Files
create/src/Mod/TechDraw/Gui/QGIArrow.cpp
2025-03-13 13:41:59 +01:00

340 lines
11 KiB
C++

/***************************************************************************
* Copyright (c) 2013 Luke Parry <l.parry@warwick.ac.uk> *
* *
* This file is part of the FreeCAD CAx development system. *
* *
* This library is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Library General Public *
* License as published by the Free Software Foundation; either *
* version 2 of the License, or (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Library General Public License for more details. *
* *
* You should have received a copy of the GNU Library General Public *
* License along with this library; see the file COPYING.LIB. If not, *
* write to the Free Software Foundation, Inc., 59 Temple Place, *
* Suite 330, Boston, MA 02111-1307, USA *
* *
***************************************************************************/
#include "PreCompiled.h"
#ifndef _PreComp_
# include <cassert>
# include <QPainterPath>
#endif
#include <Mod/TechDraw/App/ArrowPropEnum.h>
#include "QGIArrow.h"
#include "PreferencesGui.h"
#include "Rez.h"
using namespace TechDrawGui;
using namespace TechDraw;
QGIArrow::QGIArrow() :
m_fill(Qt::SolidPattern),
m_size(getPrefArrowSize()),
m_style(ArrowType::FILLED_ARROW),
m_dirMode(false),
m_dir(Base::Vector3d(1.0, 0.0, 0.0))
{
setFlipped(false);
setFillStyle(Qt::SolidPattern);
m_brush.setStyle(m_fill);
m_colNormalFill = getNormalColor();
setCacheMode(QGraphicsItem::NoCache);
setAcceptHoverEvents(false);
setFlag(QGraphicsItem::ItemIsSelectable, false);
setFlag(QGraphicsItem::ItemIsMovable, false);
}
void QGIArrow::draw() {
QPainterPath path;
if (m_style == ArrowType::FILLED_ARROW) {
if (m_dirMode) {
path = makeFilledTriangle(getDirection(), m_size, m_size/6.0);
} else {
path = makeFilledTriangle(m_size, m_size/6.0, isFlipped()); //"arrow l/w sb 3/1" ??
}
} else if (m_style == ArrowType::OPEN_ARROW) {
if (m_dirMode) {
path = makeOpenArrow(getDirection(), m_size, m_size/3.0); //broad arrow?
} else {
path = makeOpenArrow(m_size, m_size/3.0, isFlipped());
}
} else if (m_style == ArrowType::TICK) {
if (m_dirMode) {
path = makeHashMark(getDirection(), m_size/2.0, m_size/2.0); //big enough?
} else {
path = makeHashMark(m_size/2.0, m_size/2.0, isFlipped()); //big enough?
}
} else if (m_style == ArrowType::DOT) {
path = makeDot(m_size/2.0, m_size/2.0, isFlipped());
} else if (m_style == ArrowType::OPEN_CIRCLE) {
path = makeOpenDot(m_size/2.0, m_size/2.0, isFlipped());
} else if (m_style == ArrowType::FORK) {
if (m_dirMode) {
path = makeForkArrow(getDirection(), m_size/2.0, m_size/2.0); //big enough?
} else {
path = makeForkArrow(m_size/2.0, m_size/2.0, isFlipped()); //big enough?
}
} else if (m_style == ArrowType::FILLED_TRIANGLE){
if (m_dirMode) {
path = makePyramid(getDirection(), m_size);
} else {
path = makePyramid(m_size, isFlipped());
}
}else {
path = makeFilledTriangle(m_size, m_size/6.0, isFlipped()); //sb a question mark or ???
}
setPath(path);
}
void QGIArrow::setSize(double s)
{
m_size = s;
}
QPainterPath QGIArrow::makeFilledTriangle(double length, double width, bool flipped)
{
//(0, 0) is tip of arrow
if (!flipped) {
length *= -1;
}
QPainterPath path;
path.moveTo(QPointF(0., 0.));
path.lineTo(QPointF(Rez::guiX(length), Rez::guiX(-width)));
path.lineTo(QPointF(Rez::guiX(length), Rez::guiX(width)));
path.closeSubpath();
setFillStyle(Qt::SolidPattern);
return path;
}
QPainterPath QGIArrow::makeFilledTriangle(Base::Vector3d dir, double length, double width)
{
//(0, 0) is tip of arrow
// dir is direction arrow points
Base::Vector3d negDir = -dir;
negDir.Normalize();
Base::Vector3d perp(-negDir.y, negDir.x, 0.0);
Base::Vector3d barb1 = negDir * length + perp * width;
Base::Vector3d barb2 = negDir * length - perp * width;
QPainterPath path;
path.moveTo(QPointF(0., 0.));
path.lineTo(QPointF(Rez::guiX(barb1.x), Rez::guiX(barb1.y)));
path.lineTo(QPointF(Rez::guiX(barb2.x), Rez::guiX(barb2.y)));
path.closeSubpath();
setFillStyle(Qt::SolidPattern);
return path;
}
QPainterPath QGIArrow::makeOpenArrow(double length, double width, bool flipped)
{
//(0, 0) is tip of arrow
if (!flipped) {
length *= -1;
}
QPainterPath path;
path.moveTo(QPointF(Rez::guiX(length), Rez::guiX(-width)));
path.lineTo(QPointF(0., 0.));
path.lineTo(QPointF(Rez::guiX(length), Rez::guiX(width)));
setFillStyle(Qt::NoBrush);
return path;
}
QPainterPath QGIArrow::makeOpenArrow(Base::Vector3d dir, double length, double width)
{
//(0, 0) is tip of arrow
Base::Vector3d negDir = -dir;
negDir.Normalize();
Base::Vector3d perp(-negDir.y, negDir.x, 0.0);
Base::Vector3d barb1 = negDir * length + perp * width;
Base::Vector3d barb2 = negDir * length - perp * width;
QPainterPath path;
path.moveTo(QPointF(Rez::guiX(barb1.x), Rez::guiX(barb1.y)));
path.lineTo(QPointF(0., 0.));
path.lineTo(QPointF(Rez::guiX(barb2.x), Rez::guiX(barb2.y)));
setFillStyle(Qt::NoBrush);
return path;
}
QPainterPath QGIArrow::makeHashMark(double length, double width, bool flipped) //Arch tick
{
double adjWidth = 1.0;
//(0, 0) is tip of arrow
if (!flipped) {
length *= -1;
adjWidth *= -1;
}
QPainterPath path;
path.moveTo(QPointF(Rez::guiX(length), Rez::guiX(adjWidth * (-width))));
path.lineTo(QPointF(Rez::guiX(-length), Rez::guiX(adjWidth * width)));
setFillStyle(Qt::NoBrush);
return path;
}
QPainterPath QGIArrow::makeHashMark(Base::Vector3d dir, double length, double width) //Arch tick
{
double adjWidth = 1.0;
Base::Vector3d negDir = -dir;
Base::Vector3d normDir = dir;
negDir.Normalize();
normDir.Normalize();
Base::Vector3d perp(-negDir.y, negDir.x, 0.0);
Base::Vector3d barb1 = negDir * length - perp * (adjWidth * width);
Base::Vector3d barb2 = normDir * length + perp * (adjWidth * width);
QPainterPath path;
path.moveTo(QPointF(Rez::guiX(barb1.x), Rez::guiX(barb1.y)));
path.lineTo(QPointF(Rez::guiX(barb2.x), Rez::guiX(barb2.y)));
setFillStyle(Qt::NoBrush);
return path;
}
QPainterPath QGIArrow::makeDot(double length, double width, bool flipped) //closed dot
{
Q_UNUSED(flipped);
QPainterPath path;
path.moveTo(0.0, 0.0); ////(0, 0) is Center of dot
path.addEllipse(Rez::guiX(-length/2.0), Rez::guiX(-width/2.0), Rez::guiX(length), Rez::guiX(width));
setFillStyle(Qt::SolidPattern);
return path;
}
QPainterPath QGIArrow::makeOpenDot(double length, double width, bool flipped)
{
Q_UNUSED(flipped);
QPainterPath path;
path.moveTo(0.0, 0.0); ////(0, 0) is Center of dot
path.addEllipse(Rez::guiX(-length/2.0), Rez::guiX(-width/2.0), Rez::guiX(length), Rez::guiX(width));
setFillStyle(Qt::NoBrush);
return path;
}
QPainterPath QGIArrow::makeForkArrow(double length, double width, bool flipped)
{
//(0, 0) is tip of arrow
if (flipped) {
length *= -1;
}
QPainterPath path;
path.moveTo(QPointF(Rez::guiX(length), Rez::guiX(-width)));
path.lineTo(QPointF(0., 0.));
path.lineTo(QPointF(Rez::guiX(length), Rez::guiX(width)));
setFillStyle(Qt::NoBrush);
return path;
}
QPainterPath QGIArrow::makeForkArrow(Base::Vector3d dir, double length, double width)
{
//(0, 0) is tip of arrow
Base::Vector3d negDir = -dir;
Base::Vector3d normDir = dir;
negDir.Normalize();
normDir.Normalize();
Base::Vector3d perp(-normDir.y, normDir.x, 0.0);
Base::Vector3d barb1 = normDir * length + perp * width;
Base::Vector3d barb2 = normDir * length - perp * width;
QPainterPath path;
path.moveTo(QPointF(Rez::guiX(barb1.x), Rez::guiX(barb1.y)));
path.lineTo(QPointF(0., 0.));
path.lineTo(QPointF(Rez::guiX(barb2.x), Rez::guiX(barb2.y)));
setFillStyle(Qt::NoBrush);
return path;
}
QPainterPath QGIArrow::makePyramid(double length, bool flipped)
{
double half_width = length/2.;
double top = -length;
double base = 0.;
// [(0, -width), (0, width)] is base of arrow
if (flipped) {
top = 0.;
base = -length;
}
top = Rez::guiX(top);
base = Rez::guiX(base);
QPainterPath path;
path.moveTo(QPointF(top, 0.));
path.lineTo(QPointF(base, Rez::guiX(-half_width)));
path.lineTo(QPointF(base, Rez::guiX(half_width)));
path.closeSubpath();
setFillStyle(Qt::SolidPattern);
return path;
}
QPainterPath QGIArrow::makePyramid(Base::Vector3d dir, double length)
{
//(0, 0) is tip of arrow
// dir is direction arrow points
Base::Vector3d negDir = -dir;
negDir.Normalize();
double width = length / 2.;
Base::Vector3d perp(-negDir.y, negDir.x, 0.0);
Base::Vector3d barb1 = perp * width;
Base::Vector3d barb2 = perp * -width;
Base::Vector3d top = negDir * length;
QPainterPath path;
path.moveTo(QPointF(Rez::guiX(top.x), Rez::guiX(top.y)));
path.lineTo(QPointF(Rez::guiX(barb1.x), Rez::guiX(barb1.y)));
path.lineTo(QPointF(Rez::guiX(barb2.x), Rez::guiX(barb2.y)));
path.closeSubpath();
setFillStyle(Qt::SolidPattern);
return path;
}
ArrowType QGIArrow::getPrefArrowStyle()
{
return PreferencesGui::dimArrowStyle();
}
double QGIArrow::getPrefArrowSize()
{
return PreferencesGui::dimArrowSize();
}
double QGIArrow::getOverlapAdjust(ArrowType style, double size)
{
// adjustment required depends on arrow size and type! :(
// ex for fork and tick, adjustment sb zero. 0.25 is good for filled triangle, 0.1 for open arrow.
// open circle sb = radius
// NOTE: this may need to be adjusted to account for line thickness too.
// Base::Console().Message("QGIA::getOverlapAdjust(%d, %.3f) \n", style, size);
switch(style) {
case ArrowType::FILLED_ARROW:
return 0.50 * size;
case ArrowType::OPEN_ARROW:
return 0.10 * size;
case ArrowType::TICK:
return 0.0;
case ArrowType::DOT:
return 0.0;
case ArrowType::OPEN_CIRCLE:
//diameter is size/2 so radius is size/4
return 0.25 * size;
case ArrowType::FORK:
return 0.0;
case ArrowType::FILLED_TRIANGLE:
return size;
case ArrowType::NONE:
return 0.0;
}
return 1.0; // Unknown
}