"Professional CMake" book suggest the following: "Targets should build successfully with or without compiler support for precompiled headers. It should be considered an optimization, not a requirement. In particular, do not explicitly include a precompile header (e.g. stdafx.h) in the source code, let CMake force-include an automatically generated precompile header on the compiler command line instead. This is more portable across the major compilers and is likely to be easier to maintain. It will also avoid warnings being generated from certain code checking tools like iwyu (include what you use)." Therefore, removed the "#include <PreCompiled.h>" from sources, also there is no need for the "#ifdef _PreComp_" anymore
166 lines
5.4 KiB
C++
166 lines
5.4 KiB
C++
/***************************************************************************
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* Copyright (c) 2010 Werner Mayer <wmayer[at]users.sourceforge.net> *
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* *
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* This file is part of the FreeCAD CAx development system. *
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* *
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* This library is free software; you can redistribute it and/or *
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* modify it under the terms of the GNU Library General Public *
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* License as published by the Free Software Foundation; either *
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* version 2 of the License, or (at your option) any later version. *
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* *
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* This library is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU Library General Public License for more details. *
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* *
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* You should have received a copy of the GNU Library General Public *
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* License along with this library; see the file COPYING.LIB. If not, *
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* write to the Free Software Foundation, Inc., 59 Temple Place, *
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* Suite 330, Boston, MA 02111-1307, USA *
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* *
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***************************************************************************/
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# include <Inventor/SbTesselator.h>
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# include <QAbstractItemModel>
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# include <QAbstractItemView>
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# include <QItemSelection>
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# include <QItemSelectionModel>
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#include <App/DocumentObject.h>
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#include "Utilities.h"
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using namespace Gui;
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ViewVolumeProjection::ViewVolumeProjection (const SbViewVolume &vv)
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: viewVolume(vv)
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{
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matrix = viewVolume.getMatrix();
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invert = matrix.inverse();
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}
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Base::Vector3f ViewVolumeProjection::operator()(const Base::Vector3f &pt) const
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{
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Base::Vector3f src;
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transformInput(pt, src);
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SbVec3f pt3d(src.x,src.y,src.z);
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// See SbViewVolume::projectToScreen
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matrix.multVecMatrix(pt3d, pt3d);
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return Base::Vector3f(0.5*pt3d[0]+0.5, 0.5*pt3d[1]+0.5, 0.5*pt3d[2]+0.5);
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}
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Base::Vector3d ViewVolumeProjection::operator()(const Base::Vector3d &pt) const
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{
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auto ptf = Base::convertTo<Base::Vector3f>(pt);
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ptf = operator()(ptf);
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return Base::convertTo<Base::Vector3d>(ptf);
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}
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Base::Vector3f ViewVolumeProjection::inverse (const Base::Vector3f &pt) const
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{
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SbVec3f pt3d(2.0f*pt.x-1.0f, 2.0f*pt.y-1.0f, 2.0f*pt.z-1.0f);
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invert.multVecMatrix(pt3d, pt3d);
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return Base::Vector3f(pt3d[0],pt3d[1],pt3d[2]);
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}
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Base::Vector3d ViewVolumeProjection::inverse (const Base::Vector3d &pt) const
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{
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auto ptf = Base::convertTo<Base::Vector3f>(pt);
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ptf = inverse(ptf);
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return Base::convertTo<Base::Vector3d>(ptf);
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}
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Base::Matrix4D ViewVolumeProjection::getProjectionMatrix () const
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{
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// Inventor stores the transposed matrix
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Base::Matrix4D mat;
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for (int i=0; i<4; i++) {
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for (int j=0; j<4; j++)
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mat[i][j] = matrix[j][i];
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}
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return mat;
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}
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// ----------------------------------------------------------------------------
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void Tessellator::tessCB(void * v0, void * v1, void * v2, void * cbdata)
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{
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int * vtx0 = (int *)v0;
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int * vtx1 = (int *)v1;
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int * vtx2 = (int *)v2;
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auto array = (std::vector<int> *)cbdata;
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array->push_back(*vtx0);
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array->push_back(*vtx1);
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array->push_back(*vtx2);
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array->push_back(-1);
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}
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Tessellator::Tessellator(const std::vector<SbVec2f>& poly) : polygon(poly)
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{
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}
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std::vector<int> Tessellator::tessellate() const
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{
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std::vector<int> indices(polygon.size());
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std::vector<int> face_indices;
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SbTesselator tessellator(tessCB, &face_indices);
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tessellator.beginPolygon();
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int index = 0;
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for (std::vector<SbVec2f>::const_iterator it = polygon.begin(); it != polygon.end(); ++it, index++) {
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indices[index] = index;
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tessellator.addVertex(SbVec3f((*it)[0], (*it)[1], 0.0f), &(indices[index]));
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}
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// run the triangulation now
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tessellator.endPolygon();
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return face_indices;
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}
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// ----------------------------------------------------------------------------
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class ItemViewSelection::MatchName {
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public:
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explicit MatchName(const QString& n) : name(n)
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{}
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bool operator() (const App::DocumentObject* obj) {
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return name == QLatin1String(obj->getNameInDocument());
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}
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private:
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QString name;
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};
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ItemViewSelection::ItemViewSelection(QAbstractItemView* view)
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: view(view)
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{
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}
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void ItemViewSelection::applyFrom(const std::vector<App::DocumentObject*> objs)
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{
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QAbstractItemModel* model = view->model();
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QItemSelection range;
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for (int i=0; i<model->rowCount(); i++) {
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QModelIndex item = model->index(i,0);
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if (item.isValid()) {
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QVariant name = model->data(item, Qt::UserRole);
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std::vector<App::DocumentObject*>::const_iterator it;
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it = std::find_if(objs.begin(), objs.end(), MatchName(name.toString()));
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if (it != objs.end())
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range.select(item, item);
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}
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}
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view->selectionModel()->select(range, QItemSelectionModel::Select);
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}
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