Files
create/src/Mod/ReverseEngineering/Gui/SegmentationManual.cpp
wmayer 300e887480 Handle clang 10 warnings:
+ fix -Wtautological-bitwise-compare
+ fix -Wimplicit-int-float-conversion
+ fix -Wmisleading-indentation
+ fix -Wrange-loop-construct
+ suppress -Wdeprecated-copy of 3rd party libs
2020-05-25 15:34:43 +02:00

329 lines
11 KiB
C++

/***************************************************************************
* Copyright (c) 2020 Werner Mayer <wmayer[at]users.sourceforge.net> *
* *
* This file is part of the FreeCAD CAx development system. *
* *
* This library is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Library General Public *
* License as published by the Free Software Foundation; either *
* version 2 of the License, or (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Library General Public License for more details. *
* *
* You should have received a copy of the GNU Library General Public *
* License along with this library; see the file COPYING.LIB. If not, *
* write to the Free Software Foundation, Inc., 59 Temple Place, *
* Suite 330, Boston, MA 02111-1307, USA *
* *
***************************************************************************/
#include "PreCompiled.h"
#ifndef _PreComp_
# include <QPushButton>
#endif
#include "SegmentationManual.h"
#include "ui_SegmentationManual.h"
#include <App/Document.h>
#include <Gui/Application.h>
#include <Gui/Document.h>
#include <Gui/Selection.h>
#include <Mod/Mesh/App/Core/Approximation.h>
#include <Mod/Mesh/App/Core/Algorithm.h>
#include <Mod/Mesh/App/Core/Segmentation.h>
#include <Mod/Mesh/App/Core/Curvature.h>
#include <Mod/Mesh/App/Core/Smoothing.h>
#include <Mod/Mesh/App/Mesh.h>
#include <Mod/Mesh/App/MeshFeature.h>
#include <Mod/Mesh/Gui/ViewProvider.h>
using namespace ReverseEngineeringGui;
SegmentationManual::SegmentationManual(QWidget* parent, Qt::WindowFlags fl)
: QWidget(parent, fl)
, ui(new Ui_SegmentationManual)
{
ui->setupUi(this);
ui->spSelectComp->setRange(1, INT_MAX);
ui->spSelectComp->setValue(10);
Gui::Selection().clearSelection();
meshSel.setCheckOnlyVisibleTriangles(ui->visibleTriangles->isChecked());
meshSel.setCheckOnlyPointToUserTriangles(ui->screenTriangles->isChecked());
meshSel.setEnabledViewerSelection(false);
}
SegmentationManual::~SegmentationManual()
{
}
void SegmentationManual::changeEvent(QEvent *e)
{
if (e->type() == QEvent::LanguageChange) {
ui->retranslateUi(this);
}
QWidget::changeEvent(e);
}
void SegmentationManual::on_selectRegion_clicked()
{
meshSel.startSelection();
}
void SegmentationManual::on_selectAll_clicked()
{
// select the complete meshes
meshSel.fullSelection();
}
void SegmentationManual::on_deselectAll_clicked()
{
// deselect all meshes
meshSel.clearSelection();
}
void SegmentationManual::on_selectComponents_clicked()
{
// select components up to a certain size
int size = ui->spSelectComp->value();
meshSel.selectComponent(size);
}
void SegmentationManual::on_visibleTriangles_toggled(bool on)
{
meshSel.setCheckOnlyVisibleTriangles(on);
}
void SegmentationManual::on_screenTriangles_toggled(bool on)
{
meshSel.setCheckOnlyPointToUserTriangles(on);
}
void SegmentationManual::on_cbSelectComp_toggled(bool on)
{
meshSel.setAddComponentOnClick(on);
}
class SegmentationManual::Private {
public:
static void findGeometry(int minFaces, double tolerance,
std::function<MeshCore::AbstractSurfaceFit*(const std::vector<Base::Vector3f>&,
const std::vector<Base::Vector3f>&)> fitFunc)
{
Gui::Document* gdoc = Gui::Application::Instance->activeDocument();
if (!gdoc)
return;
App::Document* adoc = gdoc->getDocument();
std::vector<Mesh::Feature*> meshes = adoc->getObjectsOfType<Mesh::Feature>();
for (auto it : meshes) {
MeshGui::ViewProviderMesh* vpm = static_cast<MeshGui::ViewProviderMesh*>(gdoc->getViewProvider(it));
const Mesh::MeshObject& mesh = it->Mesh.getValue();
if (mesh.hasSelectedFacets()) {
const MeshCore::MeshKernel& kernel = mesh.getKernel();
std::vector<unsigned long> facets, vertexes;
mesh.getFacetsFromSelection(facets);
vertexes = mesh.getPointsFromFacets(facets);
MeshCore::MeshPointArray coords = kernel.GetPoints(vertexes);
std::vector<Base::Vector3f> points, normals;
normals = kernel.GetFacetNormals(facets);
points.insert(points.end(), coords.begin(), coords.end());
coords.clear();
MeshCore::AbstractSurfaceFit* surfFit = fitFunc(points, normals);
if (surfFit) {
MeshCore::MeshSegmentAlgorithm finder(kernel);
std::vector<MeshCore::MeshSurfaceSegmentPtr> segm;
segm.emplace_back(new MeshCore::MeshDistanceGenericSurfaceFitSegment
(surfFit, kernel, minFaces, tolerance));
finder.FindSegments(segm);
for (auto segmIt : segm) {
const std::vector<MeshCore::MeshSegment>& data = segmIt->GetSegments();
for (const auto& dataIt : data) {
vpm->addSelection(dataIt);
}
}
}
}
}
}
};
void SegmentationManual::on_planeDetect_clicked()
{
auto func = [=](const std::vector<Base::Vector3f>& points,
const std::vector<Base::Vector3f>& normal) -> MeshCore::AbstractSurfaceFit* {
Q_UNUSED(normal)
MeshCore::PlaneFit fit;
fit.AddPoints(points);
if (fit.Fit() < FLOAT_MAX) {
Base::Vector3f base = fit.GetBase();
Base::Vector3f axis = fit.GetNormal();
return new MeshCore::PlaneSurfaceFit(base, axis);
}
return nullptr;
};
Private::findGeometry(ui->numPln->value(), ui->tolPln->value(), func);
}
void SegmentationManual::on_cylinderDetect_clicked()
{
auto func = [=](const std::vector<Base::Vector3f>& points,
const std::vector<Base::Vector3f>& normal) -> MeshCore::AbstractSurfaceFit* {
Q_UNUSED(normal)
MeshCore::CylinderFit fit;
fit.AddPoints(points);
if (!normal.empty()) {
Base::Vector3f base = fit.GetGravity();
Base::Vector3f axis = fit.GetInitialAxisFromNormals(normal);
fit.SetInitialValues(base, axis);
}
if (fit.Fit() < FLOAT_MAX) {
Base::Vector3f base = fit.GetBase();
Base::Vector3f axis = fit.GetAxis();
float radius = fit.GetRadius();
return new MeshCore::CylinderSurfaceFit(base, axis, radius);
}
return nullptr;
};
Private::findGeometry(ui->numCyl->value(), ui->tolCyl->value(), func);
}
void SegmentationManual::on_sphereDetect_clicked()
{
auto func = [=](const std::vector<Base::Vector3f>& points,
const std::vector<Base::Vector3f>& normal) -> MeshCore::AbstractSurfaceFit* {
Q_UNUSED(normal)
MeshCore::SphereFit fit;
fit.AddPoints(points);
if (fit.Fit() < FLOAT_MAX) {
Base::Vector3f base = fit.GetCenter();
float radius = fit.GetRadius();
return new MeshCore::SphereSurfaceFit(base, radius);
}
return nullptr;
};
Private::findGeometry(ui->numSph->value(), ui->tolSph->value(), func);
}
void SegmentationManual::createSegment()
{
Gui::Document* gdoc = Gui::Application::Instance->activeDocument();
if (!gdoc)
return;
// delete all selected faces
App::Document* adoc = gdoc->getDocument();
gdoc->openCommand("Segmentation");
std::vector<Mesh::Feature*> meshes = adoc->getObjectsOfType<Mesh::Feature>();
bool selected = false;
for (auto it : meshes) {
const Mesh::MeshObject& mesh = it->Mesh.getValue();
const MeshCore::MeshKernel& kernel = mesh.getKernel();
MeshCore::MeshAlgorithm algo(kernel);
unsigned long ct = algo.CountFacetFlag(MeshCore::MeshFacet::SELECTED);
if (ct > 0) {
selected = true;
std::vector<unsigned long> facets;
algo.GetFacetsFlag(facets, MeshCore::MeshFacet::SELECTED);
std::unique_ptr<Mesh::MeshObject> segment(mesh.meshFromSegment(facets));
Mesh::Feature* feaSegm = static_cast<Mesh::Feature*>(adoc->addObject("Mesh::Feature", "Segment"));
Mesh::MeshObject* feaMesh = feaSegm->Mesh.startEditing();
feaMesh->swap(*segment);
feaMesh->clearFacetSelection();
feaSegm->Mesh.finishEditing();
if (ui->checkBoxHideSegm->isChecked()) {
feaSegm->Visibility.setValue(false);
}
if (ui->checkBoxCutSegm->isChecked()) {
Mesh::MeshObject* editmesh = it->Mesh.startEditing();
editmesh->deleteFacets(facets);
it->Mesh.finishEditing();
}
}
}
if (!selected)
gdoc->abortCommand();
else
gdoc->commitCommand();
meshSel.clearSelection();
}
void SegmentationManual::on_selectTriangle_clicked()
{
meshSel.selectTriangle();
meshSel.setAddComponentOnClick(ui->cbSelectComp->isChecked());
}
void SegmentationManual::reject()
{
// deselect all meshes
meshSel.clearSelection();
meshSel.setEnabledViewerSelection(true);
}
// -------------------------------------------------
/* TRANSLATOR ReverseEngineeringGui::TaskSegmentationManual */
TaskSegmentationManual::TaskSegmentationManual()
{
widget = new SegmentationManual();
taskbox = new Gui::TaskView::TaskBox(
QPixmap(), widget->windowTitle(), false, 0);
taskbox->groupLayout()->addWidget(widget);
Content.push_back(taskbox);
}
TaskSegmentationManual::~TaskSegmentationManual()
{
// automatically deleted in the sub-class
}
void TaskSegmentationManual::modifyStandardButtons(QDialogButtonBox* box)
{
QPushButton* btn = box->button(QDialogButtonBox::Ok);
btn->setText(tr("Create"));
}
bool TaskSegmentationManual::accept()
{
return false;
}
void TaskSegmentationManual::clicked(int id)
{
if (id == QDialogButtonBox::Ok) {
widget->createSegment();
}
else if (id == QDialogButtonBox::Close) {
widget->reject();
}
}
#include "moc_SegmentationManual.cpp"