37 lines
1.4 KiB
Python
37 lines
1.4 KiB
Python
# -*- coding: utf-8 -*-
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import sys
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from lazy_loader.lazy_loader import LazyLoader
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from . import toolbit
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from .assets import DummyAssetSerializer
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from .camassets import cam_assets
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from .library import Library
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from .library.serializers import FCTLSerializer
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from .toolbit import ToolBit
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from .toolbit.serializers import FCTBSerializer
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from .shape import ToolBitShape, ToolBitShapePngIcon, ToolBitShapeSvgIcon
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from .machine import Machine
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# Register asset classes and serializers.
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cam_assets.register_asset(Library, FCTLSerializer)
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cam_assets.register_asset(ToolBit, FCTBSerializer)
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cam_assets.register_asset(ToolBitShape, DummyAssetSerializer)
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cam_assets.register_asset(ToolBitShapePngIcon, DummyAssetSerializer)
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cam_assets.register_asset(ToolBitShapeSvgIcon, DummyAssetSerializer)
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cam_assets.register_asset(Machine, DummyAssetSerializer)
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# For backward compatibility with files saved before the toolbit rename
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# This makes the Path.Tool.toolbit.base module available as Path.Tool.Bit.
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# Since C++ does not use the standard Python import mechanism and instead
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# unpickles existing objects after looking them up in sys.modules, we
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# need to update sys.modules here.
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sys.modules[__name__ + ".Bit"] = toolbit.models.base
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sys.modules[__name__ + ".Gui.Bit"] = LazyLoader(
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"Path.Tool.toolbit.ui.view", globals(), "Path.Tool.toolbit.ui.view"
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)
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# Define __all__ for explicit public interface
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__all__ = [
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"ToolBit",
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"cam_assets",
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]
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