83 lines
3.2 KiB
C++
83 lines
3.2 KiB
C++
/***************************************************************************
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* Copyright (c) 2009 Werner Mayer <wmayer[at]users.sourceforge.net> *
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* *
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* This file is part of the FreeCAD CAx development system. *
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* *
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* This library is free software; you can redistribute it and/or *
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* modify it under the terms of the GNU Library General Public *
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* License as published by the Free Software Foundation; either *
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* version 2 of the License, or (at your option) any later version. *
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* *
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* This library is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU Library General Public License for more details. *
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* *
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* You should have received a copy of the GNU Library General Public *
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* License along with this library; see the file COPYING.LIB. If not, *
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* write to the Free Software Foundation, Inc., 59 Temple Place, *
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* Suite 330, Boston, MA 02111-1307, USA *
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* *
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***************************************************************************/
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#ifndef APP_VRMLOROBJECT_H
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#define APP_VRMLOROBJECT_H
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#include "GeoFeature.h"
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#include "PropertyFile.h"
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namespace App
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{
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class AppExport VRMLObject : public GeoFeature
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{
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PROPERTY_HEADER_WITH_OVERRIDE(App::VRMLObject);
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public:
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/// Constructor
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VRMLObject();
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/// returns the type name of the ViewProvider
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const char* getViewProviderName() const override {
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return "Gui::ViewProviderVRMLObject";
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}
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DocumentObjectExecReturn *execute() override {
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return DocumentObject::StdReturn;
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}
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short mustExecute() const override;
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PyObject *getPyObject() override;
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void Save (Base::Writer &writer) const override;
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void Restore(Base::XMLReader &reader) override;
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void SaveDocFile (Base::Writer &writer) const override;
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void RestoreDocFile(Base::Reader &reader) override;
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//NOLINTBEGIN
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PropertyFileIncluded VrmlFile;
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PropertyStringList Urls;
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PropertyStringList Resources;
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//NOLINTEND
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protected:
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void onChanged(const App::Property*) override;
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private:
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std::string getRelativePath(const std::string& prefix, const std::string& resource) const;
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static std::string fixRelativePath(const std::string& name, const std::string& resource);
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static void makeDirectories(const std::string& path, const std::string& subdir);
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bool restoreTextureFinished(Base::Reader &reader);
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void reloadFile();
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private:
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mutable std::string vrmlPath;
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mutable int indexRestore {0};
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mutable int indexSave {0};
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mutable bool restoreData {false};
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};
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} //namespace App
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#endif // APP_INVENTOROBJECT_H
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