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create/src/Gui/3Dconnexion/GuiNativeEventMac.cpp

213 lines
6.7 KiB
C++

/*
Development tools and related technology provided under license from 3Dconnexion.
(c) 1992 - 2012 3Dconnexion. All rights reserved
*/
/*
Implementation by Torsten Sadowski 2015
with special thanks to marcxs for making the first steps
*/
#include <unistd.h>
#include "GUIApplicationNativeEventAware.h"
#include "SpaceballEvent.h"
#include <QWidget>
UInt16 Gui::GUIApplicationNativeEventAware::tdxClientID = 0;
uint32_t Gui::GUIApplicationNativeEventAware::lastButtons = 0;
/* ----------------------------------------------------------------------------
Handler for driver events. This function is able to handle the events in
different ways: (1) re-package the events as Carbon events, (2) compute
them directly, (3) write the event info in a shared memory location for
usage by reader threads.
*/
void
Gui::GUIApplicationNativeEventAware::tdx_drv_handler(io_connect_t connection,
natural_t messageType,
void *messageArgument)
{
Q_UNUSED(connection)
//printf("tdx_drv_handler\n");
//printf("connection: %X\n", connection);
//printf("messageType %c%c%c%c\n", messageType/0x1000000, messageType/0x10000, messageType/0x100, messageType);
ConnexionDeviceStatePtr msg = (ConnexionDeviceStatePtr)messageArgument;
switch(messageType)
{
case kConnexionMsgDeviceState:
/* Device state messages are broadcast to all clients. It is up to
* the client to figure out if the message is meant for them. This
* is done by comparing the "client" id sent in the message to our
* assigned id when the connection to the driver was established.
*/
//printf("msg->client: %d, tdxClientID: %d\n", msg->client, tdxClientID);
if (msg->client == tdxClientID)
{
Gui::GUIApplicationNativeEventAware* qapp = static_cast<Gui::GUIApplicationNativeEventAware *>(Gui::GUIApplicationNativeEventAware::instance());
if (!qapp) return;
switch (msg->command)
{
case kConnexionCmdHandleAxis:
{
//printf("TX: %d\n", msg->axis[0]);
//printf("TY: %d\n", msg->axis[1]);
//printf("TZ: %d\n", msg->axis[2]);
//printf("RX: %d\n", msg->axis[3]);
//printf("RY: %d\n", msg->axis[4]);
//printf("RZ: %d\n", msg->axis[5]);
qapp->motionDataArray[0] = msg->axis[0];
qapp->motionDataArray[1] = msg->axis[1];
qapp->motionDataArray[2] = msg->axis[2];
qapp->motionDataArray[3] = msg->axis[3];
qapp->motionDataArray[4] = msg->axis[4];
qapp->motionDataArray[5] = msg->axis[5];
qapp->Move3d();
break;
}
case kConnexionCmdHandleButtons:
{
//printf("value: %d\n", msg->value);
//printf("buttons: %u\n", msg->buttons);
uint32_t changedButtons = msg->buttons ^ lastButtons;
uint32_t pressedButtons = msg->buttons & changedButtons;
uint32_t releasedButtons = lastButtons & changedButtons;
for (uint8_t bt = 0; bt < 32; bt++)
{
if (pressedButtons & 1)
qapp->Button3d(true, bt);
pressedButtons = pressedButtons>>1;
}
for (uint8_t bt = 0; bt < 32; bt++)
{
if (releasedButtons & 1)
qapp->Button3d(false, bt);
releasedButtons = releasedButtons>>1;
}
lastButtons = msg->buttons;
break;
}
default:
break;
} /* switch */
}
break;
default:
/* other messageTypes can happen and should be ignored */
break;
}
}
Gui::GuiNativeEvent::GuiNativeEvent(Gui::GUIApplicationNativeEventAware *app)
: QObject(app)
{
spaceballPresent = false;
mainApp = app;
}
Gui::GuiNativeEvent::~GuiNativeEvent()
{
// if 3Dconnexion library was loaded at runtime
if (InstallConnexionHandlers) {
// Close our connection with the 3dx driver
if (tdxClientID)
UnregisterConnexionClient(tdxClientID);
CleanupConnexionHandlers();
Base::Console().Log("Disconnected from 3Dconnexion driver\n");
}
}
void Gui::GuiNativeEvent::initSpaceball(QMainWindow *window)
{
Q_UNUSED(window)
OSStatus err;
/* make sure the framework is installed */
if (InstallConnexionHandlers == NULL)
{
Base::Console().Log("3Dconnexion framework not found!\n");
return;
}
/* install 3dx message handler in order to receive driver events */
err = InstallConnexionHandlers(tdx_drv_handler, 0L, 0L);
assert(err == 0);
if (err)
{
Base::Console().Log("Error installing 3Dconnexion handler\n");
return;
}
/* register our app with the driver */
// Pascal string Application name required to register driver for application
UInt8 tdxAppName[] = {7,'F','r','e','e','C','A','D'};
// 32bit appID to register driver for application
UInt32 tdxAppID = 'FCAd';
tdxClientID = RegisterConnexionClient( tdxAppID, tdxAppName,
kConnexionClientModeTakeOver,
kConnexionMaskAll );
if (tdxClientID == 0)
{
Base::Console().Log("Couldn't connect to 3Dconnexion driver\n");
return;
}
Base::Console().Log("3Dconnexion driver initialized. Client ID: %d\n", tdxClientID);
spaceballPresent = true;
}
/*!
Called with the processed motion data when a 3D mouse event is received
The default implementation emits a Move3d signal with the motion data
*/
void Gui::GUIApplicationNativeEventAware::Move3d()
{
QWidget *currentWidget = this->focusWidget();
if (!currentWidget)
return;
//currentWidget = mainWindow;
if (!setOSIndependentMotionData()) return;
importSettings();
Spaceball::MotionEvent *motionEvent = new Spaceball::MotionEvent();
motionEvent->setTranslations(motionDataArray[0], motionDataArray[1], motionDataArray[2]);
motionEvent->setRotations(motionDataArray[3], motionDataArray[4], motionDataArray[5]);
this->postEvent(currentWidget, motionEvent);
}
/*!
Called when a 3D mouse key is pressed or released
The default implementation emits a On3dmouseKeyDown signal with the key code.
*/
void Gui::GUIApplicationNativeEventAware::Button3d(bool buttonDown, int buttonNumber)
{
QWidget *currentWidget = this->focusWidget();
if (!currentWidget)
return;
// currentWidget = mainWindow;
Spaceball::ButtonEvent *buttonEvent = new Spaceball::ButtonEvent();
buttonEvent->setButtonNumber(buttonNumber);
if (buttonDown)
{
//printf("Button %d pressed\n", buttonNumber);
buttonEvent->setButtonStatus(Spaceball::BUTTON_PRESSED);
}
else
{
//printf("Button %d released\n", buttonNumber);
buttonEvent->setButtonStatus(Spaceball::BUTTON_RELEASED);
}
this->postEvent(currentWidget, buttonEvent);
}