git-svn-id: https://free-cad.svn.sourceforge.net/svnroot/free-cad/trunk@5000 e8eeb9e2-ec13-0410-a4a9-efa5cf37419d
339 lines
12 KiB
C++
339 lines
12 KiB
C++
/***************************************************************************
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* Copyright (c) 2008 Jürgen Riegel (juergen.riegel@web.de) *
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* *
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* This file is part of the FreeCAD CAx development system. *
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* *
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* This library is free software; you can redistribute it and/or *
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* modify it under the terms of the GNU Library General Public *
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* License as published by the Free Software Foundation; either *
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* version 2 of the License, or (at your option) any later version. *
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* *
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* This library is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU Library General Public License for more details. *
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* *
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* You should have received a copy of the GNU Library General Public *
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* License along with this library; see the file COPYING.LIB. If not, *
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* write to the Free Software Foundation, Inc., 59 Temple Place, *
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* Suite 330, Boston, MA 02111-1307, USA *
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* *
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***************************************************************************/
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#include "PreCompiled.h"
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#ifndef _PreComp_
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# include <Standard_math.hxx>
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# include <Inventor/SoDB.h>
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# include <Inventor/SoInput.h>
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# include <Inventor/SbVec3f.h>
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# include <Inventor/actions/SoSearchAction.h>
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# include <Inventor/nodes/SoBaseColor.h>
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# include <Inventor/nodes/SoLightModel.h>
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# include <Inventor/nodes/SoMaterial.h>
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# include <Inventor/nodes/SoSeparator.h>
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# include <Inventor/nodes/SoTransform.h>
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# include <Inventor/nodes/SoRotation.h>
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# include <Inventor/nodes/SoCoordinate3.h>
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# include <Inventor/nodes/SoDrawStyle.h>
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# include <Inventor/nodes/SoIndexedFaceSet.h>
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# include <Inventor/nodes/SoShapeHints.h>
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# include <Inventor/nodes/SoPointSet.h>
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# include <Inventor/nodes/SoPolygonOffset.h>
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# include <QFile>
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#endif
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#include "ViewProviderFemMesh.h"
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#include <Mod/Fem/App/FemMeshObject.h>
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#include <Mod/Fem/App/FemMesh.h>
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#include <Gui/SoFCSelection.h>
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#include <App/Document.h>
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#include <Base/FileInfo.h>
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#include <Base/Stream.h>
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#include <Base/Console.h>
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#include <sstream>
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#include <SMESH_Mesh.hxx>
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#include <SMESHDS_Mesh.hxx>
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using namespace FemGui;
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PROPERTY_SOURCE(FemGui::ViewProviderFemMesh, Gui::ViewProviderGeometryObject)
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App::PropertyFloatConstraint::Constraints ViewProviderFemMesh::floatRange = {1.0f,64.0f,1.0f};
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ViewProviderFemMesh::ViewProviderFemMesh()
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{
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App::Material mat;
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mat.ambientColor.set(0.2f,0.2f,0.2f);
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mat.diffuseColor.set(0.1f,0.1f,0.1f);
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mat.specularColor.set(0.0f,0.0f,0.0f);
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mat.emissiveColor.set(0.0f,0.0f,0.0f);
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mat.shininess = 0.0f;
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mat.transparency = 0.0f;
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ADD_PROPERTY(PointMaterial,(mat));
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ADD_PROPERTY(PointColor,(mat.diffuseColor));
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ADD_PROPERTY(PointSize,(2.0f));
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PointSize.setConstraints(&floatRange);
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ADD_PROPERTY(LineWidth,(1.0f));
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LineWidth.setConstraints(&floatRange);
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pcDrawStyle = new SoDrawStyle();
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pcDrawStyle->ref();
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pcDrawStyle->style = SoDrawStyle::LINES;
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pcDrawStyle->lineWidth = LineWidth.getValue();
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pShapeHints = new SoShapeHints;
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pShapeHints->shapeType = SoShapeHints::UNKNOWN_SHAPE_TYPE;
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pShapeHints->vertexOrdering = SoShapeHints::UNKNOWN_ORDERING;
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pShapeHints->vertexOrdering = SoShapeHints::COUNTERCLOCKWISE;
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pShapeHints->ref();
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pcMatBinding = new SoMaterialBinding;
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pcMatBinding->value = SoMaterialBinding::OVERALL;
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pcMatBinding->ref();
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pcCoords = new SoCoordinate3();
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pcCoords->ref();
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pcFaces = new SoIndexedFaceSet;
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pcFaces->ref();
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pcPointStyle = new SoDrawStyle();
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pcPointStyle->ref();
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pcPointStyle->style = SoDrawStyle::POINTS;
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pcPointStyle->pointSize = PointSize.getValue();
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pcPointMaterial = new SoMaterial;
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pcPointMaterial->ref();
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PointMaterial.touch();
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}
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ViewProviderFemMesh::~ViewProviderFemMesh()
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{
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pcCoords->unref();
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pcDrawStyle->unref();
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pcFaces->unref();
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pShapeHints->unref();
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pcMatBinding->unref();
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pcPointMaterial->unref();
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pcPointStyle->unref();
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}
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void ViewProviderFemMesh::attach(App::DocumentObject *pcObj)
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{
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ViewProviderGeometryObject::attach(pcObj);
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// flat
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SoGroup* pcFlatRoot = new SoGroup();
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pcFlatRoot->addChild(pShapeHints);
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pcFlatRoot->addChild(pcShapeMaterial);
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pcFlatRoot->addChild(pcMatBinding);
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pcFlatRoot->addChild(pcHighlight);
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addDisplayMaskMode(pcFlatRoot, "Flat");
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// line
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SoLightModel* pcLightModel = new SoLightModel();
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pcLightModel->model = SoLightModel::BASE_COLOR;
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SoGroup* pcWireRoot = new SoGroup();
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pcWireRoot->addChild(pcDrawStyle);
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pcWireRoot->addChild(pcLightModel);
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SoBaseColor* color = new SoBaseColor();
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color->rgb.setValue(0.0f,0.0f,0.0f);
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pcWireRoot->addChild(color);
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pcWireRoot->addChild(pcHighlight);
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addDisplayMaskMode(pcWireRoot, "Wireframe");
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// flat+line
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SoPolygonOffset* offset = new SoPolygonOffset();
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offset->styles = SoPolygonOffset::LINES;
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offset->factor = -2.0f;
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offset->units = 1.0f;
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SoGroup* pcFlatWireRoot = new SoSeparator();
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pcFlatWireRoot->addChild(pcFlatRoot);
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pcFlatWireRoot->addChild(offset);
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pcFlatWireRoot->addChild(pcWireRoot);
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addDisplayMaskMode(pcFlatWireRoot, "Flat Lines");
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// Points
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SoGroup* pcPointsRoot = new SoSeparator();
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pcPointsRoot->addChild(pcPointMaterial);
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pcPointsRoot->addChild(pcPointStyle);
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pcPointsRoot->addChild(pcCoords);
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SoPointSet * pointset = new SoPointSet;
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pcPointsRoot->addChild(pointset);
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addDisplayMaskMode(pcPointsRoot, "Points");
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pcHighlight->addChild(pcCoords);
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pcHighlight->addChild(pcFaces);
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}
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void ViewProviderFemMesh::setDisplayMode(const char* ModeName)
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{
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if (strcmp("Flat Lines",ModeName)==0)
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setDisplayMaskMode("Flat Lines");
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else if (strcmp("Shaded",ModeName)==0)
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setDisplayMaskMode("Flat");
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else if (strcmp("Wireframe",ModeName)==0)
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setDisplayMaskMode("Wireframe");
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else if (strcmp("Points",ModeName)==0)
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setDisplayMaskMode("Points");
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ViewProviderGeometryObject::setDisplayMode( ModeName );
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}
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std::vector<std::string> ViewProviderFemMesh::getDisplayModes(void) const
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{
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std::vector<std::string> StrList;
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StrList.push_back("Flat Lines");
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StrList.push_back("Shaded");
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StrList.push_back("Wireframe");
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StrList.push_back("Points");
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return StrList;
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}
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void ViewProviderFemMesh::updateData(const App::Property* prop)
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{
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if (prop->isDerivedFrom(Fem::PropertyFemMesh::getClassTypeId())) {
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ViewProviderFEMMeshBuilder builder;
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builder.createMesh(prop, pcCoords, pcFaces);
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}
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Gui::ViewProviderGeometryObject::updateData(prop);
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}
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void ViewProviderFemMesh::onChanged(const App::Property* prop)
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{
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if (prop == &PointSize) {
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pcPointStyle->pointSize = PointSize.getValue();
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}
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else if (prop == &PointColor) {
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const App::Color& c = PointColor.getValue();
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pcPointMaterial->diffuseColor.setValue(c.r,c.g,c.b);
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if (c != PointMaterial.getValue().diffuseColor)
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PointMaterial.setDiffuseColor(c);
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}
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else if (prop == &PointMaterial) {
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const App::Material& Mat = PointMaterial.getValue();
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if (PointColor.getValue() != Mat.diffuseColor)
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PointColor.setValue(Mat.diffuseColor);
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pcPointMaterial->ambientColor.setValue(Mat.ambientColor.r,Mat.ambientColor.g,Mat.ambientColor.b);
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pcPointMaterial->diffuseColor.setValue(Mat.diffuseColor.r,Mat.diffuseColor.g,Mat.diffuseColor.b);
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pcPointMaterial->specularColor.setValue(Mat.specularColor.r,Mat.specularColor.g,Mat.specularColor.b);
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pcPointMaterial->emissiveColor.setValue(Mat.emissiveColor.r,Mat.emissiveColor.g,Mat.emissiveColor.b);
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pcPointMaterial->shininess.setValue(Mat.shininess);
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pcPointMaterial->transparency.setValue(Mat.transparency);
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}
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else if (prop == &LineWidth) {
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pcDrawStyle->lineWidth = LineWidth.getValue();
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}
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else {
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ViewProviderGeometryObject::onChanged(prop);
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}
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}
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// ----------------------------------------------------------------------------
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void ViewProviderFEMMeshBuilder::buildNodes(const App::Property* prop, std::vector<SoNode*>& nodes) const
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{
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SoCoordinate3 *pcPointsCoord=0;
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SoIndexedFaceSet *pcFaces=0;
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if (nodes.empty()) {
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pcPointsCoord = new SoCoordinate3();
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nodes.push_back(pcPointsCoord);
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pcFaces = new SoIndexedFaceSet();
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nodes.push_back(pcFaces);
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}
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else if (nodes.size() == 2) {
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if (nodes[0]->getTypeId() == SoCoordinate3::getClassTypeId())
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pcPointsCoord = static_cast<SoCoordinate3*>(nodes[0]);
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if (nodes[1]->getTypeId() == SoIndexedFaceSet::getClassTypeId())
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pcFaces = static_cast<SoIndexedFaceSet*>(nodes[1]);
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}
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if (pcPointsCoord && pcFaces)
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createMesh(prop, pcPointsCoord, pcFaces);
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}
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void ViewProviderFEMMeshBuilder::createMesh(const App::Property* prop, SoCoordinate3* coords, SoIndexedFaceSet* faces) const
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{
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const Fem::PropertyFemMesh* mesh = static_cast<const Fem::PropertyFemMesh*>(prop);
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SMESHDS_Mesh* data = const_cast<SMESH_Mesh*>(mesh->getValue().getSMesh())->GetMeshDS();
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const SMDS_MeshInfo& info = data->GetMeshInfo();
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int numNode = info.NbNodes();
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int numTria = info.NbTriangles();
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int numQuad = info.NbQuadrangles();
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//int numPoly = info.NbPolygons();
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//int numVolu = info.NbVolumes();
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int numTetr = info.NbTetras();
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//int numHexa = info.NbHexas();
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//int numPyrd = info.NbPyramids();
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//int numPris = info.NbPrisms();
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//int numHedr = info.NbPolyhedrons();
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int index=0;
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std::map<const SMDS_MeshNode*, int> mapNodeIndex;
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// set the point coordinates
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coords->point.setNum(numNode);
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SMDS_NodeIteratorPtr aNodeIter = data->nodesIterator();
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unsigned int i=0;
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SbVec3f* verts = coords->point.startEditing();
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for (;aNodeIter->more();) {
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const SMDS_MeshNode* aNode = aNodeIter->next();
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verts[i++].setValue((float)aNode->X(),(float)aNode->Y(),(float)aNode->Z());
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mapNodeIndex[aNode] = index++;
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}
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coords->point.finishEditing();
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// set the face indices
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index=0;
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faces->coordIndex.setNum(4*numTria + 5*numQuad + 16*numTetr);
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int32_t* indices = faces->coordIndex.startEditing();
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SMDS_FaceIteratorPtr aFaceIter = data->facesIterator();
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for (;aFaceIter->more();) {
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const SMDS_MeshFace* aFace = aFaceIter->next();
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int num = aFace->NbNodes();
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if (num != 3 && num != 4)
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continue;
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for (int j=0; j<num;j++) {
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const SMDS_MeshNode* node = aFace->GetNode(j);
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indices[index++] = mapNodeIndex[node];
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}
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indices[index++] = SO_END_FACE_INDEX;
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}
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SMDS_VolumeIteratorPtr aVolIter = data->volumesIterator();
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for (;aVolIter->more();) {
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const SMDS_MeshVolume* aVol = aVolIter->next();
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int num = aVol->NbNodes();
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if (num != 4)
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continue;
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int i1 = mapNodeIndex[aVol->GetNode(0)];
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int i2 = mapNodeIndex[aVol->GetNode(1)];
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int i3 = mapNodeIndex[aVol->GetNode(2)];
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int i4 = mapNodeIndex[aVol->GetNode(3)];
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indices[index++] = i1;
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indices[index++] = i3;
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indices[index++] = i2;
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indices[index++] = SO_END_FACE_INDEX;
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indices[index++] = i1;
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indices[index++] = i2;
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indices[index++] = i4;
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indices[index++] = SO_END_FACE_INDEX;
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indices[index++] = i1;
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indices[index++] = i4;
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indices[index++] = i3;
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indices[index++] = SO_END_FACE_INDEX;
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indices[index++] = i2;
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indices[index++] = i3;
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indices[index++] = i4;
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indices[index++] = SO_END_FACE_INDEX;
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}
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faces->coordIndex.finishEditing();
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}
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