lazy_loader is copied to Ext now, modified external imports to lazy_load add a few more imports to be lazy loaded, think the install path is correct now [TD]"<" symbol embedded in html revert changes to path modules for testing use lazyloader in PathAreaOp.py add back in deferred loading temp change to print error message in tests temp change to print error message in tests add _init__.py to lazy_loader make install in CMakeLists.txt one line
730 lines
34 KiB
Python
730 lines
34 KiB
Python
# -*- coding: utf-8 -*-
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# ***************************************************************************
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# * *
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# * Copyright (c) 2017 Pekka Roivainen <pekkaroi@gmail.com> *
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# * *
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# * This program is free software; you can redistribute it and/or modify *
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# * it under the terms of the GNU Lesser General Public License (LGPL) *
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# * as published by the Free Software Foundation; either version 2 of *
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# * the License, or (at your option) any later version. *
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# * for detail see the LICENCE text file. *
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# * *
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# * This program is distributed in the hope that it will be useful, *
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# * but WITHOUT ANY WARRANTY; without even the implied warranty of *
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# * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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# * GNU Library General Public License for more details. *
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# * *
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# * You should have received a copy of the GNU Library General Public *
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# * License along with this program; if not, write to the Free Software *
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# * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 *
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# * USA *
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# * *
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# ***************************************************************************
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import FreeCAD
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import Path
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import PathScripts.PathDressup as PathDressup
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import PathScripts.PathGeom as PathGeom
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import PathScripts.PathLog as PathLog
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import math
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from PathScripts import PathUtils
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from PySide import QtCore
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# lazily loaded modules
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from lazy_loader.lazy_loader import LazyLoader
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Part = LazyLoader('Part', globals(), 'Part')
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if FreeCAD.GuiUp:
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import FreeCADGui
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# Qt translation handling
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def translate(text, context="Path_DressupRampEntry", disambig=None):
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return QtCore.QCoreApplication.translate(context, text, disambig)
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PathLog.setLevel(PathLog.Level.INFO, PathLog.thisModule())
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class ObjectDressup:
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def __init__(self, obj):
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self.obj = obj
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obj.addProperty("App::PropertyLink", "Base", "Path", QtCore.QT_TRANSLATE_NOOP("Path_DressupRampEntry", "The base path to modify"))
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obj.addProperty("App::PropertyAngle", "Angle", "Path", QtCore.QT_TRANSLATE_NOOP("Path_DressupRampEntry", "Angle of ramp."))
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obj.addProperty("App::PropertyEnumeration", "Method", "Path", QtCore.QT_TRANSLATE_NOOP("App::Property", "Ramping Method"))
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obj.addProperty("App::PropertyEnumeration", "RampFeedRate", "FeedRate", QtCore.QT_TRANSLATE_NOOP("App::Property", "Which feed rate to use for ramping"))
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obj.addProperty("App::PropertySpeed", "CustomFeedRate", "FeedRate", QtCore.QT_TRANSLATE_NOOP("App::Property", "Custom feed rate"))
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obj.addProperty("App::PropertyBool", "UseStartDepth", "StartDepth", QtCore.QT_TRANSLATE_NOOP("App::Property", "Should the dressup ignore motion commands above DressupStartDepth"))
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obj.addProperty("App::PropertyDistance", "DressupStartDepth", "StartDepth", QtCore.QT_TRANSLATE_NOOP("App::Property", "The depth where the ramp dressup is enabled. Above this ramps are not generated, but motion commands are passed through as is."))
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obj.Method = ['RampMethod1', 'RampMethod2', 'RampMethod3', 'Helix']
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obj.RampFeedRate = ['Horizontal Feed Rate', 'Vertical Feed Rate', 'Ramp Feed Rate', 'Custom']
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obj.Proxy = self
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self.setEditorProperties(obj)
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# initialized later
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self.wire = None
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self.angle = None
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self.rapids = None
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self.method = None
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self.outedges = None
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self.ignoreAboveEnabled = None
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self.ignoreAbove = None
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def __getstate__(self):
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return None
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def __setstate__(self, state):
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return None
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def onChanged(self, obj, prop):
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if prop in ["RampFeedRate", "UseStartDepth"]:
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self.setEditorProperties(obj)
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def setEditorProperties(self, obj):
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if hasattr(obj, 'UseStartDepth'):
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if obj.UseStartDepth:
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obj.setEditorMode('DressupStartDepth', 0)
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else:
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obj.setEditorMode('DressupStartDepth', 2)
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if obj.RampFeedRate == 'Custom':
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obj.setEditorMode('CustomFeedRate', 0)
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else:
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obj.setEditorMode('CustomFeedRate', 2)
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def onDocumentRestored(self, obj):
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self.setEditorProperties(obj)
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def setup(self, obj):
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obj.Angle = 60
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obj.Method = 2
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if PathDressup.baseOp(obj).StartDepth is not None:
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obj.DressupStartDepth = PathDressup.baseOp(obj).StartDepth
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def execute(self, obj):
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if not obj.Base:
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return
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if not obj.Base.isDerivedFrom("Path::Feature"):
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return
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if not obj.Base.Path:
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return
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if obj.Angle >= 90:
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obj.Angle = 89.9
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elif obj.Angle <= 0:
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obj.Angle = 0.1
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if hasattr(obj, 'UseStartDepth'):
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self.ignoreAboveEnabled = obj.UseStartDepth
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self.ignoreAbove = obj.DressupStartDepth
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else:
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self.ignoreAboveEnabled = False
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self.ignoreAbove = 0
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self.angle = obj.Angle
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self.method = obj.Method
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self.wire, self.rapids = PathGeom.wireForPath(obj.Base.Path)
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if self.method in ['RampMethod1', 'RampMethod2', 'RampMethod3']:
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self.outedges = self.generateRamps()
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else:
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self.outedges = self.generateHelix()
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obj.Path = self.createCommands(obj, self.outedges)
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def generateRamps(self, allowBounce=True):
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edges = self.wire.Edges
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outedges = []
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for edge in edges:
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israpid = False
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for redge in self.rapids:
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if PathGeom.edgesMatch(edge, redge):
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israpid = True
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if not israpid:
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bb = edge.BoundBox
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p0 = edge.Vertexes[0].Point
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p1 = edge.Vertexes[1].Point
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rampangle = self.angle
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if bb.XLength < 1e-6 and bb.YLength < 1e-6 and bb.ZLength > 0 and p0.z > p1.z:
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# check if above ignoreAbove parameter - do not generate ramp if it is
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newEdge, cont = self.checkIgnoreAbove(edge)
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if newEdge is not None:
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outedges.append(newEdge)
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p0.z = self.ignoreAbove
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if cont:
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continue
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plungelen = abs(p0.z - p1.z)
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projectionlen = plungelen * math.tan(math.radians(rampangle)) # length of the forthcoming ramp projected to XY plane
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PathLog.debug("Found plunge move at X:{} Y:{} From Z:{} to Z{}, length of ramp: {}".format(p0.x, p0.y, p0.z, p1.z, projectionlen))
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if self.method == 'RampMethod3':
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projectionlen = projectionlen / 2
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# next need to determine how many edges in the path after
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# plunge are needed to cover the length:
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covered = False
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coveredlen = 0
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rampedges = []
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i = edges.index(edge) + 1
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while not covered:
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candidate = edges[i]
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cp0 = candidate.Vertexes[0].Point
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cp1 = candidate.Vertexes[1].Point
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if abs(cp0.z - cp1.z) > 1e-6:
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# this edge is not parallel to XY plane, not qualified for ramping.
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break
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# PathLog.debug("Next edge length {}".format(candidate.Length))
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rampedges.append(candidate)
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coveredlen = coveredlen + candidate.Length
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if coveredlen > projectionlen:
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covered = True
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i = i + 1
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if i >= len(edges):
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break
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if len(rampedges) == 0:
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PathLog.debug("No suitable edges for ramping, plunge will remain as such")
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outedges.append(edge)
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else:
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if not covered:
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if (not allowBounce) or self.method == 'RampMethod2':
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l = 0
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for redge in rampedges:
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l = l + redge.Length
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if self.method == 'RampMethod3':
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rampangle = math.degrees(math.atan(l / (plungelen / 2)))
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else:
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rampangle = math.degrees(math.atan(l / plungelen))
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PathLog.warning("Cannot cover with desired angle, tightening angle to: {}".format(rampangle))
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# PathLog.debug("Doing ramp to edges: {}".format(rampedges))
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if self.method == 'RampMethod1':
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outedges.extend(self.createRampMethod1(rampedges, p0, projectionlen, rampangle))
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elif self.method == 'RampMethod2':
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outedges.extend(self.createRampMethod2(rampedges, p0, projectionlen, rampangle))
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else:
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# if the ramp cannot be covered with Method3, revert to Method1
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# because Method1 support going back-and-forth and thus results in same path as Method3 when
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# length of the ramp is smaller than needed for single ramp.
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if (not covered) and allowBounce:
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projectionlen = projectionlen * 2
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outedges.extend(self.createRampMethod1(rampedges, p0, projectionlen, rampangle))
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else:
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outedges.extend(self.createRampMethod3(rampedges, p0, projectionlen, rampangle))
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else:
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outedges.append(edge)
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else:
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outedges.append(edge)
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return outedges
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def generateHelix(self):
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edges = self.wire.Edges
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minZ = self.findMinZ(edges)
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PathLog.debug("Minimum Z in this path is {}".format(minZ))
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outedges = []
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i = 0
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while i < len(edges):
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edge = edges[i]
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israpid = False
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for redge in self.rapids:
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if PathGeom.edgesMatch(edge, redge):
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israpid = True
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if not israpid:
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bb = edge.BoundBox
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p0 = edge.Vertexes[0].Point
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p1 = edge.Vertexes[1].Point
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if bb.XLength < 1e-6 and bb.YLength < 1e-6 and bb.ZLength > 0 and p0.z > p1.z:
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# plungelen = abs(p0.z-p1.z)
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PathLog.debug("Found plunge move at X:{} Y:{} From Z:{} to Z{}, Searching for closed loop".format(p0.x, p0.y, p0.z, p1.z))
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# check if above ignoreAbove parameter - do not generate helix if it is
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newEdge, cont = self.checkIgnoreAbove(edge)
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if newEdge is not None:
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outedges.append(newEdge)
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p0.z = self.ignoreAbove
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if cont:
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i = i + 1
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continue
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# next need to determine how many edges in the path after plunge are needed to cover the length:
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loopFound = False
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rampedges = []
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j = i + 1
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while not loopFound:
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candidate = edges[j]
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cp0 = candidate.Vertexes[0].Point
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cp1 = candidate.Vertexes[1].Point
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if PathGeom.pointsCoincide(p1, cp1):
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# found closed loop
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loopFound = True
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rampedges.append(candidate)
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break
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if abs(cp0.z - cp1.z) > 1e-6:
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# this edge is not parallel to XY plane, not qualified for ramping.
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break
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# PathLog.debug("Next edge length {}".format(candidate.Length))
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rampedges.append(candidate)
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j = j + 1
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if j >= len(edges):
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break
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if len(rampedges) == 0 or not loopFound:
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PathLog.debug("No suitable helix found")
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outedges.append(edge)
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else:
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outedges.extend(self.createHelix(rampedges, p0, p1))
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if not PathGeom.isRoughly(p1.z, minZ):
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# the edges covered by the helix not handled again,
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# unless reached the bottom height
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i = j
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else:
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outedges.append(edge)
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else:
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outedges.append(edge)
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i = i + 1
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return outedges
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def checkIgnoreAbove(self, edge):
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if self.ignoreAboveEnabled:
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p0 = edge.Vertexes[0].Point
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p1 = edge.Vertexes[1].Point
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if p0.z > self.ignoreAbove and (p1.z > self.ignoreAbove or PathGeom.isRoughly(p1.z, self.ignoreAbove.Value)):
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PathLog.debug("Whole plunge move above 'ignoreAbove', ignoring")
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return (edge, True)
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elif p0.z > self.ignoreAbove and not PathGeom.isRoughly(p0.z, self.ignoreAbove.Value):
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PathLog.debug("Plunge move partially above 'ignoreAbove', splitting into two")
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newPoint = FreeCAD.Base.Vector(p0.x, p0.y, self.ignoreAbove)
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return (Part.makeLine(p0, newPoint), False)
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else:
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return None, False
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else:
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return None, False
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def createHelix(self, rampedges, startPoint, endPoint):
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outedges = []
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ramplen = 0
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for redge in rampedges:
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ramplen = ramplen + redge.Length
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rampheight = abs(endPoint.z - startPoint.z)
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rampangle_rad = math.atan(ramplen / rampheight)
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curPoint = startPoint
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for i, redge in enumerate(rampedges):
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if i < len(rampedges) - 1:
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deltaZ = redge.Length / math.tan(rampangle_rad)
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newPoint = FreeCAD.Base.Vector(redge.valueAt(redge.LastParameter).x, redge.valueAt(redge.LastParameter).y, curPoint.z - deltaZ)
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outedges.append(self.createRampEdge(redge, curPoint, newPoint))
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curPoint = newPoint
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else:
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# on the last edge, force it to end to the endPoint
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# this should happen automatically, but this avoids any rounding error
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outedges.append(self.createRampEdge(redge, curPoint, endPoint))
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return outedges
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def createRampEdge(self, originalEdge, startPoint, endPoint):
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# PathLog.debug("Create edge from [{},{},{}] to [{},{},{}]".format(startPoint.x,startPoint.y, startPoint.z, endPoint.x, endPoint.y, endPoint.z))
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if type(originalEdge.Curve) == Part.Line or type(originalEdge.Curve) == Part.LineSegment:
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return Part.makeLine(startPoint, endPoint)
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elif type(originalEdge.Curve) == Part.Circle:
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arcMid = originalEdge.valueAt((originalEdge.FirstParameter + originalEdge.LastParameter) / 2)
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arcMid.z = (startPoint.z + endPoint.z) / 2
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return Part.Arc(startPoint, arcMid, endPoint).toShape()
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else:
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PathLog.error("Edge should not be helix")
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def getreversed(self, edges):
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"""
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Reverses the edge array and the direction of each edge
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"""
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outedges = []
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for edge in reversed(edges):
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# reverse the start and end points
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startPoint = edge.valueAt(edge.LastParameter)
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endPoint = edge.valueAt(edge.FirstParameter)
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if type(edge.Curve) == Part.Line or type(edge.Curve) == Part.LineSegment:
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outedges.append(Part.makeLine(startPoint, endPoint))
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elif type(edge.Curve) == Part.Circle:
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arcMid = edge.valueAt((edge.FirstParameter + edge.LastParameter) / 2)
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outedges.append(Part.Arc(startPoint, arcMid, endPoint).toShape())
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else:
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PathLog.error("Edge should not be helix")
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return outedges
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def findMinZ(self, edges):
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minZ = 99999999999
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for edge in edges[1:]:
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for v in edge.Vertexes:
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if v.Point.z < minZ:
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minZ = v.Point.z
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return minZ
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def getSplitPoint(self, edge, remaining):
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if type(edge.Curve) == Part.Line or type(edge.Curve) == Part.LineSegment:
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return edge.valueAt(remaining)
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elif type(edge.Curve) == Part.Circle:
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param = remaining / edge.Curve.Radius
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return edge.valueAt(param)
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def createRampMethod1(self, rampedges, p0, projectionlen, rampangle):
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"""
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This method generates ramp with following pattern:
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1. Start from the original startpoint of the plunge
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2. Ramp down along the path that comes after the plunge
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3. When reaching the Z level of the original plunge, return back to the beginning
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by going the path backwards until the original plunge end point is reached
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4. Continue with the original path
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This method causes many unnecessary moves with tool down.
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"""
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outedges = []
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rampremaining = projectionlen
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curPoint = p0 # start from the upper point of plunge
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done = False
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goingForward = True
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i = 0
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while not done:
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for i, redge in enumerate(rampedges):
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if redge.Length >= rampremaining:
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# will reach end of ramp within this edge, needs to be split
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p1 = self.getSplitPoint(redge, rampremaining)
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splitEdge = PathGeom.splitEdgeAt(redge, p1)
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PathLog.debug("Ramp remaining: {}".format(rampremaining))
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PathLog.debug("Got split edge (index: {}) (total len: {}) with lengths: {}, {}".format(i, redge.Length, splitEdge[0].Length, splitEdge[1].Length))
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# ramp ends to the last point of first edge
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p1 = splitEdge[0].valueAt(splitEdge[0].LastParameter)
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outedges.append(self.createRampEdge(splitEdge[0], curPoint, p1))
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# now we have reached the end of the ramp. Go back to plunge position with constant Z
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# start that by going to the beginning of this splitEdge
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if goingForward:
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outedges.append(self.createRampEdge(splitEdge[0], p1, redge.valueAt(redge.FirstParameter)))
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else:
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# if we were reversing, we continue to the same direction as the ramp
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outedges.append(self.createRampEdge(splitEdge[0], p1, redge.valueAt(redge.LastParameter)))
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done = True
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break
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else:
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deltaZ = redge.Length / math.tan(math.radians(rampangle))
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newPoint = FreeCAD.Base.Vector(redge.valueAt(redge.LastParameter).x, redge.valueAt(redge.LastParameter).y, curPoint.z - deltaZ)
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outedges.append(self.createRampEdge(redge, curPoint, newPoint))
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curPoint = newPoint
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rampremaining = rampremaining - redge.Length
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if not done:
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# we did not reach the end of the ramp going this direction, lets reverse.
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rampedges = self.getreversed(rampedges)
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PathLog.debug("Reversing")
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if goingForward:
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goingForward = False
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else:
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goingForward = True
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# now we need to return to original position.
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if goingForward:
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# if the ramp was going forward, the return edges are the edges we already covered in ramping,
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# except the last one, which was already covered inside for loop. Direction needs to be reversed also
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returnedges = self.getreversed(rampedges[:i])
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else:
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# if the ramp was already reversing, the edges needed for return are the ones
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# which were not covered in ramp
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returnedges = rampedges[(i + 1):]
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# add the return edges:
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outedges.extend(returnedges)
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return outedges
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def createRampMethod3(self, rampedges, p0, projectionlen, rampangle):
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"""
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This method generates ramp with following pattern:
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1. Start from the original startpoint of the plunge
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2. Ramp down along the path that comes after the plunge until
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traveled half of the Z distance
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3. Change direction and ramp backwards to the original plunge end point
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4. Continue with the original path
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This method causes many unnecessary moves with tool down.
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"""
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outedges = []
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rampremaining = projectionlen
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curPoint = p0 # start from the upper point of plunge
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done = False
|
|
|
|
i = 0
|
|
while not done:
|
|
for i, redge in enumerate(rampedges):
|
|
if redge.Length >= rampremaining:
|
|
# will reach end of ramp within this edge, needs to be split
|
|
p1 = self.getSplitPoint(redge, rampremaining)
|
|
splitEdge = PathGeom.splitEdgeAt(redge, p1)
|
|
PathLog.debug("Got split edge (index: {}) with lengths: {}, {}".format(i, splitEdge[0].Length, splitEdge[1].Length))
|
|
# ramp ends to the last point of first edge
|
|
p1 = splitEdge[0].valueAt(splitEdge[0].LastParameter)
|
|
deltaZ = splitEdge[0].Length / math.tan(math.radians(rampangle))
|
|
p1.z = curPoint.z - deltaZ
|
|
outedges.append(self.createRampEdge(splitEdge[0], curPoint, p1))
|
|
curPoint.z = p1.z - deltaZ
|
|
# now we have reached the end of the ramp. Reverse direction of ramp
|
|
# start that by going back to the beginning of this splitEdge
|
|
outedges.append(self.createRampEdge(splitEdge[0], p1, curPoint))
|
|
|
|
done = True
|
|
break
|
|
elif i == len(rampedges) - 1:
|
|
# last ramp element but still did not reach the full length?
|
|
# Probably a rounding issue on floats.
|
|
p1 = redge.valueAt(redge.LastParameter)
|
|
deltaZ = redge.Length / math.tan(math.radians(rampangle))
|
|
p1.z = curPoint.z - deltaZ
|
|
outedges.append(self.createRampEdge(redge, curPoint, p1))
|
|
# and go back that edge
|
|
newPoint = FreeCAD.Base.Vector(redge.valueAt(redge.FirstParameter).x, redge.valueAt(redge.FirstParameter).y, p1.z - deltaZ)
|
|
outedges.append(self.createRampEdge(redge, p1, newPoint))
|
|
curPoint = newPoint
|
|
done = True
|
|
else:
|
|
deltaZ = redge.Length / math.tan(math.radians(rampangle))
|
|
newPoint = FreeCAD.Base.Vector(redge.valueAt(redge.LastParameter).x, redge.valueAt(redge.LastParameter).y, curPoint.z - deltaZ)
|
|
outedges.append(self.createRampEdge(redge, curPoint, newPoint))
|
|
curPoint = newPoint
|
|
rampremaining = rampremaining - redge.Length
|
|
|
|
returnedges = self.getreversed(rampedges[:i])
|
|
|
|
# ramp backwards to the plunge position
|
|
for i, redge in enumerate(returnedges):
|
|
deltaZ = redge.Length / math.tan(math.radians(rampangle))
|
|
newPoint = FreeCAD.Base.Vector(redge.valueAt(redge.LastParameter).x, redge.valueAt(redge.LastParameter).y, curPoint.z - deltaZ)
|
|
if i == len(rampedges) - 1:
|
|
# make sure that the last point of the ramps ends to the original position
|
|
newPoint = redge.valueAt(redge.LastParameter)
|
|
outedges.append(self.createRampEdge(redge, curPoint, newPoint))
|
|
curPoint = newPoint
|
|
|
|
return outedges
|
|
|
|
def createRampMethod2(self, rampedges, p0, projectionlen, rampangle):
|
|
"""
|
|
This method generates ramp with following pattern:
|
|
1. Start from the original startpoint of the plunge
|
|
2. Calculate the distance on the path which is needed to implement the ramp
|
|
and travel that distance while maintaining start depth
|
|
3. Start ramping while traveling the original path backwards until reaching the
|
|
original plunge end point
|
|
4. Continue with the original path
|
|
"""
|
|
outedges = []
|
|
rampremaining = projectionlen
|
|
curPoint = p0 # start from the upper point of plunge
|
|
if PathGeom.pointsCoincide(PathGeom.xy(p0), PathGeom.xy(rampedges[-1].valueAt(rampedges[-1].LastParameter))):
|
|
PathLog.debug("The ramp forms a closed wire, needless to move on original Z height")
|
|
else:
|
|
for i, redge in enumerate(rampedges):
|
|
if redge.Length >= rampremaining:
|
|
# this edge needs to be split
|
|
p1 = self.getSplitPoint(redge, rampremaining)
|
|
splitEdge = PathGeom.splitEdgeAt(redge, p1)
|
|
PathLog.debug("Got split edges with lengths: {}, {}".format(splitEdge[0].Length, splitEdge[1].Length))
|
|
# ramp starts at the last point of first edge
|
|
p1 = splitEdge[0].valueAt(splitEdge[0].LastParameter)
|
|
p1.z = p0.z
|
|
outedges.append(self.createRampEdge(splitEdge[0], curPoint, p1))
|
|
# now we have reached the beginning of the ramp.
|
|
# start that by going to the beginning of this splitEdge
|
|
deltaZ = splitEdge[0].Length / math.tan(math.radians(rampangle))
|
|
newPoint = FreeCAD.Base.Vector(splitEdge[0].valueAt(splitEdge[0].FirstParameter).x, splitEdge[0].valueAt(splitEdge[0].FirstParameter).y, p1.z - deltaZ)
|
|
outedges.append(self.createRampEdge(splitEdge[0], p1, newPoint))
|
|
curPoint = newPoint
|
|
elif i == len(rampedges) - 1:
|
|
# last ramp element but still did not reach the full length?
|
|
# Probably a rounding issue on floats.
|
|
# Lets start the ramp anyway
|
|
p1 = redge.valueAt(redge.LastParameter)
|
|
p1.z = p0.z
|
|
outedges.append(self.createRampEdge(redge, curPoint, p1))
|
|
# and go back that edge
|
|
deltaZ = redge.Length / math.tan(math.radians(rampangle))
|
|
newPoint = FreeCAD.Base.Vector(redge.valueAt(redge.FirstParameter).x, redge.valueAt(redge.FirstParameter).y, p1.z - deltaZ)
|
|
outedges.append(self.createRampEdge(redge, p1, newPoint))
|
|
curPoint = newPoint
|
|
|
|
else:
|
|
# we are traveling on start depth
|
|
newPoint = FreeCAD.Base.Vector(redge.valueAt(redge.LastParameter).x, redge.valueAt(redge.LastParameter).y, p0.z)
|
|
outedges.append(self.createRampEdge(redge, curPoint, newPoint))
|
|
curPoint = newPoint
|
|
rampremaining = rampremaining - redge.Length
|
|
|
|
# the last edge got handled previously
|
|
rampedges.pop()
|
|
# ramp backwards to the plunge position
|
|
for i, redge in enumerate(reversed(rampedges)):
|
|
deltaZ = redge.Length / math.tan(math.radians(rampangle))
|
|
newPoint = FreeCAD.Base.Vector(redge.valueAt(redge.FirstParameter).x, redge.valueAt(redge.FirstParameter).y, curPoint.z - deltaZ)
|
|
if i == len(rampedges) - 1:
|
|
# make sure that the last point of the ramps ends to the original position
|
|
newPoint = redge.valueAt(redge.FirstParameter)
|
|
outedges.append(self.createRampEdge(redge, curPoint, newPoint))
|
|
curPoint = newPoint
|
|
|
|
return outedges
|
|
|
|
def createCommands(self, obj, edges):
|
|
commands = []
|
|
for edge in edges:
|
|
israpid = False
|
|
for redge in self.rapids:
|
|
if PathGeom.edgesMatch(edge, redge):
|
|
israpid = True
|
|
if israpid:
|
|
v = edge.valueAt(edge.LastParameter)
|
|
commands.append(Path.Command('G0', {'X': v.x, 'Y': v.y, 'Z': v.z}))
|
|
else:
|
|
commands.extend(PathGeom.cmdsForEdge(edge))
|
|
|
|
lastCmd = Path.Command('G0', {'X': 0.0, 'Y': 0.0, 'Z': 0.0})
|
|
|
|
outCommands = []
|
|
|
|
tc = PathDressup.toolController(obj.Base)
|
|
|
|
horizFeed = tc.HorizFeed.Value
|
|
vertFeed = tc.VertFeed.Value
|
|
|
|
if obj.RampFeedRate == "Horizontal Feed Rate":
|
|
rampFeed = tc.HorizFeed.Value
|
|
elif obj.RampFeedRate == "Vertical Feed Rate":
|
|
rampFeed = tc.VertFeed.Value
|
|
elif obj.RampFeedRate == 'Ramp Feed Rate':
|
|
rampFeed = math.sqrt(pow(tc.VertFeed.Value, 2) + pow(tc.HorizFeed.Value, 2))
|
|
else:
|
|
rampFeed = obj.CustomFeedRate.Value
|
|
|
|
horizRapid = tc.HorizRapid.Value
|
|
vertRapid = tc.VertRapid.Value
|
|
|
|
for cmd in commands:
|
|
params = cmd.Parameters
|
|
zVal = params.get('Z', None)
|
|
zVal2 = lastCmd.Parameters.get('Z', None)
|
|
|
|
xVal = params.get('X', None)
|
|
xVal2 = lastCmd.Parameters.get('X', None)
|
|
|
|
yVal2 = lastCmd.Parameters.get('Y', None)
|
|
yVal = params.get('Y', None)
|
|
|
|
zVal = zVal and round(zVal, 8)
|
|
zVal2 = zVal2 and round(zVal2, 8)
|
|
|
|
if cmd.Name in ['G1', 'G2', 'G3', 'G01', 'G02', 'G03']:
|
|
if zVal is not None and zVal2 != zVal:
|
|
if PathGeom.isRoughly(xVal, xVal2) and PathGeom.isRoughly(yVal, yVal2):
|
|
# this is a straight plunge
|
|
params['F'] = vertFeed
|
|
else:
|
|
# this is a ramp
|
|
params['F'] = rampFeed
|
|
else:
|
|
params['F'] = horizFeed
|
|
lastCmd = cmd
|
|
|
|
elif cmd.Name in ['G0', 'G00']:
|
|
if zVal is not None and zVal2 != zVal:
|
|
params['F'] = vertRapid
|
|
else:
|
|
params['F'] = horizRapid
|
|
lastCmd = cmd
|
|
|
|
outCommands.append(Path.Command(cmd.Name, params))
|
|
|
|
return Path.Path(outCommands)
|
|
|
|
|
|
class ViewProviderDressup:
|
|
|
|
def __init__(self, vobj):
|
|
self.obj = vobj.Object
|
|
|
|
def attach(self, vobj):
|
|
self.obj = vobj.Object
|
|
|
|
def claimChildren(self):
|
|
if hasattr(self.obj.Base, "InList"):
|
|
for i in self.obj.Base.InList:
|
|
if hasattr(i, "Group"):
|
|
group = i.Group
|
|
for g in group:
|
|
if g.Name == self.obj.Base.Name:
|
|
group.remove(g)
|
|
i.Group = group
|
|
print(i.Group)
|
|
# FreeCADGui.ActiveDocument.getObject(obj.Base.Name).Visibility = False
|
|
return [self.obj.Base]
|
|
|
|
def onDelete(self, arg1=None, arg2=None):
|
|
'''this makes sure that the base operation is added back to the project and visible'''
|
|
# pylint: disable=unused-argument
|
|
PathLog.debug("Deleting Dressup")
|
|
if arg1.Object and arg1.Object.Base:
|
|
FreeCADGui.ActiveDocument.getObject(arg1.Object.Base.Name).Visibility = True
|
|
job = PathUtils.findParentJob(self.obj)
|
|
if job:
|
|
job.Proxy.addOperation(arg1.Object.Base, arg1.Object)
|
|
arg1.Object.Base = None
|
|
return True
|
|
|
|
def __getstate__(self):
|
|
return None
|
|
|
|
def __setstate__(self, state):
|
|
return None
|
|
|
|
|
|
class CommandPathDressupRampEntry:
|
|
# pylint: disable=no-init
|
|
|
|
def GetResources(self):
|
|
return {'Pixmap': 'Path-Dressup',
|
|
'MenuText': QtCore.QT_TRANSLATE_NOOP("Path_DressupRampEntry", "RampEntry Dress-up"),
|
|
'ToolTip': QtCore.QT_TRANSLATE_NOOP("Path_DressupRampEntry", "Creates a Ramp Entry Dress-up object from a selected path")}
|
|
|
|
def IsActive(self):
|
|
op = PathDressup.selection()
|
|
if op:
|
|
return not PathDressup.hasEntryMethod(op)
|
|
return False
|
|
|
|
def Activated(self):
|
|
|
|
# check that the selection contains exactly what we want
|
|
selection = FreeCADGui.Selection.getSelection()
|
|
if len(selection) != 1:
|
|
PathLog.error(translate("Please select one path object") + "\n")
|
|
return
|
|
baseObject = selection[0]
|
|
if not baseObject.isDerivedFrom("Path::Feature"):
|
|
PathLog.error(translate("The selected object is not a path") + "\n")
|
|
return
|
|
if baseObject.isDerivedFrom("Path::FeatureCompoundPython"):
|
|
PathLog.error(translate("Please select a Profile object"))
|
|
return
|
|
|
|
# everything ok!
|
|
FreeCAD.ActiveDocument.openTransaction(translate("Create RampEntry Dress-up"))
|
|
FreeCADGui.addModule("PathScripts.PathDressupRampEntry")
|
|
FreeCADGui.addModule("PathScripts.PathUtils")
|
|
FreeCADGui.doCommand('obj = FreeCAD.ActiveDocument.addObject("Path::FeaturePython", "RampEntryDressup")')
|
|
FreeCADGui.doCommand('dbo = PathScripts.PathDressupRampEntry.ObjectDressup(obj)')
|
|
FreeCADGui.doCommand('base = FreeCAD.ActiveDocument.' + selection[0].Name)
|
|
FreeCADGui.doCommand('job = PathScripts.PathUtils.findParentJob(base)')
|
|
FreeCADGui.doCommand('obj.Base = base')
|
|
FreeCADGui.doCommand('job.Proxy.addOperation(obj, base)')
|
|
FreeCADGui.doCommand('obj.ViewObject.Proxy = PathScripts.PathDressupRampEntry.ViewProviderDressup(obj.ViewObject)')
|
|
FreeCADGui.doCommand('Gui.ActiveDocument.getObject(base.Name).Visibility = False')
|
|
FreeCADGui.doCommand('dbo.setup(obj)')
|
|
FreeCAD.ActiveDocument.commitTransaction()
|
|
FreeCAD.ActiveDocument.recompute()
|
|
|
|
|
|
if FreeCAD.GuiUp:
|
|
# register the FreeCAD command
|
|
FreeCADGui.addCommand('Path_DressupRampEntry', CommandPathDressupRampEntry())
|
|
|
|
PathLog.notice("Loading Path_DressupRampEntry... done\n")
|