142 lines
4.1 KiB
C++
142 lines
4.1 KiB
C++
/***************************************************************************
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* Copyright (c) 2024 Shai Seger <shaise at gmail> *
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* *
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* This file is part of the FreeCAD CAx development system. *
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* *
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* This library is free software; you can redistribute it and/or *
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* modify it under the terms of the GNU Library General Public *
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* License as published by the Free Software Foundation; either *
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* version 2 of the License, or (at your option) any later version. *
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* *
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* This library is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU Library General Public License for more details. *
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* *
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* You should have received a copy of the GNU Library General Public *
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* License along with this library; see the file COPYING.LIB. If not, *
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* write to the Free Software Foundation, Inc., 59 Temple Place, *
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* Suite 330, Boston, MA 02111-1307, USA *
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* *
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***************************************************************************/
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#ifndef __guidisplay_t__
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#define __guidisplay_t__
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#include "OpenGlWrapper.h"
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#include "Texture.h"
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#include "Shader.h"
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#include "TextureLoader.h"
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#include "GlUtils.h"
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namespace MillSim
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{
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class MillSimulation;
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enum eGuiItems
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{
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eGuiItemSlider,
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eGuiItemThumb,
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eGuiItemPause,
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eGuiItemPlay,
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eGuiItemSingleStep,
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eGuiItemFaster,
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eGuiItemRotate,
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eGuiItemCharXImg,
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eGuiItemChar0Img,
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eGuiItemChar1Img,
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eGuiItemChar4Img,
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eGuiItemPath,
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eGuiItemAmbientOclusion,
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eGuiItemView,
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eGuiItemMax
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};
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struct GuiItem
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{
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eGuiItems name;
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unsigned int vbo, vao;
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int sx, sy; // screen location
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int actionKey; // action key when item pressed
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bool hidden {}; // is item hidden
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unsigned int flags {};
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bool mouseOver {};
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TextureItem texItem {};
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int posx()
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{
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return sx >= 0 ? sx : gWindowSizeW + sx;
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}
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int posy()
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{
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return sy >= 0 ? sy : gWindowSizeH + sy;
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}
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void setPosx(int x)
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{
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sx = sx >= 0 ? x : x - gWindowSizeW;
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}
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void setPosy(int y)
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{
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sy = sy >= 0 ? y : y - gWindowSizeH;
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}
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};
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#define GUIITEM_CHECKABLE 0x01
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#define GUIITEM_CHECKED 0x02
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struct Vertex2D
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{
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float x, y;
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float tx, ty;
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};
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class GuiDisplay
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{
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public:
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// GuiDisplay() {};
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bool InitGui();
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void ResetGui();
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void Render(float progress);
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void MouseCursorPos(int x, int y);
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void HandleActionItem(GuiItem* guiItem);
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void MousePressed(int button, bool isPressed, bool isRunning);
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void MouseDrag(int buttons, int dx, int dy);
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void SetMillSimulator(MillSimulation* millSim)
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{
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mMillSim = millSim;
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}
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void UpdatePlayState(bool isRunning);
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void UpdateSimSpeed(int speed);
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void HandleKeyPress(int key);
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bool IsChecked(eGuiItems item);
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void UpdateWindowScale();
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public:
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bool guiInitiated = false;
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private:
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void UpdateProjection();
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bool GenerateGlItem(GuiItem* guiItem);
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void DestroyGlItem(GuiItem* guiItem);
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void RenderItem(int itemId);
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vec3 mStdColor = {0.8f, 0.8f, 0.4f};
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vec3 mToggleColor = {0.9f, 0.6f, 0.2f};
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vec3 mHighlightColor = {1.0f, 1.0f, 0.9f};
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vec3 mPressedColor = {1.0f, 0.5f, 0.0f};
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vec3 mTextColor = {1.0f, 0.5f, 0.0f};
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Shader mShader;
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Texture mTexture;
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GuiItem* mPressedItem = nullptr;
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GuiItem* mMouseOverItem = nullptr;
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MillSimulation* mMillSim = nullptr;
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unsigned int mIbo = 0;
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int mThumbStartX = 0;
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float mThumbMaxMotion = 0;
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};
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} // namespace MillSim
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#endif // __guidisplay_t__
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