Files
create/src/Gui/MouseSelection.cpp
Markus Reitböck a72a0d6405 Gui: use CMake to generate precompiled headers on all platforms
"Professional CMake" book suggest the following:

"Targets should build successfully with or without compiler support for precompiled headers. It
should be considered an optimization, not a requirement. In particular, do not explicitly include a
precompile header (e.g. stdafx.h) in the source code, let CMake force-include an automatically
generated precompile header on the compiler command line instead. This is more portable across
the major compilers and is likely to be easier to maintain. It will also avoid warnings being
generated from certain code checking tools like iwyu (include what you use)."

Therefore, removed the "#include <PreCompiled.h>" from sources, also
there is no need for the "#ifdef _PreComp_" anymore
2025-09-14 09:47:03 +02:00

677 lines
19 KiB
C++

/***************************************************************************
* Copyright (c) 2005 Werner Mayer <wmayer[at]users.sourceforge.net> *
* *
* This file is part of the FreeCAD CAx development system. *
* *
* This library is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Library General Public *
* License as published by the Free Software Foundation; either *
* version 2 of the License, or (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Library General Public License for more details. *
* *
* You should have received a copy of the GNU Library General Public *
* License along with this library; see the file COPYING.LIB. If not, *
* write to the Free Software Foundation, Inc., 59 Temple Place, *
* Suite 330, Boston, MA 02111-1307, USA *
* *
***************************************************************************/
#include <QOpenGLFramebufferObject>
#include <QPixmap>
#include <QMenu>
#include <Inventor/SbBox.h>
#include <Inventor/events/SoEvent.h>
#include <Inventor/events/SoKeyboardEvent.h>
#include <Inventor/events/SoLocation2Event.h>
#include <Inventor/events/SoMouseButtonEvent.h>
#include <FCConfig.h>
#include "MouseSelection.h"
#include "View3DInventorViewer.h"
using namespace Gui;
AbstractMouseSelection::AbstractMouseSelection()
{
m_iXold = 0;
m_iYold = 0;
m_iXnew = 0;
m_iYnew = 0;
m_selectedRole = SelectionRole::None;
}
void AbstractMouseSelection::grabMouseModel(Gui::View3DInventorViewer* viewer)
{
_pcView3D = viewer;
m_cPrevCursor = _pcView3D->getWidget()->cursor();
// do initialization of your mousemodel
initialize();
}
void AbstractMouseSelection::releaseMouseModel(bool abort)
{
if (_pcView3D) {
// do termination of your mousemodel
terminate(abort);
_pcView3D->getWidget()->setCursor(m_cPrevCursor);
_pcView3D = nullptr;
}
}
int AbstractMouseSelection::handleEvent(const SoEvent* const ev, const SbViewportRegion& vp)
{
int ret = Continue;
const SbVec2s& sz = vp.getWindowSize();
short w, h;
sz.getValue(w, h);
SbVec2s loc = ev->getPosition();
short x, y;
loc.getValue(x, y);
y = h - y; // the origin is at the left bottom corner (instead of left top corner)
if (ev->getTypeId().isDerivedFrom(SoMouseButtonEvent::getClassTypeId())) {
const auto event = (const SoMouseButtonEvent*)ev;
const SbBool press = event->getState() == SoButtonEvent::DOWN ? true : false;
if (press) {
_clPoly.push_back(ev->getPosition());
ret = mouseButtonEvent(static_cast<const SoMouseButtonEvent*>(ev), QPoint(x, y));
}
else {
ret = mouseButtonEvent(static_cast<const SoMouseButtonEvent*>(ev), QPoint(x, y));
}
}
else if (ev->getTypeId().isDerivedFrom(SoLocation2Event::getClassTypeId())) {
ret = locationEvent(static_cast<const SoLocation2Event*>(ev), QPoint(x, y));
}
else if (ev->getTypeId().isDerivedFrom(SoKeyboardEvent::getClassTypeId())) {
ret = keyboardEvent(static_cast<const SoKeyboardEvent*>(ev));
}
if (ret == Restart) {
_clPoly.clear();
}
return ret;
}
// -----------------------------------------------------------------------------------
BaseMouseSelection::BaseMouseSelection()
: AbstractMouseSelection()
{}
// clang-format off
static const char* cursor_cut_scissors[]= {
"32 32 6 1",
"a c #800000",
"c c #808080",
"+ c #c0c0c0",
"b c #ff0000",
"# c #ffffff",
". c None",
"....#...........................",
"....#...........................",
"....#...........................",
"................................",
"###.#.###.......................",
"................................",
"....#...........................",
"....#...................aaaaa...",
"....#.................aabbbbba..",
".....................abbbbbbba..",
".....ccc............abbaaaaabb..",
"....cc++cc.........babaa...aba..",
"...c+#++++cc.......abba...abba..",
"...cc+#+++++c......abba.aabbaa..",
".....c+++++#+cc....abbaaabbaa...",
"......cc+#+++#+cc.aabbbbbbaa....",
"........cc+#+++#+cabbbaaaa......",
"..........c+++++++abbaa.........",
"...........cc+++#+aaaa..........",
"...........cc+#+++caa...........",
".........cc+++++#+cbbaaaaa......",
"........cc+#+++#+cabbabbbaaa....",
"......cc+#+++#+cc.aaabbbbbbaa...",
"....cc+#+++#+cc....abbaaaabba...",
"...c++#++#+cc......abba..aabba..",
"...c+###++c........aabaa..aaba..",
"....cc++cc..........abbaa..aba..",
"......c.............aabbaaaaba..",
".....................baabbbbba..",
".......................aaaaaa...",
"................................",
"................................"
};
// clang-format on
PolyPickerSelection::PolyPickerSelection()
{
lastConfirmed = false;
}
void PolyPickerSelection::setColor(float r, float g, float b, float a)
{
polyline.setColor(r, g, b, a);
}
void PolyPickerSelection::setLineWidth(float l)
{
polyline.setLineWidth(l);
}
void PolyPickerSelection::initialize()
{
QPixmap p(cursor_cut_scissors);
QCursor cursor(p, 4, 4);
_pcView3D->getWidget()->setCursor(cursor);
polyline.setViewer(_pcView3D);
_pcView3D->addGraphicsItem(&polyline);
_pcView3D->redraw(); // needed to get an up-to-date image
_pcView3D->setRenderType(View3DInventorViewer::Image);
_pcView3D->redraw();
lastConfirmed = false;
}
void PolyPickerSelection::terminate(bool abort)
{
Q_UNUSED(abort)
_pcView3D->removeGraphicsItem(&polyline);
_pcView3D->setRenderType(View3DInventorViewer::Native);
_pcView3D->redraw();
}
void PolyPickerSelection::draw()
{
_pcView3D->redraw();
}
PolyPickerSelection::~PolyPickerSelection() = default;
int PolyPickerSelection::popupMenu()
{
QMenu menu;
QAction* fi = menu.addAction(QObject::tr("Finish"));
menu.addAction(QObject::tr("Clear"));
QAction* ca = menu.addAction(QObject::tr("Cancel"));
if (getPositions().size() < 3) {
fi->setEnabled(false);
}
QAction* id = menu.exec(QCursor::pos());
if (id == fi) {
return Finish;
}
else if (id == ca) {
return Cancel;
}
else {
return Restart;
}
}
int PolyPickerSelection::mouseButtonEvent(const SoMouseButtonEvent* const e, const QPoint& pos)
{
const int button = e->getButton();
const SbBool press = e->getState() == SoButtonEvent::DOWN ? true : false;
if (press) {
switch (button) {
case SoMouseButtonEvent::BUTTON1: {
if (!polyline.isWorking()) {
polyline.setWorking(true);
polyline.clear();
};
polyline.addNode(pos);
lastConfirmed = true;
m_iXnew = pos.x();
m_iYnew = pos.y();
m_iXold = pos.x();
m_iYold = pos.y();
} break;
case SoMouseButtonEvent::BUTTON2: {
polyline.addNode(pos);
m_iXnew = pos.x();
m_iYnew = pos.y();
m_iXold = pos.x();
m_iYold = pos.y();
} break;
default: {
} break;
}
}
// release
else {
switch (button) {
case SoMouseButtonEvent::BUTTON2: {
QCursor cur = _pcView3D->getWidget()->cursor();
_pcView3D->getWidget()->setCursor(m_cPrevCursor);
// The pop-up menu should be shown when releasing mouse button because
// otherwise the navigation style doesn't get the UP event and gets into
// an inconsistent state.
int id = popupMenu();
if (id == Finish || id == Cancel) {
releaseMouseModel();
}
else if (id == Restart) {
_pcView3D->getWidget()->setCursor(cur);
}
polyline.setWorking(false);
return id;
} break;
default: {
} break;
}
}
return Continue;
}
int PolyPickerSelection::locationEvent(const SoLocation2Event* const, const QPoint& pos)
{
// do all the drawing stuff for us
QPoint clPoint = pos;
if (polyline.isWorking()) {
// check the position
qreal dpr = _pcView3D->getGLWidget()->devicePixelRatioF();
QRect r = _pcView3D->getGLWidget()->rect();
if (dpr != 1.0) {
r.setHeight(r.height() * dpr);
r.setWidth(r.width() * dpr);
}
if (!r.contains(clPoint)) {
if (clPoint.x() < r.left()) {
clPoint.setX(r.left());
}
if (clPoint.x() > r.right()) {
clPoint.setX(r.right());
}
if (clPoint.y() < r.top()) {
clPoint.setY(r.top());
}
if (clPoint.y() > r.bottom()) {
clPoint.setY(r.bottom());
}
#ifdef FC_OS_WINDOWS
QPoint newPos = _pcView3D->getGLWidget()->mapToGlobal(clPoint);
QCursor::setPos(newPos);
#endif
}
if (!lastConfirmed) {
polyline.popNode();
}
polyline.addNode(clPoint);
lastConfirmed = false;
draw();
}
m_iXnew = clPoint.x();
m_iYnew = clPoint.y();
return Continue;
}
int PolyPickerSelection::keyboardEvent(const SoKeyboardEvent* const)
{
return Continue;
}
// -----------------------------------------------------------------------------------
PolyClipSelection::PolyClipSelection()
{
selectionBits.set(1);
selectionBits.set(2);
}
PolyClipSelection::~PolyClipSelection() = default;
int PolyClipSelection::popupMenu()
{
QMenu menu;
QAction* ci = menu.addAction(QObject::tr("Inner"));
QAction* co = menu.addAction(QObject::tr("Outer"));
QAction* cs = menu.addAction(QObject::tr("Split"));
QAction* ca = menu.addAction(QObject::tr("Cancel"));
ci->setVisible(testRole(SelectionRole::Inner));
co->setVisible(testRole(SelectionRole::Outer));
cs->setVisible(testRole(SelectionRole::Split));
if (getPositions().size() < 3) {
ci->setEnabled(false);
co->setEnabled(false);
}
QAction* id = menu.exec(QCursor::pos());
if (id == ci) {
m_selectedRole = SelectionRole::Inner;
return Finish;
}
else if (id == co) {
m_selectedRole = SelectionRole::Outer;
return Finish;
}
else if (id == cs) {
m_selectedRole = SelectionRole::Split;
return Finish;
}
else if (id == ca) {
m_selectedRole = SelectionRole::None;
return Cancel;
}
else {
m_selectedRole = SelectionRole::None;
return Restart;
}
}
// -----------------------------------------------------------------------------------
FreehandSelection::FreehandSelection() = default;
FreehandSelection::~FreehandSelection() = default;
void FreehandSelection::setClosed(bool on)
{
polyline.setClosed(on);
polyline.setCloseStippled(true);
}
int FreehandSelection::popupMenu()
{
QMenu menu;
QAction* fi = menu.addAction(QObject::tr("Finish"));
menu.addAction(QObject::tr("Clear"));
QAction* ca = menu.addAction(QObject::tr("Cancel"));
if (getPositions().size() < 3) {
fi->setEnabled(false);
}
QAction* id = menu.exec(QCursor::pos());
if (id == fi) {
return Finish;
}
else if (id == ca) {
return Cancel;
}
else {
return Restart;
}
}
int FreehandSelection::mouseButtonEvent(const SoMouseButtonEvent* const e, const QPoint& pos)
{
const int button = e->getButton();
const SbBool press = e->getState() == SoButtonEvent::DOWN ? true : false;
if (press) {
switch (button) {
case SoMouseButtonEvent::BUTTON1: {
if (!polyline.isWorking()) {
polyline.setWorking(true);
polyline.clear();
}
polyline.addNode(pos);
polyline.setCoords(pos.x(), pos.y());
m_iXnew = pos.x();
m_iYnew = pos.y();
m_iXold = pos.x();
m_iYold = pos.y();
} break;
case SoMouseButtonEvent::BUTTON2: {
polyline.addNode(pos);
m_iXnew = pos.x();
m_iYnew = pos.y();
m_iXold = pos.x();
m_iYold = pos.y();
} break;
default:
break;
}
}
// release
else {
switch (button) {
case SoMouseButtonEvent::BUTTON1:
if (polyline.isWorking()) {
releaseMouseModel();
return Finish;
}
break;
case SoMouseButtonEvent::BUTTON2: {
QCursor cur = _pcView3D->getWidget()->cursor();
_pcView3D->getWidget()->setCursor(m_cPrevCursor);
// The pop-up menu should be shown when releasing mouse button because
// otherwise the navigation style doesn't get the UP event and gets into
// an inconsistent state.
int id = popupMenu();
if (id == Finish || id == Cancel) {
releaseMouseModel();
}
else if (id == Restart) {
_pcView3D->getWidget()->setCursor(cur);
}
polyline.setWorking(false);
return id;
} break;
default:
break;
}
}
return Continue;
}
int FreehandSelection::locationEvent(const SoLocation2Event* const e, const QPoint& pos)
{
// do all the drawing stuff for us
QPoint clPoint = pos;
if (polyline.isWorking()) {
// check the position
qreal dpr = _pcView3D->getGLWidget()->devicePixelRatioF();
QRect r = _pcView3D->getGLWidget()->rect();
if (dpr != 1.0) {
r.setHeight(r.height() * dpr);
r.setWidth(r.width() * dpr);
}
if (!r.contains(clPoint)) {
if (clPoint.x() < r.left()) {
clPoint.setX(r.left());
}
if (clPoint.x() > r.right()) {
clPoint.setX(r.right());
}
if (clPoint.y() < r.top()) {
clPoint.setY(r.top());
}
if (clPoint.y() > r.bottom()) {
clPoint.setY(r.bottom());
}
}
SbVec2s last = _clPoly.back();
SbVec2s curr = e->getPosition();
if (abs(last[0] - curr[0]) > 20 || abs(last[1] - curr[1]) > 20) {
_clPoly.push_back(curr);
}
polyline.addNode(clPoint);
polyline.setCoords(clPoint.x(), clPoint.y());
}
m_iXnew = clPoint.x();
m_iYnew = clPoint.y();
draw();
m_iXold = clPoint.x();
m_iYold = clPoint.y();
return Continue;
}
// -----------------------------------------------------------------------------------
RubberbandSelection::RubberbandSelection()
{
rubberband.setColor(1.0, 1.0, 0.0, 0.5);
}
RubberbandSelection::~RubberbandSelection() = default;
void RubberbandSelection::setColor(float r, float g, float b, float a)
{
rubberband.setColor(r, g, b, a);
}
void RubberbandSelection::initialize()
{
rubberband.setViewer(_pcView3D);
rubberband.setWorking(false);
_pcView3D->addGraphicsItem(&rubberband);
if (QOpenGLFramebufferObject::hasOpenGLFramebufferObjects()) {
_pcView3D->setRenderType(View3DInventorViewer::Image);
}
_pcView3D->redraw();
}
void RubberbandSelection::terminate(bool abort)
{
Q_UNUSED(abort)
_pcView3D->removeGraphicsItem(&rubberband);
if (QOpenGLFramebufferObject::hasOpenGLFramebufferObjects()) {
_pcView3D->setRenderType(View3DInventorViewer::Native);
}
_pcView3D->redraw();
}
void RubberbandSelection::draw()
{
_pcView3D->redraw();
}
int RubberbandSelection::mouseButtonEvent(const SoMouseButtonEvent* const e, const QPoint& pos)
{
const int button = e->getButton();
const SbBool press = e->getState() == SoButtonEvent::DOWN ? true : false;
int ret = Continue;
if (press) {
switch (button) {
case SoMouseButtonEvent::BUTTON1: {
rubberband.setWorking(true);
m_iXold = m_iXnew = pos.x();
m_iYold = m_iYnew = pos.y();
} break;
default: {
} break;
}
}
else {
switch (button) {
case SoMouseButtonEvent::BUTTON1: {
rubberband.setWorking(false);
releaseMouseModel();
_clPoly.push_back(e->getPosition());
ret = Finish;
} break;
default: {
} break;
}
}
return ret;
}
int RubberbandSelection::locationEvent(const SoLocation2Event* const, const QPoint& pos)
{
m_iXnew = pos.x();
m_iYnew = pos.y();
rubberband.setCoords(m_iXold, m_iYold, m_iXnew, m_iYnew);
draw();
return Continue;
}
int RubberbandSelection::keyboardEvent(const SoKeyboardEvent* const)
{
return Continue;
}
// -----------------------------------------------------------------------------------
RectangleSelection::RectangleSelection()
: RubberbandSelection()
{
rubberband.setColor(0.0, 0.0, 1.0, 1.0);
}
RectangleSelection::~RectangleSelection() = default;
// -----------------------------------------------------------------------------------
BoxZoomSelection::BoxZoomSelection() = default;
BoxZoomSelection::~BoxZoomSelection() = default;
void BoxZoomSelection::terminate(bool abort)
{
RubberbandSelection::terminate(abort);
if (!abort) {
int xmin = std::min<int>(m_iXold, m_iXnew);
int xmax = std::max<int>(m_iXold, m_iXnew);
int ymin = std::min<int>(m_iYold, m_iYnew);
int ymax = std::max<int>(m_iYold, m_iYnew);
SbBox2s box(xmin, ymin, xmax, ymax);
_pcView3D->boxZoom(box);
}
}