Files
create/src/Mod/Part/Gui/ViewProviderReference.cpp
Markus Reitböck 8fa48b25b4 Part: use CMake to generate precompiled headers on all platforms
"Professional CMake" book suggest the following:

"Targets should build successfully with or without compiler support for precompiled headers. It
 should be considered an optimization, not a requirement. In particular, do not explicitly include a
 precompile header (e.g. stdafx.h) in the source code, let CMake force-include an automatically
 generated precompile header on the compiler command line instead. This is more portable across
 the major compilers and is likely to be easier to maintain. It will also avoid warnings being
 generated from certain code checking tools like iwyu (include what you use)."

Therefore, removed the "#include <PreCompiled.h>" from sources, also
there is no need for the "#ifdef _PreComp_" anymore
2025-09-24 20:08:56 +02:00

228 lines
8.8 KiB
C++

/***************************************************************************
* Copyright (c) 2004 Juergen Riegel <juergen.riegel@web.de> *
* *
* This file is part of the FreeCAD CAx development system. *
* *
* This library is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Library General Public *
* License as published by the Free Software Foundation; either *
* version 2 of the License, or (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Library General Public License for more details. *
* *
* You should have received a copy of the GNU Library General Public *
* License along with this library; see the file COPYING.LIB. If not, *
* write to the Free Software Foundation, Inc., 59 Temple Place, *
* Suite 330, Boston, MA 02111-1307, USA *
* *
***************************************************************************/
# include <cmath>
# include <Inventor/nodes/SoGroup.h>
# include <Inventor/nodes/SoMaterial.h>
# include <Inventor/nodes/SoShapeHints.h>
#include <App/Document.h>
#include <Base/Parameter.h>
#include "ViewProvider.h"
#include "ViewProviderReference.h"
using namespace PartGui;
PROPERTY_SOURCE(PartGui::ViewProviderPartReference, Gui::ViewProviderGeometryObject)
//**************************************************************************
// Construction/Destruction
ViewProviderPartReference::ViewProviderPartReference()
{
App::Material mat;
mat.ambientColor.set(0.2f,0.2f,0.2f);
mat.diffuseColor.set(0.1f,0.1f,0.1f);
mat.specularColor.set(0.0f,0.0f,0.0f);
mat.emissiveColor.set(0.0f,0.0f,0.0f);
mat.shininess = 0.0f;
mat.transparency = 0.0f;
//ADD_PROPERTY(LineMaterial,(mat));
//ADD_PROPERTY(PointMaterial,(mat));
//ADD_PROPERTY(LineColor,(mat.diffuseColor));
//ADD_PROPERTY(PointColor,(mat.diffuseColor));
//ADD_PROPERTY(LineWidth,(2.0f));
//LineWidth.setConstraints(&floatRange);
//PointSize.setConstraints(&floatRange);
//ADD_PROPERTY(PointSize,(2.0f));
//ADD_PROPERTY(ControlPoints,(false));
//ADD_PROPERTY(Lighting,(1));
//Lighting.setEnums(LightingEnums);
//EdgeRoot = new SoSeparator();
//EdgeRoot->ref();
//FaceRoot = new SoSeparator();
//FaceRoot->ref();
//VertexRoot = new SoSeparator();
//VertexRoot->ref();
//pcLineMaterial = new SoMaterial;
//pcLineMaterial->ref();
//LineMaterial.touch();
//pcPointMaterial = new SoMaterial;
//pcPointMaterial->ref();
//PointMaterial.touch();
//pcLineStyle = new SoDrawStyle();
//pcLineStyle->ref();
//pcLineStyle->style = SoDrawStyle::LINES;
//pcLineStyle->lineWidth = LineWidth.getValue();
//pcPointStyle = new SoDrawStyle();
//pcPointStyle->ref();
//pcPointStyle->style = SoDrawStyle::POINTS;
//pcPointStyle->pointSize = PointSize.getValue();
//pShapeHints = new SoShapeHints;
//pShapeHints->shapeType = SoShapeHints::UNKNOWN_SHAPE_TYPE;
//pShapeHints->ref();
//Lighting.touch();
sPixmap = "Part_3D_object";
//loadParameter();
}
ViewProviderPartReference::~ViewProviderPartReference()
{
//EdgeRoot->unref();
//FaceRoot->unref();
//VertexRoot->unref();
//pcLineMaterial->unref();
//pcPointMaterial->unref();
//pcLineStyle->unref();
//pcPointStyle->unref();
//pShapeHints->unref();
}
void ViewProviderPartReference::onChanged(const App::Property* /*prop*/)
{
//if (prop == &LineWidth) {
// pcLineStyle->lineWidth = LineWidth.getValue();
//}
//else if (prop == &PointSize) {
// pcPointStyle->pointSize = PointSize.getValue();
//}
//else if (prop == &LineColor) {
// const Base::Color& c = LineColor.getValue();
// pcLineMaterial->diffuseColor.setValue(c.r,c.g,c.b);
// if (c != LineMaterial.getValue().diffuseColor)
// LineMaterial.setDiffuseColor(c);
//}
//else if (prop == &PointColor) {
// const Base::Color& c = PointColor.getValue();
// pcPointMaterial->diffuseColor.setValue(c.r,c.g,c.b);
// if (c != PointMaterial.getValue().diffuseColor)
// PointMaterial.setDiffuseColor(c);
//}
//else if (prop == &LineMaterial) {
// const App::Material& Mat = LineMaterial.getValue();
// if (LineColor.getValue() != Mat.diffuseColor)
// LineColor.setValue(Mat.diffuseColor);
// pcLineMaterial->ambientColor.setValue(Mat.ambientColor.r,Mat.ambientColor.g,Mat.ambientColor.b);
// pcLineMaterial->diffuseColor.setValue(Mat.diffuseColor.r,Mat.diffuseColor.g,Mat.diffuseColor.b);
// pcLineMaterial->specularColor.setValue(Mat.specularColor.r,Mat.specularColor.g,Mat.specularColor.b);
// pcLineMaterial->emissiveColor.setValue(Mat.emissiveColor.r,Mat.emissiveColor.g,Mat.emissiveColor.b);
// pcLineMaterial->shininess.setValue(Mat.shininess);
// pcLineMaterial->transparency.setValue(Mat.transparency);
//}
//else if (prop == &PointMaterial) {
// const App::Material& Mat = PointMaterial.getValue();
// if (PointColor.getValue() != Mat.diffuseColor)
// PointColor.setValue(Mat.diffuseColor);
// pcPointMaterial->ambientColor.setValue(Mat.ambientColor.r,Mat.ambientColor.g,Mat.ambientColor.b);
// pcPointMaterial->diffuseColor.setValue(Mat.diffuseColor.r,Mat.diffuseColor.g,Mat.diffuseColor.b);
// pcPointMaterial->specularColor.setValue(Mat.specularColor.r,Mat.specularColor.g,Mat.specularColor.b);
// pcPointMaterial->emissiveColor.setValue(Mat.emissiveColor.r,Mat.emissiveColor.g,Mat.emissiveColor.b);
// pcPointMaterial->shininess.setValue(Mat.shininess);
// pcPointMaterial->transparency.setValue(Mat.transparency);
//}
//else if (prop == &ControlPoints) {
// App::DocumentObject* obj = this->pcObject;
// App::Property* shape = obj->getPropertyByName("Shape");
// showControlPoints(ControlPoints.getValue(), shape);
//}
//else if (prop == &Lighting) {
// if (Lighting.getValue() == 0)
// pShapeHints->vertexOrdering = SoShapeHints::UNKNOWN_ORDERING;
// else
// pShapeHints->vertexOrdering = SoShapeHints::COUNTERCLOCKWISE;
//}
//else {
// ViewProviderGeometryObject::onChanged(prop);
//}
}
void ViewProviderPartReference::attach(App::DocumentObject *pcFeat)
{
// call parent attach method
ViewProviderGeometryObject::attach(pcFeat);
SoGroup* pcNormalRoot = new SoGroup();
//SoGroup* pcFlatRoot = new SoGroup();
//SoGroup* pcWireframeRoot = new SoGroup();
//SoGroup* pcPointsRoot = new SoGroup();
// enable two-side rendering
pShapeHints->vertexOrdering = SoShapeHints::COUNTERCLOCKWISE;
pShapeHints->shapeType = SoShapeHints::UNKNOWN_SHAPE_TYPE;
// normal viewing with edges and points
pcNormalRoot->addChild(pShapeHints);
pcNormalRoot->addChild(FaceRoot);
pcNormalRoot->addChild(EdgeRoot);
pcNormalRoot->addChild(VertexRoot);
// just faces with no edges or points
//pcFlatRoot->addChild(pShapeHints);
//pcFlatRoot->addChild(FaceRoot);
// only edges
//pcWireframeRoot->addChild(EdgeRoot);
//pcWireframeRoot->addChild(VertexRoot);
// normal viewing with edges and points
//pcPointsRoot->addChild(VertexRoot);
// putting all together with the switch
addDisplayMaskMode(pcNormalRoot, "Reference");
}
void ViewProviderPartReference::setDisplayMode(const char* ModeName)
{
if ( strcmp("Reference",ModeName)==0 )
setDisplayMaskMode("Reference");
ViewProviderGeometryObject::setDisplayMode( ModeName );
}
std::vector<std::string> ViewProviderPartReference::getDisplayModes() const
{
// get the modes of the father
std::vector<std::string> StrList = ViewProviderGeometryObject::getDisplayModes();
// add your own modes
StrList.emplace_back("Flat Lines");
StrList.emplace_back("Shaded");
StrList.emplace_back("Wireframe");
StrList.emplace_back("Points");
return StrList;
}
void ViewProviderPartReference::updateData(const App::Property* )
{
}