Files
create/src/Gui/SceneInspector.cpp
Zheng, Lei c9ba972d26 Gui: add support of selection context
The patch implements context-aware selection and rendering in 3D view.

Please check [here](https://git.io/fjiY5) for more details, including
the following 'Render Caching' section.

The patch also includes modification of View3DInventorViewer to support
always-on-top selection rendering using the secondary selection context
and the new coin node SoFCPathAnnotation.

Another small change in SoQtQuarterAdaptor for more responsive frame
rate display. The original implementation reports skewed frame rate
in the presence of long idle period.
2019-08-17 14:52:10 +02:00

237 lines
7.8 KiB
C++

/***************************************************************************
* Copyright (c) 2008 Werner Mayer <wmayer[at]users.sourceforge.net> *
* *
* This file is part of the FreeCAD CAx development system. *
* *
* This library is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Library General Public *
* License as published by the Free Software Foundation; either *
* version 2 of the License, or (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Library General Public License for more details. *
* *
* You should have received a copy of the GNU Library General Public *
* License along with this library; see the file COPYING.LIB. If not, *
* write to the Free Software Foundation, Inc., 59 Temple Place, *
* Suite 330, Boston, MA 02111-1307, USA *
* *
***************************************************************************/
#include "PreCompiled.h"
#ifndef _PreComp_
# include <Inventor/nodes/SoSeparator.h>
# include <QHeaderView>
# include <QTextStream>
#endif
#include "SceneInspector.h"
#include "ui_SceneInspector.h"
#include "View3DInventor.h"
#include "View3DInventorViewer.h"
#include "ViewProviderDocumentObject.h"
#include "Document.h"
#include "Application.h"
#include <App/Document.h>
using namespace Gui::Dialog;
/* TRANSLATOR Gui::Dialog::SceneModel */
SceneModel::SceneModel(QObject* parent)
: QStandardItemModel(parent)
{
}
SceneModel::~SceneModel()
{
}
int SceneModel::columnCount (const QModelIndex & parent) const
{
Q_UNUSED(parent);
return 2;
}
Qt::ItemFlags SceneModel::flags (const QModelIndex & index) const
{
return QAbstractItemModel::flags(index);
}
QVariant SceneModel::headerData (int section, Qt::Orientation orientation, int role) const
{
if (orientation == Qt::Horizontal) {
if (role != Qt::DisplayRole)
return QVariant();
if (section == 0)
return tr("Inventor Tree");
else if (section == 1)
return tr("Name");
}
return QVariant();
}
bool SceneModel::setHeaderData (int, Qt::Orientation, const QVariant &, int)
{
return false;
}
void SceneModel::setNode(SoNode* node)
{
this->clear();
this->setHeaderData(0, Qt::Horizontal, tr("Nodes"), Qt::DisplayRole);
this->insertColumns(0,2);
this->insertRows(0,1);
setNode(this->index(0, 0), node);
}
void SceneModel::setNode(QModelIndex index, SoNode* node)
{
this->setData(index, QVariant(QString::fromLatin1(node->getTypeId().getName())));
if (node->getTypeId().isDerivedFrom(SoGroup::getClassTypeId())) {
SoGroup *group = static_cast<SoGroup*>(node);
// insert SoGroup icon
this->insertColumns(0,2,index);
this->insertRows(0,group->getNumChildren(), index);
for (int i=0; i<group->getNumChildren();i++) {
SoNode* child = group->getChild(i);
setNode(this->index(i, 0, index), child);
QHash<SoNode*, QString>::iterator it = nodeNames.find(child);
QString name;
QTextStream stream(&name);
stream << child << ", ";
if(child->isOfType(SoSwitch::getClassTypeId())) {
auto pcSwitch = static_cast<SoSwitch*>(child);
stream << pcSwitch->whichChild.getValue() << ", ";
} else if (child->isOfType(SoSeparator::getClassTypeId())) {
auto pcSeparator = static_cast<SoSeparator*>(child);
stream << pcSeparator->renderCaching.getValue() << ", ";
}
if (it != nodeNames.end())
stream << it.value();
else
stream << child->getName();
this->setData(this->index(i, 1, index), QVariant(name));
}
}
// insert icon
}
void SceneModel::setNodeNames(const QHash<SoNode*, QString>& names)
{
nodeNames = names;
}
// --------------------------------------------------------
/* TRANSLATOR Gui::Dialog::DlgInspector */
DlgInspector::DlgInspector(QWidget* parent, Qt::WindowFlags fl)
: QDialog(parent, fl), ui(new Ui_SceneInspector())
{
ui->setupUi(this);
setWindowTitle(tr("Scene Inspector"));
SceneModel* model = new SceneModel(this);
ui->treeView->setModel(model);
ui->treeView->setRootIsDecorated(true);
}
/*
* Destroys the object and frees any allocated resources
*/
DlgInspector::~DlgInspector()
{
// no need to delete child widgets, Qt does it all for us
delete ui;
}
void DlgInspector::setDocument(Gui::Document* doc)
{
setNodeNames(doc);
View3DInventor* view = qobject_cast<View3DInventor*>(doc->getActiveView());
if (view) {
View3DInventorViewer* viewer = view->getViewer();
setNode(viewer->getSceneGraph());
ui->treeView->expandToDepth(3);
}
}
void DlgInspector::setNode(SoNode* node)
{
SceneModel* model = static_cast<SceneModel*>(ui->treeView->model());
model->setNode(node);
QHeaderView* header = ui->treeView->header();
#if QT_VERSION >= 0x050000
header->setSectionResizeMode(0, QHeaderView::Stretch);
header->setSectionsMovable(false);
#else
header->setResizeMode(0, QHeaderView::Stretch);
header->setMovable(false);
#endif
}
void DlgInspector::setNodeNames(Gui::Document* doc)
{
std::vector<Gui::ViewProvider*> vps = doc->getViewProvidersOfType
(Gui::ViewProviderDocumentObject::getClassTypeId());
QHash<SoNode*, QString> nodeNames;
for (std::vector<Gui::ViewProvider*>::iterator it = vps.begin(); it != vps.end(); ++it) {
Gui::ViewProviderDocumentObject* vp = static_cast<Gui::ViewProviderDocumentObject*>(*it);
App::DocumentObject* obj = vp->getObject();
if (obj) {
QString label = QString::fromUtf8(obj->Label.getValue());
nodeNames[vp->getRoot()] = label;
}
std::vector<std::string> modes = vp->getDisplayMaskModes();
for (std::vector<std::string>::iterator jt = modes.begin(); jt != modes.end(); ++jt) {
SoNode* node = vp->getDisplayMaskMode(jt->c_str());
if (node) {
nodeNames[node] = QString::fromStdString(*jt);
}
}
}
SceneModel* model = static_cast<SceneModel*>(ui->treeView->model());
model->setNodeNames(nodeNames);
}
void DlgInspector::changeEvent(QEvent *e)
{
if (e->type() == QEvent::LanguageChange) {
ui->retranslateUi(this);
setWindowTitle(tr("Scene Inspector"));
}
QDialog::changeEvent(e);
}
void DlgInspector::on_refreshButton_clicked()
{
Gui::Document* doc = Application::Instance->activeDocument();
if (doc) {
setNodeNames(doc);
View3DInventor* view = qobject_cast<View3DInventor*>(doc->getActiveView());
if (view) {
View3DInventorViewer* viewer = view->getViewer();
setNode(viewer->getSceneGraph());
ui->treeView->expandToDepth(3);
}
}
else {
SceneModel* model = static_cast<SceneModel*>(ui->treeView->model());
model->clear();
}
}
#include "moc_SceneInspector.cpp"