"Professional CMake" book suggest the following: "Targets should build successfully with or without compiler support for precompiled headers. It should be considered an optimization, not a requirement. In particular, do not explicitly include a precompile header (e.g. stdafx.h) in the source code, let CMake force-include an automatically generated precompile header on the compiler command line instead. This is more portable across the major compilers and is likely to be easier to maintain. It will also avoid warnings being generated from certain code checking tools like iwyu (include what you use)." Therefore, removed the "#include <PreCompiled.h>" from sources, also there is no need for the "#ifdef _PreComp_" anymore
201 lines
6.1 KiB
C++
201 lines
6.1 KiB
C++
/***************************************************************************
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* Copyright (c) 2004 Werner Mayer <wmayer[at]users.sourceforge.net> *
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* *
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* This file is part of the FreeCAD CAx development system. *
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* *
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* This library is free software; you can redistribute it and/or *
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* modify it under the terms of the GNU Library General Public *
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* License as published by the Free Software Foundation; either *
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* version 2 of the License, or (at your option) any later version. *
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* *
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* This library is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU Library General Public License for more details. *
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* *
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* You should have received a copy of the GNU Library General Public *
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* License along with this library; see the file COPYING.LIB. If not, *
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* write to the Free Software Foundation, Inc., 59 Temple Place, *
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* Suite 330, Boston, MA 02111-1307, USA *
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* *
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***************************************************************************/
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#include <FCConfig.h>
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# include <QApplication>
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# include <QMessageBox>
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# include <QProgressDialog>
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# include <QWindow>
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# ifdef FC_OS_WIN32
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# include <windows.h>
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# endif
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#include "WaitCursor.h"
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using namespace Gui;
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namespace Gui {
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class WaitCursorP : public QObject
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{
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public:
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static WaitCursorP* getInstance();
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void setBusy(bool);
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WaitCursor::FilterEventsFlags ignoreEvents() const;
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void setIgnoreEvents(WaitCursor::FilterEventsFlags flags);
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protected:
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bool eventFilter(QObject*, QEvent*) override;
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bool isModalDialog(QObject* o) const;
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private:
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WaitCursorP(); // Disable constructor
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static WaitCursorP* _instance;
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bool isOn{false};
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WaitCursor::FilterEventsFlags flags{WaitCursor::AllEvents};
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};
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} // namespace Gui
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WaitCursorP* WaitCursorP::_instance = nullptr;
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WaitCursorP::WaitCursorP() : QObject(nullptr)
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{
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}
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WaitCursorP* WaitCursorP::getInstance()
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{
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if (!_instance)
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_instance = new WaitCursorP();
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return _instance;
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}
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void WaitCursorP::setBusy(bool on)
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{
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if (on == this->isOn)
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return;
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if (on) {
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qApp->installEventFilter(this);
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QApplication::setOverrideCursor(Qt::WaitCursor);
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}
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else {
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qApp->removeEventFilter(this);
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QApplication::restoreOverrideCursor();
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}
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this->isOn = on;
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}
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WaitCursor::FilterEventsFlags WaitCursorP::ignoreEvents() const
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{
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return this->flags;
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}
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void WaitCursorP::setIgnoreEvents(WaitCursor::FilterEventsFlags flags)
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{
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this->flags = flags;
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}
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bool WaitCursorP::isModalDialog(QObject* o) const
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{
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QWidget* parent = qobject_cast<QWidget*>(o);
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if (!parent) {
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QWindow* window = qobject_cast<QWindow*>(o);
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if (window)
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parent = QWidget::find(window->winId());
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}
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while (parent) {
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auto dlg = qobject_cast<QMessageBox*>(parent);
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if (dlg && dlg->isModal())
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return true;
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auto pd = qobject_cast<QProgressDialog*>(parent);
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if (pd)
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return true;
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parent = parent->parentWidget();
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}
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return false;
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}
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bool WaitCursorP::eventFilter(QObject* o, QEvent* e)
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{
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// Note: This might cause problems when we want to open a modal dialog at the lifetime
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// of a WaitCursor instance because the incoming events are still filtered.
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if (e->type() == QEvent::KeyPress ||
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e->type() == QEvent::KeyRelease) {
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if (isModalDialog(o))
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return false;
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if (this->flags & WaitCursor::KeyEvents)
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return true;
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}
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if (e->type() == QEvent::MouseButtonPress ||
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e->type() == QEvent::MouseButtonRelease ||
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e->type() == QEvent::MouseButtonDblClick) {
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if (isModalDialog(o))
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return false;
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if (this->flags & WaitCursor::MouseEvents)
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return true;
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}
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return false;
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}
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int WaitCursor::instances = 0;
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/**
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* Constructs this object and shows the wait cursor immediately. If you need to open a dialog as
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* long as an instance of WaitCursor exists you must call restoreCursor() before and setWaitCursor()
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* afterwards because all key events and mouse button events are filtered, otherwise you will run
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* into strange behaviour.
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*/
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WaitCursor::WaitCursor()
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{
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if (instances++ == 0)
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setWaitCursor();
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filter = WaitCursorP::getInstance()->ignoreEvents();
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}
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/** Restores the last cursor again. */
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WaitCursor::~WaitCursor()
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{
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if (--instances == 0)
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restoreCursor();
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WaitCursorP::getInstance()->setIgnoreEvents(filter);
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}
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/**
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* Sets the wait cursor if needed.
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*/
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void WaitCursor::setWaitCursor()
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{
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WaitCursorP::getInstance()->setBusy(true);
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}
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/**
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* Restores the last cursor if needed.
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*/
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void WaitCursor::restoreCursor()
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{
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WaitCursorP::getInstance()->setBusy(false);
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}
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WaitCursor::FilterEventsFlags WaitCursor::ignoreEvents() const
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{
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return WaitCursorP::getInstance()->ignoreEvents();
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}
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void WaitCursor::setIgnoreEvents(FilterEventsFlags flags)
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{
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WaitCursorP::getInstance()->setIgnoreEvents(flags);
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}
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void WaitCursor::suspend()
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{
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// Calling setBusy(false) will restore the cursor and remove the event filter.
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WaitCursorP::getInstance()->setBusy(false);
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}
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void WaitCursor::resume()
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{
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// Calling setBusy(true) will set the wait cursor and reinstall the event filter.
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// The WaitCursorP's internal state `isOn` correctly handles this call.
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WaitCursorP::getInstance()->setBusy(true);
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} |