git-svn-id: https://free-cad.svn.sourceforge.net/svnroot/free-cad/trunk@5000 e8eeb9e2-ec13-0410-a4a9-efa5cf37419d
160 lines
4.9 KiB
C++
160 lines
4.9 KiB
C++
// Wild Magic Source Code
|
|
// David Eberly
|
|
// http://www.geometrictools.com
|
|
// Copyright (c) 1998-2007
|
|
//
|
|
// This library is free software; you can redistribute it and/or modify it
|
|
// under the terms of the GNU Lesser General Public License as published by
|
|
// the Free Software Foundation; either version 2.1 of the License, or (at
|
|
// your option) any later version. The license is available for reading at
|
|
// either of the locations:
|
|
// http://www.gnu.org/copyleft/lgpl.html
|
|
// http://www.geometrictools.com/License/WildMagicLicense.pdf
|
|
// The license applies to versions 0 through 4 of Wild Magic.
|
|
//
|
|
// Version: 4.0.0 (2006/06/28)
|
|
|
|
#include "Wm4FoundationPCH.h"
|
|
#include "Wm4ApprPlaneFit3.h"
|
|
#include "Wm4Eigen.h"
|
|
#include "Wm4LinearSystem.h"
|
|
|
|
namespace Wm4
|
|
{
|
|
//----------------------------------------------------------------------------
|
|
template <class Real>
|
|
bool HeightPlaneFit3 (int iQuantity, const Vector3<Real>* akPoint, Real& rfA,
|
|
Real& rfB, Real& rfC)
|
|
{
|
|
// You need at least three points to determine the plane. Even so, if
|
|
// the points are on a vertical plane, there is no least-squares fit in
|
|
// the 'height' sense. This will be trapped by the determinant of the
|
|
// coefficient matrix.
|
|
|
|
// compute sums for linear system
|
|
Real fSumX = (Real)0.0, fSumY = (Real)0.0, fSumZ = (Real)0.0;
|
|
Real fSumXX = (Real)0.0, fSumXY = (Real)0.0, fSumXZ = (Real)0.0;
|
|
Real fSumYY = (Real)0.0, fSumYZ = (Real)0.0;
|
|
int i;
|
|
for (i = 0; i < iQuantity; i++)
|
|
{
|
|
fSumX += akPoint[i].X();
|
|
fSumY += akPoint[i].Y();
|
|
fSumZ += akPoint[i].Z();
|
|
fSumXX += akPoint[i].X()*akPoint[i].X();
|
|
fSumXY += akPoint[i].X()*akPoint[i].Y();
|
|
fSumXZ += akPoint[i].X()*akPoint[i].Z();
|
|
fSumYY += akPoint[i].Y()*akPoint[i].Y();
|
|
fSumYZ += akPoint[i].Y()*akPoint[i].Z();
|
|
}
|
|
|
|
Real aafA[3][3] =
|
|
{
|
|
{fSumXX, fSumXY, fSumX},
|
|
{fSumXY, fSumYY, fSumY},
|
|
{fSumX, fSumY, (Real)iQuantity}
|
|
};
|
|
|
|
Real afB[3] =
|
|
{
|
|
fSumXZ,
|
|
fSumYZ,
|
|
fSumZ
|
|
};
|
|
|
|
Real afX[3];
|
|
|
|
bool bNonsingular = LinearSystem<Real>().Solve3(aafA,afB,afX);
|
|
if (bNonsingular)
|
|
{
|
|
rfA = afX[0];
|
|
rfB = afX[1];
|
|
rfC = afX[2];
|
|
}
|
|
else
|
|
{
|
|
rfA = Math<Real>::MAX_REAL;
|
|
rfB = Math<Real>::MAX_REAL;
|
|
rfC = Math<Real>::MAX_REAL;
|
|
}
|
|
|
|
return bNonsingular;
|
|
}
|
|
//----------------------------------------------------------------------------
|
|
template <class Real>
|
|
Plane3<Real> OrthogonalPlaneFit3 (int iQuantity, const Vector3<Real>* akPoint)
|
|
{
|
|
// compute the mean of the points
|
|
Vector3<Real> kOrigin = Vector3<Real>::ZERO;
|
|
int i;
|
|
for (i = 0; i < iQuantity; i++)
|
|
{
|
|
kOrigin += akPoint[i];
|
|
}
|
|
Real fInvQuantity = ((Real)1.0)/iQuantity;
|
|
kOrigin *= fInvQuantity;
|
|
|
|
// compute sums of products
|
|
Real fSumXX = (Real)0.0, fSumXY = (Real)0.0, fSumXZ = (Real)0.0;
|
|
Real fSumYY = (Real)0.0, fSumYZ = (Real)0.0, fSumZZ = (Real)0.0;
|
|
for (i = 0; i < iQuantity; i++)
|
|
{
|
|
Vector3<Real> kDiff = akPoint[i] - kOrigin;
|
|
fSumXX += kDiff.X()*kDiff.X();
|
|
fSumXY += kDiff.X()*kDiff.Y();
|
|
fSumXZ += kDiff.X()*kDiff.Z();
|
|
fSumYY += kDiff.Y()*kDiff.Y();
|
|
fSumYZ += kDiff.Y()*kDiff.Z();
|
|
fSumZZ += kDiff.Z()*kDiff.Z();
|
|
}
|
|
|
|
fSumXX *= fInvQuantity;
|
|
fSumXY *= fInvQuantity;
|
|
fSumXZ *= fInvQuantity;
|
|
fSumYY *= fInvQuantity;
|
|
fSumYZ *= fInvQuantity;
|
|
fSumZZ *= fInvQuantity;
|
|
|
|
// setup the eigensolver
|
|
Eigen<Real> kES(3);
|
|
kES(0,0) = fSumXX;
|
|
kES(0,1) = fSumXY;
|
|
kES(0,2) = fSumXZ;
|
|
kES(1,0) = fSumXY;
|
|
kES(1,1) = fSumYY;
|
|
kES(1,2) = fSumYZ;
|
|
kES(2,0) = fSumXZ;
|
|
kES(2,1) = fSumYZ;
|
|
kES(2,2) = fSumZZ;
|
|
|
|
// compute eigenstuff, smallest eigenvalue is in last position
|
|
kES.DecrSortEigenStuff3();
|
|
|
|
// get plane normal
|
|
Vector3<Real> kNormal;
|
|
kES.GetEigenvector(2,kNormal);
|
|
|
|
// the minimum energy
|
|
return Plane3<Real>(kNormal,kOrigin);
|
|
}
|
|
//----------------------------------------------------------------------------
|
|
|
|
//----------------------------------------------------------------------------
|
|
// explicit instantiation
|
|
//----------------------------------------------------------------------------
|
|
template WM4_FOUNDATION_ITEM
|
|
bool HeightPlaneFit3<float> (int, const Vector3<float>*, float&, float&,
|
|
float&);
|
|
|
|
template WM4_FOUNDATION_ITEM
|
|
Plane3<float> OrthogonalPlaneFit3<float> (int, const Vector3<float>*);
|
|
|
|
template WM4_FOUNDATION_ITEM
|
|
bool HeightPlaneFit3<double> (int, const Vector3<double>*, double&, double&,
|
|
double&);
|
|
|
|
template WM4_FOUNDATION_ITEM
|
|
Plane3<double> OrthogonalPlaneFit3<double> (int, const Vector3<double>*);
|
|
//----------------------------------------------------------------------------
|
|
}
|