Files
create/src/Mod/Part/Gui/SoBrepPointSet.cpp
2025-03-31 23:52:08 +02:00

354 lines
13 KiB
C++

/***************************************************************************
* Copyright (c) 2011 Werner Mayer <wmayer[at]users.sourceforge.net> *
* *
* This file is part of the FreeCAD CAx development system. *
* *
* This library is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Library General Public *
* License as published by the Free Software Foundation; either *
* version 2 of the License, or (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Library General Public License for more details. *
* *
* You should have received a copy of the GNU Library General Public *
* License along with this library; see the file COPYING.LIB. If not, *
* write to the Free Software Foundation, Inc., 59 Temple Place, *
* Suite 330, Boston, MA 02111-1307, USA *
* *
***************************************************************************/
#include "PreCompiled.h"
#ifndef _PreComp_
# ifdef FC_OS_WIN32
# include <windows.h>
# endif
# ifdef FC_OS_MACOSX
# include <OpenGL/gl.h>
# else
# include <GL/gl.h>
# endif
# include <algorithm>
# include <limits>
# include <Inventor/actions/SoGetBoundingBoxAction.h>
# include <Inventor/actions/SoGLRenderAction.h>
# include <Inventor/bundles/SoMaterialBundle.h>
# include <Inventor/details/SoPointDetail.h>
# include <Inventor/elements/SoCoordinateElement.h>
# include <Inventor/elements/SoPointSizeElement.h>
# include <Inventor/errors/SoDebugError.h>
# include <Inventor/misc/SoState.h>
#endif
#include <Gui/Selection/SoFCUnifiedSelection.h>
#include "SoBrepPointSet.h"
using namespace PartGui;
SO_NODE_SOURCE(SoBrepPointSet)
void SoBrepPointSet::initClass()
{
SO_NODE_INIT_CLASS(SoBrepPointSet, SoPointSet, "PointSet");
}
SoBrepPointSet::SoBrepPointSet()
: selContext(std::make_shared<SelContext>())
, selContext2(std::make_shared<SelContext>())
{
SO_NODE_CONSTRUCTOR(SoBrepPointSet);
}
void SoBrepPointSet::GLRender(SoGLRenderAction *action)
{
auto state = action->getState();
selCounter.checkRenderCache(state);
const SoCoordinateElement* coords = SoCoordinateElement::getInstance(state);
int num = coords->getNum() - this->startIndex.getValue();
if (num < 0) {
// Fixes: #0000545: Undo revolve causes crash 'illegal storage'
return;
}
SelContextPtr ctx2;
SelContextPtr ctx = Gui::SoFCSelectionRoot::getRenderContext<SelContext>(this,selContext,ctx2);
if(ctx2 && ctx2->selectionIndex.empty())
return;
if(selContext2->checkGlobal(ctx))
ctx = selContext2;
if(ctx && ctx->highlightIndex == std::numeric_limits<int>::max()) {
if(ctx->selectionIndex.empty() || ctx->isSelectAll()) {
if(ctx2) {
ctx2->selectionColor = ctx->highlightColor;
renderSelection(action,ctx2);
} else
renderHighlight(action,ctx);
}else{
if(!action->isRenderingDelayedPaths())
renderSelection(action,ctx);
if(ctx2) {
ctx2->selectionColor = ctx->highlightColor;
renderSelection(action,ctx2);
} else
renderHighlight(action,ctx);
if(action->isRenderingDelayedPaths())
renderSelection(action,ctx);
}
return;
}
if(!action->isRenderingDelayedPaths())
renderHighlight(action,ctx);
if(ctx && !ctx->selectionIndex.empty()) {
if(ctx->isSelectAll()) {
if(ctx2 && !ctx2->selectionIndex.empty()) {
ctx2->selectionColor = ctx->selectionColor;
renderSelection(action,ctx2);
}else
renderSelection(action,ctx);
if(action->isRenderingDelayedPaths())
renderHighlight(action,ctx);
return;
}
if(!action->isRenderingDelayedPaths())
renderSelection(action,ctx);
}
if(ctx2 && !ctx2->selectionIndex.empty())
renderSelection(action,ctx2,false);
else
inherited::GLRender(action);
// Workaround for #0000433
//#if !defined(FC_OS_WIN32)
if(!action->isRenderingDelayedPaths())
renderHighlight(action,ctx);
if(ctx && !ctx->selectionIndex.empty())
renderSelection(action,ctx);
if(action->isRenderingDelayedPaths())
renderHighlight(action,ctx);
//#endif
}
void SoBrepPointSet::GLRenderBelowPath(SoGLRenderAction * action)
{
inherited::GLRenderBelowPath(action);
}
void SoBrepPointSet::getBoundingBox(SoGetBoundingBoxAction * action) {
SelContextPtr ctx2 = Gui::SoFCSelectionRoot::getSecondaryActionContext<SelContext>(action,this);
if(!ctx2 || ctx2->isSelectAll()) {
inherited::getBoundingBox(action);
return;
}
if(ctx2->selectionIndex.empty())
return;
auto state = action->getState();
auto coords = SoCoordinateElement::getInstance(state);
const SbVec3f *coords3d = coords->getArrayPtr3();
int numverts = coords->getNum();
int startIndex = this->startIndex.getValue();
SbBox3f bbox;
for(auto idx : ctx2->selectionIndex) {
if(idx >= startIndex && idx < numverts)
bbox.extendBy(coords3d[idx]);
}
if(!bbox.isEmpty())
action->extendBy(bbox);
}
void SoBrepPointSet::renderHighlight(SoGLRenderAction *action, SelContextPtr ctx)
{
if(!ctx || ctx->highlightIndex<0)
return;
SoState * state = action->getState();
state->push();
float ps = SoPointSizeElement::get(state);
if (ps < 4.0f) SoPointSizeElement::set(state, this, 4.0f);
SoLazyElement::setEmissive(state, &ctx->highlightColor);
packedColor = ctx->highlightColor.getPackedValue(0.0);
SoLazyElement::setPacked(state, this,1, &packedColor,false);
const SoCoordinateElement * coords;
const SbVec3f * normals;
this->getVertexData(state, coords, normals, false);
SoMaterialBundle mb(action);
mb.sendFirst(); // make sure we have the correct material
int id = ctx->highlightIndex;
const SbVec3f * coords3d = coords->getArrayPtr3();
if(coords3d) {
if(id == std::numeric_limits<int>::max()) {
glBegin(GL_POINTS);
for(int idx=startIndex.getValue();idx<coords->getNum();++idx)
glVertex3fv((const GLfloat*) (coords3d + idx));
glEnd();
}else if (id < this->startIndex.getValue() || id >= coords->getNum()) {
SoDebugError::postWarning("SoBrepPointSet::renderHighlight", "highlightIndex out of range");
}
else {
glBegin(GL_POINTS);
glVertex3fv((const GLfloat*) (coords3d + id));
glEnd();
}
}
state->pop();
}
void SoBrepPointSet::renderSelection(SoGLRenderAction *action, SelContextPtr ctx, bool push)
{
SoState * state = action->getState();
if(push) {
state->push();
float ps = SoPointSizeElement::get(state);
if (ps < 4.0f) SoPointSizeElement::set(state, this, 4.0f);
SoLazyElement::setEmissive(state, &ctx->selectionColor);
packedColor = ctx->selectionColor.getPackedValue(0.0);
SoLazyElement::setPacked(state, this,1, &packedColor,false);
}
const SoCoordinateElement * coords;
const SbVec3f * normals;
this->getVertexData(state, coords, normals, false);
SoMaterialBundle mb(action);
mb.sendFirst(); // make sure we have the correct material
bool warn = false;
int startIndex = this->startIndex.getValue();
const SbVec3f * coords3d = coords->getArrayPtr3();
if(coords3d) {
glBegin(GL_POINTS);
if(ctx->isSelectAll()) {
for(int idx=startIndex;idx<coords->getNum();++idx)
glVertex3fv((const GLfloat*) (coords3d + idx));
}else{
for(auto idx : ctx->selectionIndex) {
if(idx >= startIndex && idx < coords->getNum())
glVertex3fv((const GLfloat*) (coords3d + idx));
else
warn = true;
}
}
glEnd();
}
if(warn)
SoDebugError::postWarning("SoBrepPointSet::renderSelection", "selectionIndex out of range");
if(push) state->pop();
}
void SoBrepPointSet::doAction(SoAction* action)
{
if (action->getTypeId() == Gui::SoHighlightElementAction::getClassTypeId()) {
Gui::SoHighlightElementAction* hlaction = static_cast<Gui::SoHighlightElementAction*>(action);
selCounter.checkAction(hlaction);
if (!hlaction->isHighlighted()) {
SelContextPtr ctx = Gui::SoFCSelectionRoot::getActionContext(action,this,selContext,false);
if(ctx) {
ctx->highlightIndex = -1;
touch();
}
return;
}
SelContextPtr ctx = Gui::SoFCSelectionRoot::getActionContext(action,this,selContext);
const SoDetail* detail = hlaction->getElement();
if (!detail) {
ctx->highlightIndex = std::numeric_limits<int>::max();
ctx->highlightColor = hlaction->getColor();
touch();
return;
}else if (!detail->isOfType(SoPointDetail::getClassTypeId())) {
ctx->highlightIndex = -1;
touch();
return;
}
int index = static_cast<const SoPointDetail*>(detail)->getCoordinateIndex();
if(index!=ctx->highlightIndex) {
ctx->highlightIndex = index;
ctx->highlightColor = hlaction->getColor();
touch();
}
return;
}
else if (action->getTypeId() == Gui::SoSelectionElementAction::getClassTypeId()) {
Gui::SoSelectionElementAction* selaction = static_cast<Gui::SoSelectionElementAction*>(action);
switch(selaction->getType()) {
case Gui::SoSelectionElementAction::All: {
SelContextPtr ctx = Gui::SoFCSelectionRoot::getActionContext(action,this,selContext);
selCounter.checkAction(selaction,ctx);
ctx->selectionColor = selaction->getColor();
ctx->selectionIndex.clear();
ctx->selectionIndex.insert(-1);
touch();
return;
} case Gui::SoSelectionElementAction::None:
if(selaction->isSecondary()) {
if(Gui::SoFCSelectionRoot::removeActionContext(action,this))
touch();
} else {
SelContextPtr ctx = Gui::SoFCSelectionRoot::getActionContext(action,this,selContext,false);
if(ctx) {
ctx->selectionIndex.clear();
touch();
}
}
return;
case Gui::SoSelectionElementAction::Remove:
case Gui::SoSelectionElementAction::Append: {
const SoDetail* detail = selaction->getElement();
if (!detail || !detail->isOfType(SoPointDetail::getClassTypeId())) {
if(selaction->isSecondary()) {
// For secondary context, a detail of different type means
// the user may want to partial render only other type of
// geometry. So we call below to obtain a action context.
// If no secondary context exist, it will create an empty
// one, and an empty secondary context inhibites drawing
// here.
auto ctx = Gui::SoFCSelectionRoot::getActionContext(action,this,selContext);
selCounter.checkAction(selaction,ctx);
touch();
}
return;
}
int index = static_cast<const SoPointDetail*>(detail)->getCoordinateIndex();
if(selaction->getType() == Gui::SoSelectionElementAction::Append) {
SelContextPtr ctx = Gui::SoFCSelectionRoot::getActionContext(action,this,selContext);
selCounter.checkAction(selaction,ctx);
ctx->selectionColor = selaction->getColor();
if(ctx->isSelectAll())
ctx->selectionIndex.clear();
if(ctx->selectionIndex.insert(index).second)
touch();
} else {
SelContextPtr ctx = Gui::SoFCSelectionRoot::getActionContext(action,this,selContext,false);
if(ctx && ctx->removeIndex(index))
touch();
}
break;
} default:
break;
}
return;
}
inherited::doAction(action);
}