Files
create/src/Gui/ToolHandler.cpp
Markus Reitböck 6ef07bb358 Gui: use CMake to generate precompiled headers on all platforms
"Professional CMake" book suggest the following:

"Targets should build successfully with or without compiler support for precompiled headers. It
should be considered an optimization, not a requirement. In particular, do not explicitly include a
precompile header (e.g. stdafx.h) in the source code, let CMake force-include an automatically
generated precompile header on the compiler command line instead. This is more portable across
the major compilers and is likely to be easier to maintain. It will also avoid warnings being
generated from certain code checking tools like iwyu (include what you use)."

Therefore, removed the "#include <PreCompiled.h>" from sources, also
there is no need for the "#ifdef _PreComp_" anymore
2025-09-14 09:47:03 +02:00

295 lines
8.7 KiB
C++

/***************************************************************************
* Copyright (c) 2024 Pierre-Louis Boyer <development@ondsel.com> *
* *
* This file is part of the FreeCAD CAx development system. *
* *
* This library is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Library General Public *
* License as published by the Free Software Foundation; either *
* version 2 of the License, or (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Library General Public License for more details. *
* *
* You should have received a copy of the GNU Library General Public *
* License along with this library; see the file COPYING.LIB. If not, *
* write to the Free Software Foundation, Inc., 59 Temple Place, *
* Suite 330, Boston, MA 02111-1307, USA *
* *
***************************************************************************/
#include <cmath>
#include <QGuiApplication>
#include <QPainter>
#include <Inventor/events/SoKeyboardEvent.h>
#include <Base/Console.h>
#include <Base/Exception.h>
#include "Application.h"
#include "BitmapFactory.h"
#include "CommandT.h"
#include "MainWindow.h"
#include "View3DInventor.h"
#include "View3DInventorViewer.h"
#include "ToolHandler.h"
#include "InputHint.h"
using namespace Gui;
/**************************** ToolHandler *******************************************/
QString ToolHandler::getCrosshairCursorSVGName() const
{
return QStringLiteral("None");
}
bool ToolHandler::activate()
{
// save the cursor at the time the DSH is activated
QWidget* cw = getCursorWidget();
if (cw) {
oldCursor = cw->cursor();
updateCursor();
updateHint();
this->preActivated();
this->activated();
return true;
}
return false;
}
void ToolHandler::deactivate()
{
this->deactivated();
this->postDeactivated();
unsetCursor();
Gui::MainWindow::getInstance()->hideHints();
}
//**************************************************************************
// Helpers
unsigned long ToolHandler::getCrosshairColor()
{
unsigned long color = 0xFFFFFFFF; // white
ParameterGrp::handle hGrp =
App::GetApplication().GetParameterGroupByPath("User parameter:BaseApp/Preferences/View");
color = hGrp->GetUnsigned("CursorCrosshairColor", color);
// from rgba to rgb
color = (color >> 8) & 0xFFFFFF;
return color;
}
void ToolHandler::setCrosshairCursor(const QString& svgName)
{
const unsigned long defaultCrosshairColor = 0xFFFFFF;
unsigned long color = getCrosshairColor();
auto colorMapping = std::map<unsigned long, unsigned long>();
colorMapping[defaultCrosshairColor] = color;
// hot spot of all SVG icons should be 8,8 for 32x32 size (16x16 for 64x64)
int hotX = 8;
int hotY = 8;
setSvgCursor(svgName, hotX, hotY, colorMapping);
}
void ToolHandler::setCrosshairCursor(const char* svgName)
{
QString cursorName = QString::fromLatin1(svgName);
setCrosshairCursor(cursorName);
}
void ToolHandler::setSvgCursor(const QString& cursorName,
int x,
int y,
const std::map<unsigned long, unsigned long>& colorMapping)
{
// The TechDraw_Pointer_*.svg icons have a default size of 64x64. When directly creating
// them with a size of 32x32 they look very bad.
// As a workaround the icons are created with 64x64 and afterwards the pixmap is scaled to
// 32x32. This workaround is only needed if pRatio is equal to 1.0
//
qreal pRatio = devicePixelRatio();
bool isRatioOne = (pRatio == 1.0);
qreal cursorSize = isRatioOne ? 64 : 32;
qreal hotX = x;
qreal hotY = y;
#if !defined(Q_OS_WIN32) && !defined(Q_OS_MACOS)
if (qGuiApp->platformName() == QLatin1String("xcb")) {
hotX *= pRatio;
hotY *= pRatio;
}
#endif
QPixmap pointer = Gui::BitmapFactory().pixmapFromSvg(cursorName.toStdString().c_str(),
QSizeF{cursorSize, cursorSize},
colorMapping);
if (isRatioOne) {
pointer = pointer.scaled(32, 32);
}
setCursor(pointer, hotX, hotY, false);
}
void ToolHandler::setCursor(const QPixmap& p, int x, int y, bool autoScale)
{
QWidget* cw = getCursorWidget();
if (cw) {
QCursor cursor;
QPixmap p1(p);
// TODO remove autoScale after all cursors are SVG-based
if (autoScale) {
qreal pRatio = devicePixelRatio();
int newWidth = p.width() * pRatio;
int newHeight = p.height() * pRatio;
p1 = p1.scaled(newWidth, newHeight, Qt::KeepAspectRatio, Qt::SmoothTransformation);
p1.setDevicePixelRatio(pRatio);
qreal hotX = x;
qreal hotY = y;
#if !defined(Q_OS_WIN32) && !defined(Q_OS_MACOS)
if (qGuiApp->platformName() == QLatin1String("xcb")) {
hotX *= pRatio;
hotY *= pRatio;
}
#endif
cursor = QCursor(p1, hotX, hotY);
}
else {
// already scaled
cursor = QCursor(p1, x, y);
}
actCursor = cursor;
actCursorPixmap = p1;
setWidgetCursor(cursor);
}
}
void ToolHandler::addCursorTail(std::vector<QPixmap>& pixmaps)
{
// Create a pixmap that will contain icon and each autoconstraint icon
QPixmap baseIcon = QPixmap(actCursorPixmap);
baseIcon.setDevicePixelRatio(actCursorPixmap.devicePixelRatio());
qreal pixelRatio = baseIcon.devicePixelRatio();
// cursor size in device independent pixels
qreal baseCursorWidth = baseIcon.width();
qreal baseCursorHeight = baseIcon.height();
int tailWidth = 0;
for (auto const& p : pixmaps) {
tailWidth += p.width();
}
int newIconWidth = baseCursorWidth + tailWidth;
int newIconHeight = baseCursorHeight;
QPixmap newIcon(newIconWidth * pixelRatio, newIconHeight * pixelRatio);
newIcon.setDevicePixelRatio(pixelRatio);
newIcon.fill(Qt::transparent);
QPainter qp;
qp.begin(&newIcon);
qp.drawPixmap(QPointF(0, 0), baseIcon);
// Iterate through pixmaps and them to the cursor pixmap
qreal currentIconX = baseCursorWidth;
qreal currentIconY;
for (auto& icon : pixmaps) {
currentIconY = baseCursorHeight - icon.height();
qp.drawPixmap(QPointF(currentIconX, currentIconY) / pixelRatio, icon);
currentIconX += icon.width();
}
qp.end(); // Finish painting
// Create the new cursor with the icon.
QPoint p = actCursor.hotSpot();
newIcon.setDevicePixelRatio(pixelRatio);
QCursor newCursor(newIcon, p.x(), p.y());
applyCursor(newCursor);
}
void ToolHandler::updateCursor()
{
auto cursorstring = getCrosshairCursorSVGName();
if (cursorstring != QStringLiteral("None")) {
setCrosshairCursor(cursorstring);
}
}
std::list<InputHint> ToolHandler::getToolHints() const
{
return {};
}
void ToolHandler::updateHint() const
{
Gui::getMainWindow()->showHints(getToolHints());
}
void ToolHandler::applyCursor()
{
applyCursor(actCursor);
}
void ToolHandler::applyCursor(QCursor& newCursor)
{
setWidgetCursor(newCursor);
}
void ToolHandler::unsetCursor()
{
setWidgetCursor(oldCursor);
}
qreal ToolHandler::devicePixelRatio()
{
qreal pixelRatio = 1;
QWidget* cw = getCursorWidget();
if (cw) {
pixelRatio = cw->devicePixelRatio();
}
return pixelRatio;
}
QWidget* ToolHandler::getCursorWidget()
{
Gui::View3DInventorViewer* viewer = getViewer();
if (viewer) {
return viewer->getWidget();
}
return nullptr;
}
void ToolHandler::setWidgetCursor(QCursor cursor)
{
QWidget* cw = getCursorWidget();
if (cw) {
cw->setCursor(cursor);
}
}
Gui::View3DInventorViewer* ToolHandler::getViewer()
{
Gui::MDIView* view = Gui::getMainWindow()->activeWindow();
if (view && view->isDerivedFrom<Gui::View3DInventor>()) {
return static_cast<Gui::View3DInventor*>(view)->getViewer();
}
return nullptr;
}