* add precision Parameter for importSVG to preferences * rewrite svgpath import reorganize the existing svg interpretation code snippets by dividing the responsibilities for data provision and actual shape generation. That bears the opportunity to optimize the resulting construction data regarding consistency and precision. * create cuts from inner paths organize paths in a tree structure where completely contained paths are children of their sorrounding paths In a second step the even depth paths are cut with their respective (uneven depth) children. * move svg path import logic into its own module * Restructure how the import result is controlled by preferences. * reintroduce alternative transform function Using transformGeometry() on shapes results in degenerations like lines mutating to bsplines of 1st order. For non-orthogonal Transformations this can't be avoided. But for orthogonal transformations (the majority) we can apply those transformations without degeneration. The necessary function including fallback to transformGeometry() is already in the code but was disabled due to a regression. See: https://tracker.freecad.org/view.php?id=2062 Associated commits:f045df1e2509e59bd4f3cb72I reactivate the code since the degeneration of paths seems a bigger issue to me than misformed svg files producing incorrect measurements. Degenrated paths are often the culprit for later arising 3D-calculation errors. * avoid path degeneration by keeping scale transformations uniform * repair style application on shapes the style should be based on the configured svgstyle mode in the svgimport preferences. * improve logging of face generation. * refactor: rename _precision_step to _tolerance naming according to example set in draft utils. * fix: indentation * spelling
789 lines
28 KiB
Python
789 lines
28 KiB
Python
import re
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import math
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from FreeCAD import Vector, Matrix
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from DraftVecUtils import equals, isNull, angle
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from draftutils.utils import svg_precision
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from draftutils.messages import _err, _msg, _wrn
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from Part import (
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Arc,
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BezierCurve,
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BSplineCurve,
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Ellipse,
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Face,
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LineSegment,
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Shape,
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Edge,
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Wire,
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Compound,
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OCCError
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)
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def _tolerance(precision):
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return 10**(-precision)
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def _arc_end_to_center(lastvec, currentvec, rx, ry,
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x_rotation=0.0, correction=False):
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'''Calculate the possible centers for an arc in endpoint parameterization.
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Calculate (positive and negative) possible centers for an arc given in
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``endpoint parametrization``.
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See http://www.w3.org/TR/SVG/implnote.html#ArcImplementationNotes
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the sweepflag is interpreted as: sweepflag <==> arc is travelled clockwise
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Parameters
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----------
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lastvec : Base::Vector3
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First point of the arc.
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currentvec : Base::Vector3
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End point (current) of the arc.
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rx : float
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Radius of the ellipse, semi-major axis in the X direction.
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ry : float
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Radius of the ellipse, semi-minor axis in the Y direction.
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x_rotation : float
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Default is 0. Rotation around the Z axis, in radians (CCW).
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correction : bool, optional
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Default is `False`. If it is `True`, the radii will be scaled
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by a factor.
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Returns
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-------
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list, (float, float)
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A tuple that consists of one list, and a tuple of radii.
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[(positive), (negative)], (rx, ry)
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The first element of the list is the positive tuple,
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the second is the negative tuple.
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[(Base::Vector3, float, float),
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(Base::Vector3, float, float)], (float, float)
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Types
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[(vcenter+, angle1+, angledelta+),
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(vcenter-, angle1-, angledelta-)], (rx, ry)
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The first element of the list is the positive tuple,
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consisting of center, angle, and angle increment;
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the second element is the negative tuple.
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'''
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# scalefacsign = 1 if (largeflag != sweepflag) else -1
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rx = float(rx)
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ry = float(ry)
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v0 = lastvec.sub(currentvec)
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v0.multiply(0.5)
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m1 = Matrix()
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m1.rotateZ(-x_rotation) # eq. 5.1
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v1 = m1.multiply(v0)
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if correction:
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eparam = v1.x**2 / rx**2 + v1.y**2 / ry**2
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if eparam > 1:
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eproot = math.sqrt(eparam)
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rx = eproot * rx
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ry = eproot * ry
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denom = rx**2 * v1.y**2 + ry**2 * v1.x**2
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numer = rx**2 * ry**2 - denom
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results = []
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# If the division is very small, set the scaling factor to zero,
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# otherwise try to calculate it by taking the square root
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if abs(numer/denom) < 1.0e-7:
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scalefacpos = 0
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else:
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try:
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scalefacpos = math.sqrt(numer/denom)
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except ValueError:
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_msg("sqrt({0}/{1})".format(numer, denom))
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scalefacpos = 0
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# Calculate two values because the square root may be positive or negative
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for scalefacsign in (1, -1):
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scalefac = scalefacpos * scalefacsign
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# Step2 eq. 5.2
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vcx1 = Vector(v1.y * rx/ry, -v1.x * ry/rx, 0).multiply(scalefac)
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m2 = Matrix()
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m2.rotateZ(x_rotation)
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centeroff = currentvec.add(lastvec)
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centeroff.multiply(0.5)
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vcenter = m2.multiply(vcx1).add(centeroff) # Step3 eq. 5.3
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# angle1 = Vector(1, 0, 0).getAngle(Vector((v1.x - vcx1.x)/rx,
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# (v1.y - vcx1.y)/ry,
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# 0)) # eq. 5.5
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# angledelta = Vector((v1.x - vcx1.x)/rx,
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# (v1.y - vcx1.y)/ry,
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# 0).getAngle(Vector((-v1.x - vcx1.x)/rx,
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# (-v1.y - vcx1.y)/ry,
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# 0)) # eq. 5.6
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# we need the right sign for the angle
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angle1 = angle(Vector(1, 0, 0),
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Vector((v1.x - vcx1.x)/rx,
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(v1.y - vcx1.y)/ry,
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0)) # eq. 5.5
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angledelta = angle(Vector((v1.x - vcx1.x)/rx,
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(v1.y - vcx1.y)/ry,
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0),
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Vector((-v1.x - vcx1.x)/rx,
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(-v1.y - vcx1.y)/ry,
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0)) # eq. 5.6
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results.append((vcenter, angle1, angledelta))
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if rx < 0 or ry < 0:
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_wrn("Warning: 'rx' or 'ry' is negative, check the SVG file")
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return results, (rx, ry)
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def _arc_center_to_end(center, rx, ry, angle1, angledelta, xrotation=0.0):
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'''Calculate start and end points, and flags of an arc.
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Calculate start and end points, and flags of an arc given in
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``center parametrization``.
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See http://www.w3.org/TR/SVG/implnote.html#ArcImplementationNotes
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Parameters
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----------
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center : Base::Vector3
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Coordinates of the center of the ellipse.
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rx : float
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Radius of the ellipse, semi-major axis in the X direction
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ry : float
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Radius of the ellipse, semi-minor axis in the Y direction
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angle1 : float
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Initial angle in radians
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angledelta : float
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Additional angle in radians
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xrotation : float, optional
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Default 0. Rotation around the Z axis
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Returns
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-------
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v1, v2, largerc, sweep
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Tuple indicating the end points of the arc, and two boolean values
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indicating whether the arc is less than 180 degrees or not,
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and whether the angledelta is negative.
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'''
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vr1 = Vector(rx * math.cos(angle1), ry * math.sin(angle1), 0)
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vr2 = Vector(rx * math.cos(angle1 + angledelta),
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ry * math.sin(angle1 + angledelta),
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0)
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mxrot = Matrix()
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mxrot.rotateZ(xrotation)
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v1 = mxrot.multiply(vr1).add(center)
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v2 = mxrot.multiply(vr2).add(center)
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fa = ((abs(angledelta) / math.pi) % 2) > 1 # < 180 deg
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fs = angledelta < 0
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return v1, v2, fa, fs
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def _approx_bspline(
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curve: BezierCurve,
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num: int = 10,
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tol: float = 1e-7,
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) -> BSplineCurve | BezierCurve:
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_p0, d0 = curve.getD1(curve.FirstParameter)
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_p1, d1 = curve.getD1(curve.LastParameter)
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if (d0.Length < tol) or (d1.Length < tol):
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tan1 = curve.tangent(curve.FirstParameter)[0]
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tan2 = curve.tangent(curve.LastParameter)[0]
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pts = curve.discretize(num)
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bs = BSplineCurve()
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try:
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bs.interpolate(Points=pts, InitialTangent=tan1, FinalTangent=tan2)
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return bs
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except OCCError:
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pass
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return curve
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def _make_wire(path : list[Edge], precision : int, checkclosed : bool=False, donttry : bool=False):
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'''Try to make a wire out of the list of edges.
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If the wire functions fail or the wire is not closed,
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if required the TopoShapeCompoundPy::connectEdgesToWires()
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function is used.
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Parameters
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----------
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path : list[Edge]
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A collection of edges
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checkclosed : bool, optional
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Default is `False`.
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donttry : bool, optional
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Default is `False`. If it's `True` it won't try to check
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for a closed path.
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Returns
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-------
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Part::Wire
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A wire created from the ordered edges.
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Part::Compound
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A compound made of the edges, but unable to form a wire.
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'''
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if not donttry:
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try:
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sh = Wire(path)
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# sh = Wire(path)
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isok = (not checkclosed) or sh.isClosed()
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if len(sh.Edges) != len(path):
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isok = False
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# BRep_API: command not done
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except OCCError:
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isok = False
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if donttry or not isok:
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# Code from wmayer forum p15549 to fix the tolerance problem
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# original tolerance = 0.00001
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comp = Compound(path)
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_sh = comp.connectEdgesToWires(False, _tolerance(precision))
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sh = _sh.Wires[0]
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if len(sh.Edges) != len(path):
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_wrn("Unable to form a wire. Resort to a Compound of Edges.")
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sh = comp
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return sh
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class FaceTreeNode:
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'''
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Building Block of a tree structure holding one-closed-wire faces
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sorted after their enclosure of each other.
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This class only works with faces that have exactly one closed wire
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'''
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face : Face
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children : list
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name : str
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def __init__(self, face=None, name="root"):
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super().__init__()
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self.face = face
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self.name = name
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self.children = []
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def insert (self, face, name):
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'''
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takes a single-wire named face, and inserts it into the tree
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depending on its enclosure in/of already added faces.
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Parameters
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----------
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face : Face
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single closed wire face to be added to the tree
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name : str
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face identifier
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'''
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for node in self.children:
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if node.face.Area > face.Area:
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# new face could be encompassed
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if (face.distToShape(node.face)[0] == 0.0 and
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face.Wires[0].distToShape(node.face.Wires[0])[0] != 0.0):
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# it is encompassed - enter next tree layer
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node.insert(face, name)
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return
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else:
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# new face could encompass
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if (node.face.distToShape(face)[0] == 0.0 and
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node.face.Wires[0].distToShape(face.Wires[0])[0] != 0.0):
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# it does encompass the current child nodes face
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# create new node from face
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new = FaceTreeNode(face, name)
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# swap the new one with the child node
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self.children.remove(node)
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self.children.append(new)
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# add former child node as child to the new node
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new.children.append(node)
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return
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# the face is not encompassing and is not encompassed (from) any
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# other face, we add it as new child
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new = FaceTreeNode(face, name)
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self.children.append(new)
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def makeCuts(self):
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'''
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recursively traverse the tree and cuts all faces in even
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numbered tree levels with their direct childrens faces.
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Additionally the tree is shrunk by removing the odd numbered
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tree levels.
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'''
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result = self.face
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if not result:
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for node in self.children:
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node.makeCuts()
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else:
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new_children = []
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for node in self.children:
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result = result.cut(node.face)
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for subnode in node.children:
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subnode.makeCuts()
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new_children.append(subnode)
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self.children = new_children
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self.face = result
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def flatten(self):
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''' creates a flattened list of face-name tuples from the facetree
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content
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'''
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result = []
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result.append((self.name, self.face))
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for node in self.children:
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result.extend(node.flatten())
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return result
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class SvgPathElement:
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path : list[dict]
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def __init__(self, precision : int, interpol_pts : int, origin : Vector = Vector(0, 0, 0)):
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self.precision = precision
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self.interpol_pts = interpol_pts
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self.path = [{"type": "start", "last_v": origin }]
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def add_move(self, x : float, y : float, relative : bool) -> None:
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if relative:
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last_v = self.path[-1]["last_v"].add(Vector(x, -y, 0))
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else:
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last_v = Vector(x, -y, 0)
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# if we're at the beginning of a wire we overwrite the start vector
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if self.path[-1]["type"] == "start":
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self.path[-1]["last_v"] = last_v
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else:
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self.path.append({"type": "start", "last_v": last_v})
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def add_lines(self, coords: list[float], relative: bool) -> None:
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last_v = self.path[-1]["last_v"]
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for x, y in zip(coords[0::2], coords[1::2]):
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if relative:
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last_v = last_v.add(Vector(x, -y, 0))
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else:
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last_v = Vector(x, -y, 0)
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self.path.append({"type": "line", "last_v": last_v})
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def add_horizontals(self, x_coords: list[float], relative: bool) -> None:
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last_v = self.path[-1]["last_v"]
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for x in x_coords:
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if relative:
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last_v = Vector(x + last_v.x, last_v.y, 0)
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else:
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last_v = Vector(x, last_v.y, 0)
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self.path.append({"type": "line", "last_v": last_v})
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def add_verticals(self, y_coords: list[float], relative: bool) -> None:
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last_v = self.path[-1]["last_v"]
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if relative:
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for y in y_coords:
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last_v = Vector(last_v.x, last_v.y - y, 0)
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self.path.append({"type": "line", "last_v": last_v})
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else:
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for y in y_coords:
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last_v = Vector(last_v.x, -y, 0)
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self.path.append({"type": "line", "last_v": last_v})
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def add_arcs(self, args: list[float], relative: bool) -> None:
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p_iter = zip(
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args[0::7], args[1::7], args[2::7], args[3::7],
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args[4::7], args[5::7], args[6::7], strict=False,
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)
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for rx, ry, x_rotation, large_flag, sweep_flag, x, y in p_iter:
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# support for large-arc and x-rotation is missing
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if relative:
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last_v = self.path[-1]["last_v"].add(Vector(x, -y, 0))
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else:
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last_v = Vector(x, -y, 0)
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self.path.append({
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"type": "arc",
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"rx": rx,
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"ry": ry,
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"x_rotation": x_rotation,
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"large_flag": large_flag != 0,
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"sweep_flag": sweep_flag != 0,
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"last_v": last_v
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})
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def add_cubic_beziers(self, args: list[float], relative: bool, smooth: bool) -> None:
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last_v = self.path[-1]["last_v"]
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if smooth:
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p_iter = list(
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zip(
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args[2::4], args[3::4],
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args[0::4], args[1::4],
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args[2::4], args[3::4], strict=False )
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)
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else:
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p_iter = list(
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zip(
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args[0::6], args[1::6],
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args[2::6], args[3::6],
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args[4::6], args[5::6], strict=False )
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)
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for p1x, p1y, p2x, p2y, x, y in p_iter:
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if smooth:
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if self.path[-1]["type"] == "cbezier":
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pole1 = last_v.sub(self.path[-1]["pole2"]).add(last_v)
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else:
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pole1 = last_v
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else:
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if relative:
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pole1 = last_v.add(Vector(p1x, -p1y, 0))
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else:
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pole1 = Vector(p1x, -p1y, 0)
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if relative:
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pole2 = last_v.add(Vector(p2x, -p2y, 0))
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last_v = last_v.add(Vector(x, -y, 0))
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else:
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pole2 = Vector(p2x, -p2y, 0)
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last_v = Vector(x, -y, 0)
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self.path.append({
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"type": "cbezier",
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"pole1": pole1,
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"pole2": pole2,
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"last_v": last_v
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})
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|
|
def add_quadratic_beziers(self, args: list[float], relative: bool, smooth: bool):
|
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last_v = self.path[-1]["last_v"]
|
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if smooth:
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p_iter = list( zip( args[1::2], args[1::2],
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args[0::2], args[1::2], strict=False ) )
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else:
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p_iter = list( zip( args[0::4], args[1::4],
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args[2::4], args[3::4], strict=False ) )
|
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for px, py, x, y in p_iter:
|
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if smooth:
|
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if self.path[-1]["type"] == "qbezier":
|
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pole = last_v.sub(self.path[-1]["pole"]).add(last_v)
|
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else:
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pole = last_v
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else:
|
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if relative:
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pole = last_v.add(Vector(px, -py, 0))
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else:
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pole = Vector(px, -py, 0)
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if relative:
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last_v = last_v.add(Vector(x, -y, 0))
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else:
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last_v = Vector(x, -y, 0)
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|
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self.path.append({
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"type": "qbezier",
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"pole": pole,
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"last_v": last_v
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})
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|
|
def add_close(self):
|
|
last_v = self.path[-1]["last_v"]
|
|
first_v = self.__get_last_start()
|
|
if not equals(last_v, first_v, self.precision):
|
|
self.path.append({"type": "line", "last_v": first_v})
|
|
# assume that a close command finalizes a subpath
|
|
self.path.append({"type": "start", "last_v": first_v})
|
|
|
|
def __get_last_start(self) -> Vector:
|
|
"""
|
|
Return the startpoint of the last SubPath.
|
|
"""
|
|
for pds in reversed(self.path):
|
|
if pds["type"] == "start":
|
|
return pds["last_v"]
|
|
return Vector(0, 0, 0)
|
|
|
|
def __correct_last_v(self, pds: dict, last_v: Vector) -> None:
|
|
"""
|
|
Correct the endpoint of the given path dataset to the
|
|
given vector and move possibly associated members accordingly.
|
|
"""
|
|
delta = last_v.sub(pds["last_v"])
|
|
# we won't move last_v if it's already correct or if the delta
|
|
# is substantially greater than what rounding errors could accumulate,
|
|
# so we assume the path is intended to be open.
|
|
if (delta.x == 0 and delta.y == 0 and delta.z == 0 or
|
|
not isNull(delta, self.precision)):
|
|
return
|
|
|
|
# for cbeziers we also relocate the second pole
|
|
if pds["type"] == "cbezier":
|
|
pds["pole2"] = pds["pole2"].add(delta)
|
|
# for qbeziers we also relocate the pole by half of the delta
|
|
elif pds["type"] == "qbezier":
|
|
pds["pole"] = pds["pole"].add(delta.scale(0.5, 0.5, 0))
|
|
# all data types have last_v
|
|
pds["last_v"] = last_v
|
|
|
|
|
|
def correct_endpoints(self):
|
|
"""
|
|
Correct the endpoints of all subpaths and move possibly
|
|
associated members accordingly.
|
|
"""
|
|
start = None
|
|
last = None
|
|
for pds in self.path:
|
|
if pds["type"] == "start":
|
|
if start:
|
|
# there is already a start
|
|
if last:
|
|
# and there are edges behind us.
|
|
# we correct the last to the start vector
|
|
self.__correct_last_v(last, start["last_v"])
|
|
last = None
|
|
start = pds
|
|
continue
|
|
last = pds
|
|
if start and last and start != last:
|
|
self.__correct_last_v(last, start["last_v"])
|
|
|
|
|
|
def create_edges(self) -> list[list[Edge]]:
|
|
"""
|
|
Creates shapes from prepared path datasets and returns them in an
|
|
ordered list of lists of edges, where each 1st order list entry
|
|
represents a single continuous (and probably closed) sub-path.
|
|
"""
|
|
result = []
|
|
edges = None
|
|
last_v = Vector(0, 0, 0)
|
|
for pds in self.path:
|
|
next_v = pds["last_v"]
|
|
match pds["type"]:
|
|
case "start":
|
|
if edges and len(edges) > 0 :
|
|
result.append(edges)
|
|
edges = []
|
|
case "line":
|
|
if equals(last_v, next_v, self.precision):
|
|
# line segment too short, skip it
|
|
next_v = last_v
|
|
else:
|
|
edges.append(LineSegment(last_v, next_v).toShape())
|
|
case "arc":
|
|
rx = pds["rx"]
|
|
ry = pds["ry"]
|
|
x_rotation = pds["x_rotation"]
|
|
large_flag = pds["large_flag"]
|
|
sweep_flag = pds["sweep_flag"]
|
|
# Calculate the possible centers for an arc
|
|
# in 'endpoint parameterization'.
|
|
_x_rot = math.radians(-x_rotation)
|
|
(solution, (rx, ry)) = _arc_end_to_center(
|
|
last_v, next_v,
|
|
rx, ry,
|
|
_x_rot,
|
|
correction=True
|
|
)
|
|
# Choose one of the two solutions
|
|
neg_sol = large_flag != sweep_flag
|
|
v_center, angle1, angle_delta = solution[neg_sol]
|
|
if ry > rx:
|
|
rx, ry = ry, rx
|
|
swap_axis = True
|
|
else:
|
|
swap_axis = False
|
|
e1 = Ellipse(v_center, rx, ry)
|
|
if sweep_flag:
|
|
angle1 = angle1 + angle_delta
|
|
angle_delta = -angle_delta
|
|
|
|
d90 = math.radians(90)
|
|
e1a = Arc(e1, angle1 - swap_axis * d90, angle1 + angle_delta - swap_axis * d90)
|
|
seg = e1a.toShape()
|
|
if swap_axis:
|
|
seg.rotate(v_center, Vector(0, 0, 1), 90)
|
|
_tol = _tolerance(self.precision)
|
|
if abs(x_rotation) > _tol:
|
|
seg.rotate(v_center, Vector(0, 0, 1), -x_rotation)
|
|
if sweep_flag:
|
|
seg.reverse()
|
|
edges.append(seg)
|
|
|
|
case "cbezier":
|
|
pole1 = pds["pole1"]
|
|
pole2 = pds["pole2"]
|
|
_tol = _tolerance(self.precision + 2)
|
|
_d1 = pole1.distanceToLine(last_v, next_v)
|
|
_d2 = pole2.distanceToLine(last_v, next_v)
|
|
if _d1 < _tol and _d2 < _tol:
|
|
# poles and endpints are all on a line
|
|
if equals(last_v, next_v, self.precision):
|
|
# in this case we don't accept (nearly) zero
|
|
# distance betwen start and end (skip it).
|
|
next_v = last_v
|
|
else:
|
|
seg = LineSegment(last_v, next_v).toShape()
|
|
edges.append(seg)
|
|
else:
|
|
b = BezierCurve()
|
|
b.setPoles([last_v, pole1, pole2, next_v])
|
|
seg = _approx_bspline(b, self.interpol_pts).toShape()
|
|
edges.append(seg)
|
|
case "qbezier":
|
|
if equals(last_v, next_v, self.precision):
|
|
# segment too small - skipping.
|
|
next_v = last_v
|
|
else:
|
|
pole = pds["pole"]
|
|
_tol = _tolerance(self.precision + 2)
|
|
_distance = pole.distanceToLine(last_v, next_v)
|
|
if _distance < _tol:
|
|
# pole is on the line
|
|
_seg = LineSegment(last_v, next_v)
|
|
seg = _seg.toShape()
|
|
else:
|
|
b = BezierCurve()
|
|
b.setPoles([last_v, pole, next_v])
|
|
seg = _approx_bspline(b, self.interpol_pts).toShape()
|
|
edges.append(seg)
|
|
case _:
|
|
_msg("Illegal path_data type. {}".format(pds['type']))
|
|
return []
|
|
last_v = next_v
|
|
if not edges is None and len(edges) > 0 :
|
|
result.append(edges)
|
|
return result
|
|
|
|
|
|
|
|
class SvgPathParser:
|
|
"""Parse SVG path data and create FreeCAD Shapes."""
|
|
|
|
commands : list[tuple]
|
|
pointsre : re.Pattern
|
|
data : dict
|
|
shapes : list[list[Shape]]
|
|
faces : FaceTreeNode
|
|
name : str
|
|
|
|
def __init__(self, data, name):
|
|
super().__init__()
|
|
"""Evaluate path data and initialize."""
|
|
_op = '([mMlLhHvVaAcCqQsStTzZ])'
|
|
_op2 = '([^mMlLhHvVaAcCqQsStTzZ]*)'
|
|
_command = '\\s*?' + _op + '\\s*?' + _op2 + '\\s*?'
|
|
pathcommandsre = re.compile(_command, re.DOTALL)
|
|
|
|
_num = '[-+]?[0-9]*\\.?[0-9]+'
|
|
_exp = '([eE][-+]?[0-9]+)?'
|
|
_arg = '(' + _num + _exp + ')'
|
|
self.commands = pathcommandsre.findall(' '.join(data['d']))
|
|
self.argsre = re.compile(_arg, re.DOTALL)
|
|
self.data = data
|
|
self.paths = []
|
|
self.shapes = []
|
|
self.faces = None
|
|
self.name = name
|
|
|
|
|
|
def parse(self):
|
|
'''
|
|
Creates lists of SvgPathElements from raw svg path
|
|
data. It's supposed to be called direct after SvgPath Object
|
|
creation.
|
|
'''
|
|
path = SvgPathElement(svg_precision(), 10)
|
|
self.paths = []
|
|
for d, argsstr in self.commands:
|
|
relative = d.islower()
|
|
|
|
_args = self.argsre.findall(argsstr.replace(',', ' '))
|
|
args = [float(number) for number, exponent in _args]
|
|
|
|
if d in "Mm":
|
|
path.add_move(args.pop(0), args.pop(0), relative)
|
|
if d in "LlMm":
|
|
path.add_lines(args, relative)
|
|
elif d in "Hh":
|
|
path.add_horizontals(args, relative)
|
|
elif d in "Vv":
|
|
path.add_verticals(args, relative)
|
|
elif d in "Aa":
|
|
path.add_arcs(args, relative)
|
|
elif d in "Cc":
|
|
path.add_cubic_beziers(args, relative, False)
|
|
elif d in "Ss":
|
|
path.add_cubic_beziers(args, relative, True)
|
|
elif d in "Qq":
|
|
path.add_quadratic_beziers(args, relative, False)
|
|
elif d in "Tt":
|
|
path.add_quadratic_beziers(args, relative, True)
|
|
elif d in "Zz":
|
|
path.add_close()
|
|
|
|
path.correct_endpoints();
|
|
self.shapes = path.create_edges()
|
|
|
|
|
|
def create_faces(self, fill=True, add_wire_for_invalid_face=False):
|
|
'''
|
|
Generate Faces from lists of Shapes.
|
|
If shapes form a closed wire and the fill Attribute is set, we
|
|
generate a closed Face. Otherwise we treat the shape as pure wire.
|
|
|
|
Parameters
|
|
----------
|
|
fill : Object/bool
|
|
if True or not None Faces are generated from closed shapes.
|
|
'''
|
|
precision = svg_precision()
|
|
cnt = -1;
|
|
openShapes = []
|
|
self.faces = FaceTreeNode()
|
|
for sh in self.shapes:
|
|
cnt += 1
|
|
add_wire = True
|
|
wr = _make_wire(sh, precision, checkclosed=True)
|
|
wrcpy = wr.copy();
|
|
wire_reason = ""
|
|
if cnt > 0:
|
|
face_name = self.name + "_" + str(cnt)
|
|
else:
|
|
face_name = self.name
|
|
|
|
|
|
if not fill:
|
|
wire_reason = " no-fill"
|
|
if not wr.Wires[0].isClosed():
|
|
wire_reason += " open Wire"
|
|
if fill and wr.Wires[0].isClosed():
|
|
try:
|
|
face = Face(wr)
|
|
if not face.isValid():
|
|
add_wire = add_wire_for_invalid_face
|
|
wire_reason = " invalid Face"
|
|
if face.fix(1e-6, 0, 1):
|
|
res = "succeed"
|
|
else:
|
|
res = "fail"
|
|
_wrn("Invalid Face '{}' created. Attempt to fix - {}ed."
|
|
.format(face_name, res))
|
|
else:
|
|
add_wire = False
|
|
if not (face.Area < 10 * (_tolerance(precision) ** 2)):
|
|
self.faces.insert(face, face_name)
|
|
except:
|
|
_wrn("Failed to make a shape from '{}'. ".format(face_name)
|
|
+ "This Path will be discarded.")
|
|
if add_wire:
|
|
if wrcpy.Length > _tolerance(precision):
|
|
_msg("Adding wire for '{}' - reason: {}."
|
|
.format(face_name, wire_reason))
|
|
openShapes.append((face_name + "_w", wrcpy))
|
|
|
|
self.shapes = openShapes
|
|
|
|
|
|
def doCuts(self):
|
|
''' Exposes the FaceTreeNode.makeCuts function of the tree containing
|
|
closed wire faces.
|
|
This function is called after creating closed Faces with
|
|
'createFaces' in order to hollow faces encompassing others.
|
|
'''
|
|
self.faces.makeCuts()
|
|
|
|
|
|
def getShapeList(self):
|
|
''' Returns the resulting list of tuples containing name and face of
|
|
each created element.
|
|
'''
|
|
result = self.faces.flatten()
|
|
result.extend(self.shapes)
|
|
return result
|