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create/src/Mod/Mesh/Gui/MeshSelection.cpp

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/***************************************************************************
* Copyright (c) 2013 Werner Mayer <wmayer[at]users.sourceforge.net> *
* *
* This file is part of the FreeCAD CAx development system. *
* *
* This library is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Library General Public *
* License as published by the Free Software Foundation; either *
* version 2 of the License, or (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Library General Public License for more details. *
* *
* You should have received a copy of the GNU Library General Public *
* License along with this library; see the file COPYING.LIB. If not, *
* write to the Free Software Foundation, Inc., 59 Temple Place, *
* Suite 330, Boston, MA 02111-1307, USA *
* *
***************************************************************************/
#include "PreCompiled.h"
#ifndef _PreComp_
# include <algorithm>
# include <climits>
# include <Inventor/SbBox2s.h>
# include <Inventor/SoPickedPoint.h>
# include <Inventor/details/SoFaceDetail.h>
# include <Inventor/events/SoLocation2Event.h>
# include <Inventor/events/SoMouseButtonEvent.h>
# include <Inventor/nodes/SoCamera.h>
# include <QBitmap>
#endif
#include "MeshSelection.h"
#include "ViewProvider.h"
#include <Base/Console.h>
#include <Base/Tools.h>
#include <App/Application.h>
#include <App/Document.h>
#include <Gui/Application.h>
#include <Gui/Document.h>
#include <Gui/MouseSelection.h>
#include <Gui/NavigationStyle.h>
#include <Gui/Utilities.h>
#include <Gui/View3DInventor.h>
#include <Gui/View3DInventorViewer.h>
#include <Mod/Mesh/App/MeshFeature.h>
#include <Mod/Mesh/App/Core/Algorithm.h>
#include <Mod/Mesh/App/Core/MeshKernel.h>
#include <Mod/Mesh/App/Core/Iterator.h>
#include <Mod/Mesh/App/Core/TopoAlgorithm.h>
#include <Mod/Mesh/App/Core/Tools.h>
using namespace MeshGui;
#define CROSS_WIDTH 16
#define CROSS_HEIGHT 16
#define CROSS_HOT_X 7
#define CROSS_HOT_Y 7
unsigned char MeshSelection::cross_bitmap[] = {
0xc0, 0x03, 0x40, 0x02, 0x40, 0x02, 0x40, 0x02,
0x40, 0x02, 0x40, 0x02, 0x7f, 0xfe, 0x01, 0x80,
0x01, 0x80, 0x7f, 0xfe, 0x40, 0x02, 0x40, 0x02,
0x40, 0x02, 0x40, 0x02, 0x40, 0x02, 0xc0, 0x03
};
unsigned char MeshSelection::cross_mask_bitmap[] = {
0xc0, 0x03, 0xc0, 0x03, 0xc0, 0x03, 0xc0, 0x03,
0xc0, 0x03, 0xc0, 0x03, 0xff, 0xff, 0xff, 0xff,
0xff, 0xff, 0xff, 0xff, 0xc0, 0x03, 0xc0, 0x03,
0xc0, 0x03, 0xc0, 0x03, 0xc0, 0x03, 0xc0, 0x03
};
MeshSelection::MeshSelection()
: onlyPointToUserTriangles(false)
, onlyVisibleTriangles(false)
, addToSelection(false)
, addComponent(false)
, removeComponent(false)
, activeCB(0)
, selectionCB(0)
, ivViewer(0)
{
setCallback(selectGLCallback);
}
MeshSelection::~MeshSelection()
{
if (this->activeCB) {
Gui::View3DInventorViewer* viewer = this->getViewer();
if (viewer)
stopInteractiveCallback(viewer);
}
}
void MeshSelection::setEnabledViewerSelection(bool on)
{
Gui::View3DInventorViewer* viewer = this->getViewer();
if (viewer) {
viewer->setSelectionEnabled(on);
}
}
void MeshSelection::setCallback(SoEventCallbackCB *cb)
{
selectionCB = cb;
}
void MeshSelection::setObjects(const std::vector<Gui::SelectionObject>& obj)
{
meshObjects = obj;
}
std::vector<App::DocumentObject*> MeshSelection::getObjects() const
{
std::vector<App::DocumentObject*> objs;
if (!meshObjects.empty()) {
for (std::vector<Gui::SelectionObject>::iterator it = meshObjects.begin(); it != meshObjects.end(); ++it) {
App::DocumentObject* obj = it->getObject();
if (obj) {
objs.push_back(obj);
}
}
}
// get all objects of the active document
else {
App::Document* doc = App::GetApplication().getActiveDocument();
if (doc)
objs = doc->getObjectsOfType(Mesh::Feature::getClassTypeId());
}
return objs;
}
std::list<ViewProviderMesh*> MeshSelection::getViewProviders() const
{
std::vector<App::DocumentObject*> objs = getObjects();
std::list<ViewProviderMesh*> vps;
for (std::vector<App::DocumentObject*>::iterator it = objs.begin(); it != objs.end(); ++it) {
if ((*it)->isDerivedFrom(Mesh::Feature::getClassTypeId())) {
Gui::ViewProvider* vp = Gui::Application::Instance->getViewProvider(*it);
if (vp->isVisible())
vps.push_back(static_cast<ViewProviderMesh*>(vp));
}
}
return vps;
}
void MeshSelection::setViewer(Gui::View3DInventorViewer* v)
{
ivViewer = v;
}
Gui::View3DInventorViewer* MeshSelection::getViewer() const
{
// if a special viewer was set from outside then use this
if (ivViewer)
return ivViewer;
Gui::Document* doc = Gui::Application::Instance->activeDocument();
if (!doc) return 0;
Gui::MDIView* view = doc->getActiveView();
if (view && view->getTypeId().isDerivedFrom(Gui::View3DInventor::getClassTypeId())) {
Gui::View3DInventorViewer* viewer = static_cast<Gui::View3DInventor*>(view)->getViewer();
return viewer;
}
return 0;
}
void MeshSelection::startInteractiveCallback(Gui::View3DInventorViewer* viewer,SoEventCallbackCB *cb)
{
if (this->activeCB)
return;
viewer->setEditing(true);
viewer->addEventCallback(SoMouseButtonEvent::getClassTypeId(), cb, this);
this->activeCB = cb;
}
void MeshSelection::stopInteractiveCallback(Gui::View3DInventorViewer* viewer)
{
if (!this->activeCB)
return;
viewer->setEditing(false);
viewer->removeEventCallback(SoMouseButtonEvent::getClassTypeId(), this->activeCB, this);
this->activeCB = 0;
}
void MeshSelection::prepareFreehandSelection(bool add,SoEventCallbackCB *cb)
{
// a rubberband to select a rectangle area of the meshes
Gui::View3DInventorViewer* viewer = this->getViewer();
if (viewer) {
// Note: It is possible that the mouse selection mode can be stopped
// but then the callback function is still active.
stopInteractiveCallback(viewer);
startInteractiveCallback(viewer, cb);
viewer->navigationStyle()->stopSelection();
// set cross cursor
Gui::FreehandSelection* freehand = new Gui::FreehandSelection();
freehand->setClosed(true);
freehand->setColor(1.0f, 0.0f, 0.0f);
freehand->setLineWidth(3.0f);
viewer->navigationStyle()->startSelection(freehand);
auto setComponentCursor = [=]() {
QBitmap cursor = QBitmap::fromData(QSize(CROSS_WIDTH, CROSS_HEIGHT), cross_bitmap);
QBitmap mask = QBitmap::fromData(QSize(CROSS_WIDTH, CROSS_HEIGHT), cross_mask_bitmap);
#if defined(Q_OS_WIN32)
double dpr = viewer->devicePixelRatio();
cursor.setDevicePixelRatio(dpr);
mask.setDevicePixelRatio(dpr);
#endif
QCursor custom(cursor, mask, CROSS_HOT_X, CROSS_HOT_Y);
viewer->setComponentCursor(custom);
};
#if (QT_VERSION >= 0x050000)
QObject::connect(viewer, &Gui::View3DInventorViewer::devicePixelRatioChanged, setComponentCursor);
#endif
setComponentCursor();
this->addToSelection = add;
}
}
void MeshSelection::startSelection()
{
prepareFreehandSelection(true, selectionCB);
}
void MeshSelection::startDeselection()
{
prepareFreehandSelection(false, selectionCB);
}
void MeshSelection::stopSelection()
{
Gui::View3DInventorViewer* viewer = getViewer();
if (viewer) {
stopInteractiveCallback(viewer);
viewer->navigationStyle()->stopSelection();
}
}
void MeshSelection::fullSelection()
{
// select the complete meshes
std::list<ViewProviderMesh*> views = getViewProviders();
for (std::list<ViewProviderMesh*>::iterator it = views.begin(); it != views.end(); ++it) {
Mesh::Feature* mf = static_cast<Mesh::Feature*>((*it)->getObject());
const Mesh::MeshObject* mo = mf->Mesh.getValuePtr();
std::vector<Mesh::FacetIndex> faces(mo->countFacets());
std::generate(faces.begin(), faces.end(), Base::iotaGen<Mesh::FacetIndex>(0));
(*it)->addSelection(faces);
}
}
void MeshSelection::clearSelection()
{
std::list<ViewProviderMesh*> views = getViewProviders();
for (std::list<ViewProviderMesh*>::iterator it = views.begin(); it != views.end(); ++it) {
(*it)->clearSelection();
}
}
bool MeshSelection::deleteSelection()
{
// delete all selected faces
bool selected = false;
std::list<ViewProviderMesh*> views = getViewProviders();
for (std::list<ViewProviderMesh*>::iterator it = views.begin(); it != views.end(); ++it) {
Mesh::Feature* mf = static_cast<Mesh::Feature*>((*it)->getObject());
unsigned long ct = MeshCore::MeshAlgorithm(mf->Mesh.getValue().getKernel()).
CountFacetFlag(MeshCore::MeshFacet::SELECTED);
if (ct > 0) {
selected = true;
break;
}
}
if (!selected)
return false; // nothing todo
for (std::list<ViewProviderMesh*>::iterator it = views.begin(); it != views.end(); ++it) {
(*it)->deleteSelection();
}
return true;
}
bool MeshSelection::deleteSelectionBorder()
{
// delete all selected faces
bool deletion = false;
std::list<ViewProviderMesh*> views = getViewProviders();
for (std::list<ViewProviderMesh*>::iterator it = views.begin(); it != views.end(); ++it) {
Mesh::Feature* mf = static_cast<Mesh::Feature*>((*it)->getObject());
// mark the selected facet as visited
std::vector<Mesh::FacetIndex> selection, remove;
std::set<Mesh::PointIndex> borderPoints;
MeshCore::MeshAlgorithm meshAlg(mf->Mesh.getValue().getKernel());
meshAlg.GetFacetsFlag(selection, MeshCore::MeshFacet::SELECTED);
meshAlg.GetBorderPoints(selection, borderPoints);
std::vector<Mesh::PointIndex> border;
border.insert(border.begin(), borderPoints.begin(), borderPoints.end());
meshAlg.ResetFacetFlag(MeshCore::MeshFacet::VISIT);
meshAlg.SetFacetsFlag(selection, MeshCore::MeshFacet::VISIT);
meshAlg.ResetPointFlag(MeshCore::MeshPoint::VISIT);
meshAlg.SetPointsFlag(border, MeshCore::MeshPoint::VISIT);
// collect neighbour facets that are not selected and that share a border point
const MeshCore::MeshPointArray& points = mf->Mesh.getValue().getKernel().GetPoints();
const MeshCore::MeshFacetArray& faces = mf->Mesh.getValue().getKernel().GetFacets();
unsigned long numFaces = faces.size();
for (unsigned long i = 0; i < numFaces; i++) {
const MeshCore::MeshFacet& face = faces[i];
if (!face.IsFlag(MeshCore::MeshFacet::VISIT)) {
for (int j=0; j<3; j++) {
if (points[face._aulPoints[j]].IsFlag(MeshCore::MeshPoint::VISIT)) {
remove.push_back(i);
break;
}
}
}
}
if (!remove.empty()) {
deletion = true;
// remove duplicates
std::sort(remove.begin(), remove.end());
remove.erase(std::unique(remove.begin(), remove.end()), remove.end());
(*it)->setSelection(remove);
(*it)->deleteSelection();
}
}
return deletion;
}
void MeshSelection::invertSelection()
{
std::list<ViewProviderMesh*> views = getViewProviders();
for (std::list<ViewProviderMesh*>::iterator it = views.begin(); it != views.end(); ++it) {
(*it)->invertSelection();
}
}
void MeshSelection::selectComponent(int size)
{
std::list<ViewProviderMesh*> views = getViewProviders();
for (std::list<ViewProviderMesh*>::iterator it = views.begin(); it != views.end(); ++it) {
Mesh::Feature* mf = static_cast<Mesh::Feature*>((*it)->getObject());
const Mesh::MeshObject* mo = mf->Mesh.getValuePtr();
std::vector<std::vector<Mesh::FacetIndex> > segm;
MeshCore::MeshComponents comp(mo->getKernel());
comp.SearchForComponents(MeshCore::MeshComponents::OverEdge,segm);
std::vector<Mesh::FacetIndex> faces;
for (std::vector<std::vector<Mesh::FacetIndex> >::iterator jt = segm.begin(); jt != segm.end(); ++jt) {
if (jt->size() < (Mesh::FacetIndex)size)
faces.insert(faces.end(), jt->begin(), jt->end());
}
(*it)->addSelection(faces);
}
}
void MeshSelection::deselectComponent(int size)
{
std::list<ViewProviderMesh*> views = getViewProviders();
for (std::list<ViewProviderMesh*>::iterator it = views.begin(); it != views.end(); ++it) {
Mesh::Feature* mf = static_cast<Mesh::Feature*>((*it)->getObject());
const Mesh::MeshObject* mo = mf->Mesh.getValuePtr();
std::vector<std::vector<Mesh::FacetIndex> > segm;
MeshCore::MeshComponents comp(mo->getKernel());
comp.SearchForComponents(MeshCore::MeshComponents::OverEdge,segm);
std::vector<Mesh::FacetIndex> faces;
for (std::vector<std::vector<Mesh::FacetIndex> >::iterator jt = segm.begin(); jt != segm.end(); ++jt) {
if (jt->size() > (Mesh::FacetIndex)size)
faces.insert(faces.end(), jt->begin(), jt->end());
}
(*it)->removeSelection(faces);
}
}
void MeshSelection::selectTriangle()
{
this->addToSelection = true;
Gui::View3DInventorViewer* viewer = this->getViewer();
if (viewer) {
stopInteractiveCallback(viewer);
viewer->navigationStyle()->stopSelection();
startInteractiveCallback(viewer, pickFaceCallback);
viewer->setEditingCursor(QCursor(Qt::PointingHandCursor));
}
}
void MeshSelection::deselectTriangle()
{
this->addToSelection = false;
Gui::View3DInventorViewer* viewer = this->getViewer();
if (viewer) {
stopInteractiveCallback(viewer);
viewer->navigationStyle()->stopSelection();
startInteractiveCallback(viewer, pickFaceCallback);
viewer->setEditingCursor(QCursor(Qt::PointingHandCursor));
}
}
void MeshSelection::setCheckOnlyPointToUserTriangles(bool on)
{
onlyPointToUserTriangles = on;
}
bool MeshSelection::isCheckedOnlyPointToUserTriangles() const
{
return onlyPointToUserTriangles;
}
void MeshSelection::setCheckOnlyVisibleTriangles(bool on)
{
onlyVisibleTriangles = on;
}
bool MeshSelection::isCheckedOnlyVisibleTriangles() const
{
return onlyVisibleTriangles;
}
void MeshSelection::setAddComponentOnClick(bool on)
{
addComponent = on;
}
void MeshSelection::setRemoveComponentOnClick(bool on)
{
removeComponent = on;
}
void MeshSelection::selectGLCallback(void * ud, SoEventCallback * n)
{
// When this callback function is invoked we must leave the edit mode
Gui::View3DInventorViewer* view = reinterpret_cast<Gui::View3DInventorViewer*>(n->getUserData());
MeshSelection* self = reinterpret_cast<MeshSelection*>(ud);
self->stopInteractiveCallback(view);
n->setHandled();
std::vector<SbVec2f> polygon = view->getGLPolygon();
if (polygon.size() < 3)
return;
if (polygon.front() != polygon.back())
polygon.push_back(polygon.front());
SbVec3f pnt, dir;
view->getNearPlane(pnt, dir);
Base::Vector3f point (pnt[0],pnt[1],pnt[2]);
Base::Vector3f normal(dir[0],dir[1],dir[2]);
std::list<ViewProviderMesh*> views = self->getViewProviders();
for (std::list<ViewProviderMesh*>::iterator it = views.begin(); it != views.end(); ++it) {
ViewProviderMesh* vp = *it;
std::vector<Mesh::FacetIndex> faces;
const Mesh::MeshObject& mesh = static_cast<Mesh::Feature*>((*it)->getObject())->Mesh.getValue();
const MeshCore::MeshKernel& kernel = mesh.getKernel();
// simply get all triangles under the polygon
SoCamera* cam = view->getSoRenderManager()->getCamera();
SbViewVolume vv = cam->getViewVolume();
Gui::ViewVolumeProjection proj(vv);
Base::Placement plm = static_cast<Mesh::Feature*>(vp->getObject())->Placement.getValue();
proj.setTransform(plm.toMatrix());
vp->getFacetsFromPolygon(polygon, proj, true, faces);
if (self->onlyVisibleTriangles) {
const SbVec2s& sz = view->getSoRenderManager()->getViewportRegion().getWindowSize();
short width,height; sz.getValue(width,height);
std::vector<SbVec2s> pixelPoly = view->getPolygon();
SbBox2s rect;
for (std::vector<SbVec2s>::iterator it = pixelPoly.begin(); it != pixelPoly.end(); ++it) {
const SbVec2s& p = *it;
rect.extendBy(SbVec2s(p[0],height-p[1]));
}
std::vector<Mesh::FacetIndex> rf; rf.swap(faces);
std::vector<Mesh::FacetIndex> vf = vp->getVisibleFacetsAfterZoom
(rect, view->getSoRenderManager()->getViewportRegion(), view->getSoRenderManager()->getCamera());
// get common facets of the viewport and the visible one
std::sort(vf.begin(), vf.end());
std::sort(rf.begin(), rf.end());
std::back_insert_iterator<std::vector<Mesh::FacetIndex> > biit(faces);
std::set_intersection(vf.begin(), vf.end(), rf.begin(), rf.end(), biit);
}
// if set filter out all triangles which do not point into user direction
if (self->onlyPointToUserTriangles) {
std::vector<Mesh::FacetIndex> screen;
screen.reserve(faces.size());
MeshCore::MeshFacetIterator it_f(kernel);
for (std::vector<Mesh::FacetIndex>::iterator it = faces.begin(); it != faces.end(); ++it) {
it_f.Set(*it);
if (it_f->GetNormal() * normal > 0.0f) {
screen.push_back(*it);
}
}
faces.swap(screen);
}
if (self->addToSelection)
vp->addSelection(faces);
else
vp->removeSelection(faces);
}
view->redraw();
}
void MeshSelection::pickFaceCallback(void * ud, SoEventCallback * n)
{
// handle only mouse button events
if (n->getEvent()->isOfType(SoMouseButtonEvent::getClassTypeId())) {
const SoMouseButtonEvent * mbe = static_cast<const SoMouseButtonEvent*>(n->getEvent());
Gui::View3DInventorViewer* view = reinterpret_cast<Gui::View3DInventorViewer*>(n->getUserData());
// Mark all incoming mouse button events as handled, especially, to deactivate the selection node
n->getAction()->setHandled();
if (mbe->getButton() == SoMouseButtonEvent::BUTTON1 && mbe->getState() == SoButtonEvent::DOWN) {
const SoPickedPoint * point = n->getPickedPoint();
if (point == NULL) {
Base::Console().Message("No facet picked.\n");
return;
}
n->setHandled();
// By specifying the indexed mesh node 'pcFaceSet' we make sure that the picked point is
// really from the mesh we render and not from any other geometry
Gui::ViewProvider* vp = view->getDocument()->getViewProviderByPathFromTail(point->getPath());
if (!vp || !vp->getTypeId().isDerivedFrom(ViewProviderMesh::getClassTypeId()))
return;
ViewProviderMesh* mesh = static_cast<ViewProviderMesh*>(vp);
MeshSelection* self = reinterpret_cast<MeshSelection*>(ud);
std::list<ViewProviderMesh*> views = self->getViewProviders();
if (std::find(views.begin(), views.end(), mesh) == views.end())
return;
const SoDetail* detail = point->getDetail(/*mesh->getShapeNode()*/);
if (detail && detail->getTypeId() == SoFaceDetail::getClassTypeId()) {
// get the boundary to the picked facet
Mesh::FacetIndex uFacet = static_cast<const SoFaceDetail*>(detail)->getFaceIndex();
if (self->addToSelection) {
if (self->addComponent)
mesh->selectComponent(uFacet);
else
mesh->selectFacet(uFacet);
}
else {
if (self->removeComponent)
mesh->deselectComponent(uFacet);
else
mesh->deselectFacet(uFacet);
}
}
}
}
}