Files
create/src/Base/GeometryPyCXX.cpp

301 lines
7.5 KiB
C++

/***************************************************************************
* Copyright (c) 2008 Werner Mayer <wmayer[at]users.sourceforge.net> *
* *
* This file is part of the FreeCAD CAx development system. *
* *
* This library is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Library General Public *
* License as published by the Free Software Foundation; either *
* version 2 of the License, or (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Library General Public License for more details. *
* *
* You should have received a copy of the GNU Library General Public *
* License along with this library; see the file COPYING.LIB. If not, *
* write to the Free Software Foundation, Inc., 59 Temple Place, *
* Suite 330, Boston, MA 02111-1307, USA *
* *
***************************************************************************/
#include "PreCompiled.h"
#ifndef _PreComp_
# include <sstream>
#endif
#include "GeometryPyCXX.h"
#include <Base/VectorPy.h>
int Py::Vector::Vector_TypeCheck(PyObject * obj)
{
return PyObject_TypeCheck(obj, &(Base::VectorPy::Type));
}
bool Py::Vector::accepts (PyObject *obj) const
{
if (obj && Vector_TypeCheck (obj)) {
return true;
}
else if (obj && PySequence_Check(obj)) {
return (PySequence_Size(obj) == 3);
}
return false;
}
Py::Vector::Vector (const Base::Vector3d& v)
{
set(new Base::VectorPy(v), true);
validate();
}
Py::Vector::Vector (const Base::Vector3f& v)
{
set(new Base::VectorPy(v), true);
validate();
}
Py::Vector& Py::Vector::operator= (PyObject* rhsp)
{
if(ptr() == rhsp) return *this;
set (rhsp, false);
return *this;
}
Py::Vector& Py::Vector::operator= (const Base::Vector3d& v)
{
set (new Base::VectorPy(v), true);
return *this;
}
Py::Vector& Py::Vector::operator= (const Base::Vector3f& v)
{
set (new Base::VectorPy(v), true);
return *this;
}
Base::Vector3d Py::Vector::toVector() const
{
if (Vector_TypeCheck (ptr())) {
return static_cast<Base::VectorPy*>(ptr())->value();
}
else {
return Base::getVectorFromTuple<double>(ptr());
}
}
namespace Base {
Py::PythonClassObject<Vector2dPy> Vector2dPy::create(const Vector2d& v)
{
return create(v.x, v.y);
}
Py::PythonClassObject<Vector2dPy> Vector2dPy::create(double x, double y)
{
Py::Callable class_type(type());
Py::Tuple arg(2);
arg.setItem(0, Py::Float(x));
arg.setItem(1, Py::Float(y));
Py::PythonClassObject<Vector2dPy> o = Py::PythonClassObject<Vector2dPy>(class_type.apply(arg, Py::Dict()));
return o;
}
Vector2dPy::Vector2dPy(Py::PythonClassInstance *self, Py::Tuple &args, Py::Dict &kwds)
: Py::PythonClass<Vector2dPy>::PythonClass(self, args, kwds)
{
double x=0,y=0;
if (!PyArg_ParseTuple(args.ptr(), "|dd", &x, &y)) {
throw Py::Exception();
}
v.x = x;
v.y = y;
}
Vector2dPy::~Vector2dPy()
{
}
Py::Object Vector2dPy::repr()
{
Py::Float x(v.x);
Py::Float y(v.y);
std::stringstream str;
str << "Vector2 (";
str << (std::string)x.repr() << ", "<< (std::string)y.repr();
str << ")";
return Py::String(str.str());
}
Py::Object Vector2dPy::getattro(const Py::String &name_)
{
// For Py3 either handle __dict__ or implement __dir__ as shown here:
// https://stackoverflow.com/questions/48609111/how-is-dir-implemented-exactly-and-how-should-i-know-it
//
std::string name( name_.as_std_string( "utf-8" ) );
if (name == "__members__") { // Py2
Py::List attr;
attr.append(Py::String("x"));
attr.append(Py::String("y"));
return attr;
}
else if (name == "__dict__") { // Py3
Py::Dict attr;
attr.setItem(Py::String("x"), Py::Float(v.x));
attr.setItem(Py::String("y"), Py::Float(v.y));
return attr;
}
else if (name == "x") {
return Py::Float(v.x);
}
else if (name == "y") {
return Py::Float(v.y);
}
else {
return genericGetAttro( name_ );
}
}
int Vector2dPy::setattro(const Py::String &name_, const Py::Object &value)
{
std::string name( name_.as_std_string( "utf-8" ) );
if (name == "x" && !value.isNull()) {
v.x = static_cast<double>(Py::Float(value));
return 0;
}
else if (name == "y" && !value.isNull()) {
v.y = static_cast<double>(Py::Float(value));
return 0;
}
else {
return genericSetAttro( name_, value );
}
}
Py::Object Vector2dPy::number_negative()
{
return create(-v.x, -v.y);
}
Py::Object Vector2dPy::number_positive()
{
return create(v.x, v.y);
}
Py::Object Vector2dPy::number_absolute()
{
return create(fabs(v.x), fabs(v.y));
}
Py::Object Vector2dPy::number_invert()
{
throw Py::TypeError("Not defined");
}
Py::Object Vector2dPy::number_int()
{
throw Py::TypeError("Not defined");
}
Py::Object Vector2dPy::number_float()
{
throw Py::TypeError("Not defined");
}
Py::Object Vector2dPy::number_long()
{
throw Py::TypeError("Not defined");
}
Py::Object Vector2dPy::number_add( const Py::Object & py)
{
Vector2d u(Py::toVector2d(py));
u = v + u;
return create(u);
}
Py::Object Vector2dPy::number_subtract( const Py::Object & py)
{
Vector2d u(Py::toVector2d(py));
u = v - u;
return create(u);
}
Py::Object Vector2dPy::number_multiply( const Py::Object & py)
{
if (PyObject_TypeCheck(py.ptr(), Vector2dPy::type_object())) {
Vector2d u(Py::toVector2d(py));
double d = v * u;
return Py::Float(d);
}
else if (py.isNumeric()) {
double d = static_cast<double>(Py::Float(py));
return create(v * d);
}
else {
throw Py::TypeError("Argument must be Vector2d or Float");
}
}
Py::Object Vector2dPy::number_remainder( const Py::Object & )
{
throw Py::TypeError("Not defined");
}
Py::Object Vector2dPy::number_divmod( const Py::Object & )
{
throw Py::TypeError("Not defined");
}
Py::Object Vector2dPy::number_lshift( const Py::Object & )
{
throw Py::TypeError("Not defined");
}
Py::Object Vector2dPy::number_rshift( const Py::Object & )
{
throw Py::TypeError("Not defined");
}
Py::Object Vector2dPy::number_and( const Py::Object & )
{
throw Py::TypeError("Not defined");
}
Py::Object Vector2dPy::number_xor( const Py::Object & )
{
throw Py::TypeError("Not defined");
}
Py::Object Vector2dPy::number_or( const Py::Object & )
{
throw Py::TypeError("Not defined");
}
Py::Object Vector2dPy::number_power( const Py::Object &, const Py::Object & )
{
throw Py::TypeError("Not defined");
}
void Vector2dPy::init_type(void)
{
behaviors().name( "Vector2d" );
behaviors().doc( "Vector2d class" );
behaviors().supportGetattro();
behaviors().supportSetattro();
behaviors().supportRepr();
behaviors().supportNumberType();
// Call to make the type ready for use
behaviors().readyType();
}
}