Files
create/src/Mod/TechDraw/App/Cube.h
2016-12-29 14:43:37 +01:00

170 lines
5.7 KiB
C++

/***************************************************************************
* Copyright (c) 2016 WandererFan <wandererfan@gmail.com> *
* *
* This file is part of the FreeCAD CAx development system. *
* *
* This library is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Library General Public *
* License as published by the Free Software Foundation; either *
* version 2 of the License, or (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Library General Public License for more details. *
* *
* You should have received a copy of the GNU Library General Public *
* License along with this library; see the file COPYING.LIB. If not, *
* write to the Free Software Foundation, Inc., 59 Temple Place, *
* Suite 330, Boston, MA 02111-1307, USA *
* *
***************************************************************************/
#ifndef _CUBE_H_
#define _CUBE_H_
#include <map>
#include <Base/Vector3D.h>
namespace TechDraw {
class configLine
{
public:
configLine() {}
~configLine() {}
configLine(int ln, std::string ky, Base::Vector3d b, Base::Vector3d f,
Base::Vector3d l, Base::Vector3d k,
Base::Vector3d r, Base::Vector3d t);
Base::Vector3d getItem(std::string s);
std::string getKey(void) { return key; }
std::string getString();
void dump(char* title);
std::map<std::string, Base::Vector3d> itemMap;
// Base::Vector3d getItem(std::string s);
private:
int lineNumber;
std::string key;
// std::map<std::string, Base::Vector3d> itemMap;
};
class configTable
{
public:
configTable(void) {}
~configTable(void) {}
void initialize();
std::string getCfgDirStr(std::string cfg);
std::string getCfgRotStr(std::string cfg);
configLine getDirLine(std::string k);
configLine getRotLine(std::string k);
Base::Vector3d getDirItem(std::string k, std::string v);
Base::Vector3d getRotItem(std::string k, std::string v);
void addDirItem(configLine);
void addRotItem(configLine);
//bool checkConfig(std::vector<std::string> c);
void dump(char* title);
private:
configLine getLine(std::string k, std::vector<configLine> list);
Base::Vector3d getItem(std::string k, std::string v, std::vector<configLine> list);
std::vector<configLine> dirs;
std::vector<configLine> rots;
};
class Cube
{
public:
Cube();
~Cube();
void initialize(Base::Vector3d r, Base::Vector3d rr, Base::Vector3d l, Base::Vector3d lr,
Base::Vector3d f, Base::Vector3d fr, Base::Vector3d k, Base::Vector3d kr, //k for bacK (rear)
Base::Vector3d t, Base::Vector3d tr, Base::Vector3d b, Base::Vector3d br,
Base::Vector3d fbl, Base::Vector3d fblr, Base::Vector3d fbr, Base::Vector3d fbrr,
Base::Vector3d ftl, Base::Vector3d ftlr, Base::Vector3d ftr, Base::Vector3d ftrr);
void rotateUp();
void rotateDown();
void rotateRight();
void rotateLeft ();
void spinCCW();
void spinCW();
void updateIsoDirs();
Base::Vector3d getRight();
Base::Vector3d getFront();
Base::Vector3d getTop();
Base::Vector3d getLeft();
Base::Vector3d getRear();
Base::Vector3d getBottom();
Base::Vector3d getFBL();
Base::Vector3d getFBR();
Base::Vector3d getFTL();
Base::Vector3d getFTR();
Base::Vector3d getRightRot();
Base::Vector3d getFrontRot();
Base::Vector3d getTopRot();
Base::Vector3d getLeftRot();
Base::Vector3d getRearRot();
Base::Vector3d getBottomRot();
Base::Vector3d getFBLRot();
Base::Vector3d getFBRRot();
Base::Vector3d getFTLRot();
Base::Vector3d getFTRRot();
static std::string dirToView(Base::Vector3d v);
void updateDirsToConfig(std::string cfg);
void updateRotsToConfig(std::string cfg);
bool validateBoard(std::string cfg);
std::string getCurrConfig(void);
void dump(char * title);
void dumpISO(char * title);
void dumpState(char * title);
private:
// Base::Vector3d currRight;
// Base::Vector3d currRightRot;
// Base::Vector3d currFront;
// Base::Vector3d currFrontRot;
// Base::Vector3d currTop;
// Base::Vector3d currTopRot;
// Base::Vector3d currLeft;
// Base::Vector3d currLeftRot;
// Base::Vector3d currRear;
// Base::Vector3d currRearRot;
// Base::Vector3d currBottom;
// Base::Vector3d currBottomRot;
//the current state of the "board"
//the "board" is always full - entries for every position
std::map<std::string, Base::Vector3d> m_mapFrameDir;
std::map<std::string, Base::Vector3d> m_mapFrameRot;
static const std::map<std::string,Base::Vector3d> m_viewToStdDir; //would really like this map the other way round.
void shiftFrame(std::string from, std::string to);
void saveSwap(std::string frame);
void restoreSwap(std::string frame);
Base::Vector3d m_swapDir;
Base::Vector3d m_swapRot;
configTable m_conTab;
};
}
#endif