git-svn-id: https://free-cad.svn.sourceforge.net/svnroot/free-cad/trunk@5000 e8eeb9e2-ec13-0410-a4a9-efa5cf37419d
161 lines
5.8 KiB
C++
161 lines
5.8 KiB
C++
// Wild Magic Source Code
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// David Eberly
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// http://www.geometrictools.com
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// Copyright (c) 1998-2007
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//
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// This library is free software; you can redistribute it and/or modify it
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// under the terms of the GNU Lesser General Public License as published by
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// the Free Software Foundation; either version 2.1 of the License, or (at
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// your option) any later version. The license is available for reading at
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// either of the locations:
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// http://www.gnu.org/copyleft/lgpl.html
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// http://www.geometrictools.com/License/WildMagicLicense.pdf
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// The license applies to versions 0 through 4 of Wild Magic.
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//
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// Version: 4.0.0 (2006/06/28)
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#include "Wm4FoundationPCH.h"
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#include "Wm4DistLine3Segment3.h"
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namespace Wm4
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{
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//----------------------------------------------------------------------------
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template <class Real>
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DistLine3Segment3<Real>::DistLine3Segment3 (const Line3<Real>& rkLine,
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const Segment3<Real>& rkSegment)
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:
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m_rkLine(rkLine),
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m_rkSegment(rkSegment)
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{
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}
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//----------------------------------------------------------------------------
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template <class Real>
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const Line3<Real>& DistLine3Segment3<Real>::GetLine () const
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{
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return m_rkLine;
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}
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//----------------------------------------------------------------------------
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template <class Real>
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const Segment3<Real>& DistLine3Segment3<Real>::GetSegment () const
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{
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return m_rkSegment;
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}
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//----------------------------------------------------------------------------
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template <class Real>
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Real DistLine3Segment3<Real>::Get ()
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{
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Real fSqrDist = GetSquared();
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return Math<Real>::Sqrt(fSqrDist);
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}
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//----------------------------------------------------------------------------
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template <class Real>
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Real DistLine3Segment3<Real>::GetSquared ()
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{
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Vector3<Real> kDiff = m_rkLine.Origin - m_rkSegment.Origin;
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Real fA01 = -m_rkLine.Direction.Dot(m_rkSegment.Direction);
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Real fB0 = kDiff.Dot(m_rkLine.Direction);
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Real fC = kDiff.SquaredLength();
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Real fDet = Math<Real>::FAbs((Real)1.0 - fA01*fA01);
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Real fB1, fS0, fS1, fSqrDist, fExtDet;
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if (fDet >= Math<Real>::ZERO_TOLERANCE)
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{
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// The line and segment are not parallel.
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fB1 = -kDiff.Dot(m_rkSegment.Direction);
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fS1 = fA01*fB0-fB1;
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fExtDet = m_rkSegment.Extent*fDet;
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if (fS1 >= -fExtDet)
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{
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if (fS1 <= fExtDet)
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{
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// Two interior points are closest, one on the line and one
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// on the segment.
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Real fInvDet = ((Real)1.0)/fDet;
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fS0 = (fA01*fB1-fB0)*fInvDet;
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fS1 *= fInvDet;
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fSqrDist = fS0*(fS0+fA01*fS1+((Real)2.0)*fB0) +
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fS1*(fA01*fS0+fS1+((Real)2.0)*fB1)+fC;
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}
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else
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{
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// The end point e1 of the segment and an interior point of
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// the line are closest.
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fS1 = m_rkSegment.Extent;
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fS0 = -(fA01*fS1+fB0);
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fSqrDist = -fS0*fS0+fS1*(fS1+((Real)2.0)*fB1)+fC;
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}
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}
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else
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{
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// The end point e0 of the segment and an interior point of the
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// line are closest.
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fS1 = -m_rkSegment.Extent;
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fS0 = -(fA01*fS1+fB0);
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fSqrDist = -fS0*fS0+fS1*(fS1+((Real)2.0)*fB1)+fC;
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}
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}
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else
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{
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// The line and segment are parallel. Choose the closest pair so that
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// one point is at segment origin.
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fS1 = (Real)0.0;
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fS0 = -fB0;
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fSqrDist = fB0*fS0+fC;
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}
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m_kClosestPoint0 = m_rkLine.Origin + fS0*m_rkLine.Direction;
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m_kClosestPoint1 = m_rkSegment.Origin + fS1*m_rkSegment.Direction;
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m_fLineParameter = fS0;
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m_fSegmentParameter = fS1;
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return Math<Real>::FAbs(fSqrDist);
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}
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//----------------------------------------------------------------------------
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template <class Real>
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Real DistLine3Segment3<Real>::Get (Real fT, const Vector3<Real>& rkVelocity0,
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const Vector3<Real>& rkVelocity1)
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{
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Vector3<Real> kMOrigin0 = m_rkLine.Origin + fT*rkVelocity0;
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Vector3<Real> kMOrigin1 = m_rkSegment.Origin + fT*rkVelocity1;
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Line3<Real> kMLine(kMOrigin0,m_rkLine.Direction);
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Segment3<Real> kMSegment(kMOrigin1,m_rkSegment.Direction,
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m_rkSegment.Extent);
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return DistLine3Segment3<Real>(kMLine,kMSegment).Get();
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}
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//----------------------------------------------------------------------------
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template <class Real>
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Real DistLine3Segment3<Real>::GetSquared (Real fT,
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const Vector3<Real>& rkVelocity0, const Vector3<Real>& rkVelocity1)
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{
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Vector3<Real> kMOrigin0 = m_rkLine.Origin + fT*rkVelocity0;
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Vector3<Real> kMOrigin1 = m_rkSegment.Origin + fT*rkVelocity1;
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Line3<Real> kMLine(kMOrigin0,m_rkLine.Direction);
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Segment3<Real> kMSegment(kMOrigin1,m_rkSegment.Direction,
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m_rkSegment.Extent);
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return DistLine3Segment3<Real>(kMLine,kMSegment).GetSquared();
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}
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//----------------------------------------------------------------------------
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template <class Real>
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Real DistLine3Segment3<Real>::GetLineParameter () const
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{
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return m_fLineParameter;
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}
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//----------------------------------------------------------------------------
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template <class Real>
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Real DistLine3Segment3<Real>::GetSegmentParameter () const
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{
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return m_fSegmentParameter;
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}
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//----------------------------------------------------------------------------
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//----------------------------------------------------------------------------
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// explicit instantiation
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//----------------------------------------------------------------------------
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template WM4_FOUNDATION_ITEM
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class DistLine3Segment3<float>;
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template WM4_FOUNDATION_ITEM
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class DistLine3Segment3<double>;
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//----------------------------------------------------------------------------
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}
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