138 lines
4.3 KiB
C++
138 lines
4.3 KiB
C++
/***************************************************************************
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* Copyright (c) 2007 Werner Mayer <wmayer[at]users.sourceforge.net> *
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* *
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* This file is part of the FreeCAD CAx development system. *
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* *
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* This library is free software; you can redistribute it and/or *
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* modify it under the terms of the GNU Library General Public *
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* License as published by the Free Software Foundation; either *
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* version 2 of the License, or (at your option) any later version. *
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* *
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* This library is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU Library General Public License for more details. *
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* *
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* You should have received a copy of the GNU Library General Public *
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* License along with this library; see the file COPYING.LIB. If not, *
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* write to the Free Software Foundation, Inc., 59 Temple Place, *
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* Suite 330, Boston, MA 02111-1307, USA *
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* *
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***************************************************************************/
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#ifndef MESH_SEGMENT_H
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#define MESH_SEGMENT_H
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#include <string>
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#include <vector>
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#include "Core/Iterator.h"
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#include "Facet.h"
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#include "Types.h"
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namespace Mesh
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{
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class MeshObject;
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class MeshExport Segment
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{
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public:
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Segment(const MeshObject*, bool mod);
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Segment(const MeshObject*, const std::vector<FacetIndex>& inds, bool mod);
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~Segment() = default;
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void addIndices(const std::vector<FacetIndex>& inds);
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void removeIndices(const std::vector<FacetIndex>& inds);
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const std::vector<FacetIndex>& getIndices() const;
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bool isEmpty() const
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{
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return _indices.empty();
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}
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Segment(const Segment&);
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Segment(Segment&&);
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Segment& operator=(const Segment&);
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Segment& operator=(Segment&&);
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bool operator==(const Segment&) const;
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void setName(const std::string& n)
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{
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_name = n;
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}
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const std::string& getName() const
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{
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return _name;
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}
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void setColor(const std::string& c)
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{
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_color = c;
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}
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const std::string& getColor() const
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{
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return _color;
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}
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void save(bool on)
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{
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_save = on;
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}
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bool isSaved() const
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{
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return _save;
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}
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// friends
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friend class MeshObject;
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private:
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const MeshObject* _mesh;
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std::vector<FacetIndex> _indices;
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std::string _name;
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std::string _color;
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bool _save;
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bool _modifykernel;
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public:
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class MeshExport const_facet_iterator
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{
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public:
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const_facet_iterator(const Segment*, std::vector<FacetIndex>::const_iterator);
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const_facet_iterator(const const_facet_iterator& fi);
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const_facet_iterator(const_facet_iterator&& fi);
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~const_facet_iterator();
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const_facet_iterator& operator=(const const_facet_iterator& fi);
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const_facet_iterator& operator=(const_facet_iterator&& fi);
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const Facet& operator*() const;
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const Facet* operator->() const;
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bool operator==(const const_facet_iterator& fi) const;
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bool operator!=(const const_facet_iterator& fi) const;
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const_facet_iterator& operator++();
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const_facet_iterator& operator--();
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private:
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void dereference() const;
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const Segment* _segment;
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mutable Facet _facet;
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mutable MeshCore::MeshFacetIterator _f_it;
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std::vector<FacetIndex>::const_iterator _it;
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};
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const_facet_iterator facets_begin() const
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{
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return {this, _indices.begin()};
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}
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const_facet_iterator facets_end() const
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{
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return {this, _indices.end()};
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}
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};
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} // namespace Mesh
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#endif // MESH_SEGMENT_H
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