Files
create/src/Mod/Mesh/App/Core/Curvature.cpp
2012-05-25 18:13:54 +02:00

237 lines
8.5 KiB
C++

/***************************************************************************
* Copyright (c) 2012 Imetric 3D GmbH *
* *
* This file is part of the FreeCAD CAx development system. *
* *
* This library is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Library General Public *
* License as published by the Free Software Foundation; either *
* version 2 of the License, or (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Library General Public License for more details. *
* *
* You should have received a copy of the GNU Library General Public *
* License along with this library; see the file COPYING.LIB. If not, *
* write to the Free Software Foundation, Inc., 59 Temple Place, *
* Suite 330, Boston, MA 02111-1307, USA *
* *
***************************************************************************/
#include "PreCompiled.h"
#ifndef _PreComp_
# include <algorithm>
#endif
#include <QFuture>
#include <QFutureWatcher>
#include <QtConcurrentMap>
#include <boost/bind.hpp>
#include <Mod/Mesh/App/WildMagic4/Wm4Vector3.h>
#include <Mod/Mesh/App/WildMagic4/Wm4MeshCurvature.h>
#include "Curvature.h"
#include "Algorithm.h"
#include "Approximation.h"
#include "MeshKernel.h"
#include "Iterator.h"
#include "Tools.h"
#include <Base/Sequencer.h>
#include <Base/Tools.h>
using namespace MeshCore;
MeshCurvature::MeshCurvature(const MeshKernel& kernel)
: myKernel(kernel), myMinPoints(20), myRadius(0.5f)
{
mySegment.resize(kernel.CountFacets());
std::generate(mySegment.begin(), mySegment.end(), Base::iotaGen<unsigned long>(0));
}
MeshCurvature::MeshCurvature(const MeshKernel& kernel, const std::vector<unsigned long>& segm)
: myKernel(kernel), myMinPoints(20), myRadius(0.5f), mySegment(segm)
{
}
void MeshCurvature::ComputePerFace(bool parallel)
{
Base::Vector3f rkDir0, rkDir1, rkPnt;
Base::Vector3f rkNormal;
myCurvature.clear();
MeshRefPointToFacets search(myKernel);
FacetCurvature face(myKernel, search, myRadius, myMinPoints);
if (!parallel) {
Base::SequencerLauncher seq("Curvature estimation", mySegment.size());
for (std::vector<unsigned long>::iterator it = mySegment.begin(); it != mySegment.end(); ++it) {
CurvatureInfo info = face.Compute(*it);
myCurvature.push_back(info);
seq.next();
}
}
else {
QFuture<CurvatureInfo> future = QtConcurrent::mapped
(mySegment, boost::bind(&FacetCurvature::Compute, &face, _1));
QFutureWatcher<CurvatureInfo> watcher;
watcher.setFuture(future);
watcher.waitForFinished();
for (QFuture<CurvatureInfo>::const_iterator it = future.begin(); it != future.end(); ++it) {
myCurvature.push_back(*it);
}
}
}
void MeshCurvature::ComputePerVertex()
{
myCurvature.clear();
// get all points
std::vector< Wm4::Vector3<double> > aPnts;
aPnts.reserve(myKernel.CountPoints());
MeshPointIterator cPIt(myKernel);
for (cPIt.Init(); cPIt.More(); cPIt.Next()) {
Wm4::Vector3<double> cP(cPIt->x, cPIt->y, cPIt->z);
aPnts.push_back(cP);
}
// get all point connections
std::vector<int> aIdx;
aIdx.reserve(3*myKernel.CountFacets());
const MeshFacetArray& raFts = myKernel.GetFacets();
for (MeshFacetArray::const_iterator jt = raFts.begin(); jt != raFts.end(); ++jt) {
for (int i=0; i<3; i++) {
aIdx.push_back((int)jt->_aulPoints[i]);
}
}
// compute vertex based curvatures
Wm4::MeshCurvature<double> meshCurv(myKernel.CountPoints(), &(aPnts[0]), myKernel.CountFacets(), &(aIdx[0]));
// get curvature information now
const Wm4::Vector3<double>* aMaxCurvDir = meshCurv.GetMaxDirections();
const Wm4::Vector3<double>* aMinCurvDir = meshCurv.GetMinDirections();
const double* aMaxCurv = meshCurv.GetMaxCurvatures();
const double* aMinCurv = meshCurv.GetMinCurvatures();
myCurvature.reserve(myKernel.CountPoints());
for (unsigned long i=0; i<myKernel.CountPoints(); i++) {
CurvatureInfo ci;
ci.cMaxCurvDir = Base::Vector3f((float)aMaxCurvDir[i].X(), (float)aMaxCurvDir[i].Y(), (float)aMaxCurvDir[i].Z());
ci.cMinCurvDir = Base::Vector3f((float)aMinCurvDir[i].X(), (float)aMinCurvDir[i].Y(), (float)aMinCurvDir[i].Z());
ci.fMaxCurvature = (float)aMaxCurv[i];
ci.fMinCurvature = (float)aMinCurv[i];
myCurvature.push_back(ci);
}
}
// --------------------------------------------------------
namespace MeshCore {
class FitPointCollector : public MeshCollector
{
public:
FitPointCollector(std::set<unsigned long>& ind) : indices(ind){}
virtual void Append(const MeshCore::MeshKernel& kernel, unsigned long index)
{
unsigned long ulP1, ulP2, ulP3;
kernel.GetFacetPoints(index, ulP1, ulP2, ulP3);
indices.insert(ulP1);
indices.insert(ulP2);
indices.insert(ulP3);
}
private:
std::set<unsigned long>& indices;
};
}
// --------------------------------------------------------
FacetCurvature::FacetCurvature(const MeshKernel& kernel, const MeshRefPointToFacets& search, float r, unsigned long pt)
: myKernel(kernel), mySearch(search), myRadius(r), myMinPoints(pt)
{
}
CurvatureInfo FacetCurvature::Compute(unsigned long index) const
{
Base::Vector3f rkDir0, rkDir1, rkPnt;
Base::Vector3f rkNormal;
MeshGeomFacet face = myKernel.GetFacet(index);
Base::Vector3f face_gravity = face.GetGravityPoint();
Base::Vector3f face_normal = face.GetNormal();
std::set<unsigned long> point_indices;
FitPointCollector collect(point_indices);
float searchDist = myRadius;
int attempts=0;
do {
mySearch.Neighbours(index, searchDist, collect);
if (point_indices.empty())
break;
float min_points = myMinPoints;
float use_points = point_indices.size();
searchDist = searchDist * sqrt(min_points/use_points);
}
while((point_indices.size() < myMinPoints) && (attempts++ < 3));
std::vector<Base::Vector3f> fitPoints;
const MeshPointArray& verts = myKernel.GetPoints();
fitPoints.reserve(point_indices.size());
for (std::set<unsigned long>::iterator it = point_indices.begin(); it != point_indices.end(); ++it) {
fitPoints.push_back(verts[*it] - face_gravity);
}
float fMin, fMax;
if (fitPoints.size() >= myMinPoints) {
SurfaceFit surf_fit;
surf_fit.AddPoints(fitPoints);
surf_fit.Fit();
rkNormal = surf_fit.GetNormal();
double dMin, dMax, dDistance;
if (surf_fit.GetCurvatureInfo(0.0, 0.0, 0.0, dMin, dMax, rkDir1, rkDir0, dDistance)) {
fMin = (float)dMin;
fMax = (float)dMax;
}
else {
fMin = FLT_MAX;
fMax = FLT_MAX;
}
}
else {
// too few points => cannot calc any properties
fMin = FLT_MAX;
fMax = FLT_MAX;
}
CurvatureInfo info;
if (fMin < fMax) {
info.fMaxCurvature = fMax;
info.fMinCurvature = fMin;
info.cMaxCurvDir = rkDir1;
info.cMinCurvDir = rkDir0;
}
else {
info.fMaxCurvature = fMin;
info.fMinCurvature = fMax;
info.cMaxCurvDir = rkDir0;
info.cMinCurvDir = rkDir1;
}
// Reverse the direction of the normal vector if required
// (Z component of "local" normal vectors should be opposite in sign to the "local" view vector)
if (rkNormal * face_normal < 0.0) {
// Note: Changing the normal directions is similar to flipping over the object.
// In this case we must adjust the curvature information as well.
std::swap(info.cMaxCurvDir,info.cMinCurvDir);
std::swap(info.fMaxCurvature,info.fMinCurvature);
info.fMaxCurvature *= (-1.0);
info.fMinCurvature *= (-1.0);
}
return info;
}