============================================= New mechanism for on-demand signaling of undo/redo transaction finalisation. The mechanism consists of: 1) A status bit that is set, when an object should receive this signaling (e.g. because changes during transaction have been inhibited) 2) The new function to be called by the Document undo/redo actions when the transaction is over (for those objects having the status bit set). Note 1: The undo/redo signals are now outside the undoing FlagToggler, this means that: 1) a call to isPerformingTransaction will return false. 2) a recompute the slot of such a signal will not be inhibited. Note 2: The undo/redo signals are called once the documentobjects that requested to be notified after the trasaction is over have been notified. The consequence is that the viewprovider can rely on the documentobject having a correct status. I think that the behaviour of Note and Note 2 is the wanted behaviour of this signals, I cannot rule out that other parts of FC rely on the old implementation.
639 lines
28 KiB
C++
639 lines
28 KiB
C++
/***************************************************************************
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* Copyright (c) 2011 Jürgen Riegel <juergen.riegel@web.de> *
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* Copyright (c) 2011 Werner Mayer <wmayer[at]users.sourceforge.net> *
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* *
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* This file is part of the FreeCAD CAx development system. *
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* *
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* This library is free software; you can redistribute it and/or *
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* modify it under the terms of the GNU Library General Public *
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* License as published by the Free Software Foundation; either *
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* version 2 of the License, or (at your option) any later version. *
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* *
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* This library is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU Library General Public License for more details. *
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* *
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* You should have received a copy of the GNU Library General Public *
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* License along with this library; see the file COPYING.LIB. If not, *
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* write to the Free Software Foundation, Inc., 59 Temple Place, *
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* Suite 330, Boston, MA 02111-1307, USA *
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* *
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***************************************************************************/
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#ifndef APP_DOCUMENTOBJECT_H
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#define APP_DOCUMENTOBJECT_H
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#include <App/TransactionalObject.h>
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#include <App/PropertyStandard.h>
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#include <App/PropertyLinks.h>
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#include <App/PropertyExpressionEngine.h>
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#include <Base/TimeInfo.h>
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#include <Base/Matrix.h>
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#include <CXX/Objects.hxx>
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#include <unordered_map>
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#include <bitset>
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#include <boost/signals2.hpp>
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namespace App
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{
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class Document;
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class DocumentObjectGroup;
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class DocumentObjectPy;
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class Expression;
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enum ObjectStatus {
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Touch = 0,
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Error = 1,
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New = 2,
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Recompute = 3, // set when the object is currently being recomputed
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Restore = 4,
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Remove = 5,
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PythonCall = 6,
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Destroy = 7,
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Enforce = 8,
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Recompute2 = 9, // set when the object is being recomputed in the second pass
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PartialObject = 10,
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PendingRecompute = 11, // set by Document, indicating the object is in recomputation queue
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PendingRemove = 12, // set by Document, indicating the object is in pending for remove after recompute
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ObjImporting = 13, // Mark the object as importing
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NoTouch = 14, // no touch on any property change
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GeoExcluded = 15, // mark as a member but not claimed by GeoFeatureGroup
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Expand = 16, // indicate the object's tree item expansion status
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NoAutoExpand = 17, // disable tree item auto expand on selection for this object
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PendingTransactionUpdate = 18, // mark that the object expects a call to onUndoRedoFinished() after transaction is finished.
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};
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/** Return object for feature execution
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*/
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class AppExport DocumentObjectExecReturn
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{
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public:
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DocumentObjectExecReturn(const std::string& sWhy, DocumentObject* WhichObject=0)
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: Why(sWhy), Which(WhichObject)
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{
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}
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DocumentObjectExecReturn(const char* sWhy, DocumentObject* WhichObject=0)
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: Which(WhichObject)
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{
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if (sWhy)
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Why = sWhy;
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}
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std::string Why;
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DocumentObject* Which;
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};
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/** Base class of all Classes handled in the Document
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*/
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class AppExport DocumentObject: public App::TransactionalObject
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{
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PROPERTY_HEADER_WITH_OVERRIDE(App::DocumentObject);
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public:
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PropertyString Label;
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PropertyString Label2;
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PropertyExpressionEngine ExpressionEngine;
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/// Allow control visibility status in App name space
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PropertyBool Visibility;
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/// signal before changing a property of this object
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boost::signals2::signal<void (const App::DocumentObject&, const App::Property&)> signalBeforeChange;
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/// signal on changed property of this object
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boost::signals2::signal<void (const App::DocumentObject&, const App::Property&)> signalChanged;
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/// returns the type name of the ViewProvider
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virtual const char* getViewProviderName(void) const {
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return "";
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}
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/**
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* This function is introduced to allow Python feature override its view provider.
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* The default implementation just returns \ref getViewProviderName().
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*
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* The core will only accept the overridden view provider if it returns
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* true when calling Gui::ViewProviderDocumentObject::allowOverride(obj).
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* If not, the view provider will be reverted to the one returned from \ref
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* getViewProviderName().
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*/
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virtual const char *getViewProviderNameOverride() const {
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return getViewProviderName();
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}
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/// Constructor
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DocumentObject(void);
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virtual ~DocumentObject();
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/// returns the name which is set in the document for this object (not the name property!)
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const char *getNameInDocument(void) const;
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/// Return the object ID that is unique within its owner document
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long getID() const {return _Id;}
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/// returns the name that is safe to be exported to other document
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std::string getExportName(bool forced=false) const;
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/// Return the object full name of the form DocName#ObjName
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virtual std::string getFullName() const override;
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virtual bool isAttachedToDocument() const override;
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virtual const char* detachFromDocument() override;
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/// gets the document in which this Object is handled
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App::Document *getDocument(void) const;
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/** Set the property touched -> changed, cause recomputation in Update()
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*/
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//@{
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/// set this document object touched (cause recomputation on dependent features)
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void touch(bool noRecompute=false);
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/// test if this document object is touched
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bool isTouched(void) const;
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/// Enforce this document object to be recomputed
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void enforceRecompute();
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/// Test if this document object must be recomputed
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bool mustRecompute(void) const;
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/// reset this document object touched
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void purgeTouched(void) {
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StatusBits.reset(ObjectStatus::Touch);
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StatusBits.reset(ObjectStatus::Enforce);
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setPropertyStatus(0,false);
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}
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/// set this feature to error
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bool isError(void) const {return StatusBits.test(ObjectStatus::Error);}
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bool isValid(void) const {return !StatusBits.test(ObjectStatus::Error);}
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/// remove the error from the object
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void purgeError(void){StatusBits.reset(ObjectStatus::Error);}
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/// returns true if this objects is currently recomputing
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bool isRecomputing() const {return StatusBits.test(ObjectStatus::Recompute);}
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/// returns true if this objects is currently restoring from file
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bool isRestoring() const {return StatusBits.test(ObjectStatus::Restore);}
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/// returns true if this objects is currently removed from the document
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bool isRemoving() const {return StatusBits.test(ObjectStatus::Remove);}
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/// return the status bits
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unsigned long getStatus() const {return StatusBits.to_ulong();}
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bool testStatus(ObjectStatus pos) const {return StatusBits.test((size_t)pos);}
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void setStatus(ObjectStatus pos, bool on) {StatusBits.set((size_t)pos, on);}
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//@}
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int isExporting() const;
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/** Child element handling
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*/
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//@{
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/** Set sub-element visibility
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*
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* For performance reason, \c element must not contain any further
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* sub-elements, i.e. there should be no '.' inside \c element.
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*
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* @return -1 if element visibility is not supported, 0 if element is not
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* found, 1 if success
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*/
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virtual int setElementVisible(const char *element, bool visible);
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/** Get sub-element visibility
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*
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* @return -1 if element visibility is not supported or element not found, 0
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* if element is invisible, or else 1
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*/
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virtual int isElementVisible(const char *element) const;
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/// return true to activate tree view group object handling and element visibility
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virtual bool hasChildElement() const;
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//@}
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/** DAG handling
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This part of the interface deals with viewing the document as
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a DAG (directed acyclic graph).
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*/
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//@{
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/// OutList options
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enum OutListOption {
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/// Do not include link from expression engine
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OutListNoExpression = 1,
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/// Do not hide any link (i.e. include links with LinkScopeHidden)
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OutListNoHidden = 2,
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/// Do not include link from PropertyXLink
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OutListNoXLinked = 4,
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};
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/// returns a list of objects this object is pointing to by Links
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const std::vector<App::DocumentObject*> &getOutList() const;
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std::vector<App::DocumentObject*> getOutList(int option) const;
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void getOutList(int option, std::vector<App::DocumentObject*> &res) const;
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/// returns a list of objects linked by the property
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std::vector<App::DocumentObject*> getOutListOfProperty(App::Property*) const;
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/// returns a list of objects this object is pointing to by Links and all further descended
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std::vector<App::DocumentObject*> getOutListRecursive(void) const;
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/// clear internal out list cache
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void clearOutListCache() const;
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/// get all possible paths from this to another object following the OutList
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std::vector<std::list<App::DocumentObject*> > getPathsByOutList(App::DocumentObject* to) const;
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#ifdef USE_OLD_DAG
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/// get all objects link to this object
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std::vector<App::DocumentObject*> getInList(void) const
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#else
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const std::vector<App::DocumentObject*> &getInList(void) const;
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#endif
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/// get all objects link directly or indirectly to this object
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std::vector<App::DocumentObject*> getInListRecursive(void) const;
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/** Get a set of all objects linking to this object, including possible external parent objects
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*
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* @param inSet [out]: a set containing all objects linking to this object.
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* @param recursive [in]: whether to obtain recursive in list
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* @param inList [in, out]: optional pointer to a vector holding the output
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* objects, with the furthest linking object ordered last.
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*/
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void getInListEx(std::set<App::DocumentObject*> &inSet,
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bool recursive, std::vector<App::DocumentObject*> *inList=0) const;
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/** Return a set of all objects linking to this object, including possible external parent objects
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* @param recursive [in]: whether to obtain recursive in list
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*/
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std::set<App::DocumentObject*> getInListEx(bool recursive) const;
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/// get group if object is part of a group, otherwise 0 is returned
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DocumentObjectGroup* getGroup() const;
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/// test if this object is in the InList and recursive further down
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bool isInInListRecursive(DocumentObject* objToTest) const;
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/// test if this object is directly (non recursive) in the InList
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bool isInInList(DocumentObject* objToTest) const;
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/// test if the given object is in the OutList and recursive further down
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bool isInOutListRecursive(DocumentObject* objToTest) const;
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/// test if this object is directly (non recursive) in the OutList
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bool isInOutList(DocumentObject* objToTest) const;
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/// internal, used by PropertyLink to maintain DAG back links
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void _removeBackLink(DocumentObject*);
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/// internal, used by PropertyLink to maintain DAG back links
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void _addBackLink(DocumentObject*);
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//@}
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/**
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* @brief testIfLinkIsDAG tests a link that is about to be created for
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* circular references.
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* @param objToLinkIn (input). The object this object is to depend on after
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* the link is going to be created.
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* @return true if link can be created (no cycles will be made). False if
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* the link will cause a circular dependency and break recomputes. Throws an
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* error if the document already has a circular dependency.
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* That is, if the return is true, the link is allowed.
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*/
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bool testIfLinkDAGCompatible(DocumentObject* linkTo) const;
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bool testIfLinkDAGCompatible(const std::vector<DocumentObject *> &linksTo) const;
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bool testIfLinkDAGCompatible(App::PropertyLinkSubList &linksTo) const;
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bool testIfLinkDAGCompatible(App::PropertyLinkSub &linkTo) const;
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public:
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/** mustExecute
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* We call this method to check if the object was modified to
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* be invoked. If the object label or an argument is modified.
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* If we must recompute the object - to call the method execute().
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* 0: no recomputation is needed
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* 1: recomputation needed
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*
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* @remark If an object is marked as 'touched' then this does not
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* necessarily mean that it will be recomputed. It only means that all
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* objects that link it (i.e. its InList) will be recomputed.
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*/
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virtual short mustExecute(void) const;
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/** Recompute only this feature
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*
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* @param recursive: set to true to recompute any dependent objects as well
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*/
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bool recomputeFeature(bool recursive=false);
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/// get the status Message
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const char *getStatusString(void) const;
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/** Called in case of losing a link
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* Get called by the document when a object got deleted a link property of this
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* object ist pointing to. The standard behaviour of the DocumentObject implementation
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* is to reset the links to nothing. You may override this method to implement
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* additional or different behavior.
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*/
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virtual void onLostLinkToObject(DocumentObject*);
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virtual PyObject *getPyObject(void) override;
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/** Get the sub element/object by name
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*
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* @param subname: a string which is dot separated name to refer to a sub
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* element or object. An empty string can be used to refer to the object
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* itself
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*
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* @param pyObj: if non zero, returns the python object corresponding to
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* this sub object. The actual type of this python object is implementation
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* dependent. For example, The current implementation of Part::Feature will
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* return the TopoShapePy, event if there is no sub-element reference, in
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* which case it returns the whole shape.
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*
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* @param mat: If non zero, it is used as the current transformation matrix
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* on input. And output as the accumulated transformation up until and
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* include the transformation applied by the final object reference in \c
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* subname. For Part::Feature, the transformation is applied to the
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* TopoShape inside \c pyObj before returning.
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*
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* @param transform: if false, then it will not apply the object's own
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* transformation to \c mat, which lets you override the object's placement
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* (and possibly scale).
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*
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* @param depth: depth limitation as hint for cyclic link detection
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*
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* @return The last document object referred in subname. If subname is empty,
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* then it shall return itself. If subname is invalid, then it shall return
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* zero.
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*/
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virtual DocumentObject *getSubObject(const char *subname, PyObject **pyObj=0,
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Base::Matrix4D *mat=0, bool transform=true, int depth=0) const;
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/// Return a list of objects referenced by a given subname including this object
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std::vector<DocumentObject*> getSubObjectList(const char *subname) const;
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/// reason of calling getSubObjects()
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enum GSReason {
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/// default, mostly for exporting shape objects
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GS_DEFAULT,
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/// for element selection
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GS_SELECT,
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};
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/** Return name reference of all sub-objects
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*
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* @param reason: indicate reason of obtaining the sub objects
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*
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* The default implementation returns all object references in
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* PropertyLink, and PropertyLinkList, if any
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*
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* @return Return a vector of subname references for all sub-objects. In
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* most cases, the name returned will be the object name plus an ending
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* '.', which can be passed directly to getSubObject() to retrieve the
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* name. The reason to return the name reference instead of the sub object
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* itself is because there may be no real sub object, or the sub object
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* need special transformation. For example, sub objects of an array type
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* of object.
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*/
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virtual std::vector<std::string> getSubObjects(int reason=0) const;
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///Obtain top parents and subnames of this object using its InList
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std::vector<std::pair<App::DocumentObject*,std::string> > getParents(int depth=0) const;
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/** Return the linked object with optional transformation
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*
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* @param recurse: If false, return the immediate linked object, or else
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* recursively call this function to return the final linked object.
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*
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* @param mat: If non zero, it is used as the current transformation matrix
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* on input. And output as the accumulated transformation till the final
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* linked object.
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*
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* @param transform: if false, then it will not accumulate the object's own
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* placement into \c mat, which lets you override the object's placement.
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*
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* @return Return the linked object. This function must return itself if the
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* it is not a link or the link is invalid.
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*/
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virtual DocumentObject *getLinkedObject(bool recurse=true,
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Base::Matrix4D *mat=0, bool transform=false, int depth=0) const;
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/* Return true to cause PropertyView to show linked object's property */
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virtual bool canLinkProperties() const {return true;}
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/* Return true to bypass duplicate label checking */
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virtual bool allowDuplicateLabel() const {return false;}
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/*** Called to let object itself control relabeling
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*
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* @param newLabel: input as the new label, which can be modified by object itself
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*
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* This function is is called before onBeforeChange()
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*/
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virtual void onBeforeChangeLabel(std::string &newLabel) {(void)newLabel;}
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friend class Document;
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friend class Transaction;
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friend class ObjectExecution;
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static DocumentObjectExecReturn *StdReturn;
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virtual void Save (Base::Writer &writer) const override;
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/* Expression support */
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virtual void setExpression(const ObjectIdentifier & path, boost::shared_ptr<App::Expression> expr);
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virtual const PropertyExpressionEngine::ExpressionInfo getExpression(const ObjectIdentifier &path) const;
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virtual void renameObjectIdentifiers(const std::map<App::ObjectIdentifier, App::ObjectIdentifier> & paths);
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const std::string & getOldLabel() const { return oldLabel; }
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const char *getViewProviderNameStored() const {
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return _pcViewProviderName.c_str();
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}
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virtual bool removeDynamicProperty(const char* prop) override;
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virtual App::Property* addDynamicProperty(
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const char* type, const char* name=0,
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const char* group=0, const char* doc=0,
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short attr=0, bool ro=false, bool hidden=false) override;
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/** Resolve the last document object referenced in the subname
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*
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* @param subname: dot separated subname
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* @param parent: return the direct parent of the object
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* @param childName: return child name to be passed to is/setElementVisible()
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* @param subElement: return non-object sub-element name if found. The
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* pointer is guaranteed to be within the buffer pointed to by 'subname'
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*
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* @sa getSubObject()
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* @return Returns the last referenced document object in the subname. If no
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* such object in subname, return pObject.
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*/
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App::DocumentObject *resolve(const char *subname, App::DocumentObject **parent=0,
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std::string *childName=0, const char **subElement=0,
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PyObject **pyObj=0, Base::Matrix4D *mat=0, bool transform=true, int depth=0) const;
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/** Resolve a link reference that is relative to this object reference
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*
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* @param subname: on input, this is the subname reference to the object
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* that is to be assigned a link. On output, the reference may be offset
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* to be rid of any common parent.
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* @param link: on input, this is the top parent of the link reference. On
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* output, it may be altered to one of its child to be rid off any common
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* parent.
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* @param linkSub: on input, this the subname of the link reference. On
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* output, it may be offset to be rid off any common parent.
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*
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* @return The corrected top parent of the object that is to be assigned the
|
|
* link. If the output 'subname' is empty, then return the object itself.
|
|
*
|
|
* To avoid any cyclic reference, an object must not be assign a link to any
|
|
* of the object in its parent. This function can be used to resolve any
|
|
* common parents of an object and its link target.
|
|
*
|
|
* For example, with the following object hierarchy
|
|
*
|
|
* Group
|
|
* |--Group001
|
|
* | |--Box
|
|
* | |--Cylinder
|
|
* |--Group002
|
|
* |--Box001
|
|
* |--Cylinder001
|
|
*
|
|
* If you want add a link of Group.Group002.Box001 to Group.Group001, you
|
|
* can call with the following parameter (which are usually obtained from
|
|
* Selection.getSelectionEx(), check usage in TreeWidget::onDropEvent()):
|
|
* std::string subname("Group002.");
|
|
* auto link = Group;
|
|
* std::string linkSub("Group001.Box001.");
|
|
* parent = Group.resolveRelativeLink(subname,link,linkSub);
|
|
*
|
|
* The resolving result is as follow:
|
|
* return -> Group001
|
|
* subname -> ""
|
|
* link -> Group002
|
|
* linkSub -> "Box001."
|
|
*
|
|
* The common parent 'Group' is removed.
|
|
*/
|
|
App::DocumentObject *resolveRelativeLink(std::string &subname,
|
|
App::DocumentObject *&link, std::string &linkSub) const;
|
|
|
|
/** Called to adjust link properties to avoid cyclic links
|
|
*
|
|
* @param inList: the recursive in-list of the future parent object,
|
|
* including the parent itself.
|
|
* @param visited: optional set holding the visited objects. If null then
|
|
* only this object is adjusted, or else all object inside the out-list of
|
|
* this object will be checked.
|
|
*
|
|
* @return Return whether the object has been modified
|
|
*
|
|
* This function tries to adjust any relative link properties (i.e. link
|
|
* properties that can hold subnames) to avoid cyclic when added to the
|
|
* future parent.
|
|
*/
|
|
virtual bool adjustRelativeLinks(const std::set<App::DocumentObject*> &inList,
|
|
std::set<App::DocumentObject*> *visited=0);
|
|
|
|
/** allow partial loading of dependent objects
|
|
*
|
|
* @return Returns 0 means do not support partial loading. 1 means allow
|
|
* dependent objects to be partially loaded, i.e. only create, but not
|
|
* restored. 2 means this object itself can be partially loaded.
|
|
*/
|
|
virtual int canLoadPartial() const {return 0;}
|
|
|
|
virtual void onUpdateElementReference(const Property *) {}
|
|
|
|
/** Allow object to redirect a subname path
|
|
*
|
|
* @param ss: input as the current subname path from \a topParent leading
|
|
* just before this object, i.e. ends at the parent of this object. This
|
|
* function should append its own name to this path, or redirect the
|
|
* subname to other place.
|
|
* @param topParent: top parent of this subname path
|
|
* @param child: the immediate child object in the path
|
|
*
|
|
* This function is called by tree view to generate a subname path when an
|
|
* item is selected in the tree. Document object can use this function to
|
|
* redirect the selection to some other objects.
|
|
*/
|
|
virtual bool redirectSubName(std::ostringstream &ss,
|
|
DocumentObject *topParent, DocumentObject *child) const;
|
|
|
|
/** Special marker to mark the object as hidden
|
|
*
|
|
* It is used by Gui::ViewProvider::getElementColors(), but exposed here
|
|
* for convenience
|
|
*/
|
|
static const std::string &hiddenMarker();
|
|
/// Check if the subname reference ends with hidden marker.
|
|
static const char *hasHiddenMarker(const char *subname);
|
|
|
|
protected:
|
|
/// recompute only this object
|
|
virtual App::DocumentObjectExecReturn *recompute(void);
|
|
/** get called by the document to recompute this feature
|
|
* Normally this method get called in the processing of
|
|
* Document::recompute().
|
|
* In execute() the output properties get recomputed
|
|
* with the data from linked objects and objects own
|
|
* properties.
|
|
*/
|
|
virtual App::DocumentObjectExecReturn *execute(void);
|
|
|
|
/** Status bits of the document object
|
|
* The first 8 bits are used for the base system the rest can be used in
|
|
* descendent classes to mark special statuses on the objects.
|
|
* The bits and their meaning are listed below:
|
|
* 0 - object is marked as 'touched'
|
|
* 1 - object is marked as 'erroneous'
|
|
* 2 - object is marked as 'new'
|
|
* 3 - object is marked as 'recompute', i.e. the object gets recomputed now
|
|
* 4 - object is marked as 'restoring', i.e. the object gets loaded at the moment
|
|
* 5 - object is marked as 'deleting', i.e. the object gets deleted at the moment
|
|
* 6 - reserved
|
|
* 7 - reserved
|
|
* 16 - object is marked as 'expanded' in the tree view
|
|
*/
|
|
std::bitset<32> StatusBits;
|
|
|
|
void setError(void){StatusBits.set(ObjectStatus::Error);}
|
|
void resetError(void){StatusBits.reset(ObjectStatus::Error);}
|
|
void setDocument(App::Document* doc);
|
|
|
|
/// get called before the value is changed
|
|
virtual void onBeforeChange(const Property* prop) override;
|
|
/// get called by the container when a property was changed
|
|
virtual void onChanged(const Property* prop) override;
|
|
/// get called after a document has been fully restored
|
|
virtual void onDocumentRestored();
|
|
/// get called after an undo/redo transaction is finished
|
|
virtual void onUndoRedoFinished();
|
|
/// get called after setting the document
|
|
virtual void onSettingDocument();
|
|
/// get called after a brand new object was created
|
|
virtual void setupObject();
|
|
/// get called when object is going to be removed from the document
|
|
virtual void unsetupObject();
|
|
|
|
/// get called when a property status has changed
|
|
virtual void onPropertyStatusChanged(const Property &prop, unsigned long oldStatus) override;
|
|
|
|
/// python object of this class and all descendent
|
|
protected: // attributes
|
|
Py::Object PythonObject;
|
|
/// pointer to the document this object belongs to
|
|
App::Document* _pDoc;
|
|
|
|
/// Old label; used for renaming expressions
|
|
std::string oldLabel;
|
|
|
|
// pointer to the document name string (for performance)
|
|
const std::string *pcNameInDocument;
|
|
|
|
private:
|
|
// accessed by App::Document to record and restore the correct view provider type
|
|
std::string _pcViewProviderName;
|
|
|
|
// unique identifier (among a document) of this object.
|
|
long _Id;
|
|
|
|
private:
|
|
// Back pointer to all the fathers in a DAG of the document
|
|
// this is used by the document (via friend) to have a effective DAG handling
|
|
std::vector<App::DocumentObject*> _inList;
|
|
mutable std::vector<App::DocumentObject *> _outList;
|
|
mutable std::unordered_map<const char *, App::DocumentObject*, CStringHasher, CStringHasher> _outListMap;
|
|
mutable bool _outListCached = false;
|
|
};
|
|
|
|
} //namespace App
|
|
|
|
#endif // APP_DOCUMENTOBJECT_H
|