Files
create/src/Mod/TechDraw/App/GeometryObject.cpp
2016-07-11 15:32:16 +02:00

1456 lines
53 KiB
C++

/***************************************************************************
* Copyright (c) 2013 Luke Parry <l.parry@warwick.ac.uk> *
* *
* This file is part of the FreeCAD CAx development system. *
* *
* This library is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Library General Public *
* License as published by the Free Software Foundation; either *
* version 2 of the License, or (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Library General Public License for more details. *
* *
* You should have received a copy of the GNU Library General Public *
* License along with this library; see the file COPYING.LIB. If not, *
* write to the Free Software Foundation, Inc., 59 Temple Place, *
* Suite 330, Boston, MA 02111-1307, USA *
* *
***************************************************************************/
# include "PreCompiled.h"
#ifndef _PreComp_
# include <gp_Ax2.hxx>
# include <gp_Circ.hxx>
# include <gp_Dir.hxx>
# include <gp_Elips.hxx>
# include <gp_Pln.hxx>
# include <gp_Vec.hxx>
# include <Bnd_Box.hxx>
# include <BRepBndLib.hxx>
# include <BRepBuilderAPI_Transform.hxx>
# include <BRepBuilderAPI_MakeFace.hxx>
# include <HLRTopoBRep_OutLiner.hxx>
# include <HLRBRep.hxx>
# include <HLRBRep_Algo.hxx>
# include <HLRBRep_Data.hxx>
# include <HLRBRep_EdgeData.hxx>
# include <HLRAlgo_EdgeIterator.hxx>
# include <HLRBRep_HLRToShape.hxx>
# include <HLRAlgo_Projector.hxx>
# include <HLRBRep_ShapeBounds.hxx>
# include <Poly_Polygon3D.hxx>
# include <Poly_Triangulation.hxx>
# include <Poly_PolygonOnTriangulation.hxx>
# include <TopoDS.hxx>
# include <TopoDS_Shape.hxx>
# include <TopoDS_Vertex.hxx>
# include <TopoDS_Edge.hxx>
# include <TopoDS_Wire.hxx>
# include <TopoDS_Face.hxx>
# include <TopoDS_Builder.hxx>
# include <TopExp.hxx>
# include <TopExp_Explorer.hxx>
# include <TopTools_ListIteratorOfListOfShape.hxx>
# include <TopTools_IndexedMapOfShape.hxx>
# include <TopTools_IndexedDataMapOfShapeListOfShape.hxx>
# include <TopTools_ListOfShape.hxx>
# include <TColgp_Array1OfPnt2d.hxx>
# include <BRep_Tool.hxx>
# include <BRepMesh.hxx>
# include <BRepMesh_IncrementalMesh.hxx>
# include <BRep_Builder.hxx>
# include <BRepBuilderAPI_MakeWire.hxx>
# include <BRepTools_WireExplorer.hxx>
# include <ShapeFix_Wire.hxx>
# include <BRepProj_Projection.hxx>
# include <BRepAdaptor_HCurve.hxx>
# include <BRepAdaptor_CompCurve.hxx>
// # include <Handle_BRepAdaptor_HCompCurve.hxx>
# include <Approx_Curve3d.hxx>
# include <BRepAdaptor_HCurve.hxx>
# include <Handle_HLRBRep_Data.hxx>
# include <Geom_BSplineCurve.hxx>
# include <Geom_BezierCurve.hxx>
# include <GeomConvert_BSplineCurveToBezierCurve.hxx>
# include <GeomConvert_BSplineCurveKnotSplitting.hxx>
# include <Geom2d_BSplineCurve.hxx>
#include <ProjLib_Plane.hxx>
#endif // #ifndef _PreComp_
#include <algorithm>
# include <Base/Console.h>
# include <Base/Exception.h>
# include <Base/FileInfo.h>
# include <Base/Tools.h>
# include <Mod/Part/App/PartFeature.h>
# include "GeometryObject.h"
//#include <QDebug>
using namespace TechDrawGeometry;
struct EdgePoints {
gp_Pnt v1, v2;
TopoDS_Edge edge;
};
GeometryObject::GeometryObject() : brep_hlr(0), Tolerance(0.05f), Scale(1.f)
{
}
GeometryObject::~GeometryObject()
{
clear();
}
void GeometryObject::setTolerance(double value)
{
Tolerance = value;
}
void GeometryObject::setScale(double value)
{
Scale = value;
}
void GeometryObject::clear()
{
for(std::vector<BaseGeom *>::iterator it = edgeGeom.begin(); it != edgeGeom.end(); ++it) {
delete *it;
*it = 0;
}
for(std::vector<Face *>::iterator it = faceGeom.begin(); it != faceGeom.end(); ++it) {
delete *it;
*it = 0;
}
for(std::vector<Vertex *>::iterator it = vertexGeom.begin(); it != vertexGeom.end(); ++it) {
delete *it;
*it = 0;
}
vertexGeom.clear();
vertexReferences.clear();
faceGeom.clear();
faceReferences.clear();
edgeGeom.clear();
edgeReferences.clear();
}
void GeometryObject::drawFace (const bool visible, const int iface,
Handle_HLRBRep_Data & DS,
TopoDS_Shape& Result) const
{
// add all the edges for this face(iface) to Result
HLRBRep_FaceIterator Itf;
for (Itf.InitEdge(DS->FDataArray().ChangeValue(iface)); Itf.MoreEdge(); Itf.NextEdge()) {
int ie = Itf.Edge();
// if (std::find(used.begin(),used.end(),ie) == used.end()) { //only use an edge once
HLRBRep_EdgeData& edf = DS->EDataArray().ChangeValue(ie);
if(edf.Status().NbVisiblePart() > 0) {
drawEdge(edf, Result, visible);
}
// double first = edf.Geometry().FirstParameter();
// double last = edf.Geometry().LastParameter();
// gp_Pnt p0 = edf.Geometry().Value3D(first);
// gp_Pnt p1 = edf.Geometry().Value3D(last);
// qDebug()<<p0.X()<<','<<p0.Y()<<','<<p0.Z()<<"\t - \t"<<p1.X()<<','<<p1.Y()<<','<<p1.Z();
//
// used.push_back(ie);
// }
}
}
void GeometryObject::drawEdge(HLRBRep_EdgeData& ed, TopoDS_Shape& Result, const bool visible) const
{
double sta,end;
float tolsta,tolend;
BRep_Builder B;
TopoDS_Edge E;
HLRAlgo_EdgeIterator It;
if (visible) {
for(It.InitVisible(ed.Status()); It.MoreVisible(); It.NextVisible()) {
It.Visible(sta,tolsta,end,tolend);
E = HLRBRep::MakeEdge(ed.Geometry(),sta,end);
if (!E.IsNull()) {
B.Add(Result,E);
}
}
} else {
for(It.InitHidden(ed.Status()); It.MoreHidden(); It.NextHidden()) {
It.Hidden(sta,tolsta,end,tolend);
E = HLRBRep::MakeEdge(ed.Geometry(),sta,end);
if (!E.IsNull()) {
B.Add(Result,E);
}
}
}
}
//! only ever called from FVP::getVertex
DrawingGeometry::Vertex * GeometryObject::projectVertex(const TopoDS_Shape &vert,
const TopoDS_Shape &support,
const Base::Vector3d &direction,
const Base::Vector3d &projXAxis) const
{
if(vert.IsNull())
throw Base::Exception("Projected vertex is null");
gp_Pnt supportCentre = findCentroid(support, direction, projXAxis);
// mirror+scale vert around centre of support
gp_Trsf mat;
mat.SetMirror(gp_Ax2(supportCentre, gp_Dir(0, 1, 0)));
gp_Trsf matScale;
matScale.SetScale(supportCentre, Scale);
mat.Multiply(matScale);
//TODO: See if it makes sense to use gp_Trsf::Transforms() instead
BRepBuilderAPI_Transform mkTrfScale(vert, mat);
const TopoDS_Vertex &refVert = TopoDS::Vertex(mkTrfScale.Shape());
gp_Ax2 transform;
transform = gp_Ax2(supportCentre,
gp_Dir(direction.x, direction.y, direction.z),
gp_Dir(projXAxis.x, projXAxis.y, projXAxis.z));
HLRAlgo_Projector projector = HLRAlgo_Projector( transform );
projector.Scaled(true);
// If the index was found and is unique, the point is projected using the HLR Projector Algorithm
gp_Pnt2d prjPnt;
projector.Project(BRep_Tool::Pnt(refVert), prjPnt);
DrawingGeometry::Vertex *myVert = new Vertex(prjPnt.X(), prjPnt.Y());
return myVert;
}
//only used by DrawViewSection so far
void GeometryObject::projectSurfaces(const TopoDS_Shape &face,
const TopoDS_Shape &support,
const Base::Vector3d &direction,
const Base::Vector3d &xaxis,
std::vector<DrawingGeometry::Face *> &projFaces) const
{
if(face.IsNull())
throw Base::Exception("Projected shape is null");
gp_Pnt supportCentre = findCentroid(support, direction, xaxis);
// TODO: We used to invert Y twice here, make sure that wasn't intentional
gp_Trsf mat;
mat.SetMirror(gp_Ax2(supportCentre, gp_Dir(0, 1, 0)));
gp_Trsf matScale;
matScale.SetScale(supportCentre, Scale);
mat.Multiply(matScale);
BRepBuilderAPI_Transform mkTrfScale(face, mat);
gp_Ax2 transform;
transform = gp_Ax2(supportCentre,
gp_Dir(direction.x, direction.y, direction.z),
gp_Dir(xaxis.x, xaxis.y, xaxis.z));
HLRBRep_Algo *brep_hlr = new HLRBRep_Algo();
brep_hlr->Add(mkTrfScale.Shape());
HLRAlgo_Projector projector( transform );
brep_hlr->Projector(projector);
brep_hlr->Update();
brep_hlr->Hide();
Base::Console().Log("GeometryObject::projectSurfaces - projecting face\n");
// Extract Faces
std::vector<int> projFaceRefs;
extractFaces(brep_hlr, mkTrfScale.Shape(), true, WithSmooth, projFaces, projFaceRefs);
delete brep_hlr;
}
Base::BoundBox3d GeometryObject::boundingBoxOfBspline(const BSpline *spline) const
{
Base::BoundBox3d bb;
for (std::vector<BezierSegment>::const_iterator segItr( spline->segments.begin() );
segItr != spline->segments.end(); ++segItr) {
switch (segItr->poles) {
case 0: // Degenerate, but safe ignore
break;
case 2: // Degenerate - straight line
bb.Add(Base::Vector3d( segItr->pnts[1].fX,
segItr->pnts[1].fY,
0 ));
// fall through
case 1: // Degenerate - just a point
bb.Add(Base::Vector3d( segItr->pnts[0].fX,
segItr->pnts[0].fY,
0 ));
break;
case 3: {
double
px[3] = { segItr->pnts[0].fX,
segItr->pnts[1].fX,
segItr->pnts[2].fX },
py[3] = { segItr->pnts[0].fY,
segItr->pnts[1].fY,
segItr->pnts[2].fY },
slns[4] = { 0, 1 }; // Consider the segment's end points
// if's are to prevent problems with divide-by-0
if ((2 * px[1] - px[0] - px[2]) == 0) {
slns[2] = -1;
} else {
slns[2] = (px[1] - px[0]) / (2 * px[1] - px[0] - px[2]);
}
if ((2 * py[1] - py[0] - py[2]) == 0) {
slns[3] = -1;
} else {
slns[3] = (py[1] - py[0]) / (2 * py[1] - py[0] - py[2]);
}
// evaluate B(t) at the endpoints and zeros
for (int s(0); s < 4; ++s) {
double t( slns[s] );
if (t < 0 || t > 1) {
continue;
}
double tx( px[0] * (1 - t) * (1 - t) +
px[1] * 2 * (1 - t) * t +
px[2] * t * t ),
ty( py[0] * (1 - t) * (1 - t) +
py[1] * 2 * (1 - t) * t +
py[2] * t * t );
bb.Add( Base::Vector3d(tx, ty, 0) );
}
} break;
case 4: {
double
px[4] = { segItr->pnts[0].fX,
segItr->pnts[1].fX,
segItr->pnts[2].fX,
segItr->pnts[3].fX },
py[4] = { segItr->pnts[0].fY,
segItr->pnts[1].fY,
segItr->pnts[2].fY,
segItr->pnts[3].fY },
// If B(t) is the cubic Bezier, find t where B'(t) == 0
//
// For control points P0-P3, B'(t) works out to be:
// B'(t) = t^2 * (-3P0 + 9P1 - 9P2 + 3P3) +
// t * (6P0 - 12P1 + 6P2) +
// 3 * (P1 - P0)
//
// So, we use the quadratic formula!
ax = -3 * px[0] + 9 * px[1] - 9 * px[2] + 3 * px[3],
ay = -3 * py[0] + 9 * py[1] - 9 * py[2] + 3 * py[3],
bx = 6 * px[0] - 12 * px[1] + 6 * px[2],
by = 6 * py[0] - 12 * py[1] + 6 * py[2],
cx = 3 * px[1] - 3 * px[0],
cy = 3 * py[1] - 3 * py[0],
slns[6] = { 0, 1 }; // Consider the segment's end points
// if's are to prevent problems with divide-by-0 and NaN
if ( (2 * ax) == 0 || (bx * bx - 4 * ax * cx) < 0 ) {
slns[2] = -1;
slns[3] = -1;
} else {
slns[2] = (-bx + sqrt(bx * bx - 4 * ax * cx)) / (2 * ax);
slns[3] = (-bx - sqrt(bx * bx - 4 * ax * cx)) / (2 * ax);
}
if ((2 * ay) == 0 || (by * by - 4 * ay * cy) < 0 ) {
slns[4] = -1;
slns[5] = -1;
} else {
slns[4] = (-by + sqrt(by * by - 4 * ay * cy)) / (2 * ay);
slns[5] = (-by - sqrt(by * by - 4 * ay * cy)) / (2 * ay);
}
// evaluate B(t) at the endpoints and zeros
for (int s(0); s < 6; ++s) {
double t( slns[s] );
if (t < 0 || t > 1) {
continue;
}
double tx( px[0] * (1 - t) * (1 - t) * (1 - t) +
px[1] * 3 * (1 - t) * (1 - t) * t +
px[2] * 3 * (1 - t) * t * t +
px[3] * t * t * t ),
ty( py[0] * (1 - t) * (1 - t) * (1 - t) +
py[1] * 3 * (1 - t) * (1 - t) * t +
py[2] * 3 * (1 - t) * t * t +
py[3] * t * t * t );
bb.Add( Base::Vector3d(tx, ty, 0) );
}
} break;
default:
throw Base::Exception("Invalid degree bezier segment in GeometryObject::calcBoundingBox");
}
}
return bb;
}
Base::BoundBox3d GeometryObject::boundingBoxOfAoe(const Ellipse *aoe,
double start,
double end, bool cw) const
{
// Using the ellipse form:
// (xc, yc) = centre of ellipse
// phi = angle of ellipse major axis off X axis
// a, b = half of major, minor axes
//
// x(theta) = xc + a*cos(theta)*cos(phi) - b*sin(theta)*sin(phi)
// y(theta) = yc + a*cos(theta)*sin(phi) + b*sin(theta)*cos(phi)
double a (aoe->major / 2.0),
b (aoe->minor / 2.0),
phi (aoe->angle),
xc (aoe->center.fX),
yc (aoe->center.fY);
if (a == 0 || b == 0) {
// Degenerate case - TODO: handle as line instead of throwing
throw Base::Exception("Ellipse with invalid major axis in GeometryObject::boundingBoxOfAoe()");
}
// Calculate points of interest for the bounding box. These are points
// where d(x)/d(theta) and d(y)/d(theta) = 0 (where the x and y extremes
// of the ellipse would be if it were complete), and arc endpoints.
double testAngles[6] = { atan(tan(phi) * (-b / a)),
testAngles[0] + M_PI };
if (tan(phi) == 0) {
testAngles[2] = M_PI / 2.0;
testAngles[3] = 3.0 * M_PI / 2.0;
} else {
testAngles[2] = atan((1.0 / tan(phi)) * (b / a));
testAngles[3] = testAngles[2] + M_PI;
}
testAngles[4] = start;
testAngles[5] = end;
// Add extremes to bounding box, if they are within the arc
Base::BoundBox3d bb;
for (int ai(0); ai < 6; ++ai) {
double theta(testAngles[ai]);
if (isWithinArc(theta, start, end, cw) ) {
bb.Add( Base::Vector3d(xc + a*cos(theta)*cos(phi) - b*sin(theta)*sin(phi),
yc + a*cos(theta)*sin(phi) - b*sin(theta)*cos(phi),
0) );
}
}
return bb;
}
bool GeometryObject::isWithinArc(double theta, double first,
double last, bool cw) const
{
if (fabs(last - first) >= 2 * M_PI) {
return true;
}
// Put params within [0, 2*pi) - not totally sure this is necessary
theta = fmod(theta, 2 * M_PI);
if (theta < 0) {
theta += 2 * M_PI;
}
first = fmod(first, 2 * M_PI);
if (first < 0) {
first += 2 * M_PI;
}
last = fmod(last, 2 * M_PI);
if (last < 0) {
last += 2 * M_PI;
}
if (cw) {
if (first > last) {
return theta <= first && theta >= last;
} else {
return theta <= first || theta >= last;
}
} else {
if (first > last) {
return theta >= first || theta <= last;
} else {
return theta >= first && theta <= last;
}
}
}
Base::BoundBox3d GeometryObject::calcBoundingBox() const
{
Base::BoundBox3d bbox;
// First calculate bounding box based on vertices
for(std::vector<Vertex *>::const_iterator it( vertexGeom.begin() );
it != vertexGeom.end(); ++it) {
bbox.Add( Base::Vector3d((*it)->pnt.fX, (*it)->pnt.fY, 0.) );
}
// Now, consider geometry where vertices don't define bounding box eg circles
for (std::vector<BaseGeom *>::const_iterator it( edgeGeom.begin() );
it != edgeGeom.end(); ++it) {
switch ((*it)->geomType) {
case CIRCLE: {
Circle *c = static_cast<Circle *>(*it);
bbox.Add( Base::BoundBox3d(-c->radius + c->center.fX,
-c->radius + c->center.fY,
0,
c->radius + c->center.fX,
c->radius + c->center.fY,
0) );
} break;
case ARCOFCIRCLE: {
AOC *arc = static_cast<AOC *>(*it);
// Endpoints of arc
bbox.Add( Base::Vector3d(arc->radius * cos(arc->startAngle),
arc->radius * sin(arc->startAngle),
0.0) );
bbox.Add( Base::Vector3d(arc->radius * cos(arc->endAngle),
arc->radius * sin(arc->endAngle),
0.0) );
// Extreme X and Y values if they're within the arc
for (double theta = 0.0; theta < 6.5; theta += M_PI / 2.0) {
if (isWithinArc(theta, arc->startAngle, arc->endAngle, arc->cw)) {
bbox.Add( Base::Vector3d(arc->radius * cos(theta),
arc->radius * sin(theta),
0.0) );
}
}
} break;
case ELLIPSE: {
bbox.Add( boundingBoxOfAoe(static_cast<Ellipse *>(*it)) );
} break;
case ARCOFELLIPSE: {
AOE *aoe = static_cast<AOE *>(*it);
double start = aoe->startAngle,
end = aoe->endAngle;
bool cw = aoe->cw;
bbox.Add( boundingBoxOfAoe(static_cast<Ellipse *>(*it), start, end, cw) );
} break;
case BSPLINE: {
bbox.Add( boundingBoxOfBspline(static_cast<BSpline *>(*it)) );
} break;
case GENERIC: {
// this case ends up just drawing line segments between points
Generic *gen = static_cast<Generic *>(*it);
for (std::vector<Base::Vector2D>::const_iterator segIt = gen->points.begin();
segIt != gen->points.end(); ++segIt) {
bbox.Add( Base::Vector3d(segIt->fX, segIt->fY, 0) );
}
} break;
default:
throw Base::Exception("Unknown geomType in GeometryObject::calcBoundingBox()");
}
}
return bbox;
}
//! only ever called from fvp::getCompleteEdge
DrawingGeometry::BaseGeom * GeometryObject::projectEdge(const TopoDS_Shape &edge,
const TopoDS_Shape &support,
const Base::Vector3d &direction,
const Base::Vector3d &projXAxis) const
{
if(edge.IsNull())
throw Base::Exception("Projected edge is null");
// Invert y function using support to calculate bounding box
gp_Pnt supportCentre = findCentroid(support, direction, projXAxis);
gp_Trsf mat;
mat.SetMirror(gp_Ax2(supportCentre, gp_Dir(0, 1, 0)));
gp_Trsf matScale;
matScale.SetScale(supportCentre, Scale);
mat.Multiply(matScale);
BRepBuilderAPI_Transform mkTrfScale(edge, mat);
const TopoDS_Edge &refEdge = TopoDS::Edge(mkTrfScale.Shape());
gp_Ax2 transform;
transform = gp_Ax2(supportCentre,
gp_Dir(direction.x, direction.y, direction.z),
gp_Dir(projXAxis.x, projXAxis.y, projXAxis.z));
BRepAdaptor_Curve refCurve(refEdge);
HLRAlgo_Projector projector = HLRAlgo_Projector( transform );
projector.Scaled(true);
if (refCurve.GetType() == GeomAbs_Line) {
// Use the simpler algorithm for lines
gp_Pnt p1 = refCurve.Value(refCurve.FirstParameter());
gp_Pnt p2 = refCurve.Value(refCurve.LastParameter());
// Project the points
gp_Pnt2d pnt1, pnt2;
projector.Project(p1, pnt1);
projector.Project(p2, pnt2);
DrawingGeometry::Generic *line = new DrawingGeometry::Generic();
line->points.push_back(Base::Vector2D(pnt1.X(), pnt1.Y()));
line->points.push_back(Base::Vector2D(pnt2.X(), pnt2.Y()));
return line;
} else {
HLRBRep_Curve curve;
curve.Curve(refEdge);
curve.Projector(&projector);
DrawingGeometry::BaseGeom *result = 0;
switch(HLRBRep_BCurveTool::GetType(curve.Curve()))
{
case GeomAbs_Line: {
DrawingGeometry::Generic *line = new DrawingGeometry::Generic();
gp_Pnt2d pnt1 = curve.Value(curve.FirstParameter());
gp_Pnt2d pnt2 = curve.Value(curve.LastParameter());
line->points.push_back(Base::Vector2D(pnt1.X(), pnt1.Y()));
line->points.push_back(Base::Vector2D(pnt2.X(), pnt2.Y()));
result = line;
}break;
case GeomAbs_Circle: {
DrawingGeometry::Circle *circle = new DrawingGeometry::Circle();
gp_Circ2d prjCirc = curve.Circle();
double f = curve.FirstParameter();
double l = curve.LastParameter();
gp_Pnt2d s = curve.Value(f);
gp_Pnt2d e = curve.Value(l);
if (fabs(l-f) > 1.0 && s.SquareDistance(e) < 0.001) {
circle->radius = prjCirc.Radius();
circle->center = Base::Vector2D(prjCirc.Location().X(), prjCirc.Location().Y());
result = circle;
} else {
AOC *aoc = new AOC();
aoc->radius = prjCirc.Radius();
aoc->center = Base::Vector2D(prjCirc.Location().X(), prjCirc.Location().Y());
double ax = s.X() - aoc->center.fX;
double ay = s.Y() - aoc->center.fY;
double bx = e.X() - aoc->center.fX;
double by = e.Y() - aoc->center.fY;
aoc->startAngle = atan2(ay,ax);
float range = atan2(-ay*bx+ax*by, ax*bx+ay*by);
aoc->endAngle = aoc->startAngle + range;
result = aoc;
}
} break;
case GeomAbs_Ellipse: {
gp_Elips2d prjEllipse = curve.Ellipse();
double f = curve.FirstParameter();
double l = curve.LastParameter();
gp_Pnt2d s = curve.Value(f);
gp_Pnt2d e = curve.Value(l);
if (fabs(l-f) > 1.0 && s.SquareDistance(e) < 0.001) {
Ellipse *ellipse = new Ellipse();
ellipse->major = prjEllipse.MajorRadius();
ellipse->minor = prjEllipse.MinorRadius();
ellipse->center = Base::Vector2D(prjEllipse.Location().X(),
prjEllipse.Location().Y());
result = ellipse;
// TODO: Finish implementing ellipsey stuff
} else {
// TODO implement this correctly
AOE *aoe = new AOE();
aoe->major = prjEllipse.MajorRadius();
aoe->minor = prjEllipse.MinorRadius();
aoe->center = Base::Vector2D(prjEllipse.Location().X(),
prjEllipse.Location().Y());
result = aoe;
}
} break;
case GeomAbs_BSplineCurve: {
// TODO: Project BSpline here?
} break;
default:
break;
}
return result;
}
}
/* TODO: Clean this up when faces are actually working properly...
void debugEdge(const TopoDS_Edge &e)
{
gp_Pnt p0 = BRep_Tool::Pnt(TopExp::FirstVertex(e));
gp_Pnt p1 = BRep_Tool::Pnt(TopExp::LastVertex(e));
qDebug()<<p0.X()<<','<<p0.Y()<<','<<p0.Z()<<"\t - \t"<<p1.X()<<','<<p1.Y()<<','<<p1.Z();
}*/
void GeometryObject::extractFaces(HLRBRep_Algo *myAlgo,
const TopoDS_Shape &S,
bool visible,
ExtractionType extractionType,
std::vector<DrawingGeometry::Face *> &projFaces,
std::vector<int> &faceRefs) const
{
#if MOD_TECHDRAW_HANDLE_FACES
if(!myAlgo)
return;
Handle_HLRBRep_Data DS = myAlgo->DataStructure();
if (DS.IsNull()) {
Base::Console().Log("TechDraw::GeometryObject::extractFaces - DS is Null\n");
return;
}
DS->Projector().Scaled(true);
int f1 = 1;
int f2 = DS->NbFaces();
/* This block seems to set f1 and f2 to indices using a HLRBRep_ShapeBounds
* object based that's based on myAlgo, but DS is also based on myAlgo too,
* so I don't think this is required. IR
if (!S.IsNull()) {
int e1 = 1;
int e2 = DS->NbEdges();
Standard_Integer v1,v2;
Standard_Integer index = myAlgo->Index(S);
if(index == 0) {
Base::Console().Log("TechDraw::GeometryObject::extractFaces - myAlgo->Index(S) == 0\n");
return;
}
myAlgo->ShapeBounds(index).Bounds(v1, v2, e1, e2, f1, f2);
} */
TopTools_IndexedMapOfShape anfIndices;
TopTools_IndexedMapOfShape& Faces = DS->FaceMap();
TopExp::MapShapes(S, TopAbs_FACE, anfIndices);
BRep_Builder B;
/* ----------------- Extract Faces ------------------ */
for (int iface = f1; iface <= f2; iface++) {
// Why oh why does Hiding() == true mean that a face is visible...
if (! DS->FDataArray().ChangeValue(iface).Hiding()) {
continue;
}
TopoDS_Shape face;
B.MakeCompound(TopoDS::Compound(face));
// Generate a set of new wires based on face
// TODO: Do these end up with input face's geometry as a base?
drawFace(visible, iface, DS, face);
std::vector<TopoDS_Wire> possibleFaceWires;
createWire(face, possibleFaceWires);
DrawingGeometry::Face *myFace = NULL;
// Process each wire - if we can make at least one face with it, then
// send it down the road toward rendering
for (std::vector<TopoDS_Wire>::iterator wireIt = possibleFaceWires.begin();
wireIt != possibleFaceWires.end(); ++wireIt) {
// Try making a face out of the wire, before doing anything else with it
BRepBuilderAPI_MakeFace testFace(*wireIt);
if (testFace.IsDone()) {
if (myFace == NULL) {
myFace = new DrawingGeometry::Face();
}
DrawingGeometry::Wire *genWire = new DrawingGeometry::Wire();
// See createWire regarding BRepTools_WireExplorer vs TopExp_Explorer
BRepTools_WireExplorer explr(*wireIt);
while (explr.More()) {
BRep_Builder builder;
TopoDS_Compound comp;
builder.MakeCompound(comp);
builder.Add(comp, explr.Current());
calculateGeometry(comp, Plain, genWire->geoms);
explr.Next();
}
myFace->wires.push_back(genWire);
}
}
if (myFace != NULL) {
projFaces.push_back(myFace);
}
// I'm pretty sure this doesn't do what it's intended to do. IR
int idxFace;
for (int i = 1; i <= anfIndices.Extent(); i++) {
idxFace = Faces.FindIndex(anfIndices(iface));
if (idxFace != 0) {
break;
}
}
if(idxFace == 0)
idxFace = -1; // If Face not found - select hidden
// Push the found face index onto references stack
faceRefs.push_back(idxFace);
}
DS->Projector().Scaled(false);
#endif //#if MOD_TECHDRAW_HANDLE_FACES
}
bool GeometryObject::shouldDraw(const bool inFace, const int typ, HLRBRep_EdgeData& ed)
{
bool todraw = false;
if(inFace)
todraw = true;
else if (typ == 3)
todraw = ed.Rg1Line() && !ed.RgNLine(); //smooth + !contour?
else if (typ == 4)
todraw = ed.RgNLine(); //contour?
else
todraw =!ed.Rg1Line(); //!smooth?
return todraw;
}
void GeometryObject::extractVerts(HLRBRep_Algo *myAlgo, const TopoDS_Shape &S, HLRBRep_EdgeData& ed, int ie, ExtractionType extractionType)
{
if(!myAlgo)
return;
Handle_HLRBRep_Data DS = myAlgo->DataStructure();
if (DS.IsNull())
return;
DS->Projector().Scaled(true);
TopTools_IndexedMapOfShape anIndices;
TopTools_IndexedMapOfShape anvIndices;
TopExp::MapShapes(S, TopAbs_EDGE, anIndices);
TopExp::MapShapes(S, TopAbs_VERTEX, anvIndices);
// Load the edge
if(ie < 0) {
} else {
TopoDS_Shape shape = anIndices.FindKey(ie);
TopoDS_Edge edge = TopoDS::Edge(shape);
// Gather a list of points associated with this curve
std::list<TopoDS_Shape> edgePoints;
TopExp_Explorer xp;
xp.Init(edge,TopAbs_VERTEX);
while(xp.More()) {
edgePoints.push_back(xp.Current());
xp.Next();
}
for(std::list<TopoDS_Shape>::const_iterator it = edgePoints.begin(); it != edgePoints.end(); ++it) {
// Should share topological data structure so can reference
int iv = anvIndices.FindIndex(*it); // Index of the found vertex
if(iv < 0)
continue;
// Check if vertex has already been addded
std::vector<int>::iterator vert;
vert = std::find(vertexReferences.begin(), vertexReferences.end(), iv);
if(vert == vertexReferences.end()) {
// If the index wasnt found and is unique, the point is projected using the HLR Projector Algorithm
gp_Pnt2d prjPnt;
DS->Projector().Project(BRep_Tool::Pnt(TopoDS::Vertex(*it)), prjPnt);
// Check if this point lies on a visible section of the projected curve
double sta,end;
float tolsta,tolend;
// There will be multiple edges that form the total edge so collect these
BRep_Builder B;
TopoDS_Compound comp;
B.MakeCompound(comp);
TopoDS_Edge E;
HLRAlgo_EdgeIterator It;
for(It.InitVisible(ed.Status()); It.MoreVisible(); It.NextVisible()) {
It.Visible(sta,tolsta,end,tolend);
E = HLRBRep::MakeEdge(ed.Geometry(),sta,end);
if (!E.IsNull()) {
B.Add(comp,E);
}
}
bool vertexVisible = false;
TopExp_Explorer exp;
exp.Init(comp,TopAbs_VERTEX);
while(exp.More()) {
gp_Pnt pnt = BRep_Tool::Pnt(TopoDS::Vertex(exp.Current()));
gp_Pnt2d edgePnt(pnt.X(), pnt.Y());
if(edgePnt.SquareDistance(prjPnt) < Precision::Confusion()) {
vertexVisible = true;
break;
}
exp.Next();
}
if(vertexVisible) {
Vertex *myVert = new Vertex(prjPnt.X(), prjPnt.Y());
vertexGeom.push_back(myVert);
vertexReferences.push_back(iv);
}
}
}
}
}
void GeometryObject::extractEdges(HLRBRep_Algo *myAlgo, const TopoDS_Shape &S, int type, bool visible, ExtractionType extractionType)
{
if (!myAlgo)
return;
Handle_HLRBRep_Data DS = myAlgo->DataStructure();
if (DS.IsNull())
return;
DS->Projector().Scaled(true);
int e1 = 1;
int e2 = DS->NbEdges();
int f1 = 1;
int f2 = DS->NbFaces();
if (!S.IsNull()) {
int v1,v2;
int index = myAlgo->Index(S);
if(index == 0) {
Base::Console().Log("TechDraw::GeometryObject::extractEdges - myAlgo->Index(S) == 0\n");
return;
}
myAlgo->ShapeBounds(index).Bounds(v1,v2,e1,e2,f1,f2);
}
HLRBRep_EdgeData* ed = &(DS->EDataArray().ChangeValue(e1 - 1));
// Get map of edges and faces from projected geometry
TopTools_IndexedMapOfShape& Edges = DS->EdgeMap();
TopTools_IndexedMapOfShape anIndices;
TopExp::MapShapes(S, TopAbs_EDGE, anIndices);
for (int j = e1; j <= e2; j++) {
ed++;
if (ed->Selected() && !ed->Vertical()) {
ed->Used(false);
ed->HideCount(0);
} else {
ed->Used(true);
}
}
BRep_Builder B;
std::list<int> notFound;
/* ----------------- Extract Edges ------------------ */
for (int i = 1; i <= anIndices.Extent(); i++) {
int ie = Edges.FindIndex(anIndices(i));
if (ie != 0) {
HLRBRep_EdgeData& ed = DS->EDataArray().ChangeValue(ie);
if(!ed.Used()) {
if(true) {
TopoDS_Shape result;
B.MakeCompound(TopoDS::Compound(result));
drawEdge(ed, result, visible);
// Extract and Project Vertices for current Edge
extractVerts(myAlgo, S, ed, i, extractionType);
int edgesAdded = calculateGeometry(result, extractionType, edgeGeom);
// Push the edge references
while(edgesAdded--)
edgeReferences.push_back(i);
}
ed.Used(Standard_True);
}
} else {
notFound.push_back(i);
}
}
// Add any remaining edges that couldn't be found
int edgeIdx = -1; // Negative index for edge references
for (int ie = e1; ie <= e2; ie++) {
// Co
HLRBRep_EdgeData& ed = DS->EDataArray().ChangeValue(ie);
if (!ed.Used()) {
if(shouldDraw(false, type, ed)) {
const TopoDS_Shape &shp = Edges.FindKey(ie);
//Compares original shape to see if match
if(!shp.IsNull()) {
const TopoDS_Edge& edge = TopoDS::Edge(shp);
BRepAdaptor_Curve adapt1(edge);
for (std::list<int>::iterator it= notFound.begin(); it!= notFound.end(); ++it){
BRepAdaptor_Curve adapt2(TopoDS::Edge(anIndices(*it)));
if(isSameCurve(adapt1, adapt2)) {
edgeIdx = *it;
// notFound.erase(it);
break;
}
}
}
TopoDS_Shape result;
B.MakeCompound(TopoDS::Compound(result));
drawEdge(ed, result, visible);
int edgesAdded = calculateGeometry(result, extractionType, edgeGeom);
// Push the edge references
while(edgesAdded--)
edgeReferences.push_back(edgeIdx);
}
ed.Used(true);
}
}
DS->Projector().Scaled(false);
}
/**
* Note projected edges are broken up so start and end parameters differ.
*/
bool GeometryObject::isSameCurve(const BRepAdaptor_Curve &c1, const BRepAdaptor_Curve &c2) const
{
if(c1.GetType() != c2.GetType())
return false;
#if 0
const gp_Pnt& p1S = c1.Value(c1.FirstParameter());
const gp_Pnt& p1E = c1.Value(c1.LastParameter());
const gp_Pnt& p2S = c2.Value(c2.FirstParameter());
const gp_Pnt& p2E = c2.Value(c2.LastParameter());
bool state = (p1S.IsEqual(p2S, Precision::Confusion()) && p1E.IsEqual(p2E, Precision::Confusion()));
if( s ||
(p1S.IsEqual(p2E, Precision::Confusion()) && p1E.IsEqual(p2S, Precision::Confusion())) ){
switch(c1.GetType()) {
case GeomAbs_Circle: {
gp_Circ circ1 = c1.Circle();
gp_Circ circ2 = c2.Circle();
const gp_Pnt& p = circ1.Location();
const gp_Pnt& p2 = circ2.Location();
double radius1 = circ1.Radius();
double radius2 = circ2.Radius();
double f1 = c1.FirstParameter();
double f2 = c2.FirstParameter();
double l1 = c1.LastParameter();
double l2 = c2.LastParameter();
c1.Curve().Curve()->
if( p.IsEqual(p2,Precision::Confusion()) &&
radius2 - radius1 < Precision::Confusion()) {
return true;
}
} break;
default: break;
}
}
#endif
return false;
}
//only used by extractFaces
void GeometryObject::createWire(const TopoDS_Shape &input,
std::vector<TopoDS_Wire> &wiresOut) const
{
//input is a compound of edges? there is edgesToWire logic in Part?
if (input.IsNull()) {
Base::Console().Log("TechDraw::GeometryObject::createWire input is NULL\n");
return; // There is no OpenCascade Geometry to be calculated
}
std::list<TopoDS_Edge> edgeList;
// make a list of all the edges in the input shape
TopExp_Explorer edges(input, TopAbs_EDGE);
while (edges.More()) {
edgeList.push_back(TopoDS::Edge(edges.Current()));
edges.Next();
}
// Combine connected edges into wires.
// BRepBuilderAPI_MakeWire has an annoying behaviour where the only [sane]
// way to test whether an edge connects to a wire is to attempt adding
// the edge. But, if the last added edge was not connected to the wire,
// BRepBuilderAPI_MakeWire::Wire() will throw an exception. So, we need
// to hang on to the last successfully added edge to "reset" scapegoat.
//
// ...and why do we need scapegoat? Because the resetting adds a duplicate
// edge (which can be problematic down the road), but it's not easy to
// remove the edge from the BRepBuilderAPI_MakeWire.
bool lastAddFailed;
TopoDS_Edge lastGoodAdd;
while (edgeList.size() > 0) {
// add and erase first edge
BRepBuilderAPI_MakeWire scapegoat, mkWire;
scapegoat.Add(edgeList.front());
mkWire.Add(edgeList.front());
lastAddFailed = false;
lastGoodAdd = edgeList.front();
edgeList.pop_front();
// try to connect remaining edges to the wire, the wire is complete if no more egdes are connectible
bool found;
do {
found = false;
for (std::list<TopoDS_Edge>::iterator pE = edgeList.begin(); pE != edgeList.end(); ++pE) {
// Try adding edge - this doesn't necessarily add it
scapegoat.Add(*pE);
if (scapegoat.Error() != BRepBuilderAPI_DisconnectedWire) {
mkWire.Add(*pE);
// Edge added! Remember it, so we can reset scapegoat
lastAddFailed = false;
lastGoodAdd = *pE;
// ...remove it from edgeList,
edgeList.erase(pE);
// ...and start searching for the next edge
found = true;
break; //exit for loop
} else {
lastAddFailed = true;
}
}
} while (found);
// See note above re: BRepBuilderAPI_MakeWire annoying behaviour
if (lastAddFailed) {
scapegoat.Add(lastGoodAdd);
}
if (scapegoat.Error() == BRepBuilderAPI_WireDone) {
// BRepTools_WireExplorer finds 1st n connected edges, while
// TopExp_Explorer finds all edges. Since we built mkWire using
// TopExp_Explorer, and want to run BRepTools_WireExplorer over
// it, we need to reorder the wire.
ShapeFix_Wire fix;
fix.Load(mkWire.Wire());
fix.FixReorder();
fix.Perform();
wiresOut.push_back(fix.Wire());
} else if(scapegoat.Error() == BRepBuilderAPI_DisconnectedWire) {
Standard_Failure::Raise("Fatal error occurred in GeometryObject::createWire()");
}
}
}
gp_Pnt GeometryObject::findCentroid(const TopoDS_Shape &shape,
const Base::Vector3d &direction,
const Base::Vector3d &xAxis) const
{
gp_Ax2 viewAxis;
viewAxis = gp_Ax2(gp_Pnt(0, 0, 0),
gp_Dir(direction.x, -direction.y, direction.z),
gp_Dir(xAxis.x, -xAxis.y, xAxis.z)); // Y invert warning!
gp_Trsf tempTransform;
tempTransform.SetTransformation(viewAxis);
BRepBuilderAPI_Transform builder(shape, tempTransform);
Bnd_Box tBounds;
BRepBndLib::Add(builder.Shape(), tBounds);
tBounds.SetGap(0.0);
Standard_Real xMin, yMin, zMin, xMax, yMax, zMax;
tBounds.Get(xMin, yMin, zMin, xMax, yMax, zMax);
Standard_Real x = (xMin + xMax) / 2.0,
y = (yMin + yMax) / 2.0,
z = (zMin + zMax) / 2.0;
// Get centroid back into object space
tempTransform.Inverted().Transforms(x, y, z);
return gp_Pnt(x, y, z);
}
void GeometryObject::extractGeometry(const TopoDS_Shape &input,
const Base::Vector3d &direction,
bool extractHidden,
const Base::Vector3d &xAxis)
{
// Clear previous Geometry and References that may have been stored
clear();
///TODO: Consider whether it would be possible/beneficial to cache some of this effort (eg don't do scale in OpenCASCADE land) IR
TopoDS_Shape transShape;
HLRBRep_Algo *brep_hlr = NULL;
gp_Pnt inputCentre;
try {
inputCentre = findCentroid(input, direction, xAxis);
}
catch (...) {
Base::Console().Log("GeometryObject::extractGeometry - findCentroid failed.\n");
return;
}
try {
// Make tempTransform scale the object around it's centre point and
// mirror about the Y axis
gp_Trsf tempTransform;
tempTransform.SetScale(inputCentre, Scale);
gp_Trsf mirrorTransform;
mirrorTransform.SetMirror( gp_Ax2(inputCentre, gp_Dir(0, 1, 0)) );
tempTransform.Multiply(mirrorTransform);
// Apply that transform to the shape. This should preserve the centre.
BRepBuilderAPI_Transform mkTrf(input, tempTransform);
transShape = mkTrf.Shape();
brep_hlr = new HLRBRep_Algo();
brep_hlr->Add(transShape);
// Project the shape into view space with the object's centroid
// at the origin.
gp_Ax2 viewAxis;
viewAxis = gp_Ax2(inputCentre,
gp_Dir(direction.x, direction.y, direction.z),
gp_Dir(xAxis.x, xAxis.y, xAxis.z));
HLRAlgo_Projector projector( viewAxis );
brep_hlr->Projector(projector);
brep_hlr->Update();
brep_hlr->Hide();
}
catch (...) {
Standard_Failure::Raise("GeometryObject::extractGeometry - error occurred while projecting shape");
}
// extracting the result sets:
//TODO: What is this? IR
// need HLRBRep_HLRToShape aHLRToShape(shapes);
// then TopoDS_Shape V = shapes.VCompound(); //V is a compound of edges
// V = shapes.VCompound ();// hard edge visibly - real edges in original shape
// V1 = shapes.Rg1LineVCompound();// Smoth edges visibly - "transition edges between two surfaces"
// VN = shapes.RgNLineVCompound();// contour edges visibly - "sewn edges"?
// VO = shapes.OutLineVCompound();// contours apparents visibly - ?edge in projection but not in original shape?
// VI = shapes.IsoLineVCompound();// isoparamtriques visibly - ?constant u,v sort of like lat/long
// H = shapes.HCompound ();// hard edge invisibly
// H1 = shapes.Rg1LineHCompound();// Smoth edges invisibly
// HN = shapes.RgNLineHCompound();// contour edges invisibly
// HO = shapes.OutLineHCompound();// contours apparents invisibly
// HI = shapes.IsoLineHCompound();// isoparamtriques invisibly
// Extract Hidden Edges
if(extractHidden)
extractEdges(brep_hlr, transShape, 5, false, WithHidden);// Hard Edge
// calculateGeometry(extractCompound(brep_hlr, invertShape, 2, false), WithHidden); // Outline
// calculateGeometry(extractCompound(brep_hlr, invertShape, 3, false), (ExtractionType)(WithSmooth | WithHidden)); // Smooth
// Extract Visible Edges
extractEdges(brep_hlr, transShape, 5, true, WithSmooth); // Hard Edge
//get endpoints of visible projected edges and add to vertexGeom with ref = -1
//this could get slow for big models?
const std::vector<BaseGeom *> &edgeGeom = getEdgeGeometry();
std::vector<BaseGeom*>::const_iterator iEdge = edgeGeom.begin();
for (; iEdge != edgeGeom.end(); iEdge++) {
if ((*iEdge)->extractType == DrawingGeometry::WithHidden) { //only use visible edges
continue;
}
std::vector<Base::Vector2D> ends = (*iEdge)->findEndPoints();
if (!ends.empty()) {
if (!findVertex(ends[0])) {
Vertex* v0 = new Vertex(ends[0]);
v0->extractType = DrawingGeometry::Plain;
vertexGeom.push_back(v0);
vertexReferences.push_back(-1);
}
if (!findVertex(ends[1])) {
Vertex* v1 = new Vertex(ends[1]);
v1->extractType = DrawingGeometry::Plain;
vertexGeom.push_back(v1);
vertexReferences.push_back(-1);
}
}
}
// calculateGeometry(extractCompound(brep_hlr, invertShape, 2, true), Plain); // Outline
// calculateGeometry(extractCompound(brep_hlr, invertShape, 3, true), WithSmooth); // Smooth Edge
// Extract Faces
//algorithm,shape,visible/hidden,smooth edges(show flat/curve transition,facewires,index of face in shape?
extractFaces(brep_hlr, transShape, true, WithSmooth, faceGeom, faceReferences);
// House Keeping
delete brep_hlr;
}
//translate all the edges in "input" into BaseGeoms
int GeometryObject::calculateGeometry(const TopoDS_Shape &input,
const ExtractionType extractionType,
std::vector<BaseGeom *> &geom) const
{
if(input.IsNull()) {
Base::Console().Log("TechDraw::GeometryObject::calculateGeometry input is NULL\n");
return 0; // There is no OpenCascade Geometry to be calculated
}
// build a mesh to explore the shape
//BRepMesh::Mesh(input, Tolerance); //OCC has removed BRepMesh::Mesh() as of v6.8.0.oce-0.17-dev
BRepMesh_IncrementalMesh(input, Tolerance); //making a mesh turns edges into multilines?
int geomsAdded = 0;
// Explore all edges of input and calculate base geometry representation
TopExp_Explorer edges(input, TopAbs_EDGE);
for (int i = 1 ; edges.More(); edges.Next(),i++) {
const TopoDS_Edge& edge = TopoDS::Edge(edges.Current());
BRepAdaptor_Curve adapt(edge);
switch(adapt.GetType()) {
case GeomAbs_Circle: {
double f = adapt.FirstParameter();
double l = adapt.LastParameter();
gp_Pnt s = adapt.Value(f);
gp_Pnt e = adapt.Value(l);
if (fabs(l-f) > 1.0 && s.SquareDistance(e) < 0.001) {
Circle *circle = new Circle(adapt);
circle->extractType = extractionType;
geom.push_back(circle);
} else {
AOC *aoc = new AOC(adapt);
aoc->extractType = extractionType;
geom.push_back(aoc);
}
} break;
case GeomAbs_Ellipse: {
double f = adapt.FirstParameter();
double l = adapt.LastParameter();
gp_Pnt s = adapt.Value(f);
gp_Pnt e = adapt.Value(l);
if (fabs(l-f) > 1.0 && s.SquareDistance(e) < 0.001) {
Ellipse *ellipse = new Ellipse(adapt);
ellipse->extractType = extractionType;
geom.push_back(ellipse);
} else {
AOE *aoe = new AOE(adapt);
aoe->extractType = extractionType;
geom.push_back(aoe);
}
} break;
case GeomAbs_BSplineCurve: {
BSpline *bspline = 0;
Generic* gen = NULL;
try {
bspline = new BSpline(adapt);
bspline->extractType = extractionType;
if (bspline->isLine()) {
Base::Vector2D start,end;
start = bspline->segments.front().pnts[0];
end = bspline->segments.back().pnts[1];
gen = new Generic(start,end);
gen->extractType = extractionType;
geom.push_back(gen);
delete bspline;
} else {
geom.push_back(bspline);
}
break;
}
catch (Standard_Failure) {
delete bspline;
delete gen;
bspline = 0;
// Move onto generating a primitive
}
}
default: {
Generic *primitive = new Generic(adapt);
primitive->extractType = extractionType;
geom.push_back(primitive);
} break;
}
geomsAdded++;
}
return geomsAdded;
}
//! does this GeometryObject already have this vertex
bool GeometryObject::findVertex(Base::Vector2D v)
{
bool found = false;
std::vector<Vertex*>::iterator it = vertexGeom.begin();
for (; it != vertexGeom.end(); it++) {
double dist = (v - (*it)->pnt).Length();
if (dist < Precision::Confusion()) {
found = true;
break;
}
}
return found;
}