Found via codespell v1.17.0.dev0 ``` codespell -q 3 -L aci,ake,aline,alle,alledges,alocation,als,ang,anid,ba,beginn,behaviour,bloaded,byteorder,calculater,cancelled,cancelling,cas,cascade,centimetre,childs,colour,colours,commen,connexion,currenty,dof,doubleclick,dum,eiter,elemente,ende,feld,finde,findf,freez,hist,iff,indicies,initialisation,initialise,initialised,initialises,initialisiert,ist,kilometre,lod,mantatory,methode,metres,millimetre,modell,nd,noe,normale,normaly,nto,numer,oder,orgin,orginx,orginy,ot,pard,pres,programm,que,recurrance,rougly,seperator,serie,sinc,strack,substraction,te,thist,thru,tread,uint,unter,vertexes,wallthickness,whitespaces -S ./.git,*.po,*.ts,./ChangeLog.txt,./src/3rdParty,./src/Mod/Assembly/App/opendcm,./src/CXX,./src/zipios++,./src/Base/swig*,./src/Mod/Robot/App/kdl_cp,./src/Mod/Import/App/SCL,./src/WindowsInstaller,./src/Doc/FreeCAD.uml ```
2020 February
These files define the "GuiCommands", that is, classes called in a graphical way through either buttons, menu entries, or context actions. They don't define the graphical interfaces themselves, they just setup tools that connect with FreeCAD's C++ code.
These tools should be split from the big DraftTools.py module.
The classes defined here internally use the GUI-less functions
defined in Draft.py, or in the newer modules under draftobjects/.
These tools are loaded by InitGui.py, and thus require the graphical
interface to exist.
Those commands that require a "task panel" call the respective module
and class in drafttaskpanels/. The task panel interfaces themselves
are defined inside the Resources/ui/ files created with QtCreator.
For more information see the thread: [Discussion] Splitting Draft tools into their own modules