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create/src/Mod/Mesh/App/Core/Utilities.h

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2.5 KiB
C++

/***************************************************************************
* Copyright (c) 2019 Werner Mayer <wmayer[at]users.sourceforge.net> *
* *
* This file is part of the FreeCAD CAx development system. *
* *
* This library is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Library General Public *
* License as published by the Free Software Foundation; either *
* version 2 of the License, or (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Library General Public License for more details. *
* *
* You should have received a copy of the GNU Library General Public *
* License along with this library; see the file COPYING.LIB. If not, *
* write to the Free Software Foundation, Inc., 59 Temple Place, *
* Suite 330, Boston, MA 02111-1307, USA *
* *
***************************************************************************/
#ifndef MESH_UTILITIES_H
#define MESH_UTILITIES_H
#include <Base/Converter.h>
#include <Mod/Mesh/App/WildMagic4/Wm4Vector3.h>
namespace Base {
// Specialization for Wm4::Vector3d
template <>
struct vec_traits<Wm4::Vector3d> {
typedef Wm4::Vector3d vec_type;
typedef double float_type;
vec_traits(const vec_type& v) : v(v){}
inline std::tuple<float_type,float_type,float_type> get() const {
return std::make_tuple(v.X(), v.Y(), v.Z());
}
private:
const vec_type& v;
};
// Specialization for Wm4::Vector3f
template <>
struct vec_traits<Wm4::Vector3f> {
typedef Wm4::Vector3f vec_type;
typedef float float_type;
vec_traits(const vec_type& v) : v(v){}
inline std::tuple<float_type,float_type,float_type> get() const {
return std::make_tuple(v.X(), v.Y(), v.Z());
}
private:
const vec_type& v;
};
}
#endif // MESH_UTILITIES_H