Files
create/src/Mod/Mesh/App/WildMagic4/Wm4IntrSegment3Plane3.cpp
2011-10-10 13:44:52 +00:00

124 lines
3.9 KiB
C++

// Wild Magic Source Code
// David Eberly
// http://www.geometrictools.com
// Copyright (c) 1998-2007
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation; either version 2.1 of the License, or (at
// your option) any later version. The license is available for reading at
// either of the locations:
// http://www.gnu.org/copyleft/lgpl.html
// http://www.geometrictools.com/License/WildMagicLicense.pdf
// The license applies to versions 0 through 4 of Wild Magic.
//
// Version: 4.0.0 (2006/06/28)
#include "Wm4FoundationPCH.h"
#include "Wm4IntrSegment3Plane3.h"
#include "Wm4IntrLine3Plane3.h"
namespace Wm4
{
//----------------------------------------------------------------------------
template <class Real>
IntrSegment3Plane3<Real>::IntrSegment3Plane3 (const Segment3<Real>& rkSegment,
const Plane3<Real>& rkPlane)
:
m_rkSegment(rkSegment),
m_rkPlane(rkPlane)
{
}
//----------------------------------------------------------------------------
template <class Real>
const Segment3<Real>& IntrSegment3Plane3<Real>::GetSegment () const
{
return m_rkSegment;
}
//----------------------------------------------------------------------------
template <class Real>
const Plane3<Real>& IntrSegment3Plane3<Real>::GetPlane () const
{
return m_rkPlane;
}
//----------------------------------------------------------------------------
template <class Real>
bool IntrSegment3Plane3<Real>::Test ()
{
Vector3<Real> kP0 = m_rkSegment.GetNegEnd();
Real fSDistance0 = m_rkPlane.DistanceTo(kP0);
if (Math<Real>::FAbs(fSDistance0) <= Math<Real>::ZERO_TOLERANCE)
{
fSDistance0 = (Real)0.0;
}
Vector3<Real> kP1 = m_rkSegment.GetPosEnd();
Real fSDistance1 = m_rkPlane.DistanceTo(kP1);
if (Math<Real>::FAbs(fSDistance1) <= Math<Real>::ZERO_TOLERANCE)
{
fSDistance1 = (Real)0.0;
}
Real fProd = fSDistance0*fSDistance1;
if (fProd < (Real)0.0)
{
// The segment passes through the plane.
m_iIntersectionType = IT_POINT;
return true;
}
if (fProd > (Real)0.0)
{
// The segment is on one side of the plane.
m_iIntersectionType = IT_EMPTY;
return false;
}
if (fSDistance0 != (Real)0.0 || fSDistance1 != (Real)0.0)
{
// A segment end point touches the plane.
m_iIntersectionType = IT_POINT;
return true;
}
// The segment is coincident with the plane.
m_iIntersectionType = IT_SEGMENT;
return true;
}
//----------------------------------------------------------------------------
template <class Real>
bool IntrSegment3Plane3<Real>::Find ()
{
Line3<Real> kLine(m_rkSegment.Origin,m_rkSegment.Direction);
IntrLine3Plane3<Real> kIntr(kLine,m_rkPlane);
if (kIntr.Find())
{
// The line intersects the plane, but possibly at a point that is
// not on the segment.
m_iIntersectionType = kIntr.GetIntersectionType();
m_fSegmentT = kIntr.GetLineT();
return Math<Real>::FAbs(m_fSegmentT) <= m_rkSegment.Extent;
}
m_iIntersectionType = IT_EMPTY;
return false;
}
//----------------------------------------------------------------------------
template <class Real>
Real IntrSegment3Plane3<Real>::GetSegmentT () const
{
return m_fSegmentT;
}
//----------------------------------------------------------------------------
//----------------------------------------------------------------------------
// explicit instantiation
//----------------------------------------------------------------------------
template WM4_FOUNDATION_ITEM
class IntrSegment3Plane3<float>;
template WM4_FOUNDATION_ITEM
class IntrSegment3Plane3<double>;
//----------------------------------------------------------------------------
}