WITH_OVERRIDE();
|
|
|
|
public:
|
|
PropertyInverseArea();
|
|
~PropertyInverseArea() override = default;
|
|
};
|
|
|
|
/** InverseLength property
|
|
* This is a property for representing the reciprocal of length. It is basically a float
|
|
* property which must not be negative. On the Gui it has a quantity like 1/m.
|
|
*/
|
|
class AppExport PropertyInverseLength: public PropertyQuantity
|
|
{
|
|
TYPESYSTEM_HEADER_WITH_OVERRIDE();
|
|
|
|
public:
|
|
PropertyInverseLength();
|
|
~PropertyInverseLength() override = default;
|
|
};
|
|
|
|
/** InverseVolume property
|
|
* This is a property for representing the reciprocal of volume. It is basically a float
|
|
* property. which must not be negative. On the Gui it has a quantity like 1/m^3.
|
|
*/
|
|
class AppExport PropertyInverseVolume: public PropertyQuantity
|
|
{
|
|
TYPESYSTEM_HEADER_WITH_OVERRIDE();
|
|
|
|
public:
|
|
PropertyInverseVolume();
|
|
~PropertyInverseVolume() override = default;
|
|
};
|
|
|
|
/** KinematicViscosity property
|
|
* This is a property for representing kinematic viscosity. It is basically a float
|
|
* property which must not be negative. On the Gui it has a quantity like m^2/s.
|
|
*/
|
|
class AppExport PropertyKinematicViscosity: public PropertyQuantity
|
|
{
|
|
TYPESYSTEM_HEADER_WITH_OVERRIDE();
|
|
|
|
public:
|
|
PropertyKinematicViscosity();
|
|
~PropertyKinematicViscosity() override = default;
|
|
};
|
|
|
|
/** Length property
|
|
* This is a property for representing lengths. It is basically a float
|
|
* property which must not be negative. On the Gui it has a quantity like m or mm.
|
|
*/
|
|
class AppExport PropertyLength: public PropertyQuantityConstraint
|
|
{
|
|
TYPESYSTEM_HEADER_WITH_OVERRIDE();
|
|
|
|
public:
|
|
PropertyLength();
|
|
~PropertyLength() override = default;
|
|
};
|
|
|
|
/** LuminousIntensity property
|
|
* This is a property for representing luminous intensity. It is basically a
|
|
* float property. On the Gui it has a quantity like cd.
|
|
*/
|
|
class AppExport PropertyLuminousIntensity: public PropertyQuantity
|
|
{
|
|
TYPESYSTEM_HEADER_WITH_OVERRIDE();
|
|
|
|
public:
|
|
PropertyLuminousIntensity();
|
|
~PropertyLuminousIntensity() override = default;
|
|
};
|
|
|
|
/** MagneticFieldStrength property
|
|
* This is a property for representing magnetic field strength. It is basically
|
|
* a float property. On the Gui it has a quantity like A/m.
|
|
*/
|
|
class AppExport PropertyMagneticFieldStrength: public PropertyQuantity
|
|
{
|
|
TYPESYSTEM_HEADER_WITH_OVERRIDE();
|
|
|
|
public:
|
|
PropertyMagneticFieldStrength();
|
|
~PropertyMagneticFieldStrength() override = default;
|
|
};
|
|
|
|
/** MagneticFlux property
|
|
* This is a property for representing magnetic flux. It is basically a float
|
|
* property. On the Gui it has a quantity like Wb.
|
|
*/
|
|
class AppExport PropertyMagneticFlux: public PropertyQuantity
|
|
{
|
|
TYPESYSTEM_HEADER_WITH_OVERRIDE();
|
|
|
|
public:
|
|
PropertyMagneticFlux();
|
|
~PropertyMagneticFlux() override = default;
|
|
};
|
|
|
|
/** MagneticFluxDensity property
|
|
* This is a property for representing magnetic flux density. It is basically a
|
|
* float property. On the Gui it has a quantity like G or T.
|
|
*/
|
|
class AppExport PropertyMagneticFluxDensity: public PropertyQuantity
|
|
{
|
|
TYPESYSTEM_HEADER_WITH_OVERRIDE();
|
|
|
|
public:
|
|
PropertyMagneticFluxDensity();
|
|
~PropertyMagneticFluxDensity() override = default;
|
|
};
|
|
|
|
/** Magnetization property
|
|
* This is a property for representing magnetizations. It is basically a float
|
|
* property. On the Gui it has a quantity like A/m.
|
|
*/
|
|
class AppExport PropertyMagnetization: public PropertyQuantity
|
|
{
|
|
TYPESYSTEM_HEADER_WITH_OVERRIDE();
|
|
|
|
public:
|
|
PropertyMagnetization();
|
|
~PropertyMagnetization() override = default;
|
|
};
|
|
|
|
/** ElectromagneticPotential property
|
|
* This is a property for representing electromagnetic potentials. It is basically a float
|
|
* property. On the Gui it has a quantity like Wb/m.
|
|
*/
|
|
class AppExport PropertyElectromagneticPotential: public PropertyQuantity
|
|
{
|
|
TYPESYSTEM_HEADER_WITH_OVERRIDE();
|
|
|
|
public:
|
|
PropertyElectromagneticPotential();
|
|
~PropertyElectromagneticPotential() override = default;
|
|
};
|
|
|
|
/** Mass property
|
|
* This is a property for representing mass. It is basically a float
|
|
* property. On the Gui it has a quantity like kg.
|
|
*/
|
|
class AppExport PropertyMass: public PropertyQuantity
|
|
{
|
|
TYPESYSTEM_HEADER_WITH_OVERRIDE();
|
|
|
|
public:
|
|
PropertyMass();
|
|
~PropertyMass() override = default;
|
|
};
|
|
|
|
/** Moment property
|
|
* This is a property for representing moment. It is basically a float
|
|
* property. On the Gui it has a quantity like N*m.
|
|
*/
|
|
class AppExport PropertyMoment: public PropertyQuantity
|
|
{
|
|
TYPESYSTEM_HEADER_WITH_OVERRIDE();
|
|
|
|
public:
|
|
PropertyMoment();
|
|
~PropertyMoment() override = default;
|
|
};
|
|
|
|
/** Pressure property
|
|
* This is a property for representing pressure. It basically a float
|
|
* property. On the Gui it has a quantity like Pa.
|
|
*/
|
|
class AppExport PropertyPressure: public PropertyQuantity
|
|
{
|
|
TYPESYSTEM_HEADER_WITH_OVERRIDE();
|
|
|
|
public:
|
|
PropertyPressure();
|
|
~PropertyPressure() override = default;
|
|
};
|
|
|
|
/** Power property
|
|
* This is a property for representing power. It is basically a float
|
|
* property. On the Gui it has a quantity like W.
|
|
*/
|
|
class AppExport PropertyPower: public PropertyQuantity
|
|
{
|
|
TYPESYSTEM_HEADER_WITH_OVERRIDE();
|
|
|
|
public:
|
|
PropertyPower();
|
|
~PropertyPower() override = default;
|
|
};
|
|
|
|
/** ShearModulus property
|
|
* This is a property for representing shear modulus. It is basically a float
|
|
* property. On the Gui it has a quantity like Pa.
|
|
*/
|
|
class AppExport PropertyShearModulus: public PropertyQuantity
|
|
{
|
|
TYPESYSTEM_HEADER_WITH_OVERRIDE();
|
|
|
|
public:
|
|
PropertyShearModulus();
|
|
~PropertyShearModulus() override = default;
|
|
};
|
|
|
|
/** SpecificEnergy property
|
|
* This is a property for representing specific energy. It is basically a float
|
|
* property. On the Gui it has a quantity like m^2/s^2 or J/kg.
|
|
*/
|
|
class AppExport PropertySpecificEnergy: public PropertyQuantity
|
|
{
|
|
TYPESYSTEM_HEADER_WITH_OVERRIDE();
|
|
|
|
public:
|
|
PropertySpecificEnergy();
|
|
~PropertySpecificEnergy() override = default;
|
|
};
|
|
|
|
/** SpecificHeat property
|
|
* This is a property for representing specific heat capacity. It is basically a
|
|
* float property. On the Gui it has a quantity like J/kg/K.
|
|
*/
|
|
class AppExport PropertySpecificHeat: public PropertyQuantity
|
|
{
|
|
TYPESYSTEM_HEADER_WITH_OVERRIDE();
|
|
|
|
public:
|
|
PropertySpecificHeat();
|
|
~PropertySpecificHeat() override = default;
|
|
};
|
|
|
|
/** Speed property
|
|
* This is a property for representing speed. It is basically a float
|
|
* property. On the Gui it has a quantity like m/s or km/h.
|
|
*/
|
|
class AppExport PropertySpeed: public PropertyQuantity
|
|
{
|
|
TYPESYSTEM_HEADER_WITH_OVERRIDE();
|
|
|
|
public:
|
|
PropertySpeed();
|
|
~PropertySpeed() override = default;
|
|
};
|
|
|
|
/** Stiffness property
|
|
* This is a property for representing stiffness. It is basically a float
|
|
* property. On the Gui it has a quantity like N/m.
|
|
*/
|
|
class AppExport PropertyStiffness: public PropertyQuantity
|
|
{
|
|
TYPESYSTEM_HEADER_WITH_OVERRIDE();
|
|
|
|
public:
|
|
PropertyStiffness();
|
|
~PropertyStiffness() override = default;
|
|
};
|
|
|
|
/** StiffnessDensity property
|
|
* This is a property for representing stiffness per area unit. It is basically a float
|
|
* property. On the Gui it has a quantity like Pa/m.
|
|
*/
|
|
class AppExport PropertyStiffnessDensity: public PropertyQuantity
|
|
{
|
|
TYPESYSTEM_HEADER_WITH_OVERRIDE();
|
|
|
|
public:
|
|
PropertyStiffnessDensity();
|
|
~PropertyStiffnessDensity() override = default;
|
|
};
|
|
|
|
/** Stress property
|
|
* This is a property for representing stress. It is basically a float
|
|
* property. On the Gui it has a quantity like Pa.
|
|
*/
|
|
class AppExport PropertyStress: public PropertyQuantity
|
|
{
|
|
TYPESYSTEM_HEADER_WITH_OVERRIDE();
|
|
|
|
public:
|
|
PropertyStress();
|
|
~PropertyStress() override = default;
|
|
};
|
|
|
|
/** Temperature property
|
|
* This is a property for representing temperatures. It is basically a float
|
|
* property which must not be negative. On the Gui it has a quantity like K.
|
|
*/
|
|
class AppExport PropertyTemperature: public PropertyQuantity
|
|
{
|
|
TYPESYSTEM_HEADER_WITH_OVERRIDE();
|
|
|
|
public:
|
|
PropertyTemperature();
|
|
~PropertyTemperature() override = default;
|
|
};
|
|
|
|
/** ThermalConductivity property
|
|
* This is a property for representing thermal conductivity. It is basically a
|
|
* float property. On the Gui it has a quantity like W/m/K.
|
|
*/
|
|
class AppExport PropertyThermalConductivity: public PropertyQuantity
|
|
{
|
|
TYPESYSTEM_HEADER_WITH_OVERRIDE();
|
|
|
|
public:
|
|
PropertyThermalConductivity();
|
|
~PropertyThermalConductivity() override = default;
|
|
};
|
|
|
|
/** ThermalExpansionCoefficient property
|
|
* This is a property for representing a coefficient of thermal expansion. It
|
|
* basically a float property. On the Gui it has a quantity like 1/K.
|
|
*/
|
|
class AppExport PropertyThermalExpansionCoefficient: public PropertyQuantity
|
|
{
|
|
TYPESYSTEM_HEADER_WITH_OVERRIDE();
|
|
|
|
public:
|
|
PropertyThermalExpansionCoefficient();
|
|
~PropertyThermalExpansionCoefficient() override = default;
|
|
};
|
|
|
|
/** ThermalTransferCoefficient property
|
|
* This is a property for representing heat transfer coefficient. It is
|
|
* basically a float property. On the Gui it has a quantity like W/m^2/K.
|
|
*/
|
|
class AppExport PropertyThermalTransferCoefficient: public PropertyQuantity
|
|
{
|
|
TYPESYSTEM_HEADER_WITH_OVERRIDE();
|
|
|
|
public:
|
|
PropertyThermalTransferCoefficient();
|
|
~PropertyThermalTransferCoefficient() override = default;
|
|
};
|
|
|
|
/** TimeSpan property
|
|
* This is a property for representing time intervals. It is basically a float
|
|
* property. On the Gui it has a quantity like s.
|
|
*/
|
|
class AppExport PropertyTime: public PropertyQuantity
|
|
{
|
|
TYPESYSTEM_HEADER_WITH_OVERRIDE();
|
|
|
|
public:
|
|
PropertyTime();
|
|
~PropertyTime() override = default;
|
|
};
|
|
|
|
/** UltimateTensileStrength property
|
|
* This is a property for representing ultimate tensile strength. It is
|
|
* basically a float property. On the Gui it has a quantity like Pa.
|
|
*/
|
|
class AppExport PropertyUltimateTensileStrength: public PropertyQuantity
|
|
{
|
|
TYPESYSTEM_HEADER_WITH_OVERRIDE();
|
|
|
|
public:
|
|
PropertyUltimateTensileStrength();
|
|
~PropertyUltimateTensileStrength() override = default;
|
|
};
|
|
|
|
/** VacuumPermittivity property
|
|
* This is a property for representing vacuum permittivity. It is basically a float
|
|
* property. On the Gui it has a quantity like s^4*A^2 / (m^3*kg).
|
|
*/
|
|
class AppExport PropertyVacuumPermittivity: public PropertyQuantity
|
|
{
|
|
TYPESYSTEM_HEADER_WITH_OVERRIDE();
|
|
|
|
public:
|
|
PropertyVacuumPermittivity();
|
|
~PropertyVacuumPermittivity() override = default;
|
|
};
|
|
|
|
/** Velocity property
|
|
* This is a property for representing velocities. It is basically a float
|
|
* property. On the Gui it has a quantity like m/s.
|
|
*/
|
|
class AppExport PropertyVelocity: public PropertyQuantity
|
|
{
|
|
TYPESYSTEM_HEADER_WITH_OVERRIDE();
|
|
|
|
public:
|
|
PropertyVelocity();
|
|
~PropertyVelocity() override = default;
|
|
};
|
|
|
|
/** Volume property
|
|
* This is a property for representing volumes. It is basically a float
|
|
* property which must not be negative. On the Gui it has a quantity like m^3 or mm^3.
|
|
*/
|
|
class AppExport PropertyVolume: public PropertyQuantityConstraint
|
|
{
|
|
TYPESYSTEM_HEADER_WITH_OVERRIDE();
|
|
|
|
public:
|
|
PropertyVolume();
|
|
~PropertyVolume() override = default;
|
|
};
|
|
|
|
/** VolumeFlowRate property
|
|
* This is a property for representing volumetric flow rate. It is basically a
|
|
* float property. On the Gui it has a quantity like l/s.
|
|
*/
|
|
class AppExport PropertyVolumeFlowRate: public PropertyQuantity
|
|
{
|
|
TYPESYSTEM_HEADER_WITH_OVERRIDE();
|
|
|
|
public:
|
|
PropertyVolumeFlowRate();
|
|
~PropertyVolumeFlowRate() override = default;
|
|
};
|
|
|
|
/** VolumetricThermalExpansionCoefficient property
|
|
* This is a property for representing . It is basically a float
|
|
* property. On the Gui it has a quantity like 1/K.
|
|
*/
|
|
class AppExport PropertyVolumetricThermalExpansionCoefficient: public PropertyQuantity
|
|
{
|
|
TYPESYSTEM_HEADER_WITH_OVERRIDE();
|
|
|
|
public:
|
|
PropertyVolumetricThermalExpansionCoefficient();
|
|
~PropertyVolumetricThermalExpansionCoefficient() override = default;
|
|
};
|
|
|
|
/** Work property
|
|
* This is a property for representing work. It is basically a float
|
|
* property. On the Gui it has a quantity like Nm.
|
|
*/
|
|
class AppExport PropertyWork: public PropertyQuantity
|
|
{
|
|
TYPESYSTEM_HEADER_WITH_OVERRIDE();
|
|
|
|
public:
|
|
PropertyWork();
|
|
~PropertyWork() override = default;
|
|
};
|
|
|
|
/** YieldStrength property
|
|
* This is a property for representing yield strength. It is basically a float
|
|
* property. On the Gui it has a quantity like Pa.
|
|
*/
|
|
class AppExport PropertyYieldStrength: public PropertyQuantity
|
|
{
|
|
TYPESYSTEM_HEADER_WITH_OVERRIDE();
|
|
|
|
public:
|
|
PropertyYieldStrength();
|
|
~PropertyYieldStrength() override = default;
|
|
};
|
|
|
|
/** YoungsModulus property
|
|
* This is a property for representing Young's modulus. It is basically a float
|
|
* property. On the Gui it has a quantity like Pa.
|
|
*/
|
|
class AppExport PropertyYoungsModulus: public PropertyQuantity
|
|
{
|
|
TYPESYSTEM_HEADER_WITH_OVERRIDE();
|
|
|
|
public:
|
|
PropertyYoungsModulus();
|
|
~PropertyYoungsModulus() override = default;
|
|
};
|
|
|
|
} // namespace App
|
|
|
|
#endif // APP_PROPERTYUNITS_H
|