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create/src/Mod/TechDraw/App/DrawProjectSplit.h
2023-12-07 10:14:30 -05:00

142 lines
5.4 KiB
C++

/***************************************************************************
* Copyright (c) 2016 WandererFan <wandererfan@gmail.com> *
* *
* This file is part of the FreeCAD CAx development system. *
* *
* This library is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Library General Public *
* License as published by the Free Software Foundation; either *
* version 2 of the License, or (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Library General Public License for more details. *
* *
* You should have received a copy of the GNU Library General Public *
* License along with this library; see the file COPYING.LIB. If not, *
* write to the Free Software Foundation, Inc., 59 Temple Place, *
* Suite 330, Boston, MA 02111-1307, USA *
* *
***************************************************************************/
#ifndef DrawProjectSplit_h_
#define DrawProjectSplit_h_
#include <TopoDS_Edge.hxx>
#include <TopoDS_Vertex.hxx>
#include <App/FeaturePython.h>
#include <Base/Vector3D.h>
#include <Mod/TechDraw/TechDrawGlobal.h>
#include "DrawUtil.h"
#include "Geometry.h"
class gp_Pnt;
class gp_Ax2;
namespace TechDraw
{
class GeometryObject;
using GeometryObjectPtr = std::shared_ptr<GeometryObject>;
class Vertex;
class BaseGeom;
}
namespace TechDraw
{
//magic number for finding parameter of point on curve
#define PARAM_MAX_DIST 0.000001
struct splitPoint {
int i;
Base::Vector3d v;
double param;
};
class edgeSortItem
{
public:
edgeSortItem() {
startAngle = endAngle = 0.0;
idx = 0;
}
~edgeSortItem() = default;
Base::Vector3d start;
Base::Vector3d end;
double startAngle;
double endAngle;
unsigned int idx;
static bool edgeLess(const edgeSortItem& e1, const edgeSortItem& e2);
static bool edgeEqual(const edgeSortItem& e1, const edgeSortItem& e2);
std::string dump();
};
using vertexMap = std::map<Base::Vector3d, int, DrawUtil::vectorLessType>;
class edgeVectorEntry {
public:
edgeVectorEntry(TopoDS_Edge e, bool flag) {
edge = e;
validFlag = flag;
}
~edgeVectorEntry() = default;
TopoDS_Edge edge;
bool validFlag;
};
class TechDrawExport DrawProjectSplit
{
public:
DrawProjectSplit();
~DrawProjectSplit();
public:
static std::vector<TopoDS_Edge> getEdgesForWalker(TopoDS_Shape shape, double scale, Base::Vector3d direction);
static TechDraw::GeometryObjectPtr buildGeometryObject(TopoDS_Shape shape, const gp_Ax2& viewAxis);
static bool isOnEdge(TopoDS_Edge e, TopoDS_Vertex v, double& param, bool allowEnds = false);
static std::vector<TopoDS_Edge> splitEdges(std::vector<TopoDS_Edge> orig, std::vector<splitPoint> splits);
static std::vector<TopoDS_Edge> split1Edge(TopoDS_Edge e, std::vector<splitPoint> splitPoints);
static std::vector<splitPoint> sortSplits(std::vector<splitPoint>& s, bool ascend);
static bool splitCompare(const splitPoint& p1, const splitPoint& p2);
static bool splitEqual(const splitPoint& p1, const splitPoint& p2);
static std::vector<TopoDS_Edge> removeDuplicateEdges(std::vector<TopoDS_Edge>& inEdges);
static std::vector<edgeSortItem> sortEdges(std::vector<edgeSortItem>& e, bool ascend);
//routines for revised face finding approach
static std::vector<TopoDS_Edge> scrubEdges(const std::vector<BaseGeomPtr> &origEdges,
std::vector<TopoDS_Edge>& closedEdges);
static std::vector<TopoDS_Edge> scrubEdges(std::vector<TopoDS_Edge>& origEdges,
std::vector<TopoDS_Edge>& closedEdges);
static vertexMap getUniqueVertexes(std::vector<TopoDS_Edge> inEdges);
static std::vector<TopoDS_Edge> pruneUnconnected(vertexMap verts,
std::vector<TopoDS_Edge> edges);
static std::vector<TopoDS_Edge> removeOverlapEdges(const std::vector<TopoDS_Edge>& inEdges);
static bool sameEndPoints(const TopoDS_Edge& e1,
const TopoDS_Edge& e2);
static int isSubset(const TopoDS_Edge &e0,
const TopoDS_Edge &e1);
static std::vector<TopoDS_Edge> fuseEdges(const TopoDS_Edge& e0,
const TopoDS_Edge& e1);
static bool boxesIntersect(const TopoDS_Edge& e0,
const TopoDS_Edge& e1);
static void dumpVertexMap(vertexMap verts);
};
using DrawProjectSplitPython = App::FeaturePythonT<DrawProjectSplit>;
} //namespace TechDraw
#endif // #ifndef DrawProjectSplit_h_