As described in Issue 16849, the existing Tools::getUniqueName method
requires calling code to form a vector of existing names to be avoided.
This leads to poor performance both in the O(n) cost of building such a
vector and also getUniqueName's O(n) algorithm for actually generating
the unique name (where 'n' is the number of pre-existing names).
This has particularly noticeable cost in documents with large numbers
of DocumentObjects because generating both Names and Labels for each new
object incurs this cost. During an operation such as importing this
results in an O(n^2) time spent generating names.
The other major cost is in the saving of the temporary backup file,
which uses name generation for the "files" embedded in the Zip file.
Documents can easily need several such "files" for each object in the
document.
This update includes the following changes to use the newly-added
UniqueNameManager as a replacement for the old Tools::getUniqueName
method and deletes the latter to remove any temptation to use it as
its usage model breeds inefficiency:
Eliminate Tools::getUniqueName, its local functions, and its unit tests.
Make DocumentObject naming use the new UniqueNameManager class.
Make DocumentObject Label naming use the new UniqueNameManager class.
This needs to monitor DocumentObject Labels for changes since this
property is not read-only. The special handling for the Label
property, which includes optionally forcing uniqueness and updating
links in referencing objects, has been mostly moved from
PropertyString to DocumentObject.
Add Document::containsObject(DocumentObject*) for a definitive
test of an object being in a Document. This is needed because
DocumentObjects can be in a sort of limbo (e.g. when they are in the
Undo/Redo lists) where they have a parent linkage to the Document but
should not participate in Label collision checks.
Rename Document.getStandardObjectName to getStandardObjectLabel
to better represent what it does.
Use new UniqueNameManager for Writer internal filenames within the zip
file.
Eliminate unneeded Reader::FileNames collection. The file names
already exist in the FileList collection elements. The only existing
use for the FileNames collection was to determine if there were any
files at all, and with FileList and FileNames being parallel
vectors, they both had the same length so FileList could be used
for this test..
Use UniqueNameManager for document names and labels. This uses ad hoc
UniqueNameManager objects created on the spot on the assumption that
document creation is relatively rare and there are few documents, so
although the cost is O(n), n itself is small.
Use an ad hoc UniqueNameManager to name new DymanicProperty entries.
This is only done if a property of the proposed name already exists,
since such a check is more-or-less O(log(n)), almost never finds a
collision, and avoids the O(n) building of the UniqueNameManager.
If there is a collision an ad-hoc UniqueNameManager is built
and discarded after use.
The property management classes have a bit of a mess of methods
including several to populate various collection types with all
existing properties. Rather than introducing yet another such
collection-specific method to fill a UniqueNameManager, a
visitProperties method was added which calls a passed function for
each property. The existing code (e.g. getPropertyMap) would be
simpler if they all used this but the cost of calling a lambda
for each property must be considered. It would clarify the semantics
of these methods, which have a bit of variance in which properties
populate the passed collection, e.g. when there are duplicate names..
Ideally the PropertyContainer class would keep a central directory of
all properties ("static", Dynamic, and exposed by ExtensionContainer and
other derivations) and a permanent UniqueNameManager. However the
Property management is a bit of a mess making such a change a project
unto itself.
690 lines
22 KiB
C++
690 lines
22 KiB
C++
/***************************************************************************
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* Copyright (c) 2002 Jürgen Riegel <juergen.riegel@web.de> *
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* *
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* This file is part of the FreeCAD CAx development system. *
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* *
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* This library is free software; you can redistribute it and/or *
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* modify it under the terms of the GNU Library General Public *
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* License as published by the Free Software Foundation; either *
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* version 2 of the License, or (at your option) any later version. *
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* *
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* This library is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU Library General Public License for more details. *
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* *
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* You should have received a copy of the GNU Library General Public *
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* License along with this library; see the file COPYING.LIB. If not, *
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* write to the Free Software Foundation, Inc., 59 Temple Place, *
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* Suite 330, Boston, MA 02111-1307, USA *
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* *
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***************************************************************************/
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#include "PreCompiled.h"
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#ifndef _PreComp_
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#include <map>
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#include <vector>
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#include <string>
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#endif
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#include <Base/Console.h>
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#include <Base/Exception.h>
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#include <Base/Reader.h>
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#include <Base/Writer.h>
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#include "Property.h"
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#include "PropertyContainer.h"
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FC_LOG_LEVEL_INIT("App",true,true)
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using namespace App;
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using namespace Base;
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using namespace std;
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TYPESYSTEM_SOURCE(App::PropertyContainer,Base::Persistence)
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//**************************************************************************
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// Construction/Destruction
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// Here's the implementation! Description should take place in the header file!
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PropertyContainer::PropertyContainer()
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{
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propertyData.parentPropertyData = nullptr;
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}
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PropertyContainer::~PropertyContainer() = default;
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unsigned int PropertyContainer::getMemSize () const
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{
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std::map<std::string,Property*> Map;
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getPropertyMap(Map);
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std::map<std::string,Property*>::const_iterator It;
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unsigned int size = 0;
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for (It = Map.begin(); It != Map.end();++It)
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size += It->second->getMemSize();
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return size;
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}
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App::Property* PropertyContainer::addDynamicProperty(
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const char* type, const char* name, const char* group, const char* doc,
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short attr, bool ro, bool hidden)
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{
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return dynamicProps.addDynamicProperty(*this,type,name,group,doc,attr,ro,hidden);
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}
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Property *PropertyContainer::getPropertyByName(const char* name) const
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{
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auto prop = dynamicProps.getDynamicPropertyByName(name);
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if (prop) {
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return prop;
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}
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return getPropertyData().getPropertyByName(this,name);
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}
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void PropertyContainer::getPropertyMap(std::map<std::string,Property*> &Map) const
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{
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dynamicProps.getPropertyMap(Map);
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getPropertyData().getPropertyMap(this,Map);
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}
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void PropertyContainer::getPropertyList(std::vector<Property*> &List) const
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{
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dynamicProps.getPropertyList(List);
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getPropertyData().getPropertyList(this,List);
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}
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void PropertyContainer::visitProperties(const std::function<void(Property *)>& visitor) const
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{
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dynamicProps.visitProperties(visitor);
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getPropertyData().visitProperties(this, visitor);
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}
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void PropertyContainer::getPropertyNamedList(std::vector<std::pair<const char*, Property*> > &List) const
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{
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dynamicProps.getPropertyNamedList(List);
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getPropertyData().getPropertyNamedList(this,List);
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}
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void PropertyContainer::setPropertyStatus(unsigned char bit,bool value)
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{
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std::vector<Property*> List;
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getPropertyList(List);
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for(auto it : List)
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it->StatusBits.set(bit,value);
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}
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short PropertyContainer::getPropertyType(const Property* prop) const
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{
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return prop?prop->getType():0;
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}
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short PropertyContainer::getPropertyType(const char *name) const
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{
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return getPropertyType(getPropertyByName(name));
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}
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const char* PropertyContainer::getPropertyGroup(const Property* prop) const
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{
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auto group = dynamicProps.getPropertyGroup(prop);
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if(group)
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return group;
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return getPropertyData().getGroup(this,prop);
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}
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const char* PropertyContainer::getPropertyGroup(const char *name) const
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{
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auto group = dynamicProps.getPropertyGroup(name);
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if(group)
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return group;
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return getPropertyData().getGroup(this,name);
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}
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const char* PropertyContainer::getPropertyDocumentation(const Property* prop) const
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{
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auto doc = dynamicProps.getPropertyDocumentation(prop);
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if(doc)
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return doc;
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return getPropertyData().getDocumentation(this,prop);
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}
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const char* PropertyContainer::getPropertyDocumentation(const char *name) const
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{
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auto doc = dynamicProps.getPropertyDocumentation(name);
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if(doc)
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return doc;
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return getPropertyData().getDocumentation(this,name);
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}
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bool PropertyContainer::isReadOnly(const Property* prop) const
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{
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return (getPropertyType(prop) & Prop_ReadOnly) == Prop_ReadOnly;
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}
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bool PropertyContainer::isReadOnly(const char *name) const
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{
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return (getPropertyType(name) & Prop_ReadOnly) == Prop_ReadOnly;
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}
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bool PropertyContainer::isHidden(const Property* prop) const
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{
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return (getPropertyType(prop) & Prop_Hidden) == Prop_Hidden;
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}
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bool PropertyContainer::isHidden(const char *name) const
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{
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return (getPropertyType(name) & Prop_Hidden) == Prop_Hidden;
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}
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const char* PropertyContainer::getPropertyName(const Property* prop)const
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{
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auto res = dynamicProps.getPropertyName(prop);
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if(!res)
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res = getPropertyData().getName(this,prop);
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return res;
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}
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const PropertyData * PropertyContainer::getPropertyDataPtr(){return &propertyData;}
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const PropertyData & PropertyContainer::getPropertyData() const{return propertyData;}
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/**
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* @brief PropertyContainer::handleChangedPropertyName is called during restore to possibly
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* fix reading of older versions of this property container. This method is typically called
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* if the property on file has changed its name in more recent versions.
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*
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* The default implementation does nothing.
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*
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* @param reader The XML stream to read from.
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* @param TypeName Name of property type on file.
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* @param PropName Name of property on file that does not exist in the container anymore.
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*/
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void PropertyContainer::handleChangedPropertyName(Base::XMLReader &reader, const char * TypeName, const char *PropName)
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{
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(void)reader;
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(void)TypeName;
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(void)PropName;
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}
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/**
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* @brief PropertyContainer::handleChangedPropertyType is called during restore to possibly
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* fix reading of older versions of the property container. This method is typically called
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* if the property on file has changed its type in more recent versions.
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*
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* The default implementation does nothing.
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*
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* @param reader The XML stream to read from.
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* @param TypeName Name of property type on file.
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* @param prop Pointer to property to restore. Its type differs from TypeName.
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*/
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void PropertyContainer::handleChangedPropertyType(XMLReader &reader, const char *TypeName, Property *prop)
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{
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(void)reader;
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(void)TypeName;
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(void)prop;
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}
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PropertyData PropertyContainer::propertyData;
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void PropertyContainer::beforeSave() const
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{
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std::map<std::string, Property*> Map;
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getPropertyMap(Map);
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for (auto& entry : Map) {
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auto prop = entry.second;
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if (!prop->testStatus(Property::PropDynamic)
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&& (prop->testStatus(Property::Transient)
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|| ((getPropertyType(prop) & Prop_Transient) != 0))) {
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// Nothing
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}
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else {
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prop->beforeSave();
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}
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}
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}
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void PropertyContainer::Save (Base::Writer &writer) const
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{
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std::map<std::string,Property*> Map;
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getPropertyMap(Map);
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std::vector<Property*> transients;
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for(auto it=Map.begin();it!=Map.end();) {
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auto prop = it->second;
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if(prop->testStatus(Property::PropNoPersist)) {
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it = Map.erase(it);
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continue;
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}
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if(!prop->testStatus(Property::PropDynamic)
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&& (prop->testStatus(Property::Transient) ||
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getPropertyType(prop) & Prop_Transient))
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{
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transients.push_back(prop);
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it = Map.erase(it);
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} else {
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++it;
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}
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}
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writer.incInd(); // indentation for 'Properties Count'
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writer.Stream() << writer.ind() << "<Properties Count=\"" << Map.size()
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<< "\" TransientCount=\"" << transients.size() << "\">" << endl;
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// First store transient properties to persist their status value. We use
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// a new element named "_Property" so that the save file can be opened by
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// older versions of FC.
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writer.incInd();
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for(auto prop : transients) {
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writer.Stream() << writer.ind() << "<_Property name=\"" << prop->getName()
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<< "\" type=\"" << prop->getTypeId().getName()
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<< "\" status=\"" << prop->getStatus() << "\"/>" << std::endl;
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}
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writer.decInd();
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// Now store normal properties
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for (const auto& it : Map)
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{
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writer.incInd(); // indentation for 'Property name'
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writer.Stream() << writer.ind() << "<Property name=\"" << it.first << "\" type=\""
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<< it.second->getTypeId().getName();
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dynamicProps.save(it.second,writer);
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auto status = it.second->getStatus();
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if(status)
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writer.Stream() << "\" status=\"" << status;
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writer.Stream() << "\">";
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if(it.second->testStatus(Property::Transient)
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|| it.second->getType() & Prop_Transient)
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{
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writer.decInd();
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writer.Stream() << "</Property>" << std::endl;
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continue;
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}
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writer.Stream() << std::endl;
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writer.incInd(); // indentation for the actual property
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try {
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// We must make sure to handle all exceptions accordingly so that
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// the project file doesn't get invalidated. In the error case this
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// means to proceed instead of aborting the write operation.
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it.second->Save(writer);
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}
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catch (const Base::Exception &e) {
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Base::Console().Error("%s\n", e.what());
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}
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catch (const std::exception &e) {
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Base::Console().Error("%s\n", e.what());
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}
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catch (const char* e) {
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Base::Console().Error("%s\n", e);
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}
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#ifndef FC_DEBUG
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catch (...) {
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Base::Console().Error("PropertyContainer::Save: Unknown C++ exception thrown. Try to continue...\n");
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}
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#endif
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writer.decInd(); // indentation for the actual property
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writer.Stream() << writer.ind() << "</Property>" << endl;
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writer.decInd(); // indentation for 'Property name'
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}
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writer.Stream() << writer.ind() << "</Properties>" << endl;
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writer.decInd(); // indentation for 'Properties Count'
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}
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void PropertyContainer::Restore(Base::XMLReader &reader)
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{
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reader.clearPartialRestoreProperty();
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reader.readElement("Properties");
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int Cnt = reader.getAttributeAsInteger("Count");
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int transientCount = 0;
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if(reader.hasAttribute("TransientCount"))
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transientCount = reader.getAttributeAsUnsigned("TransientCount");
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for (int i=0;i<transientCount; ++i) {
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reader.readElement("_Property");
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Property* prop = getPropertyByName(reader.getAttribute("name"));
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if(prop)
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FC_TRACE("restore transient '" << prop->getName() << "'");
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if(prop && reader.hasAttribute("status"))
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prop->setStatusValue(reader.getAttributeAsUnsigned("status"));
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}
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for (int i=0 ;i<Cnt ;i++) {
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reader.readElement("Property");
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std::string PropName = reader.getAttribute("name");
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std::string TypeName = reader.getAttribute("type");
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// NOTE: We must also check the type of the current property because a
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// subclass of PropertyContainer might change the type of a property but
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// not its name. In this case we would force to read-in a wrong property
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// type and the behaviour would be undefined.
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try {
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auto prop = getPropertyByName(PropName.c_str());
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if (!prop || prop->getContainer() != this) {
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prop = dynamicProps.restore(*this,PropName.c_str(),TypeName.c_str(),reader);
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}
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decltype(Property::StatusBits) status;
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if(reader.hasAttribute("status")) {
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status = decltype(status)(reader.getAttributeAsUnsigned("status"));
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if(prop)
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prop->setStatusValue(status.to_ulong());
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}
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// name and type match
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if (prop && strcmp(prop->getTypeId().getName(), TypeName.c_str()) == 0) {
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if (!prop->testStatus(Property::Transient)
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&& !status.test(Property::Transient)
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&& !status.test(Property::PropTransient)
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&& !prop->testStatus(Property::PropTransient))
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{
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FC_TRACE("restore property '" << prop->getName() << "'");
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prop->Restore(reader);
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}else
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FC_TRACE("skip transient '" << prop->getName() << "'");
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}
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// name matches but not the type
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else if (prop) {
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handleChangedPropertyType(reader, TypeName.c_str(), prop);
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}
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// name doesn't match, the sub-class then has to know
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// if the property has been renamed or removed
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else {
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handleChangedPropertyName(reader, TypeName.c_str(), PropName.c_str());
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}
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if (reader.testStatus(Base::XMLReader::ReaderStatus::PartialRestoreInProperty)) {
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Base::Console().Error("Property %s of type %s was subject to a partial restore.\n",PropName.c_str(),TypeName.c_str());
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reader.clearPartialRestoreProperty();
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}
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}
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catch (const Base::XMLParseException&) {
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throw; // re-throw
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}
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catch (const Base::RestoreError &) {
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reader.setPartialRestore(true);
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reader.clearPartialRestoreProperty();
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Base::Console().Error("Property %s of type %s was subject to a partial restore.\n",PropName.c_str(),TypeName.c_str());
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}
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catch (const Base::Exception &e) {
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Base::Console().Error("%s\n", e.what());
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}
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catch (const std::exception &e) {
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Base::Console().Error("%s\n", e.what());
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}
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catch (const char* e) {
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Base::Console().Error("%s\n", e);
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}
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#ifndef FC_DEBUG
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catch (...) {
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Base::Console().Error("PropertyContainer::Restore: Unknown C++ exception thrown\n");
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}
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#endif
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reader.readEndElement("Property");
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}
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reader.readEndElement("Properties");
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}
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void PropertyContainer::onPropertyStatusChanged(const Property &prop, unsigned long oldStatus)
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{
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(void)prop;
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(void)oldStatus;
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}
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void PropertyData::addProperty(OffsetBase offsetBase,const char* PropName, Property *Prop, const char* PropertyGroup , PropertyType Type, const char* PropertyDocu)
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{
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#ifdef FC_DEBUG
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if(!parentMerged)
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#endif
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{
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short offset = offsetBase.getOffsetTo(Prop);
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if(offset < 0)
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throw Base::RuntimeError("Invalid static property");
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auto &index = propertyData.get<1>();
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auto it = index.find(PropName);
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if(it == index.end()) {
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if(parentMerged)
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throw Base::RuntimeError("Cannot add static property");
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index.emplace(PropName, PropertyGroup, PropertyDocu, offset, Type);
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} else{
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#ifdef FC_DEBUG
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if(it->Offset != offset) {
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FC_ERR("Duplicate property '" << PropName << "'");
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}
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#endif
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}
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}
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Prop->syncType(Type);
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Prop->myName = PropName;
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}
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void PropertyData::merge(PropertyData *other) const {
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if(!other)
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other = const_cast<PropertyData*>(parentPropertyData);
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if(other == parentPropertyData) {
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if(parentMerged)
|
|
return;
|
|
parentMerged = true;
|
|
}
|
|
if(other) {
|
|
other->merge();
|
|
auto &index = propertyData.get<0>();
|
|
for(const auto &spec : other->propertyData.get<0>())
|
|
index.push_back(spec);
|
|
}
|
|
}
|
|
|
|
void PropertyData::split(PropertyData *other) {
|
|
if(other == parentPropertyData) {
|
|
if(!parentMerged)
|
|
return;
|
|
parentMerged = false;
|
|
}
|
|
if(other) {
|
|
auto &index = propertyData.get<2>();
|
|
for(const auto &spec : other->propertyData.get<0>())
|
|
index.erase(spec.Offset);
|
|
}
|
|
}
|
|
|
|
const PropertyData::PropertySpec *PropertyData::findProperty(OffsetBase offsetBase,const char* PropName) const
|
|
{
|
|
(void)offsetBase;
|
|
merge();
|
|
auto &index = propertyData.get<1>();
|
|
auto it = index.find(PropName);
|
|
if(it != index.end())
|
|
return &(*it);
|
|
return nullptr;
|
|
}
|
|
|
|
const PropertyData::PropertySpec *PropertyData::findProperty(OffsetBase offsetBase,const Property* prop) const
|
|
{
|
|
merge();
|
|
int diff = offsetBase.getOffsetTo(prop);
|
|
if(diff<0)
|
|
return nullptr;
|
|
|
|
auto &index = propertyData.get<2>();
|
|
auto it = index.find(diff);
|
|
if(it!=index.end())
|
|
return &(*it);
|
|
|
|
return nullptr;
|
|
}
|
|
|
|
const char* PropertyData::getName(OffsetBase offsetBase,const Property* prop) const
|
|
{
|
|
const PropertyData::PropertySpec* Spec = findProperty(offsetBase,prop);
|
|
|
|
if(Spec)
|
|
return Spec->Name;
|
|
else
|
|
return nullptr;
|
|
}
|
|
|
|
short PropertyData::getType(OffsetBase offsetBase,const Property* prop) const
|
|
{
|
|
const PropertyData::PropertySpec* Spec = findProperty(offsetBase,prop);
|
|
|
|
if(Spec)
|
|
return Spec->Type;
|
|
else
|
|
return 0;
|
|
}
|
|
|
|
short PropertyData::getType(OffsetBase offsetBase,const char* name) const
|
|
{
|
|
const PropertyData::PropertySpec* Spec = findProperty(offsetBase,name);
|
|
|
|
if(Spec)
|
|
return Spec->Type;
|
|
else
|
|
return 0;
|
|
}
|
|
|
|
const char* PropertyData::getGroup(OffsetBase offsetBase,const Property* prop) const
|
|
{
|
|
const PropertyData::PropertySpec* Spec = findProperty(offsetBase,prop);
|
|
|
|
if(Spec)
|
|
return Spec->Group;
|
|
else
|
|
return nullptr;
|
|
}
|
|
|
|
const char* PropertyData::getGroup(OffsetBase offsetBase,const char* name) const
|
|
{
|
|
const PropertyData::PropertySpec* Spec = findProperty(offsetBase,name);
|
|
|
|
if(Spec)
|
|
return Spec->Group;
|
|
else
|
|
return nullptr;
|
|
}
|
|
|
|
const char* PropertyData::getDocumentation(OffsetBase offsetBase,const Property* prop) const
|
|
{
|
|
const PropertyData::PropertySpec* Spec = findProperty(offsetBase,prop);
|
|
|
|
if(Spec)
|
|
return Spec->Docu;
|
|
else
|
|
return nullptr;
|
|
}
|
|
|
|
const char* PropertyData::getDocumentation(OffsetBase offsetBase,const char* name) const
|
|
{
|
|
const PropertyData::PropertySpec* Spec = findProperty(offsetBase,name);
|
|
|
|
if(Spec)
|
|
return Spec->Docu;
|
|
else
|
|
return nullptr;
|
|
}
|
|
|
|
Property *PropertyData::getPropertyByName(OffsetBase offsetBase,const char* name) const
|
|
{
|
|
const PropertyData::PropertySpec* Spec = findProperty(offsetBase,name);
|
|
|
|
if(Spec)
|
|
return reinterpret_cast<Property *>(Spec->Offset + offsetBase.getOffset());
|
|
else
|
|
return nullptr;
|
|
}
|
|
|
|
void PropertyData::getPropertyMap(OffsetBase offsetBase,std::map<std::string,Property*> &Map) const
|
|
{
|
|
merge();
|
|
for(auto &spec : propertyData.get<0>())
|
|
Map[spec.Name] = reinterpret_cast<Property *>(spec.Offset + offsetBase.getOffset());
|
|
}
|
|
|
|
void PropertyData::getPropertyList(OffsetBase offsetBase,std::vector<Property*> &List) const
|
|
{
|
|
merge();
|
|
size_t base = List.size();
|
|
List.reserve(base+propertyData.size());
|
|
for (auto &spec : propertyData.get<0>())
|
|
List.push_back(reinterpret_cast<Property *>(spec.Offset + offsetBase.getOffset()));
|
|
}
|
|
|
|
void PropertyData::getPropertyNamedList(OffsetBase offsetBase,
|
|
std::vector<std::pair<const char*,Property*> > &List) const
|
|
{
|
|
merge();
|
|
size_t base = List.size();
|
|
List.reserve(base+propertyData.size());
|
|
for (auto &spec : propertyData.get<0>()) {
|
|
auto prop = reinterpret_cast<Property *>(spec.Offset + offsetBase.getOffset());
|
|
List.emplace_back(prop->getName(),prop);
|
|
}
|
|
}
|
|
|
|
void PropertyData::visitProperties(OffsetBase offsetBase,
|
|
const std::function<void(Property*)>& visitor) const
|
|
{
|
|
merge();
|
|
char* offset = offsetBase.getOffset();
|
|
for (const auto& spec : propertyData.get<0>()) {
|
|
visitor(reinterpret_cast<Property*>(spec.Offset + offset));
|
|
};
|
|
}
|
|
|
|
/** \defgroup PropFrame Property framework
|
|
\ingroup APP
|
|
\brief System to access object properties
|
|
\section Introduction
|
|
The property framework introduces the ability to access attributes (member variables) of a class by name without
|
|
knowing the class type. It's like the reflection mechanism of Java or C#.
|
|
This ability is introduced by the App::PropertyContainer class and can be used by all derived classes.
|
|
|
|
This makes it possible in the first place to make an automatic mapping to python (e.g. in App::FeaturePy) and
|
|
abstract editing properties in Gui::PropertyEditor.
|
|
|
|
\section Examples
|
|
|
|
Here some little examples how to use it:
|
|
|
|
\code
|
|
// search in PropertyList
|
|
Property *prop = _pcFeature->getPropertyByName(attr);
|
|
if(prop)
|
|
{
|
|
return prop->getPyObject();
|
|
}
|
|
\endcode
|
|
|
|
or:
|
|
|
|
\code
|
|
void PropertyContainer::Restore(Base::Reader &reader)
|
|
{
|
|
reader.readElement("Properties");
|
|
int Cnt = reader.getAttributeAsInteger("Count");
|
|
|
|
for(int i=0 ;i<Cnt ;i++)
|
|
{
|
|
reader.readElement("Property");
|
|
string PropName = reader.getAttribute("name");
|
|
Property* prop = getPropertyByName(PropName.c_str());
|
|
if(prop)
|
|
prop->Restore(reader);
|
|
|
|
reader.readEndElement("Property");
|
|
}
|
|
reader.readEndElement("Properties");
|
|
}
|
|
\endcode
|
|
|
|
*/
|