Files
create/src/Mod/CAM/App/PathSegmentWalker.h
Adrian Insaurralde Avalos 7274dac185 CAM: apply precommit
2024-09-03 14:54:36 -04:00

90 lines
3.4 KiB
C++

/***************************************************************************
* Copyright (c) 2019 sliptonic <shopinthewoods@gmail.com> *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU Lesser General Public License (LGPL) *
* as published by the Free Software Foundation; either version 2 of *
* the License, or (at your option) any later version. *
* for detail see the LICENCE text file. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Library General Public License for more details. *
* *
* You should have received a copy of the GNU Library General Public *
* License along with this program; if not, write to the Free Software *
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 *
* USA *
* *
***************************************************************************/
#ifndef PATHSEGMENTWALKER_H
#define PATHSEGMENTWALKER_H
#include <deque>
#include <Base/Vector3D.h>
#include "Path.h"
namespace Path
{
/**
* PathSegmentVisitor is the companion class to PathSegmentWalker. Its members are called
* with the segmented points of each command.
*/
class PathExport PathSegmentVisitor
{
public:
virtual ~PathSegmentVisitor();
virtual void setup(const Base::Vector3d& last);
virtual void g0(int id,
const Base::Vector3d& last,
const Base::Vector3d& next,
const std::deque<Base::Vector3d>& pts);
virtual void g1(int id,
const Base::Vector3d& last,
const Base::Vector3d& next,
const std::deque<Base::Vector3d>& pts);
virtual void g23(int id,
const Base::Vector3d& last,
const Base::Vector3d& next,
const std::deque<Base::Vector3d>& pts,
const Base::Vector3d& center);
virtual void g8x(int id,
const Base::Vector3d& last,
const Base::Vector3d& next,
const std::deque<Base::Vector3d>& pts,
const std::deque<Base::Vector3d>& p,
const std::deque<Base::Vector3d>& q);
virtual void g38(int id, const Base::Vector3d& last, const Base::Vector3d& next);
};
/**
* PathSegmentWalker processes a path and splits all movement commands into straight segments and
* calls the appropriate member of the provided PathSegmentVisitor. All non-movement commands are
* processed accordingly if they affect the movement commands.
*/
class PathExport PathSegmentWalker
{
public:
PathSegmentWalker(const Toolpath& tp_);
void walk(PathSegmentVisitor& cb, const Base::Vector3d& startPosition);
private:
const Toolpath& tp;
int retract_mode;
};
} // namespace Path
#endif // PATHSEGMENTWALKER_H