Files
create/src/Mod/TechDraw/Gui/Rez.cpp
Benjamin Bræstrup Sayoc 70c9cf0fc0 [TechDraw] Simplify return logic
Easy warmup
2023-04-11 13:00:45 -04:00

121 lines
3.2 KiB
C++

/***************************************************************************
* Copyright (c) 2016 WandererFan <wandererfan@gmail.com> *
* *
* This file is part of the FreeCAD CAx development system. *
* *
* This library is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Library General Public *
* License as published by the Free Software Foundation; either *
* version 2 of the License, or (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Library General Public License for more details. *
* *
* You should have received a copy of the GNU Library General Public *
* License along with this library; see the file COPYING.LIB. If not, *
* write to the Free Software Foundation, Inc., 59 Temple Place, *
* Suite 330, Boston, MA 02111-1307, USA *
* *
***************************************************************************/
#include "PreCompiled.h"
#include <Base/Parameter.h>
#include <Mod/TechDraw/App/Preferences.h>
#include "Rez.h"
using namespace TechDraw;
using namespace TechDrawGui;
//*** initial static var outside methods!
double Rez::m_rezFactor = Rez::getParameter();
//***
double Rez::getRezFactor()
{
return Rez::m_rezFactor;
}
void Rez::setRezFactor(double f)
{
Rez::m_rezFactor = f;
}
//turn App side value to Gui side value
double Rez::guiX(double x)
{
return getRezFactor() * x;
}
Base::Vector3d Rez::guiX(Base::Vector3d v)
{
return Base::Vector3d(guiX(v.x), guiX(v.y), guiX(v.z));
}
Base::Vector2d Rez::guiX(Base::Vector3d v, bool planar)
{
Q_UNUSED(planar);
return Base::Vector2d(guiX(v.x), guiX(v.y));
}
QPointF Rez::guiX(QPointF p)
{
return Rez::guiPt(p);
}
//turn Gui side value to App side value
double Rez::appX(double x)
{
return x / getRezFactor();
}
Base::Vector3d Rez::appX(Base::Vector3d v)
{
return Base::Vector3d(appX(v.x), appX(v.y), appX(v.z));
}
QPointF Rez::appX(QPointF p)
{
return appPt(p);
}
//Misc conversions
QPointF Rez::guiPt(QPointF p)
{
return p * getRezFactor();
}
QPointF Rez::appPt(QPointF p)
{
return QPointF(appX(p.x()), appX(p.y()));
}
QRectF Rez::guiRect(QRectF r)
{
return QRectF(guiX(r.left()),
guiX(r.top()),
guiX(r.width()),
guiX(r.height()));
}
QSize Rez::guiSize(QSize s)
{
return QSize((int)guiX(s.width()), (int)guiX(s.height()));
}
QSize Rez::appSize(QSize s)
{
return QSize((int)appX(s.width()), (int)appX(s.height()));
}
double Rez::getParameter()
{
return Preferences::getPreferenceGroup("Rez")->GetFloat("Resolution", 10.0);
}