"Professional CMake" book suggest the following: "Targets should build successfully with or without compiler support for precompiled headers. It should be considered an optimization, not a requirement. In particular, do not explicitly include a precompile header (e.g. stdafx.h) in the source code, let CMake force-include an automatically generated precompile header on the compiler command line instead. This is more portable across the major compilers and is likely to be easier to maintain. It will also avoid warnings being generated from certain code checking tools like iwyu (include what you use)." Therefore, removed the "#include <PreCompiled.h>" from sources, also there is no need for the "#ifdef _PreComp_" anymore
233 lines
6.5 KiB
C++
233 lines
6.5 KiB
C++
/***************************************************************************
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* Copyright (c) 2023 David Carter <dcarter@david.carter.ca> *
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* *
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* This file is part of FreeCAD. *
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* *
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* FreeCAD is free software: you can redistribute it and/or modify it *
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* under the terms of the GNU Lesser General Public License as *
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* published by the Free Software Foundation, either version 2.1 of the *
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* License, or (at your option) any later version. *
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* *
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* FreeCAD is distributed in the hope that it will be useful, but *
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* WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
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* Lesser General Public License for more details. *
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* *
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* You should have received a copy of the GNU Lesser General Public *
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* License along with FreeCAD. If not, see *
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* <https://www.gnu.org/licenses/>. *
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* *
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**************************************************************************/
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#include <QList>
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#include <QMetaType>
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#include <Base/Quantity.h>
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#include <Base/QuantityPy.h>
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#include <CXX/Objects.hxx>
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#include <Gui/MetaTypes.h>
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#include "Array3DPy.h"
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#include "Exceptions.h"
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#include "Model.h"
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#include "ModelLibrary.h"
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#include "ModelPropertyPy.h"
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#include "ModelUuids.h"
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#include "Array3DPy.cpp"
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using namespace Materials;
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// returns a string which represents the object e.g. when printed in python
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std::string Array3DPy::representation() const
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{
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std::stringstream str;
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str << "<Array3D object at " << getArray3DPtr() << ">";
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return str.str();
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}
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PyObject* Array3DPy::PyMake(struct _typeobject*, PyObject*, PyObject*) // Python wrapper
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{
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// never create such objects with the constructor
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return new Array3DPy(new Array3D());
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}
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// constructor method
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int Array3DPy::PyInit(PyObject* /*args*/, PyObject* /*kwd*/)
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{
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return 0;
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}
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Py::List Array3DPy::getArray() const
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{
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Py::List list;
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auto array = getArray3DPtr()->getArray();
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for (auto& depth : array) {
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Py::List depthList;
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for (auto& row : *std::get<1>(depth)) {
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Py::List rowList;
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for (auto& column : *row) {
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auto quantity = new Base::QuantityPy(new Base::Quantity(column));
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rowList.append(Py::asObject(quantity));
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}
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depthList.append(rowList);
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}
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list.append(depthList);
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}
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return list;
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}
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Py::Long Array3DPy::getDimensions() const
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{
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return Py::Long(3);
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}
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Py::Long Array3DPy::getColumns() const
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{
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return Py::Long(getArray3DPtr()->columns());
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}
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void Array3DPy::setColumns(Py::Long arg)
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{
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getArray3DPtr()->setColumns(arg);
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}
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Py::Long Array3DPy::getDepth() const
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{
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return Py::Long(getArray3DPtr()->depth());
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}
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void Array3DPy::setDepth(Py::Long arg)
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{
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getArray3DPtr()->setDepth(arg);
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}
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PyObject* Array3DPy::getRows(PyObject* args) const
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{
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int depth = getArray3DPtr()->currentDepth();
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if (!PyArg_ParseTuple(args, "|i", &depth)) {
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return nullptr;
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}
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return PyLong_FromLong(getArray3DPtr()->rows(depth));
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}
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PyObject* Array3DPy::getValue(PyObject* args) const
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{
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int depth;
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int row;
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int column;
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if (!PyArg_ParseTuple(args, "iii", &depth, &row, &column)) {
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return nullptr;
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}
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try {
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auto value = getArray3DPtr()->getValue(depth, row, column);
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return new Base::QuantityPy(new Base::Quantity(value));
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}
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catch (const InvalidIndex&) {
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}
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PyErr_SetString(PyExc_IndexError, "Invalid array index");
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return nullptr;
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}
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PyObject* Array3DPy::getDepthValue(PyObject* args) const
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{
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int depth;
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if (!PyArg_ParseTuple(args, "i", &depth)) {
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return nullptr;
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}
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try {
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auto value = getArray3DPtr()->getDepthValue(depth);
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return new Base::QuantityPy(new Base::Quantity(value));
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}
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catch (const InvalidIndex&) {
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}
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PyErr_SetString(PyExc_IndexError, "Invalid array index");
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return nullptr;
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}
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PyObject* Array3DPy::setDepthValue(PyObject* args)
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{
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int depth;
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PyObject* valueObj;
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if (PyArg_ParseTuple(args, "iO!", &depth, &PyUnicode_Type, &valueObj)) {
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Py::String item(valueObj);
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try {
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auto quantity = Base::Quantity::parse(item.as_string());
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quantity.setFormat(MaterialValue::getQuantityFormat());
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getArray3DPtr()->setDepthValue(depth, quantity);
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}
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catch (const Base::ParserError& e) {
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PyErr_SetString(PyExc_ValueError, e.what());
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return nullptr;
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}
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catch (const InvalidIndex& e) {
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PyErr_SetString(PyExc_IndexError, e.what());
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return nullptr;
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}
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Py_Return;
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}
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PyErr_SetString(PyExc_TypeError, "Expected (integer, string) arguments");
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return nullptr;
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}
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PyObject* Array3DPy::setValue(PyObject* args)
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{
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int depth;
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int row;
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int column;
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PyObject* valueObj;
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if (PyArg_ParseTuple(args, "iiiO!", &depth, &row, &column, &PyUnicode_Type, &valueObj)) {
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Py::String item(valueObj);
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try {
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auto quantity = Base::Quantity::parse(item.as_string());
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quantity.setFormat(MaterialValue::getQuantityFormat());
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getArray3DPtr()->setValue(depth, row, column, quantity);
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}
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catch (const Base::ParserError& e) {
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PyErr_SetString(PyExc_ValueError, e.what());
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return nullptr;
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}
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catch (const InvalidIndex& e) {
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PyErr_SetString(PyExc_IndexError, e.what());
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return nullptr;
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}
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Py_Return;
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}
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PyErr_SetString(PyExc_TypeError, "Expected (integer, integer, integer, string) arguments");
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return nullptr;
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}
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PyObject* Array3DPy::setRows(PyObject* args)
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{
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int depth;
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int rows;
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if (!PyArg_ParseTuple(args, "ii", &depth, &rows)) {
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return nullptr;
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}
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getArray3DPtr()->setRows(depth, rows);
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Py_Return;
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}
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PyObject* Array3DPy::getCustomAttributes(const char* /*attr*/) const
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{
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return nullptr;
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}
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int Array3DPy::setCustomAttributes(const char* /*attr*/, PyObject* /*obj*/)
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{
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return 0;
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}
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