Files
create/src/Mod/Material/Gui/AppMatGui.cpp
David Carter 0a094d4872 Material: Continued Material enahncements
Continues the work of the material subsystem improvements.

Several important items are included in this merge. In terms of new
capabilities, this merge adds List and MultiLineString as valid
property types, complete with editing dialogs. This will help with
backwards compatibility for external workbenches, such as Render.

Stability has been a big focus. New unit tests help to verify features
work as expected. Bugs have been fixed and crashes avoided.

Material cards have had a renaming to their tree structure. For
example, 'StandardMeterials' is redundant, so this was renamed to
'Standard'. The cards themselves are more compliant fully passing the
yamllint tests.

More soon.
2023-11-20 12:19:29 -06:00

109 lines
3.6 KiB
C++

/***************************************************************************
* Copyright (c) 2023 David Carter <dcarter@david.carter.ca> *
* *
* This file is part of FreeCAD. *
* *
* FreeCAD is free software: you can redistribute it and/or modify it *
* under the terms of the GNU Lesser General Public License as *
* published by the Free Software Foundation, either version 2.1 of the *
* License, or (at your option) any later version. *
* *
* FreeCAD is distributed in the hope that it will be useful, but *
* WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
* Lesser General Public License for more details. *
* *
* You should have received a copy of the GNU Lesser General Public *
* License along with FreeCAD. If not, see *
* <https://www.gnu.org/licenses/>. *
* *
**************************************************************************/
#include "PreCompiled.h"
#ifndef _PreComp_
#endif
#include <Base/Console.h>
#include <Base/Interpreter.h>
#include <Base/PyObjectBase.h>
#include <Gui/Application.h>
#include <Gui/Language/Translator.h>
#include <Gui/WidgetFactory.h>
#include "DlgSettingsMaterial.h"
#include "Workbench.h"
// use a different name to CreateCommand()
void CreateMaterialCommands();
void loadMaterialResource()
{
// add resources and reloads the translators
Q_INIT_RESOURCE(Material);
Q_INIT_RESOURCE(Material_translation);
Gui::Translator::instance()->refresh();
}
namespace MatGui
{
class Module: public Py::ExtensionModule<Module>
{
public:
Module()
: Py::ExtensionModule<Module>("MatGui")
{
initialize("This module is the MatGui module."); // register with Python
}
~Module() = default;
private:
};
PyObject* initModule()
{
return Base::Interpreter().addModule(new Module);
}
} // namespace MatGui
PyMOD_INIT_FUNC(MatGui)
{
if (!Gui::Application::Instance) {
PyErr_SetString(PyExc_ImportError, "Cannot load Gui module in console application.");
PyMOD_Return(nullptr);
}
// load needed modules
try {
Base::Interpreter().runString("import Material");
}
catch (const Base::Exception& e) {
PyErr_SetString(PyExc_ImportError, e.what());
PyMOD_Return(nullptr);
}
PyObject* matGuiModule = MatGui::initModule();
Base::Console().Log("Loading GUI of Material module... done\n");
MatGui::Workbench ::init();
// instantiating the commands
CreateMaterialCommands();
// register preferences pages on Material, the order here will be the order of the tabs in pref
// widget
Gui::Dialog::DlgPreferencesImp::setGroupData("Material",
"Material",
QObject::tr("Material workbench"));
new Gui::PrefPageProducer<MatGui::DlgSettingsMaterial>(
QT_TRANSLATE_NOOP("QObject", "Material"));
// add resources and reloads the translators
loadMaterialResource();
PyMOD_Return(matGuiModule);
}