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create/src/Mod/Mesh/Gui/Workbench.cpp
2023-09-23 14:03:11 +02:00

316 lines
10 KiB
C++

/***************************************************************************
* Copyright (c) 2005 Werner Mayer <wmayer[at]users.sourceforge.net> *
* *
* This file is part of the FreeCAD CAx development system. *
* *
* This library is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Library General Public *
* License as published by the Free Software Foundation; either *
* version 2 of the License, or (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Library General Public License for more details. *
* *
* You should have received a copy of the GNU Library General Public *
* License along with this library; see the file COPYING.LIB. If not, *
* write to the Free Software Foundation, Inc., 59 Temple Place, *
* Suite 330, Boston, MA 02111-1307, USA *
* *
***************************************************************************/
#include "PreCompiled.h"
#ifndef _PreComp_
#include <QGroupBox>
#include <QLabel>
#endif
#include <Gui/Application.h>
#include <Gui/Command.h>
#include <Gui/MenuManager.h>
#include <Gui/Selection.h>
#include <Gui/TaskView/TaskView.h>
#include <Gui/ToolBarManager.h>
#include <Mod/Mesh/App/MeshFeature.h>
#include "Workbench.h"
using namespace MeshGui;
#if 0 // needed for Qt's lupdate utility
qApp->translate("Workbench", "Analyze");
qApp->translate("Workbench", "Boolean");
qApp->translate("Workbench", "&Meshes");
qApp->translate("Workbench", "Cutting");
qApp->translate("Workbench", "Mesh tools");
qApp->translate("Workbench", "Mesh modify");
qApp->translate("Workbench", "Mesh boolean");
qApp->translate("Workbench", "Mesh cutting");
qApp->translate("Workbench", "Mesh segmentation");
qApp->translate("Workbench", "Mesh analyze");
#endif
/// @namespace MeshGui @class Workbench
TYPESYSTEM_SOURCE(MeshGui::Workbench, Gui::StdWorkbench)
Workbench::Workbench() = default;
class MeshInfoWatcher: public Gui::TaskView::TaskWatcher, public Gui::SelectionObserver
{
public:
MeshInfoWatcher()
: TaskWatcher(nullptr)
{
labelPoints = new QLabel();
labelPoints->setText(tr("Number of points:"));
labelFacets = new QLabel();
labelFacets->setText(tr("Number of facets:"));
numPoints = new QLabel();
numFacets = new QLabel();
labelMin = new QLabel();
labelMin->setText(tr("Minimum bound:"));
labelMax = new QLabel();
labelMax->setText(tr("Maximum bound:"));
numMin = new QLabel();
numMax = new QLabel();
QGroupBox* box = new QGroupBox();
box->setTitle(tr("Mesh info box"));
// box->setAutoFillBackground(true);
QGridLayout* grid = new QGridLayout(box);
grid->addWidget(labelPoints, 0, 0);
grid->addWidget(numPoints, 0, 1);
grid->addWidget(labelFacets, 1, 0);
grid->addWidget(numFacets, 1, 1);
grid->addWidget(labelMin, 2, 0);
grid->addWidget(numMin, 2, 1);
grid->addWidget(labelMax, 3, 0);
grid->addWidget(numMax, 3, 1);
Gui::TaskView::TaskBox* taskbox =
new Gui::TaskView::TaskBox(QPixmap(), tr("Mesh info"), false, nullptr);
taskbox->groupLayout()->addWidget(box);
Content.push_back(taskbox);
}
bool shouldShow() override
{
return true;
}
void onSelectionChanged(const Gui::SelectionChanges&) override
{
Base::BoundBox3d bbox;
unsigned long countPoints = 0, countFacets = 0;
std::vector<Mesh::Feature*> mesh = Gui::Selection().getObjectsOfType<Mesh::Feature>();
for (auto it : mesh) {
countPoints += it->Mesh.getValue().countPoints();
countFacets += it->Mesh.getValue().countFacets();
bbox.Add(it->Mesh.getBoundingBox());
}
if (countPoints > 0) {
numPoints->setText(QString::number(countPoints));
numFacets->setText(QString::number(countFacets));
numMin->setText(tr("X: %1\tY: %2\tZ: %3").arg(bbox.MinX).arg(bbox.MinY).arg(bbox.MinZ));
numMax->setText(tr("X: %1\tY: %2\tZ: %3").arg(bbox.MaxX).arg(bbox.MaxY).arg(bbox.MaxZ));
}
else {
numPoints->setText(QString::fromLatin1(""));
numFacets->setText(QString::fromLatin1(""));
numMin->setText(QString::fromLatin1(""));
numMax->setText(QString::fromLatin1(""));
}
}
private:
QLabel* labelPoints;
QLabel* numPoints;
QLabel* labelFacets;
QLabel* numFacets;
QLabel* labelMin;
QLabel* numMin;
QLabel* labelMax;
QLabel* numMax;
};
void Workbench::activated()
{
Gui::Workbench::activated();
std::vector<Gui::TaskView::TaskWatcher*> Watcher;
Watcher.push_back(new MeshInfoWatcher);
addTaskWatcher(Watcher);
}
void Workbench::deactivated()
{
Gui::Workbench::deactivated();
removeTaskWatcher();
}
void Workbench::setupContextMenu(const char* recipient, Gui::MenuItem* item) const
{
StdWorkbench::setupContextMenu(recipient, item);
if (Gui::Selection().countObjectsOfType(Mesh::Feature::getClassTypeId()) > 0) {
*item << "Separator"
<< "Mesh_Import"
<< "Mesh_Export"
<< "Mesh_VertexCurvature";
}
}
Gui::MenuItem* Workbench::setupMenuBar() const
{
Gui::MenuItem* root = StdWorkbench::setupMenuBar();
Gui::MenuItem* item = root->findItem("&Windows");
Gui::MenuItem* mesh = new Gui::MenuItem;
root->insertItem(item, mesh);
// analyze
Gui::MenuItem* analyze = new Gui::MenuItem;
analyze->setCommand("Analyze");
*analyze << "Mesh_Evaluation"
<< "Mesh_EvaluateFacet"
<< "Mesh_CurvatureInfo"
<< "Separator"
<< "Mesh_EvaluateSolid"
<< "Mesh_BoundingBox";
// boolean
Gui::MenuItem* boolean = new Gui::MenuItem;
boolean->setCommand("Boolean");
*boolean << "Mesh_Union"
<< "Mesh_Intersection"
<< "Mesh_Difference";
// cutting
Gui::MenuItem* cutting = new Gui::MenuItem;
cutting->setCommand("Cutting");
*cutting << "Mesh_PolyCut"
<< "Mesh_PolyTrim"
//<< "Mesh_PolySegm"
<< "Mesh_TrimByPlane"
<< "Mesh_SectionByPlane"
<< "Mesh_CrossSections";
mesh->setCommand("&Meshes");
*mesh << "Mesh_Import"
<< "Mesh_Export"
<< "Mesh_FromPartShape"
<< "Mesh_RemeshGmsh"
<< "Separator" << analyze << "Mesh_VertexCurvature"
<< "Mesh_HarmonizeNormals"
<< "Mesh_FlipNormals"
<< "Separator"
<< "Mesh_FillupHoles"
<< "Mesh_FillInteractiveHole"
<< "Mesh_AddFacet"
<< "Mesh_RemoveComponents"
<< "Mesh_RemoveCompByHand"
<< "Mesh_Segmentation"
<< "Mesh_SegmentationBestFit"
<< "Separator"
<< "Mesh_Smoothing"
<< "Mesh_Decimating"
<< "Mesh_Scale"
<< "Separator"
<< "Mesh_BuildRegularSolid" << boolean << cutting << "Separator"
<< "Mesh_Merge"
<< "Mesh_SplitComponents"
<< "Separator";
Gui::CommandManager& mgr = Gui::Application::Instance->commandManager();
if (mgr.getCommandByName("MeshPart_CreateFlatMesh")) {
*mesh << "MeshPart_CreateFlatMesh";
}
if (mgr.getCommandByName("MeshPart_CreateFlatFace")) {
*mesh << "MeshPart_CreateFlatFace";
}
return root;
}
Gui::ToolBarItem* Workbench::setupToolBars() const
{
Gui::ToolBarItem* root = StdWorkbench::setupToolBars();
Gui::ToolBarItem* mesh = new Gui::ToolBarItem(root);
mesh->setCommand("Mesh tools");
*mesh << "Mesh_Import"
<< "Mesh_Export"
<< "Mesh_FromPartShape"
<< "Mesh_BuildRegularSolid";
Gui::ToolBarItem* modifying = new Gui::ToolBarItem(root);
modifying->setCommand("Mesh modify");
*modifying << "Mesh_HarmonizeNormals"
<< "Mesh_FlipNormals"
<< "Mesh_FillupHoles"
<< "Mesh_FillInteractiveHole"
<< "Mesh_AddFacet"
<< "Mesh_RemoveComponents"
<< "Mesh_Smoothing"
<< "Mesh_RemeshGmsh"
<< "Mesh_Decimating"
<< "Mesh_Scale";
Gui::ToolBarItem* boolean = new Gui::ToolBarItem(root);
boolean->setCommand("Mesh boolean");
*boolean << "Mesh_Union"
<< "Mesh_Intersection"
<< "Mesh_Difference";
Gui::ToolBarItem* cutting = new Gui::ToolBarItem(root);
cutting->setCommand("Mesh cutting");
*cutting << "Mesh_PolyCut"
<< "Mesh_PolyTrim"
<< "Mesh_TrimByPlane"
<< "Mesh_SectionByPlane"
<< "Mesh_CrossSections";
Gui::ToolBarItem* compseg = new Gui::ToolBarItem(root);
compseg->setCommand("Mesh segmentation");
*compseg << "Mesh_Merge"
<< "Mesh_SplitComponents"
<< "Mesh_Segmentation"
<< "Mesh_SegmentationBestFit";
Gui::ToolBarItem* analyze = new Gui::ToolBarItem(root);
analyze->setCommand("Mesh analyze");
*analyze << "Mesh_Evaluation"
<< "Mesh_EvaluateFacet"
<< "Mesh_VertexCurvature"
<< "Mesh_CurvatureInfo"
<< "Mesh_EvaluateSolid"
<< "Mesh_BoundingBox";
return root;
}
Gui::ToolBarItem* Workbench::setupCommandBars() const
{
// Mesh tools
Gui::ToolBarItem* root = new Gui::ToolBarItem;
Gui::ToolBarItem* mesh;
mesh = new Gui::ToolBarItem(root);
mesh->setCommand("Mesh tools");
*mesh << "Mesh_Import"
<< "Mesh_Export"
<< "Mesh_PolyCut";
mesh = new Gui::ToolBarItem(root);
mesh->setCommand("Mesh test suite");
*mesh << "Mesh_Demolding"
<< "Mesh_Transform"
<< "Separator";
return root;
}