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create/src/Mod/Sketcher/App/GeoList.h
2021-12-11 21:48:21 +01:00

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/***************************************************************************
* Copyright (c) 2021 Abdullah Tahiri <abdullah.tahiri.yo@gmail.com> *
* *
* This file is part of the FreeCAD CAx development system. *
* *
* This library is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Library General Public *
* License as published by the Free Software Foundation; either *
* version 2 of the License, or (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Library General Public License for more details. *
* *
* You should have received a copy of the GNU Library General Public *
* License along with this library; see the file COPYING.LIB. If not, *
* write to the Free Software Foundation, Inc., 59 Temple Place, *
* Suite 330, Boston, MA 02111-1307, USA *
* *
***************************************************************************/
#ifndef SKETCHER_GeoList_H
#define SKETCHER_GeoList_H
#include <vector>
#include <memory>
#include <Mod/Sketcher/App/GeoEnum.h>
#include <Mod/Sketcher/App/GeometryFacade.h>
namespace Base {
template< typename T >
class Vector3;
}
namespace Part {
class Geometry;
}
namespace Sketcher {
}
namespace Sketcher {
/** @brief Class for managing internal and external geometry as a single object
* @details
* Internal and external geometries are present in a single geometry vector one after the other.
*
* This class follows the format used by solver facade (sketch.cpp) in:
* getSolvedSketch().extractGeometry() and by SketchObject in getCompleteGeometry(). Care should be
* taken that the former may provide the list with a deep copy of the geometry pointers, whereas the
* second just provides a shallow copy of the pointers.
*
* This class is templated to allow instantiations with list elements being legacy naked pointers
* (Part::Geometry *) and GeometryFacade smart pointer objects. Convenience typedefs are provided:
*
* using GeoList = GeoListModel<GeometryPtr>;
* using GeoListFacade = GeoListModel<GeometryFacadeUniquePtr>;
*
* with:
* using GeometryPtr = Part::Geometry *;
* using GeometryFacadeUniquePtr = std::unique_ptr<const Sketcher::GeometryFacade>;
*
* N.B.: Note that the index of the geomlist (all layers) and the GeoId can be converted
* from each other as needed using the member fuctions (and sometimes the static functions).
*/
template <typename T>
class GeoListModel {
using Vector3d = Base::Vector3<double>;
protected:
/** @brief
* Constructors are protected, use static methods getGeoListModel() to construct the objects instead.
*
* Constructs the object from a list of geometry in geomlist format and the number of internal
* geometries (non external) present in the list.
*
* @param geometrylist: the geometry in geomlist format (external after internal in a single vector).
* @param intgeocount: the number of internal geometries (non external) in the list.
* @param ownerT: indicates whether the GeoListModel takes ownership of the elements of the std::vector<T> (for pointers)
*/
explicit GeoListModel(std::vector<T> && geometrylist, int intgeocount, bool ownerT = false);
explicit GeoListModel(const std::vector<T> & geometrylist, int intgeocount, bool ownerT = false);
public:
/** @brief Destructor having type dependent behaviour
*
* @warning
* For GeoList, the destructor will destruct the Part::Geometry pointers * only * if it was constructed with ownerT = true.
*
* For GeoListFacade, the smart pointers will be deleted. However, a GeometryFacade does * not * delete the underlying naked pointers
* by default (which is mostly the desired behaviour as the ownership of the pointers belongs to sketchObject). If GeometryFacade is
* to delete the underlying naked pointers (because it is a temporal deep copy), then the GeometryFacade needs to get ownership (see
* setOwner method).
*
*/
~GeoListModel();
// Explicit deletion to show intent (not that it is needed). This is a move only type.
GeoListModel(const GeoListModel &) = delete;
GeoListModel& operator=(const GeoListModel&) = delete;
// enable move constructor and move assignment. This is a move only type.
GeoListModel(GeoListModel &&) = default;
GeoListModel& operator=(GeoListModel&&) = default;
/** @brief
* GeoListModel manages the lifetime of its internal std::vector. This means that while the actual ownership
* of the T parameter needs to be specified or separately handled. In the absence of that, a new vector will
* be created and the T elements shallow copied to the internal vector.
*
* The constness of the GeoListModel is tied to the constness of the std::vector from which it is constructed.
*
* @warning
* For GeoListFacade ownership at GeoListModel level cannot be taken (ownerT cannot be true). An assertion is raised
* if this happens. The ownership needs to be specified on the GeoListFacade objects themselves (setOwner method).
*/
static GeoListModel<T> getGeoListModel(std::vector<T> && geometrylist, int intgeocount, bool ownerT = false);
static const GeoListModel<T> getGeoListModel(const std::vector<T> & geometrylist, int intgeocount, bool ownerT = false);
/** @brief
* returns the geometry given by the GeoId
*/
const Part::Geometry * getGeometryFromGeoId(int geoId) const;
/** @brief returns a geometryfacade
* @warning If the underlying model of the list is a naked pointed (Part::Geometry *), i.e. a GeoList instantiation, the
* client (the user) bears responsibility for releasing the GeometryFacade pointer!!
*
* This is not a problem when the model of the list is a std::unique_ptr<Sketcher::GeometryFacade>, because the lifetime is tied to
* the GeometryFacade. It will destruct the pointer if it is the owner.
*/
const Sketcher::GeometryFacade * getGeometryFacadeFromGeoId(int geoId) const;
/** @brief
* returns the GeoId index from the index in the geometry in geomlist format with which it was constructed.
*
* @param index: the index of the list of geometry in geomlist format.
*/
int getGeoIdFromGeomListIndex(int index) const;
/** @brief
* returns the geometry given by the GeoId in the geometrylist in geomlist format provided as a parameter.
*
* @param geometrylist: the geometry in geomlist format (external after internal in a single vector).
*
* @param index: the index of the list of geometry in geomlist format.
*/
static const Part::Geometry * getGeometryFromGeoId(const std::vector<T> & geometrylist, int geoId);
/** @brief returns a geometry facade
* @warning If the underlying model of the list is a naked pointed (Part::Geometry *), the client (the user) bears responsibility
* for releasing the GeometryFacade pointer!!
*
* This is not a problem when the model of the list is a std::unique_ptr<Sketcher::GeometryFacade>, because the lifetime is tied to
* the model itself.
*/
static const Sketcher::GeometryFacade * getGeometryFacadeFromGeoId(const std::vector<T> & geometrylist, int geoId);
/** @brief
* Obtain a GeoElementId class {GeoId, Pos} given a VertexId.
*
* A vertexId is a positive index of the vertex, where indices of external geometry taken higher positive values than normal geometry.
* It is the same format of vertex numbering used in the Sketcher, Sketch.cpp, and ViewProviderSketch.
*
*/
Sketcher::GeoElementId getGeoElementIdFromVertexId(int vertexId);
/** @brief
* Given an GeoElementId {GeoId, Pos}, it returns the index of the vertex in VertexId format.
*
* A vertexId is a positive index of the vertex, where indices of external geometry taken higher positive values than normal geometry.
* It is the same format of vertex numbering used in the Sketcher, Sketch.cpp, and ViewProviderSketch.
*
*/
int getVertexIdFromGeoElementId(const Sketcher::GeoElementId & geoelementId) const;
/** @brief
* Returns a point coordinates given {GeoId, Pos}.
*/
Vector3d getPoint(int geoId, Sketcher::PointPos pos) const;
/** @brief
* Returns a point coordinates given GeoElementId {GeoId, Pos}.
*/
Vector3d getPoint(const GeoElementId & geid) const;
/** @brief
* returns the amount of internal (normal, non-external) geometry objects.
*/
int getInternalCount() const { return intGeoCount;}
/** @brief
* returns the amount of external geometry objects.
*/
int getExternalCount() const { return int(geomlist.size()) - intGeoCount;}
/** @brief
* return a reference to the internal geometry list vector.
*
* @warning { It returns a reference to the internal list vector. The validity of the
* reference depends on the lifetime of the GeoListModel object.}
*/
std::vector<T> & geometryList() { return const_cast<std::vector<T> &>(geomlist);}
public:
std::vector<T> geomlist;
private:
Vector3d getPoint(const Part::Geometry * geo, Sketcher::PointPos pos) const;
void rebuildVertexIndex() const;
private:
int intGeoCount;
bool OwnerT;
mutable bool indexInit;
mutable std::vector<Sketcher::GeoElementId> VertexId2GeoElementId; // these maps a lazy initialised on first demand.
mutable std::map<Sketcher::GeoElementId, int> GeoElementId2VertexId;
};
using GeometryPtr = Part::Geometry *;
using GeometryFacadeUniquePtr = std::unique_ptr<const Sketcher::GeometryFacade>;
using GeoList = GeoListModel<GeometryPtr>;
using GeoListFacade = GeoListModel<GeometryFacadeUniquePtr>;
GeoListFacade getGeoListFacade(const GeoList & geolist);
} // namespace Sketcher
#endif // SKETCHER_GeoList_H