1827 lines
56 KiB
C++
1827 lines
56 KiB
C++
/***************************************************************************
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* Copyright (c) 2017 Kustaa Nyholm <kustaa.nyholm@sparetimelabs.com> *
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* *
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* This file is part of the FreeCAD CAx development system. *
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* *
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* This library is free software; you can redistribute it and/or *
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* modify it under the terms of the GNU Library General Public *
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* License as published by the Free Software Foundation; either *
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* version 2 of the License, or (at your option) any later version. *
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* *
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* This library is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU Library General Public License for more details. *
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* *
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* You should have received a copy of the GNU Library General Public *
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* License along with this library; see the file COPYING.LIB. If not, *
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* write to the Free Software Foundation, Inc., 59 Temple Place, *
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* Suite 330, Boston, MA 02111-1307, USA *
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* *
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***************************************************************************/
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#include "PreCompiled.h"
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#ifndef _PreComp_
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# include <float.h>
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# ifdef FC_OS_WIN32
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# include <windows.h>
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# endif
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# ifdef FC_OS_MACOSX
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# include <OpenGL/gl.h>
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# else
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# include <GL/gl.h>
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# endif
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# include <Inventor/SbBox.h>
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# include <Inventor/actions/SoGetBoundingBoxAction.h>
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# include <Inventor/actions/SoGetMatrixAction.h>
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# include <Inventor/actions/SoHandleEventAction.h>
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# include <Inventor/actions/SoToVRML2Action.h>
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# include <Inventor/actions/SoWriteAction.h>
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# include <Inventor/elements/SoViewportRegionElement.h>
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# include <Inventor/manips/SoClipPlaneManip.h>
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# include <Inventor/nodes/SoBaseColor.h>
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# include <Inventor/nodes/SoCallback.h>
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# include <Inventor/nodes/SoCoordinate3.h>
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# include <Inventor/nodes/SoCube.h>
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# include <Inventor/nodes/SoDirectionalLight.h>
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# include <Inventor/nodes/SoEventCallback.h>
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# include <Inventor/nodes/SoFaceSet.h>
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# include <Inventor/nodes/SoImage.h>
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# include <Inventor/nodes/SoIndexedFaceSet.h>
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# include <Inventor/nodes/SoLightModel.h>
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# include <Inventor/nodes/SoLocateHighlight.h>
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# include <Inventor/nodes/SoMaterial.h>
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# include <Inventor/nodes/SoMaterialBinding.h>
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# include <Inventor/nodes/SoOrthographicCamera.h>
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# include <Inventor/nodes/SoPerspectiveCamera.h>
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# include <Inventor/nodes/SoRotationXYZ.h>
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# include <Inventor/nodes/SoSeparator.h>
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# include <Inventor/nodes/SoShapeHints.h>
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# include <Inventor/nodes/SoSwitch.h>
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# include <Inventor/nodes/SoTransform.h>
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# include <Inventor/nodes/SoTranslation.h>
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# include <Inventor/nodes/SoSelection.h>
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# include <Inventor/nodes/SoText2.h>
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# include <Inventor/actions/SoBoxHighlightRenderAction.h>
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# include <Inventor/events/SoEvent.h>
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# include <Inventor/events/SoKeyboardEvent.h>
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# include <Inventor/events/SoLocation2Event.h>
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# include <Inventor/events/SoMotion3Event.h>
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# include <Inventor/events/SoMouseButtonEvent.h>
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# include <Inventor/actions/SoRayPickAction.h>
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# include <Inventor/projectors/SbSphereSheetProjector.h>
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# include <Inventor/SoOffscreenRenderer.h>
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# include <Inventor/SoPickedPoint.h>
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# include <Inventor/VRMLnodes/SoVRMLGroup.h>
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# include <QEventLoop>
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# include <QKeyEvent>
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# include <QWheelEvent>
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# include <QMessageBox>
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# include <QTimer>
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# include <QStatusBar>
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# include <QBitmap>
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# include <QMimeData>
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#endif
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#include <sstream>
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#include <Base/Console.h>
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#include <Base/Stream.h>
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#include <Base/FileInfo.h>
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#include <Base/Rotation.h>
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#include <Base/Sequencer.h>
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#include <Base/Tools.h>
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#include <Base/UnitsApi.h>
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#include "View3DInventorViewer.h"
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#include "View3DInventor.h"
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#include "Application.h"
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#include "MainWindow.h"
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#include "MDIView.h"
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#include "Command.h"
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#include "NaviCube.h"
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#include <QCursor>
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#include <QIcon>
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#include <QMenu>
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#include <QAction>
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#include <QImage>
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#include <QPainterPath>
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#include <QApplication>
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#if defined(HAVE_QT5_OPENGL)
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# include <QOpenGLTexture>
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#endif
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//#include <OpenGL/glu.h>
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#include <Eigen/Dense>
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#include <vector>
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#include <map>
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#include <algorithm>
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#include <iostream>
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using namespace Eigen;
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using namespace std;
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using namespace Gui;
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// TODO
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// ortho / persp
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// stay in window
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// corner angle
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// menu actions
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// size
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// XYZ position
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// menu feedback
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// colors
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// antialise cube icon
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// translation
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// DONE
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// - permanent menu ("NaviCube_Menu"
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// - improved hit testing
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// - improved graphics (text now black)
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// - first stab at supporting translations
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class Face {
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public:
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int m_FirstVertex;
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int m_VertexCount;
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GLuint m_TextureId;
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QColor m_Color;
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int m_PickId;
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GLuint m_PickTextureId;
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int m_RenderPass;
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Face(
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int firstVertex,
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int vertexCount,
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GLuint textureId,
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int pickId,
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GLuint pickTextureId,
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const QColor& color,
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int renderPass
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)
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{
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m_FirstVertex = firstVertex;
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m_VertexCount = vertexCount;
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m_TextureId = textureId;
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m_PickId = pickId;
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m_PickTextureId = pickTextureId;
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m_Color = color;
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m_RenderPass = renderPass;
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}
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};
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class NaviCubeImplementation : public ParameterGrp::ObserverType {
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public:
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NaviCubeImplementation(Gui::View3DInventorViewer*);
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virtual ~ NaviCubeImplementation();
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void drawNaviCube();
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void createContextMenu(const std::vector<std::string>& cmd);
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/// Observer message from the ParameterGrp
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virtual void OnChange(ParameterGrp::SubjectType &rCaller,ParameterGrp::MessageType Reason);
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bool processSoEvent(const SoEvent* ev);
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private:
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bool mousePressed(short x, short y);
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bool mouseReleased(short x, short y);
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bool mouseMoved(short x, short y);
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int pickFace(short x, short y);
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bool inDragZone(short x, short y);
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void handleResize();
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void handleMenu();
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void setHilite(int);
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void initNaviCube(QtGLWidget*);
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void addFace(const Vector3f&, const Vector3f&, int, int, int, bool flag=false);
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GLuint createCubeFaceTex(QtGLWidget* gl, float gap, const char* text, int shape);
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GLuint createButtonTex(QtGLWidget*, int);
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GLuint createMenuTex(QtGLWidget*, bool);
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SbRotation setView(float ,float) const;
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SbRotation rotateView(SbRotation, int axis, float rotAngle, SbVec3f customAxis = SbVec3f(0, 0, 0)) const;
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void rotateView(const SbRotation&);
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QString str(char* str);
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char* enum2str(int);
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QMenu* createNaviCubeMenu();
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public:
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enum { //
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TEX_FRONT = 1, // 0 is reserved for 'nothing picked'
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TEX_REAR,
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TEX_TOP,
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TEX_BOTTOM,
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TEX_LEFT,
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TEX_RIGHT,
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TEX_FRONT_FACE,
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TEX_CORNER_FACE,
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TEX_EDGE_FACE,
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TEX_FRONT_TOP,
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TEX_FRONT_BOTTOM,
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TEX_FRONT_LEFT,
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TEX_FRONT_RIGHT,
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TEX_REAR_TOP,
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TEX_REAR_BOTTOM,
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TEX_REAR_LEFT,
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TEX_REAR_RIGHT,
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TEX_TOP_LEFT,
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TEX_TOP_RIGHT,
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TEX_BOTTOM_LEFT,
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TEX_BOTTOM_RIGHT,
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TEX_BOTTOM_RIGHT_REAR,
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TEX_BOTTOM_FRONT_RIGHT,
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TEX_BOTTOM_LEFT_FRONT,
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TEX_BOTTOM_REAR_LEFT,
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TEX_TOP_RIGHT_FRONT,
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TEX_TOP_FRONT_LEFT,
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TEX_TOP_LEFT_REAR,
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TEX_TOP_REAR_RIGHT,
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TEX_ARROW_NORTH,
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TEX_ARROW_SOUTH,
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TEX_ARROW_EAST,
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TEX_ARROW_WEST,
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TEX_ARROW_RIGHT,
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TEX_ARROW_LEFT,
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TEX_DOT_BACKSIDE,
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TEX_VIEW_MENU_ICON,
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TEX_VIEW_MENU_FACE
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};
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enum {
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DIR_UP,DIR_RIGHT,DIR_OUT
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};
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enum {
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SHAPE_SQUARE, SHAPE_EDGE, SHAPE_CORNER
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};
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Gui::View3DInventorViewer* m_View3DInventorViewer;
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void drawNaviCube(bool picking);
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int m_OverSample = 4;
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int m_CubeWidgetSize = 0;
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int m_CubeWidgetPosX = 0;
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int m_CubeWidgetPosY = 0;
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int m_PrevWidth = 0;
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int m_PrevHeight = 0;
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QColor m_TextColor;
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QColor m_HiliteColor;
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QColor m_ButtonColor;
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QColor m_FrontFaceColor;
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int m_HiliteId = 0;
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bool m_MouseDown = false;
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bool m_Dragging = false;
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bool m_MightDrag = false;
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NaviCube::Corner m_Corner = NaviCube::TopRightCorner;
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QtGLFramebufferObject* m_PickingFramebuffer;
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bool m_NaviCubeInitialised = false;
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vector<GLubyte> m_IndexArray;
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vector<Vector2f> m_TextureCoordArray;
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vector<Vector3f> m_VertexArray;
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map<int,GLuint> m_Textures;
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vector<Face*> m_Faces;
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vector<int> m_Buttons;
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#if defined(HAVE_QT5_OPENGL)
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vector<QOpenGLTexture *> m_glTextures;
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#endif
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static vector<string> m_commands;
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static vector<string> m_labels;
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QMenu* m_Menu;
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};
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NaviCube::NaviCube(Gui::View3DInventorViewer* viewer) {
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m_NaviCubeImplementation = new NaviCubeImplementation(viewer);
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}
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NaviCube::~NaviCube() {
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delete m_NaviCubeImplementation;
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}
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void NaviCube::drawNaviCube() {
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m_NaviCubeImplementation->drawNaviCube();
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}
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void NaviCube::createContextMenu(const std::vector<std::string>& cmd) {
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m_NaviCubeImplementation->createContextMenu(cmd);
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}
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bool NaviCube::processSoEvent(const SoEvent* ev) {
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return m_NaviCubeImplementation->processSoEvent(ev);
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}
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vector<string> NaviCubeImplementation::m_commands;
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vector<string> NaviCubeImplementation::m_labels;
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void NaviCube::setCorner(Corner c) {
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m_NaviCubeImplementation->m_Corner = c;
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m_NaviCubeImplementation->m_PrevWidth = 0;
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m_NaviCubeImplementation->m_PrevHeight = 0;
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}
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NaviCubeImplementation::NaviCubeImplementation(
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Gui::View3DInventorViewer* viewer) {
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m_View3DInventorViewer = viewer;
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auto hGrp = App::GetApplication().GetParameterGroupByPath("User parameter:BaseApp/Preferences/NaviCube");
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hGrp->Attach(this);
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OnChange(*hGrp, "TextColor");
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OnChange(*hGrp, "FrontColor");
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OnChange(*hGrp, "HiliteColor");
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OnChange(*hGrp, "ButtonColor");
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OnChange(*hGrp, "CubeSize");
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m_PickingFramebuffer = NULL;
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m_Menu = createNaviCubeMenu();
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}
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NaviCubeImplementation::~NaviCubeImplementation() {
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auto hGrp = App::GetApplication().GetParameterGroupByPath("User parameter:BaseApp/Preferences/NaviCube");
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hGrp->Detach(this);
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delete m_Menu;
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if (m_PickingFramebuffer)
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delete m_PickingFramebuffer;
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for (vector<Face*>::iterator f = m_Faces.begin(); f != m_Faces.end(); f++)
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delete *f;
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#if defined(HAVE_QT5_OPENGL)
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for (vector<QOpenGLTexture *>::iterator t = m_glTextures.begin(); t != m_glTextures.end(); t++)
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delete *t;
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#endif
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}
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void NaviCubeImplementation::OnChange(ParameterGrp::SubjectType &rCaller, ParameterGrp::MessageType reason)
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{
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const auto & rGrp = static_cast<ParameterGrp &>(rCaller);
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if (strcmp(reason,"TextColor") == 0) {
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m_TextColor.setRgba(rGrp.GetUnsigned(reason, QColor(0, 0, 0, 255).rgba()));
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} else if (strcmp(reason,"FrontColor") == 0) {
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m_FrontFaceColor.setRgba(rGrp.GetUnsigned(reason, QColor(226, 233, 239, 192).rgba()));
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} else if (strcmp(reason,"HiliteColor") == 0) {
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m_HiliteColor.setRgba(rGrp.GetUnsigned(reason, QColor(170, 226, 255, 255).rgba()));
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} else if (strcmp(reason,"ButtonColor") == 0) {
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m_ButtonColor.setRgba(rGrp.GetUnsigned(reason, QColor(226, 233, 239, 128).rgba()));
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} else if (strcmp(reason,"CubeSize") == 0) {
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m_CubeWidgetSize = (rGrp.GetInt(reason, 132));
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}
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}
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char* NaviCubeImplementation::enum2str(int e) {
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switch (e) {
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default : return "???";
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case TEX_FRONT : return "TEX_FRONT";
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case TEX_REAR: return "TEX_REAR";
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case TEX_TOP: return "TEX_TOP";
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case TEX_BOTTOM: return "TEX_BOTTOM";
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case TEX_RIGHT : return "TEX_RIGHT";
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case TEX_LEFT: return "TEX_LEFT";
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case TEX_FRONT_FACE: return "TEX_FRONT_FACE";
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case TEX_CORNER_FACE: return "TEX_CORNER_FACE";
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case TEX_EDGE_FACE: return "TEX_EDGE_FACE";
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case TEX_FRONT_TOP: return "TEX_FRONT_TOP";
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case TEX_FRONT_BOTTOM: return "TEX_FRONT_BOTTOM";
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case TEX_FRONT_LEFT: return "TEX_FRONT_LEFT";
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case TEX_FRONT_RIGHT: return "TEX_FRONT_RIGHT";
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case TEX_REAR_TOP: return "TEX_REAR_TOP";
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case TEX_REAR_BOTTOM: return "TEX_REAR_BOTTOM";
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case TEX_REAR_LEFT: return "TEX_REAR_LEFT";
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case TEX_REAR_RIGHT: return "TEX_REAR_RIGHT";
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case TEX_BOTTOM_RIGHT_REAR: return "TEX_BOTTOM_RIGHT_REAR";
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case TEX_BOTTOM_FRONT_RIGHT: return "TEX_BOTTOM_FRONT_RIGHT";
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case TEX_BOTTOM_LEFT_FRONT: return "TEX_BOTTOM_LEFT_FRONT";
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case TEX_BOTTOM_REAR_LEFT: return "TEX_BOTTOM_REAR_LEFT";
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case TEX_TOP_RIGHT_FRONT: return "TEX_TOP_RIGHT_FRONT";
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case TEX_TOP_FRONT_LEFT: return "TEX_TOP_FRONT_LEFT";
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case TEX_TOP_LEFT_REAR: return "TEX_TOP_LEFT_REAR";
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case TEX_TOP_REAR_RIGHT: return "TEX_TOP_REAR_RIGHT";
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case TEX_ARROW_NORTH: return "TEX_ARROW_NORTH";
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case TEX_ARROW_SOUTH: return "TEX_ARROW_SOUTH";
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case TEX_ARROW_EAST: return "TEX_ARROW_EAST";
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case TEX_ARROW_WEST: return "TEX_ARROW_WEST";
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case TEX_ARROW_RIGHT: return "TEX_ARROW_RIGHT";
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case TEX_ARROW_LEFT: return "TEX_ARROW_LEFT";
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case TEX_DOT_BACKSIDE: return "TEX_DOT_BACKSIDE";
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case TEX_VIEW_MENU_ICON : return "TEX_VIEW_MENU_ICON";
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case TEX_VIEW_MENU_FACE: return "TEX_VIEW_MENU";
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}
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}
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GLuint NaviCubeImplementation::createCubeFaceTex(QtGLWidget* gl, float gap, const char* text, int shape) {
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int texSize = m_CubeWidgetSize * m_OverSample;
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float gapi = texSize * gap;
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QImage image(texSize, texSize, QImage::Format_ARGB32);
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image.fill(qRgba(255, 255, 255, 0));
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QPainter paint;
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QPen pen(Qt::black, 10);
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paint.begin(&image);
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if (text) {
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ParameterGrp::handle hGrp = App::GetApplication().GetParameterGroupByPath("User parameter:BaseApp/Preferences/NaviCube");
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paint.setPen(Qt::white);
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QFont sansFont(str("Helvetica"), 0.18 * texSize);
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QString fontString = QString::fromUtf8((hGrp->GetASCII("FontString")).c_str());
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if (fontString.isEmpty()) {
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// Improving readability
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||
sansFont.setWeight(hGrp->GetInt("FontWeight", 87));
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sansFont.setStretch(hGrp->GetInt("FontStretch", 62));
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}
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else {
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sansFont.fromString(fontString);
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}
|
||
// Override fromString
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if (hGrp->GetInt("FontWeight") > 0) {
|
||
sansFont.setWeight(hGrp->GetInt("FontWeight"));
|
||
}
|
||
if (hGrp->GetInt("FontStretch") > 0) {
|
||
sansFont.setStretch(hGrp->GetInt("FontStretch"));
|
||
}
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paint.setFont(sansFont);
|
||
paint.drawText(QRect(0, 0, texSize, texSize), Qt::AlignCenter,qApp->translate("Gui::NaviCube",text));
|
||
}
|
||
else if (shape == SHAPE_SQUARE) {
|
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QPainterPath pathSquare;
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||
pathSquare.addRect(QRectF(gapi, gapi, (qreal)texSize - 2.0 * gapi, (qreal)texSize - 2.0 * gapi));
|
||
paint.fillPath(pathSquare, Qt::white);
|
||
paint.setPen(pen);
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||
paint.drawPath(pathSquare);
|
||
}
|
||
else if (shape == SHAPE_CORNER) {
|
||
QPainterPath pathCorner;
|
||
QRectF rectCorner = QRectF(3.46 * gapi, 3.31 * gapi, sqrt(2) * gapi, 1.3 * gapi);
|
||
pathCorner.moveTo(rectCorner.left() + (rectCorner.width() / 2), rectCorner.top());
|
||
pathCorner.lineTo(rectCorner.bottomLeft());
|
||
pathCorner.lineTo(rectCorner.bottomRight());
|
||
pathCorner.lineTo(rectCorner.left() + (rectCorner.width() / 2), rectCorner.top());
|
||
paint.fillPath(pathCorner, Qt::white);
|
||
paint.setPen(pen);
|
||
paint.drawPath(pathCorner);
|
||
}
|
||
else if (shape == SHAPE_EDGE) {
|
||
QPainterPath pathEdge;
|
||
// sice the gap is 0.12, the rect must be geometriclly shifted up with a factor
|
||
pathEdge.addRect(QRectF(gapi, 3.46 * gapi, (qreal)texSize - 2.0 * gapi, sqrt(2) * gapi));
|
||
paint.fillPath(pathEdge, Qt::white);
|
||
paint.setPen(pen);
|
||
paint.drawPath(pathEdge);
|
||
}
|
||
|
||
paint.end();
|
||
#if !defined(HAVE_QT5_OPENGL)
|
||
return gl->bindTexture(image);
|
||
#else
|
||
Q_UNUSED(gl);
|
||
QOpenGLTexture *texture = new QOpenGLTexture(image.mirrored());
|
||
m_glTextures.push_back(texture);
|
||
texture->setMinificationFilter(QOpenGLTexture::Nearest);
|
||
texture->setMagnificationFilter(QOpenGLTexture::Linear);
|
||
return texture->textureId();
|
||
#endif
|
||
}
|
||
|
||
|
||
GLuint NaviCubeImplementation::createButtonTex(QtGLWidget* gl, int button) {
|
||
int texSize = m_CubeWidgetSize * m_OverSample;
|
||
QImage image(texSize, texSize, QImage::Format_ARGB32);
|
||
image.fill(qRgba(255, 255, 255, 0));
|
||
QPainter painter;
|
||
painter.begin(&image);
|
||
|
||
QTransform transform;
|
||
transform.translate(texSize / 2, texSize / 2);
|
||
transform.scale(texSize / 2, texSize / 2);
|
||
painter.setTransform(transform);
|
||
|
||
QPainterPath path;
|
||
|
||
float as1 = 0.18f; // arrow size
|
||
float as3 = as1 / 3;
|
||
|
||
switch (button) {
|
||
default:
|
||
break;
|
||
case TEX_ARROW_RIGHT:
|
||
case TEX_ARROW_LEFT: {
|
||
QRectF r(-1.00, -1.00, 2.00, 2.00);
|
||
QRectF r0(r);
|
||
r.adjust(as3, as3, -as3, -as3);
|
||
QRectF r1(r);
|
||
r.adjust(as3, as3, -as3, -as3);
|
||
QRectF r2(r);
|
||
r.adjust(as3, as3, -as3, -as3);
|
||
QRectF r3(r);
|
||
r.adjust(as3, as3, -as3, -as3);
|
||
QRectF r4(r);
|
||
|
||
float a0 = 72;
|
||
float a1 = 45;
|
||
float a2 = 32;
|
||
|
||
if (TEX_ARROW_LEFT == button) {
|
||
a0 = 180 - a0;
|
||
a1 = 180 - a1;
|
||
a2 = 180 - a2;
|
||
}
|
||
|
||
path.arcMoveTo(r0, a1);
|
||
QPointF p0 = path.currentPosition();
|
||
|
||
path.arcMoveTo(r2, a2);
|
||
QPointF p1 = path.currentPosition();
|
||
|
||
path.arcMoveTo(r4, a1);
|
||
QPointF p2 = path.currentPosition();
|
||
|
||
path.arcMoveTo(r1, a0);
|
||
path.arcTo(r1, a0, -(a0 - a1));
|
||
path.lineTo(p0);
|
||
path.lineTo(p1);
|
||
path.lineTo(p2);
|
||
path.arcTo(r3, a1, +(a0 - a1));
|
||
break;
|
||
}
|
||
case TEX_ARROW_EAST: {
|
||
path.moveTo(1, 0);
|
||
path.lineTo(1 - as1, +as1);
|
||
path.lineTo(1 - as1, -as1);
|
||
break;
|
||
}
|
||
case TEX_ARROW_WEST: {
|
||
path.moveTo(-1, 0);
|
||
path.lineTo(-1 + as1, -as1);
|
||
path.lineTo(-1 + as1, +as1);
|
||
break;
|
||
}
|
||
case TEX_ARROW_SOUTH: {
|
||
path.moveTo(0, 1);
|
||
path.lineTo(-as1,1 - as1);
|
||
path.lineTo(+as1,1 - as1);
|
||
break;
|
||
}
|
||
case TEX_ARROW_NORTH: {
|
||
path.moveTo(0, -1);
|
||
path.lineTo(+as1,-1 + as1);
|
||
path.lineTo(-as1,-1 + as1);
|
||
break;
|
||
}
|
||
case TEX_DOT_BACKSIDE: {
|
||
path.arcTo(QRectF(1 - as1, -1, as1, as1), 0, 360);
|
||
break;
|
||
}
|
||
}
|
||
|
||
painter.fillPath(path, Qt::white);
|
||
|
||
painter.end();
|
||
//image.save(str(enum2str(button))+str(".png"));
|
||
|
||
#if !defined(HAVE_QT5_OPENGL)
|
||
return gl->bindTexture(image);
|
||
#else
|
||
Q_UNUSED(gl);
|
||
QOpenGLTexture *texture = new QOpenGLTexture(image.mirrored());
|
||
m_glTextures.push_back(texture);
|
||
texture->setMinificationFilter(QOpenGLTexture::Nearest);
|
||
texture->setMagnificationFilter(QOpenGLTexture::Linear);
|
||
return texture->textureId();
|
||
#endif
|
||
}
|
||
|
||
GLuint NaviCubeImplementation::createMenuTex(QtGLWidget* gl, bool forPicking) {
|
||
int texSize = m_CubeWidgetSize * m_OverSample;
|
||
QImage image(texSize, texSize, QImage::Format_ARGB32);
|
||
image.fill(qRgba(0, 0, 0, 0));
|
||
QPainter painter;
|
||
painter.begin(&image);
|
||
|
||
QTransform transform;
|
||
transform.translate(texSize * 12 / 16, texSize * 13 / 16);
|
||
transform.scale(texSize/200.0,texSize/200.0); // 200 == size at which this was designed
|
||
painter.setTransform(transform);
|
||
|
||
QPainterPath path;
|
||
|
||
if (forPicking) {
|
||
path.addRoundedRect(-25,-8,75,45,6,6);
|
||
painter.fillPath(path, Qt::white);
|
||
}
|
||
else {
|
||
// top
|
||
path.moveTo(0,0);
|
||
path.lineTo(15,5);
|
||
path.lineTo(0,10);
|
||
path.lineTo(-15,5);
|
||
|
||
painter.fillPath(path, QColor(240,240,240));
|
||
|
||
// left
|
||
QPainterPath path2;
|
||
path2.lineTo(0,10);
|
||
path2.lineTo(-15,5);
|
||
path2.lineTo(-15,25);
|
||
path2.lineTo(0,30);
|
||
painter.fillPath(path2, QColor(190,190,190));
|
||
|
||
// right
|
||
QPainterPath path3;
|
||
path3.lineTo(0,10);
|
||
path3.lineTo(15,5);
|
||
path3.lineTo(15,25);
|
||
path3.lineTo(0,30);
|
||
painter.fillPath(path3, QColor(220,220,220));
|
||
|
||
// outline
|
||
QPainterPath path4;
|
||
path4.moveTo(0,0);
|
||
path4.lineTo(15,5);
|
||
path4.lineTo(15,25);
|
||
path4.lineTo(0,30);
|
||
path4.lineTo(-15,25);
|
||
path4.lineTo(-15,5);
|
||
path4.lineTo(0,0);
|
||
painter.strokePath(path4, QColor(128,128,128));
|
||
|
||
// menu triangle
|
||
QPainterPath path5;
|
||
path5.moveTo(20,10);
|
||
path5.lineTo(40,10);
|
||
path5.lineTo(30,20);
|
||
path5.lineTo(20,10);
|
||
painter.fillPath(path5, QColor(64,64,64));
|
||
}
|
||
painter.end();
|
||
#if !defined(HAVE_QT5_OPENGL)
|
||
return gl->bindTexture(image);
|
||
#else
|
||
Q_UNUSED(gl);
|
||
QOpenGLTexture *texture = new QOpenGLTexture(image.mirrored());
|
||
m_glTextures.push_back(texture);
|
||
texture->setMinificationFilter(QOpenGLTexture::Nearest);
|
||
texture->setMagnificationFilter(QOpenGLTexture::Linear);
|
||
return texture->textureId();
|
||
#endif
|
||
}
|
||
|
||
void NaviCubeImplementation::addFace(const Vector3f& x, const Vector3f& z, int frontTex, int pickTex, int pickId, bool text) {
|
||
Vector3f y = x.cross(-z);
|
||
y = y / y.norm() * x.norm();
|
||
|
||
int t = m_VertexArray.size();
|
||
|
||
m_VertexArray.push_back(z - x - y);
|
||
m_TextureCoordArray.emplace_back(0, 0);
|
||
m_VertexArray.push_back(z + x - y);
|
||
m_TextureCoordArray.emplace_back(1, 0);
|
||
m_VertexArray.push_back(z + x + y);
|
||
m_TextureCoordArray.emplace_back(1, 1);
|
||
m_VertexArray.push_back(z - x + y);
|
||
m_TextureCoordArray.emplace_back(0, 1);
|
||
|
||
// TEX_TOP, TEX_FRONT_FACE, TEX_TOP
|
||
// TEX_TOP frontTex,
|
||
// TEX_FRONT_FACE pickTex,
|
||
// TEX_TOP pickId
|
||
Face* FaceFront = new Face(
|
||
m_IndexArray.size(),
|
||
4,
|
||
m_Textures[pickTex],
|
||
pickId,
|
||
m_Textures[pickTex],
|
||
m_FrontFaceColor,
|
||
1);
|
||
m_Faces.push_back(FaceFront);
|
||
|
||
if (text) {
|
||
Face* FaceText = new Face(
|
||
m_IndexArray.size(),
|
||
4,
|
||
m_Textures[frontTex],
|
||
pickId,
|
||
m_Textures[pickTex],
|
||
m_TextColor,
|
||
2);
|
||
m_Faces.push_back(FaceText);
|
||
|
||
}
|
||
|
||
for (int i = 0; i < 4; i++)
|
||
m_IndexArray.push_back(t + i);
|
||
}
|
||
|
||
void NaviCubeImplementation::initNaviCube(QtGLWidget* gl) {
|
||
Vector3f x(1, 0, 0);
|
||
Vector3f y(0, 1, 0);
|
||
Vector3f z(0, 0, 1);
|
||
|
||
float cs, sn;
|
||
cs = cos(90 * M_PI / 180);
|
||
sn = sin(90 * M_PI / 180);
|
||
Matrix3f r90x;
|
||
r90x << 1, 0, 0,
|
||
0, cs, -sn,
|
||
0, sn, cs;
|
||
|
||
Matrix3f r90y;
|
||
r90y << cs, 0, sn,
|
||
0, 1, 0,
|
||
-sn, 0, cs;
|
||
|
||
Matrix3f r90z;
|
||
r90z << cs, sn, 0,
|
||
-sn, cs, 0,
|
||
0, 0, 1;
|
||
|
||
cs = cos(45 * M_PI / 180);
|
||
sn = sin(45 * M_PI / 180);
|
||
Matrix3f r45x;
|
||
r45x << 1, 0, 0,
|
||
0, cs, -sn,
|
||
0, sn, cs;
|
||
|
||
Matrix3f r45z;
|
||
r45z << cs, sn, 0,
|
||
-sn, cs, 0,
|
||
0, 0, 1;
|
||
|
||
// first create front and backside of faces
|
||
float gap = 0.12f;
|
||
m_Textures[TEX_FRONT_FACE] = createCubeFaceTex(gl, gap, NULL, SHAPE_SQUARE);
|
||
|
||
vector<string> labels = NaviCubeImplementation::m_labels;
|
||
|
||
if (labels.size() != 6) {
|
||
labels.clear();
|
||
ParameterGrp::handle hGrp = App::GetApplication().GetParameterGroupByPath("User parameter:BaseApp/Preferences/NaviCube");
|
||
labels.push_back(hGrp->GetASCII("TextFront", "FRONT"));
|
||
labels.push_back(hGrp->GetASCII("TextRear", "REAR"));
|
||
labels.push_back(hGrp->GetASCII("TextTop", "TOP"));
|
||
labels.push_back(hGrp->GetASCII("TextBottom", "BOTTOM"));
|
||
labels.push_back(hGrp->GetASCII("TextRight", "RIGHT"));
|
||
labels.push_back(hGrp->GetASCII("TextLeft", "LEFT"));
|
||
}
|
||
// create the main faces
|
||
m_Textures[TEX_FRONT] = createCubeFaceTex(gl, gap, labels[0].c_str(), SHAPE_SQUARE);
|
||
m_Textures[TEX_REAR] = createCubeFaceTex(gl, gap, labels[1].c_str(), SHAPE_SQUARE);
|
||
m_Textures[TEX_TOP] = createCubeFaceTex(gl, gap, labels[2].c_str(), SHAPE_SQUARE);
|
||
m_Textures[TEX_BOTTOM] = createCubeFaceTex(gl, gap, labels[3].c_str(), SHAPE_SQUARE);
|
||
m_Textures[TEX_RIGHT] = createCubeFaceTex(gl, gap, labels[4].c_str(), SHAPE_SQUARE);
|
||
m_Textures[TEX_LEFT] = createCubeFaceTex(gl, gap, labels[5].c_str(), SHAPE_SQUARE);
|
||
|
||
// create the arrows
|
||
m_Textures[TEX_ARROW_NORTH] = createButtonTex(gl, TEX_ARROW_NORTH);
|
||
m_Textures[TEX_ARROW_SOUTH] = createButtonTex(gl, TEX_ARROW_SOUTH);
|
||
m_Textures[TEX_ARROW_EAST] = createButtonTex(gl, TEX_ARROW_EAST);
|
||
m_Textures[TEX_ARROW_WEST] = createButtonTex(gl, TEX_ARROW_WEST);
|
||
m_Textures[TEX_ARROW_LEFT] = createButtonTex(gl, TEX_ARROW_LEFT);
|
||
m_Textures[TEX_ARROW_RIGHT] = createButtonTex(gl, TEX_ARROW_RIGHT);
|
||
m_Textures[TEX_DOT_BACKSIDE] = createButtonTex(gl, TEX_DOT_BACKSIDE);
|
||
m_Textures[TEX_VIEW_MENU_ICON] = createMenuTex(gl, false);
|
||
m_Textures[TEX_VIEW_MENU_FACE] = createMenuTex(gl, true);
|
||
|
||
// front,back,pick,pickid
|
||
addFace(x, z, TEX_TOP, TEX_FRONT_FACE, TEX_TOP, true);
|
||
x = r90x * x;
|
||
z = r90x * z;
|
||
addFace(x, z, TEX_FRONT, TEX_FRONT_FACE, TEX_FRONT, true);
|
||
x = r90z * x;
|
||
z = r90z * z;
|
||
addFace(x, z, TEX_LEFT, TEX_FRONT_FACE, TEX_LEFT, true);
|
||
x = r90z * x;
|
||
z = r90z * z;
|
||
addFace(x, z, TEX_REAR, TEX_FRONT_FACE, TEX_REAR, true);
|
||
x = r90z * x;
|
||
z = r90z * z;
|
||
addFace(x, z, TEX_RIGHT, TEX_FRONT_FACE, TEX_RIGHT, true);
|
||
x = r90x * r90z * x;
|
||
z = r90x * r90z * z;
|
||
addFace(x, z, TEX_BOTTOM, TEX_FRONT_FACE, TEX_BOTTOM, true);
|
||
|
||
// add corner faces
|
||
m_Textures[TEX_CORNER_FACE] = createCubeFaceTex(gl, gap, NULL, SHAPE_CORNER);
|
||
// we need to rotate to the edge, thus matrix for rotation angle of 54.7 deg
|
||
cs = cos(atan(sqrt(2.0)));
|
||
sn = sin(atan(sqrt(2.0)));
|
||
Matrix3f r54x;
|
||
r54x << 1, 0, 0,
|
||
0, cs, -sn,
|
||
0, sn, cs;
|
||
|
||
z = r45z * r54x * z;
|
||
x = r45z * r54x * x;
|
||
z *= 1.46f; // corner face position
|
||
|
||
addFace(x, z, TEX_CORNER_FACE, TEX_CORNER_FACE, TEX_BOTTOM_RIGHT_REAR);
|
||
x = r90z * x;
|
||
z = r90z * z;
|
||
addFace(x, z, TEX_CORNER_FACE, TEX_CORNER_FACE, TEX_BOTTOM_FRONT_RIGHT);
|
||
x = r90z * x;
|
||
z = r90z * z;
|
||
addFace(x, z, TEX_CORNER_FACE, TEX_CORNER_FACE, TEX_BOTTOM_LEFT_FRONT);
|
||
x = r90z * x;
|
||
z = r90z * z;
|
||
addFace(x, z, TEX_CORNER_FACE, TEX_CORNER_FACE, TEX_BOTTOM_REAR_LEFT);
|
||
x = r90x * r90x * r90z * x;
|
||
z = r90x * r90x * r90z * z;
|
||
addFace(x, z, TEX_CORNER_FACE, TEX_CORNER_FACE, TEX_TOP_RIGHT_FRONT);
|
||
x = r90z * x;
|
||
z = r90z * z;
|
||
addFace(x, z, TEX_CORNER_FACE, TEX_CORNER_FACE, TEX_TOP_FRONT_LEFT);
|
||
x = r90z * x;
|
||
z = r90z * z;
|
||
addFace(x, z, TEX_CORNER_FACE, TEX_CORNER_FACE, TEX_TOP_LEFT_REAR);
|
||
x = r90z * x;
|
||
z = r90z * z;
|
||
addFace(x, z, TEX_CORNER_FACE, TEX_CORNER_FACE, TEX_TOP_REAR_RIGHT);
|
||
|
||
// add edge faces
|
||
m_Textures[TEX_EDGE_FACE] = createCubeFaceTex(gl, gap, NULL, SHAPE_EDGE);
|
||
// first back to top side
|
||
x[0] = 1; x[1] = 0; x[2] = 0;
|
||
z[0] = 0; z[1] = 0; z[2] = 1;
|
||
// rotate 45 degrees up
|
||
z = r45x * z;
|
||
x = r45x * x;
|
||
z *= 1.25f; // edge face position
|
||
addFace(x, z, TEX_EDGE_FACE, TEX_EDGE_FACE, TEX_FRONT_TOP);
|
||
x = r90x * x;
|
||
z = r90x * z;
|
||
addFace(x, z, TEX_EDGE_FACE, TEX_EDGE_FACE, TEX_FRONT_BOTTOM);
|
||
x = r90x * x;
|
||
z = r90x * z;
|
||
addFace(x, z, TEX_EDGE_FACE, TEX_EDGE_FACE, TEX_REAR_BOTTOM);
|
||
x = r90x * x;
|
||
z = r90x * z;
|
||
addFace(x, z, TEX_EDGE_FACE, TEX_EDGE_FACE, TEX_REAR_TOP);
|
||
x = r90y * x;
|
||
z = r90y * z;
|
||
addFace(x, z, TEX_EDGE_FACE, TEX_EDGE_FACE, TEX_REAR_RIGHT);
|
||
x = r90z * x;
|
||
z = r90z * z;
|
||
addFace(x, z, TEX_EDGE_FACE, TEX_EDGE_FACE, TEX_FRONT_RIGHT);
|
||
x = r90z * x;
|
||
z = r90z * z;
|
||
addFace(x, z, TEX_EDGE_FACE, TEX_EDGE_FACE, TEX_FRONT_LEFT);
|
||
x = r90z * x;
|
||
z = r90z * z;
|
||
addFace(x, z, TEX_EDGE_FACE, TEX_EDGE_FACE, TEX_REAR_LEFT);
|
||
x = r90x * x;
|
||
z = r90x * z;
|
||
addFace(x, z, TEX_EDGE_FACE, TEX_EDGE_FACE, TEX_TOP_LEFT);
|
||
x = r90y * x;
|
||
z = r90y * z;
|
||
addFace(x, z, TEX_EDGE_FACE, TEX_EDGE_FACE, TEX_TOP_RIGHT);
|
||
x = r90y * x;
|
||
z = r90y * z;
|
||
addFace(x, z, TEX_EDGE_FACE, TEX_EDGE_FACE, TEX_BOTTOM_RIGHT);
|
||
x = r90y * x;
|
||
z = r90y * z;
|
||
addFace(x, z, TEX_EDGE_FACE, TEX_EDGE_FACE, TEX_BOTTOM_LEFT);
|
||
|
||
m_Buttons.push_back(TEX_ARROW_NORTH);
|
||
m_Buttons.push_back(TEX_ARROW_SOUTH);
|
||
m_Buttons.push_back(TEX_ARROW_EAST);
|
||
m_Buttons.push_back(TEX_ARROW_WEST);
|
||
m_Buttons.push_back(TEX_ARROW_LEFT);
|
||
m_Buttons.push_back(TEX_ARROW_RIGHT);
|
||
m_Buttons.push_back(TEX_DOT_BACKSIDE);
|
||
|
||
m_PickingFramebuffer = new QtGLFramebufferObject(2*m_CubeWidgetSize,2* m_CubeWidgetSize, QtGLFramebufferObject::CombinedDepthStencil);
|
||
}
|
||
|
||
void NaviCubeImplementation::drawNaviCube() {
|
||
glViewport(m_CubeWidgetPosX-m_CubeWidgetSize/2, m_CubeWidgetPosY-m_CubeWidgetSize/2, m_CubeWidgetSize, m_CubeWidgetSize);
|
||
drawNaviCube(false);
|
||
}
|
||
|
||
void NaviCubeImplementation::createContextMenu(const std::vector<std::string>& cmd) {
|
||
CommandManager &rcCmdMgr = Application::Instance->commandManager();
|
||
m_Menu->clear();
|
||
|
||
for (vector<string>::const_iterator i=cmd.begin(); i!=cmd.end(); i++) {
|
||
Command* cmd = rcCmdMgr.getCommandByName(i->c_str());
|
||
if (cmd)
|
||
cmd->addTo(m_Menu);
|
||
}
|
||
}
|
||
|
||
void NaviCubeImplementation::handleResize() {
|
||
SbVec2s view = m_View3DInventorViewer->getSoRenderManager()->getSize();
|
||
if ((m_PrevWidth != view[0]) || (m_PrevHeight != view[1])) {
|
||
if ((m_PrevWidth > 0) && (m_PrevHeight > 0)) {
|
||
// maintain position relative to closest edge
|
||
if (m_CubeWidgetPosX > m_PrevWidth / 2)
|
||
m_CubeWidgetPosX = view[0] - (m_PrevWidth - m_CubeWidgetPosX);
|
||
if (m_CubeWidgetPosY > m_PrevHeight / 2)
|
||
m_CubeWidgetPosY = view[1] - (m_PrevHeight - m_CubeWidgetPosY);
|
||
}
|
||
else { // initial position
|
||
ParameterGrp::handle hGrp = App::GetApplication().GetParameterGroupByPath("User parameter:BaseApp/Preferences/NaviCube");
|
||
int m_CubeWidgetOffsetX = hGrp->GetInt("OffsetX", 0);
|
||
int m_CubeWidgetOffsetY = hGrp->GetInt("OffsetY", 0);
|
||
switch (m_Corner) {
|
||
case NaviCube::TopLeftCorner:
|
||
m_CubeWidgetPosX = m_CubeWidgetSize*1.1 / 2 + m_CubeWidgetOffsetX;
|
||
m_CubeWidgetPosY = view[1] - m_CubeWidgetSize*1.1 / 2 - m_CubeWidgetOffsetY;
|
||
break;
|
||
case NaviCube::TopRightCorner:
|
||
m_CubeWidgetPosX = view[0] - m_CubeWidgetSize*1.1 / 2 - m_CubeWidgetOffsetX;
|
||
m_CubeWidgetPosY = view[1] - m_CubeWidgetSize*1.1 / 2 - m_CubeWidgetOffsetY;
|
||
break;
|
||
case NaviCube::BottomLeftCorner:
|
||
m_CubeWidgetPosX = m_CubeWidgetSize*1.1 / 2 + m_CubeWidgetOffsetX;
|
||
m_CubeWidgetPosY = m_CubeWidgetSize*1.1 / 2 + m_CubeWidgetOffsetY;
|
||
break;
|
||
case NaviCube::BottomRightCorner:
|
||
m_CubeWidgetPosX = view[0] - m_CubeWidgetSize*1.1 / 2 - m_CubeWidgetOffsetX;
|
||
m_CubeWidgetPosY = m_CubeWidgetSize*1.1 / 2 + m_CubeWidgetOffsetY;
|
||
break;
|
||
}
|
||
}
|
||
m_PrevWidth = view[0];
|
||
m_PrevHeight = view[1];
|
||
m_View3DInventorViewer->getSoRenderManager()->scheduleRedraw();
|
||
}
|
||
}
|
||
|
||
void NaviCubeImplementation::drawNaviCube(bool pickMode) {
|
||
// initializes stuff here when we actually have a context
|
||
// FIXME actually now that we have Qt5, we could probably do this earlier (as we do not need the opengl context)
|
||
if (!m_NaviCubeInitialised) {
|
||
QtGLWidget* gl = static_cast<QtGLWidget*>(m_View3DInventorViewer->viewport());
|
||
if (gl == NULL)
|
||
return;
|
||
initNaviCube(gl);
|
||
m_NaviCubeInitialised = true;
|
||
}
|
||
|
||
SoCamera* cam = m_View3DInventorViewer->getSoRenderManager()->getCamera();
|
||
|
||
if (!cam)
|
||
return;
|
||
|
||
handleResize();
|
||
|
||
// Store GL state.
|
||
glPushAttrib(GL_ALL_ATTRIB_BITS);
|
||
GLfloat depthrange[2];
|
||
glGetFloatv(GL_DEPTH_RANGE, depthrange);
|
||
GLdouble projectionmatrix[16];
|
||
glGetDoublev(GL_PROJECTION_MATRIX, projectionmatrix);
|
||
|
||
glDepthMask(GL_TRUE);
|
||
glDepthRange(0.0, 1.0);
|
||
glClearDepth(1.0f);
|
||
glEnable(GL_DEPTH_TEST);
|
||
glDepthFunc(GL_LEQUAL);
|
||
glLineWidth(2.0);
|
||
|
||
glDisable(GL_LIGHTING);
|
||
//glDisable(GL_BLEND);
|
||
|
||
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
|
||
glEnable(GL_TEXTURE_2D);
|
||
glEnable(GL_BLEND);
|
||
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||
|
||
//glTexEnvf(GL_TEXTURE_2D, GL_TEXTURE_ENV_MODE, GL_MODULATE);
|
||
glDepthMask(GL_TRUE);
|
||
glEnable(GL_BLEND);
|
||
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
|
||
|
||
glShadeModel(GL_SMOOTH);
|
||
|
||
glEnable(GL_CULL_FACE);
|
||
glCullFace(GL_BACK);
|
||
glFrontFace(GL_CCW);
|
||
|
||
glAlphaFunc( GL_GREATER, 0.25);
|
||
glEnable( GL_ALPHA_TEST);
|
||
|
||
glMatrixMode(GL_PROJECTION);
|
||
glLoadIdentity();
|
||
|
||
const float NEARVAL = 0.1f;
|
||
const float FARVAL = 10.0f;
|
||
const float dim = NEARVAL * float(tan(M_PI / 8.0))*1.2;
|
||
glFrustum(-dim, dim, -dim, dim, NEARVAL, FARVAL);
|
||
|
||
SbMatrix mx;
|
||
mx = cam->orientation.getValue();
|
||
|
||
mx = mx.inverse();
|
||
mx[3][2] = -5.0;
|
||
|
||
glMatrixMode(GL_MODELVIEW);
|
||
glPushMatrix();
|
||
glLoadMatrixf((float*) mx);
|
||
|
||
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
|
||
|
||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
|
||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
|
||
if (pickMode) {
|
||
glDisable(GL_BLEND);
|
||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
||
glShadeModel(GL_FLAT);
|
||
glDisable(GL_DITHER);
|
||
glDisable(GL_POLYGON_SMOOTH);
|
||
}
|
||
else {
|
||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||
}
|
||
|
||
glClear(GL_DEPTH_BUFFER_BIT);
|
||
|
||
glEnableClientState(GL_VERTEX_ARRAY);
|
||
glVertexPointer(3, GL_FLOAT, 0, (void*) m_VertexArray.data());
|
||
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
|
||
glTexCoordPointer(2, GL_FLOAT, 0, m_TextureCoordArray.data());
|
||
|
||
if (!pickMode) {
|
||
// Draw the axes
|
||
ParameterGrp::handle hGrp = App::GetApplication().GetParameterGroupByPath("User parameter:BaseApp/Preferences/NaviCube");
|
||
bool ShowCS = hGrp->GetBool("ShowCS", 1);
|
||
if (ShowCS) {
|
||
glDisable(GL_TEXTURE_2D);
|
||
float a=1.1f;
|
||
|
||
glColor3f(1, 0, 0);
|
||
glBegin(GL_LINES);
|
||
glVertex3f(-1.1f, -1.1f, -1.1f);
|
||
glVertex3f(+0.5f, -1.1f, -1.1f);
|
||
glEnd();
|
||
glRasterPos3d(a, -a, -a);
|
||
|
||
glColor3f(0, 1, 0);
|
||
glBegin(GL_LINES);
|
||
glVertex3f(-1.1f, -1.1f, -1.1f);
|
||
glVertex3f(-1.1f, +0.5f, -1.1f);
|
||
glEnd();
|
||
glRasterPos3d( -a, a, -a);
|
||
|
||
glColor3f(0, 0, 1);
|
||
glBegin(GL_LINES);
|
||
glVertex3f(-1.1f, -1.1f, -1.1f);
|
||
glVertex3f(-1.1f, -1.1f, +0.5f);
|
||
glEnd();
|
||
glRasterPos3d( -a, -a, a);
|
||
|
||
glEnable(GL_TEXTURE_2D);
|
||
}
|
||
}
|
||
|
||
// Draw the cube faces
|
||
if (pickMode) {
|
||
for (vector<Face*>::iterator f = m_Faces.begin(); f != m_Faces.end(); f++) {
|
||
glColor3ub((*f)->m_PickId, 0, 0);
|
||
glBindTexture(GL_TEXTURE_2D, (*f)->m_PickTextureId);
|
||
glDrawElements(GL_TRIANGLE_FAN, (*f)->m_VertexCount, GL_UNSIGNED_BYTE, (void*) &m_IndexArray[(*f)->m_FirstVertex]);
|
||
}
|
||
}
|
||
else {
|
||
for (int pass = 0; pass < 3 ; pass++) {
|
||
for (vector<Face*>::iterator f = m_Faces.begin(); f != m_Faces.end(); f++) {
|
||
//if (pickMode) { // pick should not be drawn in tree passes
|
||
// glColor3ub((*f)->m_PickId, 0, 0);
|
||
// glBindTexture(GL_TEXTURE_2D, (*f)->m_PickTextureId);
|
||
//} else {
|
||
if (pass != (*f)->m_RenderPass)
|
||
continue;
|
||
QColor& c = (m_HiliteId == (*f)->m_PickId) && (pass < 2) ? m_HiliteColor : (*f)->m_Color;
|
||
glColor4f(c.redF(), c.greenF(), c.blueF(),c.alphaF());
|
||
glBindTexture(GL_TEXTURE_2D, (*f)->m_TextureId);
|
||
//}
|
||
glDrawElements(GL_TRIANGLE_FAN, (*f)->m_VertexCount, GL_UNSIGNED_BYTE, (void*) &m_IndexArray[(*f)->m_FirstVertex]);
|
||
}
|
||
}
|
||
}
|
||
|
||
|
||
// Draw the rotate buttons
|
||
glEnable(GL_CULL_FACE);
|
||
glDisableClientState(GL_VERTEX_ARRAY);
|
||
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
|
||
|
||
glDisable(GL_DEPTH_TEST);
|
||
glClear(GL_DEPTH_BUFFER_BIT);
|
||
|
||
glMatrixMode(GL_PROJECTION);
|
||
glLoadIdentity();
|
||
glOrtho(0, 1, 1, 0, 0, 1);
|
||
glMatrixMode(GL_MODELVIEW);
|
||
glLoadIdentity();
|
||
|
||
for (vector<int>::iterator b = m_Buttons.begin(); b != m_Buttons.end(); b++) {
|
||
if (pickMode)
|
||
glColor3ub(*b, 0, 0);
|
||
else {
|
||
QColor& c = (m_HiliteId ==(*b)) ? m_HiliteColor : m_ButtonColor;
|
||
glColor4f(c.redF(), c.greenF(), c.blueF(), c.alphaF());
|
||
}
|
||
glBindTexture(GL_TEXTURE_2D, m_Textures[*b]);
|
||
|
||
glBegin(GL_QUADS);
|
||
glTexCoord2f(0, 0);
|
||
glVertex3f(0.0f, 1.0f, 0.0f);
|
||
glTexCoord2f(1, 0);
|
||
glVertex3f(1.0f, 1.0f, 0.0f);
|
||
glTexCoord2f(1, 1);
|
||
glVertex3f(1.0f, 0.0f, 0.0f);
|
||
glTexCoord2f(0, 1);
|
||
glVertex3f(0.0f, 0.0f, 0.0f);
|
||
glEnd();
|
||
}
|
||
|
||
// Draw the view menu icon
|
||
if (pickMode) {
|
||
glColor3ub(TEX_VIEW_MENU_FACE, 0, 0);
|
||
glBindTexture(GL_TEXTURE_2D, m_Textures[TEX_VIEW_MENU_FACE]);
|
||
}
|
||
else {
|
||
if (m_HiliteId == TEX_VIEW_MENU_FACE) {
|
||
QColor& c = m_HiliteColor;
|
||
glColor4f(c.redF(), c.greenF(), c.blueF(),c.alphaF());
|
||
glBindTexture(GL_TEXTURE_2D, m_Textures[TEX_VIEW_MENU_FACE]);
|
||
|
||
glBegin(GL_QUADS); // DO THIS WITH VERTEX ARRAYS
|
||
glTexCoord2f(0, 0);
|
||
glVertex3f(0.0f, 1.0f, 0.0f);
|
||
glTexCoord2f(1, 0);
|
||
glVertex3f(1.0f, 1.0f, 0.0f);
|
||
glTexCoord2f(1, 1);
|
||
glVertex3f(1.0f, 0.0f, 0.0f);
|
||
glTexCoord2f(0, 1);
|
||
glVertex3f(0.0f, 0.0f, 0.0f);
|
||
glEnd();
|
||
}
|
||
|
||
QColor& c = m_ButtonColor;
|
||
glColor4f(c.redF(), c.greenF(), c.blueF(), c.alphaF());
|
||
glBindTexture(GL_TEXTURE_2D, m_Textures[TEX_VIEW_MENU_ICON]);
|
||
}
|
||
|
||
glBegin(GL_QUADS); // FIXME do this with vertex arrays
|
||
glTexCoord2f(0, 0);
|
||
glVertex3f(0.0f, 1.0f, 0.0f);
|
||
glTexCoord2f(1, 0);
|
||
glVertex3f(1.0f, 1.0f, 0.0f);
|
||
glTexCoord2f(1, 1);
|
||
glVertex3f(1.0f, 0.0f, 0.0f);
|
||
glTexCoord2f(0, 1);
|
||
glVertex3f(0.0f, 0.0f, 0.0f);
|
||
glEnd();
|
||
|
||
|
||
glPopMatrix();
|
||
|
||
// Restore original state.
|
||
|
||
glDepthRange(depthrange[0], depthrange[1]);
|
||
glMatrixMode(GL_PROJECTION);
|
||
glLoadMatrixd(projectionmatrix);
|
||
|
||
glPopAttrib();
|
||
}
|
||
|
||
int NaviCubeImplementation::pickFace(short x, short y) {
|
||
GLubyte pixels[4] = {0};
|
||
if (m_PickingFramebuffer) {
|
||
m_PickingFramebuffer->bind();
|
||
|
||
glViewport(0, 0, 2*m_CubeWidgetSize,2* m_CubeWidgetSize);
|
||
glLoadIdentity();
|
||
|
||
glClearColor(0, 0, 0, 1);
|
||
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
||
|
||
drawNaviCube(true);
|
||
|
||
glFinish();
|
||
|
||
glReadPixels(2*(x - (m_CubeWidgetPosX-m_CubeWidgetSize/2)), 2*(y - (m_CubeWidgetPosY-m_CubeWidgetSize/2)), 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, &pixels);
|
||
m_PickingFramebuffer->release();
|
||
|
||
//QImage image = m_PickingFramebuffer->toImage();
|
||
//image.save(QLatin1String("pickimage.png"));
|
||
}
|
||
return pixels[3] == 255 ? pixels[0] : 0;
|
||
}
|
||
|
||
bool NaviCubeImplementation::mousePressed(short x, short y) {
|
||
m_MouseDown = true;
|
||
m_Dragging = false;
|
||
m_MightDrag = inDragZone(x, y);
|
||
int pick = pickFace(x, y);
|
||
// cerr << enum2str(pick) << endl;
|
||
setHilite(pick);
|
||
return pick != 0;
|
||
}
|
||
|
||
SbRotation NaviCubeImplementation::setView(float rotZ, float rotX) const {
|
||
SbRotation rz, rx, t;
|
||
rz.setValue(SbVec3f(0, 0, 1), rotZ * M_PI / 180);
|
||
rx.setValue(SbVec3f(1, 0, 0), rotX * M_PI / 180);
|
||
return rx * rz;
|
||
}
|
||
|
||
SbRotation NaviCubeImplementation::rotateView(SbRotation viewRot, int axis, float rotAngle, SbVec3f customAxis) const {
|
||
SbVec3f up;
|
||
viewRot.multVec(SbVec3f(0, 1, 0), up);
|
||
|
||
SbVec3f out;
|
||
viewRot.multVec(SbVec3f(0, 0, 1), out);
|
||
|
||
SbVec3f right;
|
||
viewRot.multVec(SbVec3f(1, 0, 0), right);
|
||
|
||
SbVec3f direction;
|
||
switch (axis) {
|
||
default :
|
||
return viewRot;
|
||
case DIR_UP :
|
||
direction = up;
|
||
break;
|
||
case DIR_OUT :
|
||
direction = out;
|
||
break;
|
||
case DIR_RIGHT :
|
||
direction = right;
|
||
break;
|
||
}
|
||
|
||
if (customAxis != SbVec3f(0, 0, 0))
|
||
direction = customAxis;
|
||
|
||
SbRotation rot(direction, -rotAngle * M_PI / 180.0);
|
||
SbRotation newViewRot = viewRot * rot;
|
||
return newViewRot;
|
||
}
|
||
|
||
void NaviCubeImplementation::rotateView(const SbRotation& rot) {
|
||
m_View3DInventorViewer->setCameraOrientation(rot);
|
||
}
|
||
|
||
void NaviCubeImplementation::handleMenu() {
|
||
m_Menu->exec(QCursor::pos());
|
||
}
|
||
|
||
bool NaviCubeImplementation::mouseReleased(short x, short y) {
|
||
setHilite(0);
|
||
m_MouseDown = false;
|
||
|
||
// get the curent view
|
||
SbMatrix ViewRotMatrix;
|
||
SbRotation CurrentViewRot = m_View3DInventorViewer->getCameraOrientation();
|
||
CurrentViewRot.getValue(ViewRotMatrix);
|
||
|
||
if (!m_Dragging) {
|
||
float rot = 45;
|
||
float tilt = 90 - Base::toDegrees(atan(sqrt(2.0)));
|
||
int pick = pickFace(x, y);
|
||
|
||
ParameterGrp::handle hGrp = App::GetApplication().GetParameterGroupByPath("User parameter:BaseApp/Preferences/View");
|
||
long step = Base::clamp(hGrp->GetInt("NaviStepByTurn", 8), 4L, 36L);
|
||
float rotStepAngle = 360.0f / step;
|
||
ParameterGrp::handle hGrpNavi = App::GetApplication().GetParameterGroupByPath("User parameter:BaseApp/Preferences/NaviCube");
|
||
bool toNearest = hGrpNavi->GetBool("NaviRotateToNearest", true);
|
||
|
||
SbRotation viewRot = CurrentViewRot;
|
||
|
||
switch (pick) {
|
||
default:
|
||
return false;
|
||
break;
|
||
case TEX_FRONT:
|
||
viewRot = setView(0, 90);
|
||
// we don't want to dumb rotate to the same view since depending on from where the user clicked on FRONT
|
||
// we have one of four suitable end positions.
|
||
// we use here the same rotation logic used by other programs using OCC like "CAD Assistant"
|
||
// when current matrix's 0,0 entry is larger than its |1,0| entry, we already have the final result
|
||
// otherwise rotate around y
|
||
if (toNearest) {
|
||
if (ViewRotMatrix[0][0] < 0 && abs(ViewRotMatrix[0][0]) >= abs(ViewRotMatrix[1][0]))
|
||
viewRot = rotateView(viewRot, 2, 180);
|
||
else if (ViewRotMatrix[1][0] > 0 && abs(ViewRotMatrix[1][0]) > abs(ViewRotMatrix[0][0]))
|
||
viewRot = rotateView(viewRot, 2, 90);
|
||
else if (ViewRotMatrix[1][0] < 0 && abs(ViewRotMatrix[1][0]) > abs(ViewRotMatrix[0][0]))
|
||
viewRot = rotateView(viewRot, 2, -90);
|
||
}
|
||
break;
|
||
case TEX_REAR:
|
||
viewRot = setView(180, 90);
|
||
if (toNearest) {
|
||
if (ViewRotMatrix[0][0] > 0 && abs(ViewRotMatrix[0][0]) >= abs(ViewRotMatrix[1][0]))
|
||
viewRot = rotateView(viewRot, 2, 180);
|
||
else if (ViewRotMatrix[1][0] > 0 && abs(ViewRotMatrix[1][0]) > abs(ViewRotMatrix[0][0]))
|
||
viewRot = rotateView(viewRot, 2, -90);
|
||
else if (ViewRotMatrix[1][0] < 0 && abs(ViewRotMatrix[1][0]) > abs(ViewRotMatrix[0][0]))
|
||
viewRot = rotateView(viewRot, 2, 90);
|
||
}
|
||
break;
|
||
case TEX_LEFT:
|
||
viewRot = setView(270, 90);
|
||
if (toNearest) {
|
||
if (ViewRotMatrix[0][1] > 0 && abs(ViewRotMatrix[0][1]) >= abs(ViewRotMatrix[1][1]))
|
||
viewRot = rotateView(viewRot, 2, 180);
|
||
else if (ViewRotMatrix[1][1] > 0 && abs(ViewRotMatrix[1][1]) > abs(ViewRotMatrix[0][1]))
|
||
viewRot = rotateView(viewRot, 2, -90);
|
||
else if (ViewRotMatrix[1][1] < 0 && abs(ViewRotMatrix[1][1]) > abs(ViewRotMatrix[0][1]))
|
||
viewRot = rotateView(viewRot, 2, 90);
|
||
}
|
||
break;
|
||
case TEX_RIGHT:
|
||
viewRot = setView(90, 90);
|
||
if (toNearest) {
|
||
if (ViewRotMatrix[0][1] < 0 && abs(ViewRotMatrix[0][1]) >= abs(ViewRotMatrix[1][1]))
|
||
viewRot = rotateView(viewRot, 2, 180);
|
||
else if (ViewRotMatrix[1][1] > 0 && abs(ViewRotMatrix[1][1]) > abs(ViewRotMatrix[0][1]))
|
||
viewRot = rotateView(viewRot, 2, 90);
|
||
else if (ViewRotMatrix[1][1] < 0 && abs(ViewRotMatrix[1][1]) > abs(ViewRotMatrix[0][1]))
|
||
viewRot = rotateView(viewRot, 2, -90);
|
||
}
|
||
break;
|
||
case TEX_TOP:
|
||
viewRot = setView(0, 0);
|
||
if (toNearest) {
|
||
if (ViewRotMatrix[0][0] < 0 && abs(ViewRotMatrix[0][0]) >= abs(ViewRotMatrix[1][0]))
|
||
viewRot = rotateView(viewRot, 2, 180);
|
||
else if (ViewRotMatrix[1][0] > 0 && abs(ViewRotMatrix[1][0]) > abs(ViewRotMatrix[0][0]))
|
||
viewRot = rotateView(viewRot, 2, 90);
|
||
else if (ViewRotMatrix[1][0] < 0 && abs(ViewRotMatrix[1][0]) > abs(ViewRotMatrix[0][0]))
|
||
viewRot = rotateView(viewRot, 2, -90);
|
||
}
|
||
break;
|
||
case TEX_BOTTOM:
|
||
viewRot = setView(0, 180);
|
||
if (toNearest) {
|
||
if (ViewRotMatrix[0][0] < 0 && abs(ViewRotMatrix[0][0]) >= abs(ViewRotMatrix[1][0]))
|
||
viewRot = rotateView(viewRot, 2, 180);
|
||
else if (ViewRotMatrix[1][0] > 0 && abs(ViewRotMatrix[1][0]) > abs(ViewRotMatrix[0][0]))
|
||
viewRot = rotateView(viewRot, 2, 90);
|
||
else if (ViewRotMatrix[1][0] < 0 && abs(ViewRotMatrix[1][0]) > abs(ViewRotMatrix[0][0]))
|
||
viewRot = rotateView(viewRot, 2, -90);
|
||
}
|
||
break;
|
||
case TEX_FRONT_TOP:
|
||
// set to FRONT then rotate
|
||
viewRot = setView(0, 90);
|
||
viewRot = rotateView(viewRot, 1, 45);
|
||
if (toNearest) {
|
||
if (ViewRotMatrix[0][0] < 0 && abs(ViewRotMatrix[0][0]) >= abs(ViewRotMatrix[1][0]))
|
||
viewRot = rotateView(viewRot, 2, 180);
|
||
else if (ViewRotMatrix[1][0] > 0 && abs(ViewRotMatrix[1][0]) > abs(ViewRotMatrix[0][0]))
|
||
viewRot = rotateView(viewRot, 2, 90);
|
||
else if (ViewRotMatrix[1][0] < 0 && abs(ViewRotMatrix[1][0]) > abs(ViewRotMatrix[0][0]))
|
||
viewRot = rotateView(viewRot, 2, -90);
|
||
}
|
||
break;
|
||
case TEX_FRONT_BOTTOM:
|
||
// set to FRONT then rotate
|
||
viewRot = setView(0, 90);
|
||
viewRot = rotateView(viewRot, 1, -45);
|
||
if (toNearest) {
|
||
if (ViewRotMatrix[0][0] < 0 && abs(ViewRotMatrix[0][0]) >= abs(ViewRotMatrix[1][0]))
|
||
viewRot = rotateView(viewRot, 2, 180);
|
||
else if (ViewRotMatrix[1][0] > 0 && abs(ViewRotMatrix[1][0]) > abs(ViewRotMatrix[0][0]))
|
||
viewRot = rotateView(viewRot, 2, 90);
|
||
else if (ViewRotMatrix[1][0] < 0 && abs(ViewRotMatrix[1][0]) > abs(ViewRotMatrix[0][0]))
|
||
viewRot = rotateView(viewRot, 2, -90);
|
||
}
|
||
break;
|
||
case TEX_REAR_BOTTOM:
|
||
// set to REAR then rotate
|
||
viewRot = setView(180, 90);
|
||
viewRot = rotateView(viewRot, 1, -45);
|
||
if (toNearest) {
|
||
if (ViewRotMatrix[0][0] > 0 && abs(ViewRotMatrix[0][0]) >= abs(ViewRotMatrix[1][0]))
|
||
viewRot = rotateView(viewRot, 2, 180);
|
||
else if (ViewRotMatrix[1][0] > 0 && abs(ViewRotMatrix[1][0]) > abs(ViewRotMatrix[0][0]))
|
||
viewRot = rotateView(viewRot, 2, -90);
|
||
else if (ViewRotMatrix[1][0] < 0 && abs(ViewRotMatrix[1][0]) > abs(ViewRotMatrix[0][0]))
|
||
viewRot = rotateView(viewRot, 2, 90);
|
||
}
|
||
break;
|
||
case TEX_REAR_TOP:
|
||
// set to REAR then rotate
|
||
viewRot = setView(180, 90);
|
||
viewRot = rotateView(viewRot, 1, 45);
|
||
if (toNearest) {
|
||
if (ViewRotMatrix[0][0] > 0 && abs(ViewRotMatrix[0][0]) >= abs(ViewRotMatrix[1][0]))
|
||
viewRot = rotateView(viewRot, 2, 180);
|
||
else if (ViewRotMatrix[1][0] > 0 && abs(ViewRotMatrix[1][0]) > abs(ViewRotMatrix[0][0]))
|
||
viewRot = rotateView(viewRot, 2, -90);
|
||
else if (ViewRotMatrix[1][0] < 0 && abs(ViewRotMatrix[1][0]) > abs(ViewRotMatrix[0][0]))
|
||
viewRot = rotateView(viewRot, 2, 90);
|
||
}
|
||
break;
|
||
case TEX_FRONT_LEFT:
|
||
// set to FRONT then rotate
|
||
viewRot = setView(0, 90);
|
||
viewRot = rotateView(viewRot, 0, 45);
|
||
if (toNearest) {
|
||
if (ViewRotMatrix[1][2] < 0 && abs(ViewRotMatrix[1][2]) >= abs(ViewRotMatrix[0][2]))
|
||
viewRot = rotateView(viewRot, 2, 180);
|
||
else if (ViewRotMatrix[0][2] > 0 && abs(ViewRotMatrix[0][2]) > abs(ViewRotMatrix[1][2]))
|
||
viewRot = rotateView(viewRot, 2, -90);
|
||
else if (ViewRotMatrix[0][2] < 0 && abs(ViewRotMatrix[0][2]) > abs(ViewRotMatrix[1][2]))
|
||
viewRot = rotateView(viewRot, 2, 90);
|
||
}
|
||
break;
|
||
case TEX_FRONT_RIGHT:
|
||
// set to FRONT then rotate
|
||
viewRot = setView(0, 90);
|
||
viewRot = rotateView(viewRot, 0, -45);
|
||
if (toNearest) {
|
||
if (ViewRotMatrix[1][2] < 0 && abs(ViewRotMatrix[1][2]) >= abs(ViewRotMatrix[0][2]))
|
||
viewRot = rotateView(viewRot, 2, 180);
|
||
else if (ViewRotMatrix[0][2] > 0 && abs(ViewRotMatrix[0][2]) > abs(ViewRotMatrix[1][2]))
|
||
viewRot = rotateView(viewRot, 2, -90);
|
||
else if (ViewRotMatrix[0][2] < 0 && abs(ViewRotMatrix[0][2]) > abs(ViewRotMatrix[1][2]))
|
||
viewRot = rotateView(viewRot, 2, 90);
|
||
}
|
||
break;
|
||
case TEX_REAR_RIGHT:
|
||
// set to REAR then rotate
|
||
viewRot = setView(180, 90);
|
||
viewRot = rotateView(viewRot, 0, 45);
|
||
if (toNearest) {
|
||
if (ViewRotMatrix[1][2] < 0 && abs(ViewRotMatrix[1][2]) >= abs(ViewRotMatrix[0][2]))
|
||
viewRot = rotateView(viewRot, 2, 180);
|
||
else if (ViewRotMatrix[0][2] > 0 && abs(ViewRotMatrix[0][2]) > abs(ViewRotMatrix[1][2]))
|
||
viewRot = rotateView(viewRot, 2, -90);
|
||
else if (ViewRotMatrix[0][2] < 0 && abs(ViewRotMatrix[0][2]) > abs(ViewRotMatrix[1][2]))
|
||
viewRot = rotateView(viewRot, 2, 90);
|
||
}
|
||
break;
|
||
case TEX_REAR_LEFT:
|
||
// set to REAR then rotate
|
||
viewRot = setView(180, 90);
|
||
viewRot = rotateView(viewRot, 0, -45);
|
||
if (ViewRotMatrix[1][2] < 0 && abs(ViewRotMatrix[1][2]) >= abs(ViewRotMatrix[0][2]))
|
||
viewRot = rotateView(viewRot, 2, 180);
|
||
else if (ViewRotMatrix[0][2] > 0 && abs(ViewRotMatrix[0][2]) > abs(ViewRotMatrix[1][2]))
|
||
viewRot = rotateView(viewRot, 2, -90);
|
||
else if (ViewRotMatrix[0][2] < 0 && abs(ViewRotMatrix[0][2]) > abs(ViewRotMatrix[1][2]))
|
||
viewRot = rotateView(viewRot, 2, 90);
|
||
break;
|
||
case TEX_TOP_LEFT:
|
||
// set to LEFT then rotate
|
||
viewRot = setView(270, 90);
|
||
viewRot = rotateView(viewRot, 1, 45);
|
||
if (toNearest) {
|
||
if (ViewRotMatrix[0][1] > 0 && abs(ViewRotMatrix[0][1]) >= abs(ViewRotMatrix[1][1]))
|
||
viewRot = rotateView(viewRot, 2, 180);
|
||
else if (ViewRotMatrix[1][1] > 0 && abs(ViewRotMatrix[1][1]) > abs(ViewRotMatrix[0][1]))
|
||
viewRot = rotateView(viewRot, 2, -90);
|
||
else if (ViewRotMatrix[1][1] < 0 && abs(ViewRotMatrix[1][1]) > abs(ViewRotMatrix[0][1]))
|
||
viewRot = rotateView(viewRot, 2, 90);
|
||
}
|
||
break;
|
||
case TEX_TOP_RIGHT:
|
||
// set to RIGHT then rotate
|
||
viewRot = setView(90, 90);
|
||
viewRot = rotateView(viewRot, 1, 45);
|
||
if (toNearest) {
|
||
if (ViewRotMatrix[0][1] < 0 && abs(ViewRotMatrix[0][1]) >= abs(ViewRotMatrix[1][1]))
|
||
viewRot = rotateView(viewRot, 2, 180);
|
||
else if (ViewRotMatrix[1][1] > 0 && abs(ViewRotMatrix[1][1]) > abs(ViewRotMatrix[0][1]))
|
||
viewRot = rotateView(viewRot, 2, 90);
|
||
else if (ViewRotMatrix[1][1] < 0 && abs(ViewRotMatrix[1][1]) > abs(ViewRotMatrix[0][1]))
|
||
viewRot = rotateView(viewRot, 2, -90);
|
||
}
|
||
break;
|
||
case TEX_BOTTOM_RIGHT:
|
||
// set to RIGHT then rotate
|
||
viewRot = setView(90, 90);
|
||
viewRot = rotateView(viewRot, 1, -45);
|
||
if (toNearest) {
|
||
if (ViewRotMatrix[0][1] < 0 && abs(ViewRotMatrix[0][1]) >= abs(ViewRotMatrix[1][1]))
|
||
viewRot = rotateView(viewRot, 2, 180);
|
||
else if (ViewRotMatrix[1][1] > 0 && abs(ViewRotMatrix[1][1]) > abs(ViewRotMatrix[0][1]))
|
||
viewRot = rotateView(viewRot, 2, 90);
|
||
else if (ViewRotMatrix[1][1] < 0 && abs(ViewRotMatrix[1][1]) > abs(ViewRotMatrix[0][1]))
|
||
viewRot = rotateView(viewRot, 2, -90);
|
||
}
|
||
break;
|
||
case TEX_BOTTOM_LEFT:
|
||
// set to LEFT then rotate
|
||
viewRot = setView(270, 90);
|
||
viewRot = rotateView(viewRot, 1, -45);
|
||
if (toNearest) {
|
||
if (ViewRotMatrix[0][1] > 0 && abs(ViewRotMatrix[0][1]) >= abs(ViewRotMatrix[1][1]))
|
||
viewRot = rotateView(viewRot, 2, 180);
|
||
else if (ViewRotMatrix[1][1] > 0 && abs(ViewRotMatrix[1][1]) > abs(ViewRotMatrix[0][1]))
|
||
viewRot = rotateView(viewRot, 2, -90);
|
||
else if (ViewRotMatrix[1][1] < 0 && abs(ViewRotMatrix[1][1]) > abs(ViewRotMatrix[0][1]))
|
||
viewRot = rotateView(viewRot, 2, 90);
|
||
}
|
||
break;
|
||
case TEX_BOTTOM_LEFT_FRONT:
|
||
viewRot = setView(rot - 90, 90 + tilt);
|
||
// we have 3 possible end states:
|
||
// - z-axis is not rotated larger than 120 <20> from (0, 1, 0) -> we are already there
|
||
// - y-axis is not rotated larger than 120 <20> from (0, 1, 0)
|
||
// - x-axis is not rotated larger than 120 <20> from (0, 1, 0)
|
||
if (toNearest) {
|
||
if (ViewRotMatrix[1][0] > 0.4823)
|
||
viewRot = rotateView(viewRot, 0, -120, SbVec3f(1, 1, 1));
|
||
else if (ViewRotMatrix[1][1] > 0.4823)
|
||
viewRot = rotateView(viewRot, 0, 120, SbVec3f(1, 1, 1));
|
||
}
|
||
break;
|
||
case TEX_BOTTOM_FRONT_RIGHT:
|
||
viewRot = setView(90 + rot - 90, 90 + tilt);
|
||
if (toNearest) {
|
||
if (ViewRotMatrix[1][0] < -0.4823)
|
||
viewRot = rotateView(viewRot, 0, 120, SbVec3f(-1, 1, 1));
|
||
else if (ViewRotMatrix[1][1] > 0.4823)
|
||
viewRot = rotateView(viewRot, 0, -120, SbVec3f(-1, 1, 1));
|
||
}
|
||
break;
|
||
case TEX_BOTTOM_RIGHT_REAR:
|
||
viewRot = setView(180 + rot - 90, 90 + tilt);
|
||
if (toNearest) {
|
||
if (ViewRotMatrix[1][0] < -0.4823)
|
||
viewRot = rotateView(viewRot, 0, -120, SbVec3f(-1, -1, 1));
|
||
else if (ViewRotMatrix[1][1] < -0.4823)
|
||
viewRot = rotateView(viewRot, 0, 120, SbVec3f(-1, -1, 1));
|
||
}
|
||
break;
|
||
case TEX_BOTTOM_REAR_LEFT:
|
||
viewRot = setView(270 + rot - 90, 90 + tilt);
|
||
if (toNearest) {
|
||
if (ViewRotMatrix[1][0] > 0.4823)
|
||
viewRot = rotateView(viewRot, 0, 120, SbVec3f(1, -1, 1));
|
||
else if (ViewRotMatrix[1][1] < -0.4823)
|
||
viewRot = rotateView(viewRot, 0, -120, SbVec3f(1, -1, 1));
|
||
}
|
||
break;
|
||
case TEX_TOP_RIGHT_FRONT:
|
||
viewRot = setView(rot, 90 - tilt);
|
||
if (toNearest) {
|
||
if (ViewRotMatrix[1][0] > 0.4823)
|
||
viewRot = rotateView(viewRot, 0, -120, SbVec3f(-1, 1, -1));
|
||
else if (ViewRotMatrix[1][1] < -0.4823)
|
||
viewRot = rotateView(viewRot, 0, 120, SbVec3f(-1, 1, -1));
|
||
}
|
||
break;
|
||
case TEX_TOP_FRONT_LEFT:
|
||
viewRot = setView(rot - 90, 90 - tilt);
|
||
if (toNearest) {
|
||
if (ViewRotMatrix[1][0] < -0.4823)
|
||
viewRot = rotateView(viewRot, 0, 120, SbVec3f(1, 1, -1));
|
||
else if (ViewRotMatrix[1][1] < -0.4823)
|
||
viewRot = rotateView(viewRot, 0, -120, SbVec3f(1, 1, -1));
|
||
}
|
||
break;
|
||
case TEX_TOP_LEFT_REAR:
|
||
viewRot = setView(rot - 180, 90 - tilt);
|
||
if (toNearest) {
|
||
if (ViewRotMatrix[1][0] < -0.4823)
|
||
viewRot = rotateView(viewRot, 0, -120, SbVec3f(1, -1, -1));
|
||
else if (ViewRotMatrix[1][1] > 0.4823)
|
||
viewRot = rotateView(viewRot, 0, 120, SbVec3f(1, -1, -1));
|
||
}
|
||
break;
|
||
case TEX_TOP_REAR_RIGHT:
|
||
viewRot = setView(rot - 270, 90 - tilt);
|
||
if (toNearest) {
|
||
if (ViewRotMatrix[1][0] > 0.4823)
|
||
viewRot = rotateView(viewRot, 0, 120, SbVec3f(-1, -1, -1));
|
||
else if (ViewRotMatrix[1][1] > 0.4823)
|
||
viewRot = rotateView(viewRot, 0, -120, SbVec3f(-1, -1, -1));
|
||
}
|
||
break;
|
||
case TEX_ARROW_LEFT :
|
||
viewRot = rotateView(viewRot, DIR_OUT,rotStepAngle);
|
||
break;
|
||
case TEX_ARROW_RIGHT :
|
||
viewRot = rotateView(viewRot, DIR_OUT,-rotStepAngle);
|
||
break;
|
||
case TEX_ARROW_WEST :
|
||
viewRot = rotateView(viewRot, DIR_UP,-rotStepAngle);
|
||
break;
|
||
case TEX_ARROW_EAST :
|
||
viewRot = rotateView(viewRot, DIR_UP,rotStepAngle);
|
||
break;
|
||
case TEX_ARROW_NORTH :
|
||
viewRot = rotateView(viewRot, DIR_RIGHT,-rotStepAngle);
|
||
break;
|
||
case TEX_ARROW_SOUTH :
|
||
viewRot = rotateView(viewRot, DIR_RIGHT,rotStepAngle);
|
||
break;
|
||
case TEX_DOT_BACKSIDE:
|
||
viewRot = rotateView(viewRot, 0, 180);
|
||
break;
|
||
case TEX_VIEW_MENU_FACE :
|
||
handleMenu();
|
||
break;
|
||
}
|
||
|
||
rotateView(viewRot);
|
||
}
|
||
return true;
|
||
}
|
||
|
||
|
||
void NaviCubeImplementation::setHilite(int hilite) {
|
||
if (hilite != m_HiliteId) {
|
||
m_HiliteId = hilite;
|
||
//cerr << "m_HiliteFace " << m_HiliteId << endl;
|
||
m_View3DInventorViewer->getSoRenderManager()->scheduleRedraw();
|
||
}
|
||
}
|
||
|
||
bool NaviCubeImplementation::inDragZone(short x, short y) {
|
||
int dx = x - m_CubeWidgetPosX;
|
||
int dy = y - m_CubeWidgetPosY;
|
||
int limit = m_CubeWidgetSize/4;
|
||
return abs(dx)<limit && abs(dy)<limit;
|
||
}
|
||
|
||
|
||
bool NaviCubeImplementation::mouseMoved(short x, short y) {
|
||
setHilite(pickFace(x, y));
|
||
|
||
if (m_MouseDown) {
|
||
if (m_MightDrag && !m_Dragging && !inDragZone(x, y))
|
||
m_Dragging = true;
|
||
if (m_Dragging) {
|
||
setHilite(0);
|
||
m_CubeWidgetPosX = x;
|
||
m_CubeWidgetPosY = y;
|
||
this->m_View3DInventorViewer->getSoRenderManager()->scheduleRedraw();
|
||
return true;
|
||
}
|
||
}
|
||
return false;
|
||
}
|
||
|
||
bool NaviCubeImplementation::processSoEvent(const SoEvent* ev) {
|
||
short x, y;
|
||
ev->getPosition().getValue(x, y);
|
||
// FIXME find out why do we need to hack the cursor position to get
|
||
// 2019-02-17
|
||
// The above comment is truncated; don't know what it's about
|
||
// The two hacked lines changing the cursor position are responsible for
|
||
// parts of the navigational cluster not being active.
|
||
// Commented them out and everything seems to be working
|
||
// y += 4;
|
||
// x -= 2;
|
||
if (ev->getTypeId().isDerivedFrom(SoMouseButtonEvent::getClassTypeId())) {
|
||
const SoMouseButtonEvent* mbev = static_cast<const SoMouseButtonEvent*>(ev);
|
||
if (mbev->isButtonPressEvent(mbev, SoMouseButtonEvent::BUTTON1))
|
||
return mousePressed(x, y);
|
||
if (mbev->isButtonReleaseEvent(mbev, SoMouseButtonEvent::BUTTON1))
|
||
return mouseReleased(x, y);
|
||
}
|
||
if (ev->getTypeId().isDerivedFrom(SoLocation2Event::getClassTypeId()))
|
||
return mouseMoved(x, y);
|
||
return false;
|
||
}
|
||
|
||
|
||
QString NaviCubeImplementation::str(char* str) {
|
||
return QString::fromLatin1(str);
|
||
}
|
||
|
||
void NaviCube::setNaviCubeCommands(const std::vector<std::string>& cmd)
|
||
{
|
||
NaviCubeImplementation::m_commands = cmd;
|
||
}
|
||
|
||
void NaviCube::setNaviCubeLabels(const std::vector<std::string>& labels)
|
||
{
|
||
NaviCubeImplementation::m_labels = labels;
|
||
}
|
||
|
||
|
||
|
||
DEF_3DV_CMD(ViewIsometricCmd)
|
||
ViewIsometricCmd::ViewIsometricCmd()
|
||
: Command("ViewIsometricCmd")
|
||
{
|
||
sGroup = "";
|
||
sMenuText = QT_TR_NOOP("Isometric");
|
||
sToolTipText = QT_TR_NOOP("Set NaviCube to Isometric mode");
|
||
sWhatsThis = "";
|
||
sStatusTip = sToolTipText;
|
||
sPixmap = "";
|
||
sAccel = "";
|
||
eType = Alter3DView;
|
||
}
|
||
|
||
void ViewIsometricCmd::activated(int iMsg)
|
||
{
|
||
Q_UNUSED(iMsg);
|
||
Command::doCommand(Command::Gui,"Gui.activeDocument().activeView().viewIsometric()");
|
||
}
|
||
|
||
DEF_3DV_CMD(ViewOrthographicCmd)
|
||
ViewOrthographicCmd::ViewOrthographicCmd()
|
||
: Command("ViewOrthographicCmd")
|
||
{
|
||
sGroup = "";
|
||
sMenuText = QT_TR_NOOP("Orthographic");
|
||
sToolTipText = QT_TR_NOOP("Set View to Orthographic mode");
|
||
sWhatsThis = "";
|
||
sStatusTip = sToolTipText;
|
||
sPixmap = "";
|
||
sAccel = "";
|
||
eType = Alter3DView;
|
||
}
|
||
|
||
void ViewOrthographicCmd::activated(int iMsg)
|
||
{
|
||
Q_UNUSED(iMsg);
|
||
Command::doCommand(Command::Gui,"Gui.activeDocument().activeView().setCameraType(\"Orthographic\")");
|
||
}
|
||
|
||
DEF_3DV_CMD(ViewPerspectiveCmd)
|
||
|
||
ViewPerspectiveCmd::ViewPerspectiveCmd()
|
||
: Command("ViewPerspectiveCmd")
|
||
{
|
||
sGroup = "";
|
||
sMenuText = QT_TR_NOOP("Perspective");
|
||
sToolTipText = QT_TR_NOOP("Set View to Perspective mode");
|
||
sWhatsThis = "";
|
||
sStatusTip = sToolTipText;
|
||
sPixmap = "";
|
||
sAccel = "";
|
||
eType = Alter3DView;
|
||
}
|
||
|
||
void ViewPerspectiveCmd::activated(int iMsg)
|
||
{
|
||
Q_UNUSED(iMsg);
|
||
Command::doCommand(Command::Gui,"Gui.activeDocument().activeView().setCameraType(\"Perspective\")");
|
||
}
|
||
|
||
DEF_3DV_CMD(ViewZoomToFitCmd)
|
||
|
||
ViewZoomToFitCmd::ViewZoomToFitCmd()
|
||
: Command("ViewZoomToFit")
|
||
{
|
||
sGroup = "";
|
||
sMenuText = QT_TR_NOOP("Zoom to fit");
|
||
sToolTipText = QT_TR_NOOP("Zoom so that model fills the view");
|
||
sWhatsThis = "";
|
||
sStatusTip = sToolTipText;
|
||
sPixmap = "";
|
||
sAccel = "";
|
||
eType = Alter3DView;
|
||
}
|
||
|
||
void ViewZoomToFitCmd::activated(int iMsg)
|
||
{
|
||
Q_UNUSED(iMsg);
|
||
Command::doCommand(Command::Gui, "Gui.SendMsgToActiveView(\"ViewFit\")");
|
||
}
|
||
|
||
|
||
QMenu* NaviCubeImplementation::createNaviCubeMenu() {
|
||
QMenu* menu = new QMenu(getMainWindow());
|
||
menu->setObjectName(str("NaviCube_Menu"));
|
||
|
||
CommandManager &rcCmdMgr = Application::Instance->commandManager();
|
||
static bool init = true;
|
||
if (init) {
|
||
init = false;
|
||
rcCmdMgr.addCommand(new ViewOrthographicCmd);
|
||
rcCmdMgr.addCommand(new ViewPerspectiveCmd);
|
||
rcCmdMgr.addCommand(new ViewIsometricCmd);
|
||
rcCmdMgr.addCommand(new ViewZoomToFitCmd);
|
||
}
|
||
|
||
vector<string> commands = NaviCubeImplementation::m_commands;
|
||
if (commands.empty()) {
|
||
commands.push_back("ViewOrthographicCmd");
|
||
commands.push_back("ViewPerspectiveCmd");
|
||
commands.push_back("ViewIsometricCmd");
|
||
commands.push_back("Separator");
|
||
commands.push_back("ViewZoomToFit");
|
||
}
|
||
|
||
for (vector<string>::iterator i=commands.begin(); i!=commands.end(); ++i) {
|
||
if (*i == "Separator") {
|
||
menu->addSeparator();
|
||
}
|
||
else {
|
||
Command* cmd = rcCmdMgr.getCommandByName(i->c_str());
|
||
if (cmd)
|
||
cmd->addTo(menu);
|
||
}
|
||
}
|
||
return menu;
|
||
}
|