Files
create/src/Mod/Mesh/App/WildMagic4/Wm4Segment3.inl
2011-10-10 13:44:52 +00:00

49 lines
1.6 KiB
C++

// Wild Magic Source Code
// David Eberly
// http://www.geometrictools.com
// Copyright (c) 1998-2007
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation; either version 2.1 of the License, or (at
// your option) any later version. The license is available for reading at
// either of the locations:
// http://www.gnu.org/copyleft/lgpl.html
// http://www.geometrictools.com/License/WildMagicLicense.pdf
// The license applies to versions 0 through 4 of Wild Magic.
//
// Version: 4.0.0 (2006/06/28)
namespace Wm4
{
//----------------------------------------------------------------------------
template <class Real>
Segment3<Real>::Segment3 ()
{
// uninitialized
}
//----------------------------------------------------------------------------
template <class Real>
Segment3<Real>::Segment3 (const Vector3<Real>& rkOrigin,
const Vector3<Real>& rkDirection, Real fExtent)
:
Origin(rkOrigin),
Direction(rkDirection),
Extent(fExtent)
{
}
//----------------------------------------------------------------------------
template <class Real>
Vector3<Real> Segment3<Real>::GetPosEnd () const
{
return Origin + Extent*Direction;
}
//----------------------------------------------------------------------------
template <class Real>
Vector3<Real> Segment3<Real>::GetNegEnd () const
{
return Origin - Extent*Direction;
}
//----------------------------------------------------------------------------
} //namespace Wm4