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create/src/Gui/GuiApplicationNativeEventAware.h
2025-11-11 13:49:01 +01:00

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/***************************************************************************
* Copyright (c) 2010 Thomas Anderson <ta@nextgenengineering> *
* *
* This file is part of the FreeCAD CAx development system. *
* *
* This library is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Library General Public *
* License as published by the Free Software Foundation; either *
* version 2 of the License, or (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Library General Public License for more details. *
* *
* You should have received a copy of the GNU Library General Public *
* License along with this library; see the file COPYING.LIB. If not, *
* write to the Free Software Foundation, Inc., 59 Temple Place, *
* Suite 330, Boston, MA 02111-1307, USA *
* *
***************************************************************************/
#ifndef GUIAPPLICATIONNATIVEEVENTAWARE_H
#define GUIAPPLICATIONNATIVEEVENTAWARE_H
#include <QApplication>
#include <vector>
class QMainWindow;
namespace Gui
{
#if defined(_USE_3DCONNEXION_SDK) || defined(SPNAV_FOUND)
class GuiNativeEvent;
#endif // Spacemice
class GUIApplicationNativeEventAware: public QApplication
{
Q_OBJECT
public:
GUIApplicationNativeEventAware(int& argc, char* argv[]);
~GUIApplicationNativeEventAware() override;
void initSpaceball(QMainWindow* window);
bool isSpaceballPresent() const
{
return spaceballPresent;
}
void setSpaceballPresent(bool present)
{
spaceballPresent = present;
}
bool processSpaceballEvent(QObject* object, QEvent* event);
void postMotionEvent(std::vector<int> motionDataArray);
void postButtonEvent(int buttonNumber, int buttonPress);
private:
bool spaceballPresent;
void importSettings(std::vector<int>& motionDataArray);
float convertPrefToSensitivity(int value);
#if defined(_USE_3DCONNEXION_SDK) || defined(SPNAV_FOUND)
GuiNativeEvent* nativeEvent;
#endif
}; // end class GUIApplicationNativeEventAware
} // end namespace Gui
#endif // GUIAPPLICATIONNATIVEEVENTAWARE_H