Files
create/src/Mod/Sketcher/App/SketchObject.h
Abdullah Tahiri 04bbae80cf Sketcher: restric ViewProviderSketch access to the solver
=========================================================

-> Split read and read/write operations

New interface to access the solver object (Sketch) of SketchObject is now read only (const):

const Sketcher::Sketch &getSolvedSketch(void) const;

-> Encapsulate solver r/w access in SketchObject

Rationale:

- r/w access (access to non-const functions of the solver) leads to unsynchronised solver status.

- Before this commit there was a non-enforceable shared responsibility between ViewProviderSketch
and SketchObject.

- This commit centralises r/w access in SketchObject and SketchObject takes responsibility for doing whatever
necessary so that the solver is synchronised as appropriate.

- For read-only access (const functions) it is possible to use at ViewProviderSketch getSolvedSketch() returning
a const reference to the solver object.

- As it regards the advanced solver configuration dialog, it has been modified to configure by const-casting that reference. This
is not optimal, but it is deemed acceptable, because it should be rewritten sooner or later to include only useful information
and the configuration probably centralised in an individual configuration object, possibly compatible with several solvers
(e.g. DeepSOIC's ConstraintSolver too).
2020-12-27 08:24:43 +01:00

536 lines
26 KiB
C++

/***************************************************************************
* Copyright (c) 2008 Jürgen Riegel <juergen.riegel@web.de> *
* *
* This file is part of the FreeCAD CAx development system. *
* *
* This library is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Library General Public *
* License as published by the Free Software Foundation; either *
* version 2 of the License, or (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Library General Public License for more details. *
* *
* You should have received a copy of the GNU Library General Public *
* License along with this library; see the file COPYING.LIB. If not, *
* write to the Free Software Foundation, Inc., 59 Temple Place, *
* Suite 330, Boston, MA 02111-1307, USA *
* *
***************************************************************************/
#ifndef SKETCHER_SKETCHOBJECT_H
#define SKETCHER_SKETCHOBJECT_H
#include <App/PropertyStandard.h>
#include <App/PropertyFile.h>
#include <App/FeaturePython.h>
#include <Base/Axis.h>
#include <Mod/Part/App/Part2DObject.h>
#include <Mod/Part/App/PropertyGeometryList.h>
#include <Mod/Sketcher/App/PropertyConstraintList.h>
#include <Mod/Sketcher/App/SketchAnalysis.h>
#include "GeometryFacade.h"
#include "Analyse.h"
#include "Sketch.h"
#include "SketchGeometryExtension.h"
namespace Sketcher
{
struct SketcherExport GeoEnum
{
static const int RtPnt;
static const int HAxis;
static const int VAxis;
static const int RefExt;
};
class SketchAnalysis;
class SketcherExport SketchObject : public Part::Part2DObject
{
PROPERTY_HEADER_WITH_OVERRIDE(Sketcher::SketchObject);
public:
SketchObject();
~SketchObject();
/// Property
Part ::PropertyGeometryList Geometry;
Sketcher::PropertyConstraintList Constraints;
App ::PropertyLinkSubList ExternalGeometry;
/** @name methods override Feature */
//@{
short mustExecute() const override;
/// recalculate the Feature (if no recompute is needed see also solve() and solverNeedsUpdate boolean)
App::DocumentObjectExecReturn *execute(void) override;
/// returns the type name of the ViewProvider
const char* getViewProviderName(void) const override {
return "SketcherGui::ViewProviderSketch";
}
//@}
/** SketchObject can work in two modes: Recompute Mode and noRecomputes Mode
- In Recompute Mode, a recompute is necessary after each geometry addition to update the solver DoF (default)
- In NoRecomputes Mode, no recompute is necessary after a geometry addition. If a recompute is triggered
it is just less efficient.
This flag does not regulate whether this object will recompute or not if execute() or a recompute() is actually executed,
it just regulates whether the solver is called or not (i.e. whether it relies on
the solve of execute for the calculation)
*/
bool noRecomputes;
/*!
\brief Returns true if the sketcher supports the given geometry
\param geo - the geometry
\retval bool - true if the geometry is supported
*/
bool isSupportedGeometry(const Part::Geometry *geo) const;
/// add unspecified geometry
int addGeometry(const Part::Geometry *geo, bool construction=false);
/// add unspecified geometry
int addGeometry(const std::vector<Part::Geometry *> &geoList, bool construction=false);
/*!
\brief Deletes indicated geometry (by geoid).
\param GeoId - the geometry to delete
\param deleteinternalgeo - if true deletes the associated and unconstraint internal geometry, otherwise deletes only the GeoId
\retval int - 0 if successful
*/
int delGeometry(int GeoId, bool deleteinternalgeo = true);
/// Does the same as \a delGeometry but allows to delete several geometries in one step
int delGeometries(const std::vector<int>& GeoIds);
/// deletes all the elements/constraints of the sketch except for external geometry
int deleteAllGeometry();
/// deletes all the constraints of the sketch
int deleteAllConstraints();
/// add all constraints in the list
int addConstraints(const std::vector<Constraint *> &ConstraintList);
/// Copy the constraints instead of cloning them and copying the expressions if any
int addCopyOfConstraints(const SketchObject &orig);
/// add constraint
int addConstraint(const Constraint *constraint);
/// delete constraint
int delConstraint(int ConstrId);
int delConstraints(std::vector<int> ConstrIds, bool updategeometry=true);
int delConstraintOnPoint(int GeoId, PointPos PosId, bool onlyCoincident=true);
int delConstraintOnPoint(int VertexId, bool onlyCoincident=true);
/// Deletes all constraints referencing an external geometry
int delConstraintsToExternal();
/// transfers all constraints of a point to a new point
int transferConstraints(int fromGeoId, PointPos fromPosId, int toGeoId, PointPos toPosId);
/// Carbon copy another sketch geometry and constraints
int carbonCopy(App::DocumentObject * pObj, bool construction = true);
/// add an external geometry reference
int addExternal(App::DocumentObject *Obj, const char* SubName);
/** delete external
* ExtGeoId >= 0 with 0 corresponding to the first user defined
* external geometry
*/
int delExternal(int ExtGeoId);
/** deletes all external geometry */
int delAllExternal();
/** returns a pointer to a given Geometry index, possible indexes are:
* id>=0 for user defined geometries,
* id==-1 for the horizontal sketch axis,
* id==-2 for the vertical sketch axis
* id<=-3 for user defined projected external geometries,
*/
const Part::Geometry* getGeometry(int GeoId) const;
std::unique_ptr<const GeometryFacade> getGeometryFacade(int GeoId) const;
/// returns a list of all internal geometries
const std::vector<Part::Geometry *> &getInternalGeometry(void) const { return Geometry.getValues(); }
/// returns a list of projected external geometries
const std::vector<Part::Geometry *> &getExternalGeometry(void) const { return ExternalGeo; }
/// rebuilds external geometry (projection onto the sketch plane)
void rebuildExternalGeometry(void);
/// returns the number of external Geometry entities
int getExternalGeometryCount(void) const { return ExternalGeo.size(); }
/// retrieves a vector containing both normal and external Geometry (including the sketch axes)
std::vector<Part::Geometry*> getCompleteGeometry(void) const;
/// returns non zero if the sketch contains conflicting constraints
int hasConflicts(void) const;
/**
* sets the geometry of sketchObject as the solvedsketch geometry
* returns the DoF of such a geometry.
*/
int setUpSketch();
/** solves the sketch and updates the geometry, but not all the dependent features (does not recompute)
When a recompute is necessary, recompute triggers execute() which solves the sketch and updates all dependent features
When a solve only is necessary (e.g. DoF changed), solve() solves the sketch and
updates the geometry (if updateGeoAfterSolving==true), but does not trigger any recompute.
@return 0 if no error, if error, the following codes in this order of priority: -4 if overconstrained,
-3 if conflicting, -1 if solver error, -2 if redundant constraints
*/
int solve(bool updateGeoAfterSolving=true);
/// set the datum of a Distance or Angle constraint and solve
int setDatum(int ConstrId, double Datum);
/// set the driving status of this constraint and solve
int setDriving(int ConstrId, bool isdriving);
/// get the driving status of this constraint
int getDriving(int ConstrId, bool &isdriving);
/// toggle the driving status of this constraint
int toggleDriving(int ConstrId);
/// set the driving status of this constraint and solve
int setActive(int ConstrId, bool isactive);
/// get the driving status of this constraint
int getActive(int ConstrId, bool &isactive);
/// toggle the driving status of this constraint
int toggleActive(int ConstrId);
/// Make all dimensionals Driving/non-Driving
int setDatumsDriving(bool isdriving);
/// Move Dimensional constraints at the end of the properties array
int moveDatumsToEnd(void);
/// set the driving status of this constraint and solve
int setVirtualSpace(int ConstrId, bool isinvirtualspace);
/// get the driving status of this constraint
int getVirtualSpace(int ConstrId, bool &isinvirtualspace) const;
/// toggle the driving status of this constraint
int toggleVirtualSpace(int ConstrId);
/// move this point to a new location and solve
int movePoint(int GeoId, PointPos PosId, const Base::Vector3d& toPoint, bool relative=false, bool updateGeoBeforeMoving=false);
/// retrieves the coordinates of a point
Base::Vector3d getPoint(int GeoId, PointPos PosId) const;
/// toggle geometry to draft line
int toggleConstruction(int GeoId);
int setConstruction(int GeoId, bool on);
/// create a fillet
int fillet(int geoId, PointPos pos, double radius, bool trim=true);
int fillet(int geoId1, int geoId2,
const Base::Vector3d& refPnt1, const Base::Vector3d& refPnt2,
double radius, bool trim=true);
/// trim a curve
int trim(int geoId, const Base::Vector3d& point);
/// extend a curve
int extend(int geoId, double increment, int endPoint);
/// adds symmetric geometric elements with respect to the refGeoId (line or point)
int addSymmetric(const std::vector<int> &geoIdList, int refGeoId, Sketcher::PointPos refPosId=Sketcher::none);
/// with default parameters adds a copy of the geometric elements displaced by the displacement vector.
/// It creates an array of csize elements in the direction of the displacement vector by rsize elements in the
/// direction perpendicular to the displacement vector, wherein the modulus of this perpendicular vector is scaled by perpscale.
int addCopy(const std::vector<int> &geoIdList, const Base::Vector3d& displacement, bool moveonly = false, bool clone=false, int csize=2, int rsize=1, bool constraindisplacement = false, double perpscale = 1.0);
/// Exposes all internal geometry of an object supporting internal geometry
/*!
* \return -1 on error
*/
int exposeInternalGeometry(int GeoId);
/*!
\brief Deletes all unused (not further constrained) internal geometry
\param GeoId - the geometry having the internal geometry to delete
\param delgeoid - if true in addition to the unused internal geometry also deletes the GeoId geometry
\retval int - returns -1 on error, otherwise the number of deleted elements
*/
int deleteUnusedInternalGeometry(int GeoId, bool delgeoid=false);
/*!
\brief Approximates the given geometry with a B-spline
\param GeoId - the geometry to approximate
\param delgeoid - if true in addition to the unused internal geometry also deletes the GeoId geometry
\retval bool - returns true if the approximation succeeded, or false if it did not succeed.
*/
bool convertToNURBS(int GeoId);
/*!
\brief Increases the degree of a BSpline by degreeincrement, which defaults to 1
\param GeoId - the geometry of type bspline to increase the degree
\param degreeincrement - the increment in number of degrees to effect
\retval bool - returns true if the increase in degree succeeded, or false if it did not succeed.
*/
bool increaseBSplineDegree(int GeoId, int degreeincrement = 1);
/*!
\brief Decreases the degree of a BSpline by degreedecrement, which defaults to 1
\param GeoId - the geometry of type bspline to increase the degree
\param degreedecrement - the decrement in number of degrees to effect
\retval bool - returns true if the decrease in degree succeeded, or false if it did not succeed.
*/
bool decreaseBSplineDegree(int GeoId, int degreedecrement = 1);
/*!
\brief Increases or Decreases the multiplicity of a BSpline knot by the multiplicityincr param, which defaults to 1, if the result is multiplicity zero, the knot is removed
\param GeoId - the geometry of type bspline to increase the degree
\param knotIndex - the index of the knot to modify (note that index is OCC consistent, so 1<=knotindex<=knots)
\param multiplicityincr - the increment (positive value) or decrement (negative value) of multiplicity of the knot
\retval bool - returns true if the operation succeeded, or false if it did not succeed.
*/
bool modifyBSplineKnotMultiplicity(int GeoId, int knotIndex, int multiplicityincr = 1);
/// retrieves for a Vertex number the corresponding GeoId and PosId
void getGeoVertexIndex(int VertexId, int &GeoId, PointPos &PosId) const;
int getHighestVertexIndex(void) const { return VertexId2GeoId.size() - 1; } // Most recently created
int getHighestCurveIndex(void) const { return Geometry.getSize() - 1; }
void rebuildVertexIndex(void);
/// retrieves for a GeoId and PosId the Vertex number
int getVertexIndexGeoPos(int GeoId, PointPos PosId) const;
// retrieves an array of maps, each map containing the points that are coincidence by virtue of
// any number of direct or indirect coincidence constraints
const std::vector< std::map<int, Sketcher::PointPos> > getCoincidenceGroups();
// returns if the given geoId is fixed (coincident) with external geometry on any of the possible relevant points
void isCoincidentWithExternalGeometry(int GeoId, bool &start_external, bool &mid_external, bool &end_external);
// returns a map containing all the GeoIds that are coincident with the given point as keys, and the PosIds as values associated
// with the keys.
const std::map<int, Sketcher::PointPos> getAllCoincidentPoints(int GeoId, PointPos PosId);
/// retrieves for a Vertex number a list with all coincident points (sharing a single coincidence constraint)
void getDirectlyCoincidentPoints(int GeoId, PointPos PosId, std::vector<int> &GeoIdList,
std::vector<PointPos> &PosIdList);
void getDirectlyCoincidentPoints(int VertexId, std::vector<int> &GeoIdList, std::vector<PointPos> &PosIdList);
bool arePointsCoincident(int GeoId1, PointPos PosId1, int GeoId2, PointPos PosId2);
/// generates a warning message about constraint conflicts and appends it to the given message
static void appendConflictMsg(const std::vector<int> &conflicting, std::string &msg);
/// generates a warning message about redundant constraints and appends it to the given message
static void appendRedundantMsg(const std::vector<int> &redundant, std::string &msg);
double calculateAngleViaPoint(int geoId1, int geoId2, double px, double py);
bool isPointOnCurve(int geoIdCurve, double px, double py);
double calculateConstraintError(int ConstrId);
int changeConstraintsLocking(bool bLock);
/// returns whether a given constraint has an associated expression or not
bool constraintHasExpression(int constrid) const;
///porting functions
int port_reversedExternalArcs(bool justAnalyze);
// from base class
virtual PyObject *getPyObject(void) override;
virtual unsigned int getMemSize(void) const override;
virtual void Save(Base::Writer &/*writer*/) const override;
virtual void Restore(Base::XMLReader &/*reader*/) override;
/// returns the number of construction lines (to be used as axes)
virtual int getAxisCount(void) const override;
/// retrieves an axis iterating through the construction lines of the sketch (indices start at 0)
virtual Base::Axis getAxis(int axId) const override;
/// verify and accept the assigned geometry
virtual void acceptGeometry() override;
/// Check if constraint has invalid indexes
bool evaluateConstraint(const Constraint *constraint) const;
/// Check for constraints with invalid indexes
bool evaluateConstraints() const;
/// Remove constraints with invalid indexes
void validateConstraints();
/// Checks if support is valid
bool evaluateSupport(void);
/// validate External Links (remove invalid external links)
void validateExternalLinks(void);
/// gets DoF of last solver execution
inline int getLastDoF() const {return lastDoF;}
/// gets HasConflicts status of last solver execution
inline bool getLastHasConflicts() const {return lastHasConflict;}
/// gets HasRedundancies status of last solver execution
inline bool getLastHasRedundancies() const {return lastHasRedundancies;}
/// gets solver status of last solver execution
inline int getLastSolverStatus() const {return lastSolverStatus;}
/// gets solver SolveTime of last solver execution
inline float getLastSolveTime() const {return lastSolveTime;}
/// gets the conflicting constraints of the last solver execution
inline const std::vector<int> &getLastConflicting(void) const { return lastConflicting; }
/// gets the redundant constraints of last solver execution
inline const std::vector<int> &getLastRedundant(void) const { return lastRedundant; }
public: /* Solver exposed interface */
/// gets the solved sketch as a reference
inline const Sketch &getSolvedSketch(void) const {return solvedSketch;}
/// enables/disables solver initial solution recalculation when moving point mode (useful for dragging)
inline void setRecalculateInitialSolutionWhileMovingPoint(bool recalculateInitialSolutionWhileMovingPoint)
{solvedSketch.setRecalculateInitialSolutionWhileMovingPoint(recalculateInitialSolutionWhileMovingPoint);}
/// Forwards a request for a temporary initMove to the solver using the current sketch state as a reference (enables dragging)
inline int initTemporaryMove(int geoId, PointPos pos, bool fine=true)
{ return solvedSketch.initMove(geoId,pos,fine);}
/// Forwards a request for point or curve temporary movement to the solver using the current state as a reference (enables dragging)
inline int moveTemporaryPoint(int geoId, PointPos pos, Base::Vector3d toPoint, bool relative=false)
{ return solvedSketch.movePoint(geoId, pos, toPoint, relative);}
inline void updateSolverExtension(int geoId, std::unique_ptr<Part::GeometryExtension> && ext)
{ return solvedSketch.updateExtension(geoId, std::move(ext));}
public:
/// returns the geometric elements/vertex which the solver detects as having dependent parameters.
/// these parameters relate to not fully constraint edges/vertices.
void getGeometryWithDependentParameters(std::vector<std::pair<int,PointPos>>& geometrymap);
/// Flag to allow external geometry from other bodies than the one this sketch belongs to
bool isAllowedOtherBody() const {
return allowOtherBody;
}
void setAllowOtherBody(bool on) {
allowOtherBody = on;
}
/// Flag to allow carbon copy from misaligned geometry
bool isAllowedUnaligned() const {
return allowUnaligned;
}
void setAllowUnaligned(bool on) {
allowUnaligned = on;
}
enum eReasonList{
rlAllowed,
rlOtherDoc,
rlCircularReference,
rlOtherPart,
rlOtherBody,
rlOtherBodyWithLinks, // for carbon copy
rlNotASketch, // for carbon copy
rlNonParallel, // for carbon copy
rlAxesMisaligned, // for carbon copy
rlOriginsMisaligned // for carbon copy
};
/// Return true if this object is allowed as external geometry for the
/// sketch. rsn argument receives the reason for disallowing.
bool isExternalAllowed(App::Document *pDoc, App::DocumentObject *pObj, eReasonList* rsn = 0) const;
bool isCarbonCopyAllowed(App::Document *pDoc, App::DocumentObject *pObj, bool & xinv, bool & yinv, eReasonList* rsn = 0) const;
bool isPerformingInternalTransaction() const {return internaltransaction;};
public:
// Analyser functions
int autoConstraint(double precision = Precision::Confusion() * 1000, double angleprecision = M_PI/20, bool includeconstruction = true);
int detectMissingPointOnPointConstraints(double precision = Precision::Confusion() * 1000, bool includeconstruction = true);
void analyseMissingPointOnPointCoincident(double angleprecision = M_PI/8);
int detectMissingVerticalHorizontalConstraints(double angleprecision = M_PI/8);
int detectMissingEqualityConstraints(double precision);
std::vector<ConstraintIds> &getMissingPointOnPointConstraints(void);
std::vector<ConstraintIds> &getMissingVerticalHorizontalConstraints(void);
std::vector<ConstraintIds> &getMissingLineEqualityConstraints(void);
std::vector<ConstraintIds> &getMissingRadiusConstraints(void);
void setMissingRadiusConstraints(std::vector<ConstraintIds> &cl);
void setMissingLineEqualityConstraints(std::vector<ConstraintIds>& cl);
void setMissingVerticalHorizontalConstraints(std::vector<ConstraintIds>& cl);
void setMissingPointOnPointConstraints(std::vector<ConstraintIds>& cl);
void makeMissingPointOnPointCoincident(bool onebyone = false);
void makeMissingVerticalHorizontal(bool onebyone = false);
void makeMissingEquality(bool onebyone = true);
// helper
/// returns the number of redundant constraints detected
int autoRemoveRedundants(bool updategeo = true);
// Validation routines
std::vector<Base::Vector3d> getOpenVertices(void) const;
public: // geometry extension functionalities for single element sketch object user convenience
int setGeometryId(int GeoId, long id);
int getGeometryId(int GeoId, long &id) const;
protected:
/// get called by the container when a property has changed
virtual void onChanged(const App::Property* /*prop*/) override;
virtual void onDocumentRestored() override;
virtual void restoreFinished() override;
virtual void setExpression(const App::ObjectIdentifier &path, boost::shared_ptr<App::Expression> expr) override;
std::string validateExpression(const App::ObjectIdentifier &path, boost::shared_ptr<const App::Expression> expr);
void constraintsRenamed(const std::map<App::ObjectIdentifier, App::ObjectIdentifier> &renamed);
void constraintsRemoved(const std::set<App::ObjectIdentifier> &removed);
/*!
\brief Returns a list of supported geometries from the input list
\param geoList - the geometry list
\retval list - the supported geometry list
*/
std::vector<Part::Geometry *> supportedGeometry(const std::vector<Part::Geometry *> &geoList) const;
// refactoring functions
// check whether constraint may be changed driving status
int testDrivingChange(int ConstrId, bool isdriving);
virtual void onUndoRedoFinished() override;
// migration functions
void migrateSketch(void);
private:
/// Flag to allow external geometry from other bodies than the one this sketch belongs to
bool allowOtherBody;
/// Flag to allow carbon copy from misaligned geometry
bool allowUnaligned;
std::vector<Part::Geometry *> ExternalGeo;
std::vector<int> VertexId2GeoId;
std::vector<PointPos> VertexId2PosId;
Sketch solvedSketch;
/** this internal flag indicate that an operation modifying the geometry, but not the DoF of the sketch took place (e.g. toggle construction),
so if next action is a movement of a point (movePoint), the geometry must be updated first.
*/
bool solverNeedsUpdate;
int lastDoF;
bool lastHasConflict;
bool lastHasRedundancies;
int lastSolverStatus;
float lastSolveTime;
std::vector<int> lastConflicting;
std::vector<int> lastRedundant;
boost::signals2::scoped_connection constraintsRenamedConn;
boost::signals2::scoped_connection constraintsRemovedConn;
bool AutoLockTangencyAndPerpty(Constraint* cstr, bool bForce = false, bool bLock = true);
// Geometry Extensions is used to store on geometry a state that is enforced by pre-existing constraints
// Like Block constraint and InternalAlignment constraint. This enables (more) convenient handling in ViewProviderSketch
// and solver.
//
// These functions are responsible for updating the Geometry State, currently Geometry Mode (Blocked) and
// Geometry InternalType (BSplineKnot, BSplinePole).
//
// The data life model for handling this state is as follows:
// 1. Upon restore, any migration is handled to set the status for legacy files (backwards compatibility)
// 2. Functionality adding constraints (of the relevant type) calls addGeometryState to set the status
// 3. Functionality removing constraints (of the relevant type) calls removeGeometryState to remove the status
// 4. Save mechanism will ensure persistence.
void addGeometryState(const Constraint* cstr) const;
void removeGeometryState(const Constraint* cstr) const;
SketchAnalysis * analyser;
bool internaltransaction;
bool managedoperation; // indicates whether changes to properties are the deed of SketchObject or not (for input validation)
};
typedef App::FeaturePythonT<SketchObject> SketchObjectPython;
} //namespace Sketcher
#endif // SKETCHER_SKETCHOBJECT_H