Files
create/src/Mod/Draft/draftviewproviders/view_dimension.py
carlopav 131961c2a8 [Draft] Cleanup splitted annotatation objects
- corrected super() methods to be Py2 compatible
- further cleanup of the code.
further cleanup


changed again to avoid super method


updated super() functions


updated to correct the parent classess targeted by super()
2020-04-16 11:37:10 +02:00

929 lines
40 KiB
Python

# ***************************************************************************
# * Copyright (c) 2009, 2010 Yorik van Havre <yorik@uncreated.net> *
# * Copyright (c) 2009, 2010 Ken Cline <cline@frii.com> *
# * *
# * This file is part of the FreeCAD CAx development system. *
# * *
# * This program is free software; you can redistribute it and/or modify *
# * it under the terms of the GNU Lesser General Public License (LGPL) *
# * as published by the Free Software Foundation; either version 2 of *
# * the License, or (at your option) any later version. *
# * for detail see the LICENCE text file. *
# * *
# * FreeCAD is distributed in the hope that it will be useful, *
# * but WITHOUT ANY WARRANTY; without even the implied warranty of *
# * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
# * GNU Library General Public License for more details. *
# * *
# * You should have received a copy of the GNU Library General Public *
# * License along with FreeCAD; if not, write to the Free Software *
# * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 *
# * USA *
# * *
# ***************************************************************************
"""This module provides the Draft Dimensions view provider classes
"""
## @package dimension
# \ingroup DRAFT
# \brief This module provides the view provider code for Draft Dimensions.
import FreeCAD as App
import DraftVecUtils, DraftGeomUtils
from pivy import coin
from PySide.QtCore import QT_TRANSLATE_NOOP
import draftutils.utils as utils
import draftutils.gui_utils as gui_utils
from draftviewproviders.view_draft_annotation import ViewProviderDraftAnnotation
class ViewProviderDimensionBase(ViewProviderDraftAnnotation):
"""
A View Provider for the Draft Dimension object
This class is not used directly, but inherited by all dimension
view providers.
DIMENSION VIEW PROVIDER NOMENCLATURE:
| txt | e
----o--------------------------------o-----
| |
| | d
| |
a b c b a
a = DimOvershoot (vobj)
b = Arrows (vobj)
c = Dimline (obj)
d = ExtLines (vobj)
e = ExtOvershoot (vobj)
txt = label (vobj)
COIN OBJECT STRUCTURE:
vobj.node.color
.drawstyle
.lineswitch1.coords
.line
.marks
.marksDimOvershoot
.marksExtOvershoot
.label.textpos
.color
.font
.text
vobj.node3d.color
.drawstyle
.lineswitch3.coords
.line
.marks
.marksDimOvershoot
.marksExtOvershoot
.label3d.textpos
.color
.font3d
.text3d
"""
def __init__(self, vobj):
super(ViewProviderDimensionBase, self).__init__(vobj)
# text properties
vobj.addProperty("App::PropertyFont","FontName",
"Text",
QT_TRANSLATE_NOOP("App::Property","Font name"))
vobj.addProperty("App::PropertyLength","FontSize",
"Text",
QT_TRANSLATE_NOOP("App::Property","Font size"))
vobj.addProperty("App::PropertyLength","TextSpacing",
"Text",
QT_TRANSLATE_NOOP("App::Property",
"Spacing between text and dimension line"))
vobj.addProperty("App::PropertyBool","FlipText",
"Text",
QT_TRANSLATE_NOOP("App::Property",
"Rotate the dimension text 180 degrees"))
vobj.addProperty("App::PropertyVectorDistance","TextPosition",
"Text",
QT_TRANSLATE_NOOP("App::Property",
"Text Position. \n"
"Leave (0,0,0) for automatic position"))
vobj.addProperty("App::PropertyString","Override",
"Text",
QT_TRANSLATE_NOOP("App::Property",
"Text override. \n"
"Use $dim to insert the dimension length"))
# units properties
vobj.addProperty("App::PropertyInteger","Decimals",
"Units",
QT_TRANSLATE_NOOP("App::Property",
"The number of decimals to show"))
vobj.addProperty("App::PropertyBool","ShowUnit",
"Units",
QT_TRANSLATE_NOOP("App::Property",
"Show the unit suffix"))
vobj.addProperty("App::PropertyString","UnitOverride",
"Units",
QT_TRANSLATE_NOOP("App::Property",
"A unit to express the measurement. \n"
"Leave blank for system default"))
# graphics properties
vobj.addProperty("App::PropertyLength","ArrowSize",
"Graphics",
QT_TRANSLATE_NOOP("App::Property","Arrow size"))
vobj.addProperty("App::PropertyEnumeration","ArrowType",
"Graphics",
QT_TRANSLATE_NOOP("App::Property","Arrow type"))
vobj.addProperty("App::PropertyBool","FlipArrows",
"Graphics",
QT_TRANSLATE_NOOP("App::Property",
"Rotate the dimension arrows 180 degrees"))
vobj.addProperty("App::PropertyDistance","DimOvershoot",
"Graphics",
QT_TRANSLATE_NOOP("App::Property",
"The distance the dimension line is extended\n"
"past the extension lines"))
vobj.addProperty("App::PropertyDistance","ExtLines",
"Graphics",
QT_TRANSLATE_NOOP("App::Property",
"Length of the extension lines"))
vobj.addProperty("App::PropertyDistance","ExtOvershoot",
"Graphics",
QT_TRANSLATE_NOOP("App::Property",
"Length of the extension line \n"
"above the dimension line"))
vobj.addProperty("App::PropertyBool","ShowLine",
"Graphics",
QT_TRANSLATE_NOOP("App::Property",
"Shows the dimension line and arrows"))
vobj.FontSize = utils.get_param("textheight",0.20)
vobj.TextSpacing = utils.get_param("dimspacing",0.05)
vobj.FontName = utils.get_param("textfont","")
vobj.ArrowSize = utils.get_param("arrowsize",0.1)
vobj.ArrowType = utils.ARROW_TYPES
vobj.ArrowType = utils.ARROW_TYPES[utils.get_param("dimsymbol",0)]
vobj.ExtLines = utils.get_param("extlines",0.3)
vobj.DimOvershoot = utils.get_param("dimovershoot",0)
vobj.ExtOvershoot = utils.get_param("extovershoot",0)
vobj.Decimals = utils.get_param("dimPrecision",2)
vobj.ShowUnit = utils.get_param("showUnit",True)
vobj.ShowLine = True
def updateData(self, obj, prop):
"""called when the base object is changed"""
return
def onChanged(self, vobj, prop):
"""called when a view property has changed"""
return
def doubleClicked(self,vobj):
self.setEdit(vobj)
def getDisplayModes(self,vobj):
return ["2D","3D"]
def getDefaultDisplayMode(self):
if hasattr(self,"defaultmode"):
return self.defaultmode
else:
return ["2D","3D"][utils.get_param("dimstyle",0)]
def setDisplayMode(self,mode):
return mode
def getIcon(self):
if self.is_linked_to_circle():
return ":/icons/Draft_DimensionRadius.svg"
return ":/icons/Draft_Dimension_Tree.svg"
def __getstate__(self):
return self.Object.ViewObject.DisplayMode
def __setstate__(self,state):
if state:
self.defaultmode = state
self.setDisplayMode(state)
class ViewProviderLinearDimension(ViewProviderDimensionBase):
"""
A View Provider for the Draft Linear Dimension object
"""
def __init__(self, vobj):
super(ViewProviderLinearDimension, self).__init__(vobj)
self.Object = vobj.Object
vobj.Proxy = self
def attach(self, vobj):
'''Setup the scene sub-graph of the view provider'''
self.Object = vobj.Object
self.color = coin.SoBaseColor()
self.font = coin.SoFont()
self.font3d = coin.SoFont()
self.text = coin.SoAsciiText()
self.text3d = coin.SoText2()
self.text.string = "d" # some versions of coin crash if string is not set
self.text3d.string = "d"
self.textpos = coin.SoTransform()
self.text.justification = self.text3d.justification = coin.SoAsciiText.CENTER
label = coin.SoSeparator()
label.addChild(self.textpos)
label.addChild(self.color)
label.addChild(self.font)
label.addChild(self.text)
label3d = coin.SoSeparator()
label3d.addChild(self.textpos)
label3d.addChild(self.color)
label3d.addChild(self.font3d)
label3d.addChild(self.text3d)
self.coord1 = coin.SoCoordinate3()
self.trans1 = coin.SoTransform()
self.coord2 = coin.SoCoordinate3()
self.trans2 = coin.SoTransform()
self.transDimOvershoot1 = coin.SoTransform()
self.transDimOvershoot2 = coin.SoTransform()
self.transExtOvershoot1 = coin.SoTransform()
self.transExtOvershoot2 = coin.SoTransform()
self.marks = coin.SoSeparator()
self.marksDimOvershoot = coin.SoSeparator()
self.marksExtOvershoot = coin.SoSeparator()
self.drawstyle = coin.SoDrawStyle()
self.line = coin.SoType.fromName("SoBrepEdgeSet").createInstance()
self.coords = coin.SoCoordinate3()
self.node = coin.SoGroup()
self.node.addChild(self.color)
self.node.addChild(self.drawstyle)
self.lineswitch2 = coin.SoSwitch()
self.lineswitch2.whichChild = -3
self.node.addChild(self.lineswitch2)
self.lineswitch2.addChild(self.coords)
self.lineswitch2.addChild(self.line)
self.lineswitch2.addChild(self.marks)
self.lineswitch2.addChild(self.marksDimOvershoot)
self.lineswitch2.addChild(self.marksExtOvershoot)
self.node.addChild(label)
self.node3d = coin.SoGroup()
self.node3d.addChild(self.color)
self.node3d.addChild(self.drawstyle)
self.lineswitch3 = coin.SoSwitch()
self.lineswitch3.whichChild = -3
self.node3d.addChild(self.lineswitch3)
self.lineswitch3.addChild(self.coords)
self.lineswitch3.addChild(self.line)
self.lineswitch3.addChild(self.marks)
self.lineswitch3.addChild(self.marksDimOvershoot)
self.lineswitch3.addChild(self.marksExtOvershoot)
self.node3d.addChild(label3d)
vobj.addDisplayMode(self.node,"2D")
vobj.addDisplayMode(self.node3d,"3D")
self.updateData(vobj.Object,"Start")
self.onChanged(vobj,"FontSize")
self.onChanged(vobj,"FontName")
self.onChanged(vobj,"ArrowType")
self.onChanged(vobj,"LineColor")
self.onChanged(vobj,"DimOvershoot")
self.onChanged(vobj,"ExtOvershoot")
def updateData(self, obj, prop):
"""called when the base object is changed"""
import DraftGui
if prop in ["Start","End","Dimline","Direction"]:
if obj.Start == obj.End:
return
if not hasattr(self,"node"):
return
import Part, DraftGeomUtils
from pivy import coin
# calculate the 4 points
self.p1 = obj.Start
self.p4 = obj.End
base = None
if hasattr(obj,"Direction"):
if not DraftVecUtils.isNull(obj.Direction):
v2 = self.p1.sub(obj.Dimline)
v3 = self.p4.sub(obj.Dimline)
v2 = DraftVecUtils.project(v2,obj.Direction)
v3 = DraftVecUtils.project(v3,obj.Direction)
self.p2 = obj.Dimline.add(v2)
self.p3 = obj.Dimline.add(v3)
if DraftVecUtils.equals(self.p2,self.p3):
base = None
proj = None
else:
base = Part.LineSegment(self.p2,self.p3).toShape()
proj = DraftGeomUtils.findDistance(self.p1,base)
if proj:
proj = proj.negative()
if not base:
if DraftVecUtils.equals(self.p1,self.p4):
base = None
proj = None
else:
base = Part.LineSegment(self.p1,self.p4).toShape()
proj = DraftGeomUtils.findDistance(obj.Dimline,base)
if proj:
self.p2 = self.p1.add(proj.negative())
self.p3 = self.p4.add(proj.negative())
else:
self.p2 = self.p1
self.p3 = self.p4
if proj:
if hasattr(obj.ViewObject,"ExtLines") and hasattr(obj.ViewObject,"ScaleMultiplier"):
dmax = obj.ViewObject.ExtLines.Value * obj.ViewObject.ScaleMultiplier
if dmax and (proj.Length > dmax):
if (dmax > 0):
self.p1 = self.p2.add(DraftVecUtils.scaleTo(proj,dmax))
self.p4 = self.p3.add(DraftVecUtils.scaleTo(proj,dmax))
else:
rest = proj.Length + dmax
self.p1 = self.p2.add(DraftVecUtils.scaleTo(proj,rest))
self.p4 = self.p3.add(DraftVecUtils.scaleTo(proj,rest))
else:
proj = (self.p3.sub(self.p2)).cross(App.Vector(0,0,1))
# calculate the arrows positions
self.trans1.translation.setValue((self.p2.x,self.p2.y,self.p2.z))
self.coord1.point.setValue((self.p2.x,self.p2.y,self.p2.z))
self.trans2.translation.setValue((self.p3.x,self.p3.y,self.p3.z))
self.coord2.point.setValue((self.p3.x,self.p3.y,self.p3.z))
# calculate dimension and extension lines overshoots positions
self.transDimOvershoot1.translation.setValue((self.p2.x,self.p2.y,self.p2.z))
self.transDimOvershoot2.translation.setValue((self.p3.x,self.p3.y,self.p3.z))
self.transExtOvershoot1.translation.setValue((self.p2.x,self.p2.y,self.p2.z))
self.transExtOvershoot2.translation.setValue((self.p3.x,self.p3.y,self.p3.z))
# calculate the text position and orientation
if hasattr(obj,"Normal"):
if DraftVecUtils.isNull(obj.Normal):
if proj:
norm = (self.p3.sub(self.p2).cross(proj)).negative()
else:
norm = App.Vector(0,0,1)
else:
norm = App.Vector(obj.Normal)
else:
if proj:
norm = (self.p3.sub(self.p2).cross(proj)).negative()
else:
norm = App.Vector(0,0,1)
if not DraftVecUtils.isNull(norm):
norm.normalize()
u = self.p3.sub(self.p2)
u.normalize()
v1 = norm.cross(u)
rot1 = App.Placement(DraftVecUtils.getPlaneRotation(u,v1,norm)).Rotation.Q
self.transDimOvershoot1.rotation.setValue((rot1[0],rot1[1],rot1[2],rot1[3]))
self.transDimOvershoot2.rotation.setValue((rot1[0],rot1[1],rot1[2],rot1[3]))
if hasattr(obj.ViewObject,"FlipArrows"):
if obj.ViewObject.FlipArrows:
u = u.negative()
v2 = norm.cross(u)
rot2 = App.Placement(DraftVecUtils.getPlaneRotation(u,v2,norm)).Rotation.Q
self.trans1.rotation.setValue((rot2[0],rot2[1],rot2[2],rot2[3]))
self.trans2.rotation.setValue((rot2[0],rot2[1],rot2[2],rot2[3]))
if self.p1 != self.p2:
u3 = self.p1.sub(self.p2)
u3.normalize()
v3 = norm.cross(u3)
rot3 = App.Placement(DraftVecUtils.getPlaneRotation(u3,v3,norm)).Rotation.Q
self.transExtOvershoot1.rotation.setValue((rot3[0],rot3[1],rot3[2],rot3[3]))
self.transExtOvershoot2.rotation.setValue((rot3[0],rot3[1],rot3[2],rot3[3]))
if hasattr(obj.ViewObject,"TextSpacing") and hasattr(obj.ViewObject,"ScaleMultiplier"):
ts = obj.ViewObject.TextSpacing.Value * obj.ViewObject.ScaleMultiplier
offset = DraftVecUtils.scaleTo(v1,ts)
else:
offset = DraftVecUtils.scaleTo(v1,0.05)
rott = rot1
if hasattr(obj.ViewObject,"FlipText"):
if obj.ViewObject.FlipText:
rott = App.Rotation(*rott).multiply(App.Rotation(norm,180)).Q
offset = offset.negative()
# setting text
try:
m = obj.ViewObject.DisplayMode
except: # swallow all exceptions here since it always fails on first run (Displaymode enum no set yet)
m = ["2D","3D"][utils.get_param("dimstyle",0)]
if m == "3D":
offset = offset.negative()
self.tbase = (self.p2.add((self.p3.sub(self.p2).multiply(0.5)))).add(offset)
if hasattr(obj.ViewObject,"TextPosition"):
if not DraftVecUtils.isNull(obj.ViewObject.TextPosition):
self.tbase = obj.ViewObject.TextPosition
self.textpos.translation.setValue([self.tbase.x,self.tbase.y,self.tbase.z])
self.textpos.rotation = coin.SbRotation(rott[0],rott[1],rott[2],rott[3])
su = True
if hasattr(obj.ViewObject,"ShowUnit"):
su = obj.ViewObject.ShowUnit
# set text value
l = self.p3.sub(self.p2).Length
unit = None
if hasattr(obj.ViewObject,"UnitOverride"):
unit = obj.ViewObject.UnitOverride
# special representation if "Building US" scheme
if App.ParamGet("User parameter:BaseApp/Preferences/Units").GetInt("UserSchema",0) == 5:
s = App.Units.Quantity(l,App.Units.Length).UserString
self.string = s.replace("' ","'- ")
self.string = s.replace("+"," ")
elif hasattr(obj.ViewObject,"Decimals"):
self.string = DraftGui.displayExternal(l,obj.ViewObject.Decimals,'Length',su,unit)
else:
self.string = DraftGui.displayExternal(l,None,'Length',su,unit)
if hasattr(obj.ViewObject,"Override"):
if obj.ViewObject.Override:
self.string = obj.ViewObject.Override.replace("$dim",\
self.string)
self.text.string = self.text3d.string = utils.string_encode_coin(self.string)
# set the lines
if m == "3D":
# calculate the spacing of the text
textsize = (len(self.string)*obj.ViewObject.FontSize.Value)/4.0
spacing = ((self.p3.sub(self.p2)).Length/2.0) - textsize
self.p2a = self.p2.add(DraftVecUtils.scaleTo(self.p3.sub(self.p2),spacing))
self.p2b = self.p3.add(DraftVecUtils.scaleTo(self.p2.sub(self.p3),spacing))
self.coords.point.setValues([[self.p1.x,self.p1.y,self.p1.z],
[self.p2.x,self.p2.y,self.p2.z],
[self.p2a.x,self.p2a.y,self.p2a.z],
[self.p2b.x,self.p2b.y,self.p2b.z],
[self.p3.x,self.p3.y,self.p3.z],
[self.p4.x,self.p4.y,self.p4.z]])
#self.line.numVertices.setValues([3,3])
self.line.coordIndex.setValues(0,7,(0,1,2,-1,3,4,5))
else:
self.coords.point.setValues([[self.p1.x,self.p1.y,self.p1.z],
[self.p2.x,self.p2.y,self.p2.z],
[self.p3.x,self.p3.y,self.p3.z],
[self.p4.x,self.p4.y,self.p4.z]])
#self.line.numVertices.setValue(4)
self.line.coordIndex.setValues(0,4,(0,1,2,3))
def onChanged(self, vobj, prop):
"""called when a view property has changed"""
if prop == "ScaleMultiplier" and hasattr(vobj,"ScaleMultiplier"):
# update all dimension values
if hasattr(self,"font"):
self.font.size = vobj.FontSize.Value*vobj.ScaleMultiplier
if hasattr(self,"font3d"):
self.font3d.size = vobj.FontSize.Value*100*vobj.ScaleMultiplier
if hasattr(self,"node") and hasattr(self,"p2") and hasattr(vobj,"ArrowSize"):
self.remove_dim_arrows()
self.draw_dim_arrows(vobj)
if hasattr(vobj,"DimOvershoot"):
self.remove_dim_overshoot()
self.draw_dim_overshoot(vobj)
if hasattr(vobj,"ExtOvershoot"):
self.remove_ext_overshoot()
self.draw_ext_overshoot(vobj)
self.updateData(vobj.Object,"Start")
vobj.Object.touch()
elif (prop == "FontSize") and hasattr(vobj,"FontSize"):
if hasattr(self,"font") and hasattr(vobj,"ScaleMultiplier"):
self.font.size = vobj.FontSize.Value*vobj.ScaleMultiplier
if hasattr(self,"font3d") and hasattr(vobj,"ScaleMultiplier"):
self.font3d.size = vobj.FontSize.Value*100*vobj.ScaleMultiplier
vobj.Object.touch()
elif (prop == "FontName") and hasattr(vobj,"FontName"):
if hasattr(self,"font") and hasattr(self,"font3d"):
self.font.name = self.font3d.name = str(vobj.FontName)
vobj.Object.touch()
elif (prop == "LineColor") and hasattr(vobj,"LineColor"):
if hasattr(self,"color"):
c = vobj.LineColor
self.color.rgb.setValue(c[0],c[1],c[2])
elif (prop == "LineWidth") and hasattr(vobj,"LineWidth"):
if hasattr(self,"drawstyle"):
self.drawstyle.lineWidth = vobj.LineWidth
elif (prop in ["ArrowSize","ArrowType"]) and hasattr(vobj,"ArrowSize"):
if hasattr(self,"node") and hasattr(self,"p2"):
if hasattr(vobj,"ScaleMultiplier"):
self.remove_dim_arrows()
self.draw_dim_arrows(vobj)
vobj.Object.touch()
elif (prop == "DimOvershoot") and hasattr(vobj,"DimOvershoot"):
if hasattr(vobj,"ScaleMultiplier"):
self.remove_dim_overshoot()
self.draw_dim_overshoot(vobj)
vobj.Object.touch()
elif (prop == "ExtOvershoot") and hasattr(vobj,"ExtOvershoot"):
if hasattr(vobj,"ScaleMultiplier"):
self.remove_ext_overshoot()
self.draw_ext_overshoot(vobj)
vobj.Object.touch()
elif (prop == "ShowLine") and hasattr(vobj,"ShowLine"):
if vobj.ShowLine:
self.lineswitch2.whichChild = -3
self.lineswitch3.whichChild = -3
else:
self.lineswitch2.whichChild = -1
self.lineswitch3.whichChild = -1
else:
self.updateData(vobj.Object,"Start")
def remove_dim_arrows(self):
# remove existing nodes
self.node.removeChild(self.marks)
self.node3d.removeChild(self.marks)
def draw_dim_arrows(self, vobj):
from pivy import coin
if not hasattr(vobj,"ArrowType"):
return
if self.p3.x < self.p2.x:
inv = False
else:
inv = True
# set scale
symbol = utils.ARROW_TYPES.index(vobj.ArrowType)
s = vobj.ArrowSize.Value * vobj.ScaleMultiplier
self.trans1.scaleFactor.setValue((s,s,s))
self.trans2.scaleFactor.setValue((s,s,s))
# set new nodes
self.marks = coin.SoSeparator()
self.marks.addChild(self.color)
s1 = coin.SoSeparator()
if symbol == "Circle":
s1.addChild(self.coord1)
else:
s1.addChild(self.trans1)
s1.addChild(gui_utils.dim_symbol(symbol,invert=not(inv)))
self.marks.addChild(s1)
s2 = coin.SoSeparator()
if symbol == "Circle":
s2.addChild(self.coord2)
else:
s2.addChild(self.trans2)
s2.addChild(gui_utils.dim_symbol(symbol,invert=inv))
self.marks.addChild(s2)
self.node.insertChild(self.marks,2)
self.node3d.insertChild(self.marks,2)
def remove_dim_overshoot(self):
self.node.removeChild(self.marksDimOvershoot)
self.node3d.removeChild(self.marksDimOvershoot)
def draw_dim_overshoot(self, vobj):
from pivy import coin
# set scale
s = vobj.DimOvershoot.Value * vobj.ScaleMultiplier
self.transDimOvershoot1.scaleFactor.setValue((s,s,s))
self.transDimOvershoot2.scaleFactor.setValue((s,s,s))
# remove existing nodes
# set new nodes
self.marksDimOvershoot = coin.SoSeparator()
if vobj.DimOvershoot.Value:
self.marksDimOvershoot.addChild(self.color)
s1 = coin.SoSeparator()
s1.addChild(self.transDimOvershoot1)
s1.addChild(gui_utils.dimDash((-1,0,0),(0,0,0)))
self.marksDimOvershoot.addChild(s1)
s2 = coin.SoSeparator()
s2.addChild(self.transDimOvershoot2)
s2.addChild(gui_utils.dimDash((0,0,0),(1,0,0)))
self.marksDimOvershoot.addChild(s2)
self.node.insertChild(self.marksDimOvershoot,2)
self.node3d.insertChild(self.marksDimOvershoot,2)
def remove_ext_overshoot(self):
self.node.removeChild(self.marksExtOvershoot)
self.node3d.removeChild(self.marksExtOvershoot)
def draw_ext_overshoot(self, vobj):
from pivy import coin
# set scale
s = vobj.ExtOvershoot.Value * vobj.ScaleMultiplier
self.transExtOvershoot1.scaleFactor.setValue((s,s,s))
self.transExtOvershoot2.scaleFactor.setValue((s,s,s))
# set new nodes
self.marksExtOvershoot = coin.SoSeparator()
if vobj.ExtOvershoot.Value:
self.marksExtOvershoot.addChild(self.color)
s1 = coin.SoSeparator()
s1.addChild(self.transExtOvershoot1)
s1.addChild(gui_utils.dimDash((0,0,0),(-1,0,0)))
self.marksExtOvershoot.addChild(s1)
s2 = coin.SoSeparator()
s2.addChild(self.transExtOvershoot2)
s2.addChild(gui_utils.dimDash((0,0,0),(-1,0,0)))
self.marksExtOvershoot.addChild(s2)
self.node.insertChild(self.marksExtOvershoot,2)
self.node3d.insertChild(self.marksExtOvershoot,2)
def is_linked_to_circle(self):
_obj = self.Object
if _obj.LinkedGeometry and len(_obj.LinkedGeometry) == 1:
lobj = _obj.LinkedGeometry[0][0]
lsub = _obj.LinkedGeometry[0][1]
if len(lsub) == 1 and "Edge" in lsub[0]:
n = int(lsub[0][4:]) - 1
edge = lobj.Shape.Edges[n]
if DraftGeomUtils.geomType(edge) == "Circle":
return True
return False
def getIcon(self):
if self.is_linked_to_circle():
return ":/icons/Draft_DimensionRadius.svg"
return ":/icons/Draft_Dimension_Tree.svg"
class ViewProviderAngularDimension(ViewProviderDimensionBase):
"""A View Provider for the Draft Angular Dimension object"""
def __init__(self, vobj):
super(ViewProviderAngularDimension, self).__init__(vobj)
vobj.addProperty("App::PropertyBool","FlipArrows",
"Graphics",QT_TRANSLATE_NOOP("App::Property",
"Rotate the dimension arrows 180 degrees"))
self.Object = vobj.Object
vobj.Proxy = self
def attach(self, vobj):
'''Setup the scene sub-graph of the view provider'''
from pivy import coin
self.Object = vobj.Object
self.color = coin.SoBaseColor()
if hasattr(vobj,"LineColor"):
self.color.rgb.setValue(vobj.LineColor[0],vobj.LineColor[1],vobj.LineColor[2])
self.font = coin.SoFont()
self.font3d = coin.SoFont()
self.text = coin.SoAsciiText()
self.text3d = coin.SoText2()
self.text.string = "d" # some versions of coin crash if string is not set
self.text3d.string = "d"
self.text.justification = self.text3d.justification = coin.SoAsciiText.CENTER
self.textpos = coin.SoTransform()
label = coin.SoSeparator()
label.addChild(self.textpos)
label.addChild(self.color)
label.addChild(self.font)
label.addChild(self.text)
label3d = coin.SoSeparator()
label3d.addChild(self.textpos)
label3d.addChild(self.color)
label3d.addChild(self.font3d)
label3d.addChild(self.text3d)
self.coord1 = coin.SoCoordinate3()
self.trans1 = coin.SoTransform()
self.coord2 = coin.SoCoordinate3()
self.trans2 = coin.SoTransform()
self.marks = coin.SoSeparator()
self.drawstyle = coin.SoDrawStyle()
self.coords = coin.SoCoordinate3()
self.arc = coin.SoType.fromName("SoBrepEdgeSet").createInstance()
self.node = coin.SoGroup()
self.node.addChild(self.color)
self.node.addChild(self.drawstyle)
self.node.addChild(self.coords)
self.node.addChild(self.arc)
self.node.addChild(self.marks)
self.node.addChild(label)
self.node3d = coin.SoGroup()
self.node3d.addChild(self.color)
self.node3d.addChild(self.drawstyle)
self.node3d.addChild(self.coords)
self.node3d.addChild(self.arc)
self.node3d.addChild(self.marks)
self.node3d.addChild(label3d)
vobj.addDisplayMode(self.node,"2D")
vobj.addDisplayMode(self.node3d,"3D")
self.updateData(vobj.Object,None)
self.onChanged(vobj,"FontSize")
self.onChanged(vobj,"FontName")
self.onChanged(vobj,"ArrowType")
self.onChanged(vobj,"LineColor")
def updateData(self, obj, prop):
if hasattr(self,"arc"):
from pivy import coin
import Part, DraftGeomUtils
import DraftGui
arcsegs = 24
# calculate the arc data
if DraftVecUtils.isNull(obj.Normal):
norm = App.Vector(0,0,1)
else:
norm = obj.Normal
radius = (obj.Dimline.sub(obj.Center)).Length
self.circle = Part.makeCircle(radius,obj.Center,norm,obj.FirstAngle.Value,obj.LastAngle.Value)
self.p2 = self.circle.Vertexes[0].Point
self.p3 = self.circle.Vertexes[-1].Point
mp = DraftGeomUtils.findMidpoint(self.circle.Edges[0])
ray = mp.sub(obj.Center)
# set text value
if obj.LastAngle.Value > obj.FirstAngle.Value:
a = obj.LastAngle.Value - obj.FirstAngle.Value
else:
a = (360 - obj.FirstAngle.Value) + obj.LastAngle.Value
su = True
if hasattr(obj.ViewObject,"ShowUnit"):
su = obj.ViewObject.ShowUnit
if hasattr(obj.ViewObject,"Decimals"):
self.string = DraftGui.displayExternal(a,obj.ViewObject.Decimals,'Angle',su)
else:
self.string = DraftGui.displayExternal(a,None,'Angle',su)
if obj.ViewObject.Override:
self.string = obj.ViewObject.Override.replace("$dim",\
self.string)
self.text.string = self.text3d.string = utils.string_encode_coin(self.string)
# check display mode
try:
m = obj.ViewObject.DisplayMode
except: # swallow all exceptions here since it always fails on first run (Displaymode enum no set yet)
m = ["2D","3D"][utils.get_param("dimstyle",0)]
# set the arc
if m == "3D":
# calculate the spacing of the text
spacing = (len(self.string)*obj.ViewObject.FontSize.Value)/8.0
pts1 = []
cut = None
pts2 = []
for i in range(arcsegs+1):
p = self.circle.valueAt(self.circle.FirstParameter+((self.circle.LastParameter-self.circle.FirstParameter)/arcsegs)*i)
if (p.sub(mp)).Length <= spacing:
if cut is None:
cut = i
else:
if cut is None:
pts1.append([p.x,p.y,p.z])
else:
pts2.append([p.x,p.y,p.z])
self.coords.point.setValues(pts1+pts2)
i1 = len(pts1)
i2 = i1+len(pts2)
self.arc.coordIndex.setValues(0,len(pts1)+len(pts2)+1,list(range(len(pts1)))+[-1]+list(range(i1,i2)))
if (len(pts1) >= 3) and (len(pts2) >= 3):
self.circle1 = Part.Arc(App.Vector(pts1[0][0],pts1[0][1],pts1[0][2]),App.Vector(pts1[1][0],pts1[1][1],pts1[1][2]),App.Vector(pts1[-1][0],pts1[-1][1],pts1[-1][2])).toShape()
self.circle2 = Part.Arc(App.Vector(pts2[0][0],pts2[0][1],pts2[0][2]),App.Vector(pts2[1][0],pts2[1][1],pts2[1][2]),App.Vector(pts2[-1][0],pts2[-1][1],pts2[-1][2])).toShape()
else:
pts = []
for i in range(arcsegs+1):
p = self.circle.valueAt(self.circle.FirstParameter+((self.circle.LastParameter-self.circle.FirstParameter)/arcsegs)*i)
pts.append([p.x,p.y,p.z])
self.coords.point.setValues(pts)
self.arc.coordIndex.setValues(0,arcsegs+1,list(range(arcsegs+1)))
# set the arrow coords and rotation
self.trans1.translation.setValue((self.p2.x,self.p2.y,self.p2.z))
self.coord1.point.setValue((self.p2.x,self.p2.y,self.p2.z))
self.trans2.translation.setValue((self.p3.x,self.p3.y,self.p3.z))
self.coord2.point.setValue((self.p3.x,self.p3.y,self.p3.z))
# calculate small chords to make arrows look better
arrowlength = 4*obj.ViewObject.ArrowSize.Value
u1 = (self.circle.valueAt(self.circle.FirstParameter+arrowlength)).sub(self.circle.valueAt(self.circle.FirstParameter)).normalize()
u2 = (self.circle.valueAt(self.circle.LastParameter)).sub(self.circle.valueAt(self.circle.LastParameter-arrowlength)).normalize()
if hasattr(obj.ViewObject,"FlipArrows"):
if obj.ViewObject.FlipArrows:
u1 = u1.negative()
u2 = u2.negative()
w2 = self.circle.Curve.Axis
w1 = w2.negative()
v1 = w1.cross(u1)
v2 = w2.cross(u2)
q1 = App.Placement(DraftVecUtils.getPlaneRotation(u1,v1,w1)).Rotation.Q
q2 = App.Placement(DraftVecUtils.getPlaneRotation(u2,v2,w2)).Rotation.Q
self.trans1.rotation.setValue((q1[0],q1[1],q1[2],q1[3]))
self.trans2.rotation.setValue((q2[0],q2[1],q2[2],q2[3]))
# setting text pos & rot
self.tbase = mp
if hasattr(obj.ViewObject,"TextPosition"):
if not DraftVecUtils.isNull(obj.ViewObject.TextPosition):
self.tbase = obj.ViewObject.TextPosition
u3 = ray.cross(norm).normalize()
v3 = norm.cross(u3)
r = App.Placement(DraftVecUtils.getPlaneRotation(u3,v3,norm)).Rotation
offset = r.multVec(App.Vector(0,1,0))
if hasattr(obj.ViewObject,"TextSpacing"):
offset = DraftVecUtils.scaleTo(offset,obj.ViewObject.TextSpacing.Value)
else:
offset = DraftVecUtils.scaleTo(offset,0.05)
if m == "3D":
offset = offset.negative()
self.tbase = self.tbase.add(offset)
q = r.Q
self.textpos.translation.setValue([self.tbase.x,self.tbase.y,self.tbase.z])
self.textpos.rotation = coin.SbRotation(q[0],q[1],q[2],q[3])
# set the angle property
if round(obj.Angle,utils.precision()) != round(a,utils.precision()):
obj.Angle = a
def onChanged(self, vobj, prop):
if prop == "ScaleMultiplier" and hasattr(vobj,"ScaleMultiplier"):
# update all dimension values
if hasattr(self,"font"):
self.font.size = vobj.FontSize.Value*vobj.ScaleMultiplier
if hasattr(self,"font3d"):
self.font3d.size = vobj.FontSize.Value*100*vobj.ScaleMultiplier
if hasattr(self,"node") and hasattr(self,"p2") and hasattr(vobj,"ArrowSize"):
self.remove_dim_arrows()
self.draw_dim_arrows(vobj)
self.updateData(vobj.Object,"Start")
vobj.Object.touch()
elif prop == "FontSize" and hasattr(vobj,"ScaleMultiplier"):
if hasattr(self,"font"):
self.font.size = vobj.FontSize.Value*vobj.ScaleMultiplier
if hasattr(self,"font3d"):
self.font3d.size = vobj.FontSize.Value*100*vobj.ScaleMultiplier
vobj.Object.touch()
elif prop == "FontName":
if hasattr(self,"font") and hasattr(self,"font3d"):
self.font.name = self.font3d.name = str(vobj.FontName)
vobj.Object.touch()
elif prop == "LineColor":
if hasattr(self,"color") and hasattr(vobj,"LineColor"):
c = vobj.LineColor
self.color.rgb.setValue(c[0],c[1],c[2])
elif prop == "LineWidth":
if hasattr(self,"drawstyle"):
self.drawstyle.lineWidth = vobj.LineWidth
elif prop in ["ArrowSize","ArrowType"] and hasattr(vobj,"ScaleMultiplier"):
if hasattr(self,"node") and hasattr(self,"p2"):
self.remove_dim_arrows()
self.draw_dim_arrows(vobj)
vobj.Object.touch()
else:
self.updateData(vobj.Object, None)
def remove_dim_arrows(self):
# remove existing nodes
self.node.removeChild(self.marks)
self.node3d.removeChild(self.marks)
def draw_dim_arrows(self, vobj):
from pivy import coin
if not hasattr(vobj,"ArrowType"):
return
# set scale
symbol = utils.ARROW_TYPES.index(vobj.ArrowType)
s = vobj.ArrowSize.Value * vobj.ScaleMultiplier
self.trans1.scaleFactor.setValue((s,s,s))
self.trans2.scaleFactor.setValue((s,s,s))
# set new nodes
self.marks = coin.SoSeparator()
self.marks.addChild(self.color)
s1 = coin.SoSeparator()
if symbol == "Circle":
s1.addChild(self.coord1)
else:
s1.addChild(self.trans1)
s1.addChild(gui_utils.dim_symbol(symbol,invert=False))
self.marks.addChild(s1)
s2 = coin.SoSeparator()
if symbol == "Circle":
s2.addChild(self.coord2)
else:
s2.addChild(self.trans2)
s2.addChild(gui_utils.dim_symbol(symbol,invert=True))
self.marks.addChild(s2)
self.node.insertChild(self.marks,2)
self.node3d.insertChild(self.marks,2)
def getIcon(self):
return ":/icons/Draft_DimensionAngular.svg"