510 lines
19 KiB
C++
510 lines
19 KiB
C++
/***************************************************************************
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* Copyright (c) 2004 Werner Mayer <wmayer[at]users.sourceforge.net> *
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* *
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* This file is part of the FreeCAD CAx development system. *
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* *
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* This library is free software; you can redistribute it and/or *
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* modify it under the terms of the GNU Library General Public *
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* License as published by the Free Software Foundation; either *
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* version 2 of the License, or (at your option) any later version. *
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* *
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* This library is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU Library General Public License for more details. *
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* *
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* You should have received a copy of the GNU Library General Public *
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* License along with this library; see the file COPYING.LIB. If not, *
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* write to the Free Software Foundation, Inc., 59 Temple Place, *
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* Suite 330, Boston, MA 02111-1307, USA *
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* *
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***************************************************************************/
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#include "PreCompiled.h"
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#ifndef _PreComp_
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# include <Inventor/nodes/SoCamera.h>
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# include <Inventor/nodes/SoCoordinate3.h>
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# include <Inventor/nodes/SoDrawStyle.h>
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# include <Inventor/nodes/SoPointSet.h>
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# include <Inventor/nodes/SoMaterial.h>
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# include <Inventor/nodes/SoMaterialBinding.h>
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# include <Inventor/nodes/SoNormal.h>
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# include <Inventor/errors/SoDebugError.h>
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# include <Inventor/events/SoMouseButtonEvent.h>
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#endif
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/// Here the FreeCAD includes sorted by Base,App,Gui,...
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#include <Base/Console.h>
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#include <Base/Parameter.h>
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#include <Base/Exception.h>
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#include <Base/Sequencer.h>
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#include <Base/Tools2D.h>
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#include <Base/Vector3D.h>
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#include <App/Application.h>
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#include <App/Document.h>
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#include <Gui/Application.h>
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#include <Gui/Document.h>
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#include <Gui/SoFCSelection.h>
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#include <Gui/Window.h>
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#include <Gui/View3DInventorViewer.h>
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#include <Mod/Points/App/PointsFeature.h>
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#include "ViewProvider.h"
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#include "../App/Properties.h"
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using namespace PointsGui;
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using namespace Points;
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PROPERTY_SOURCE(PointsGui::ViewProviderPoints, Gui::ViewProviderGeometryObject)
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App::PropertyFloatConstraint::Constraints ViewProviderPoints::floatRange = {1.0,64.0,1.0};
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ViewProviderPoints::ViewProviderPoints()
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{
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ADD_PROPERTY(PointSize,(2.0f));
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PointSize.setConstraints(&floatRange);
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// Create the selection node
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pcHighlight = createFromSettings();
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pcHighlight->ref();
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if (pcHighlight->selectionMode.getValue() == Gui::SoFCSelection::SEL_OFF)
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Selectable.setValue(false);
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pcPointsCoord = new SoCoordinate3();
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pcPointsCoord->ref();
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pcPoints = new SoPointSet();
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pcPoints->ref();
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pcPointsNormal = new SoNormal();
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pcPointsNormal->ref();
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pcColorMat = new SoMaterial;
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pcColorMat->ref();
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pcPointStyle = new SoDrawStyle();
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pcPointStyle->ref();
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pcPointStyle->style = SoDrawStyle::POINTS;
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pcPointStyle->pointSize = PointSize.getValue();
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}
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ViewProviderPoints::~ViewProviderPoints()
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{
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pcHighlight->unref();
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pcPointsCoord->unref();
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pcPoints->unref();
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pcPointsNormal->unref();
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pcColorMat->unref();
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pcPointStyle->unref();
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}
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Gui::SoFCSelection* ViewProviderPoints::createFromSettings() const
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{
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Gui::SoFCSelection* sel = new Gui::SoFCSelection();
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float transparency;
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ParameterGrp::handle hGrp = Gui::WindowParameter::getDefaultParameter()->GetGroup("View");
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bool enablePre = hGrp->GetBool("EnablePreselection", true);
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bool enableSel = hGrp->GetBool("EnableSelection", true);
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if (!enablePre) {
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sel->highlightMode = Gui::SoFCSelection::OFF;
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}
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else {
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// Search for a user defined value with the current color as default
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SbColor highlightColor = sel->colorHighlight.getValue();
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unsigned long highlight = (unsigned long)(highlightColor.getPackedValue());
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highlight = hGrp->GetUnsigned("HighlightColor", highlight);
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highlightColor.setPackedValue((uint32_t)highlight, transparency);
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sel->colorHighlight.setValue(highlightColor);
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}
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if (!enableSel || !Selectable.getValue()) {
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sel->selectionMode = Gui::SoFCSelection::SEL_OFF;
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}
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else {
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// Do the same with the selection color
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SbColor selectionColor = sel->colorSelection.getValue();
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unsigned long selection = (unsigned long)(selectionColor.getPackedValue());
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selection = hGrp->GetUnsigned("SelectionColor", selection);
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selectionColor.setPackedValue((uint32_t)selection, transparency);
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sel->colorSelection.setValue(selectionColor);
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}
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return sel;
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}
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void ViewProviderPoints::onChanged(const App::Property* prop)
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{
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if (prop == &PointSize) {
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pcPointStyle->pointSize = PointSize.getValue();
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}
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else {
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ViewProviderGeometryObject::onChanged(prop);
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}
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}
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void ViewProviderPoints::setVertexColorMode(App::PropertyColorList* pcProperty)
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{
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const std::vector<App::Color>& val = pcProperty->getValues();
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pcColorMat->diffuseColor.setNum(val.size());
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SbColor* col = pcColorMat->diffuseColor.startEditing();
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std::size_t i=0;
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for (std::vector<App::Color>::const_iterator it = val.begin(); it != val.end(); ++it) {
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col[i++].setValue(it->r, it->g, it->b);
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}
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pcColorMat->diffuseColor.finishEditing();
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}
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void ViewProviderPoints::setVertexGreyvalueMode(Points::PropertyGreyValueList* pcProperty)
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{
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const std::vector<float>& val = pcProperty->getValues();
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pcColorMat->diffuseColor.setNum(val.size());
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SbColor* col = pcColorMat->diffuseColor.startEditing();
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std::size_t i=0;
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for (std::vector<float>::const_iterator it = val.begin(); it != val.end(); ++it) {
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col[i++].setValue(*it, *it, *it);
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}
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pcColorMat->diffuseColor.finishEditing();
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}
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void ViewProviderPoints::setVertexNormalMode(Points::PropertyNormalList* pcProperty)
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{
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const std::vector<Base::Vector3f>& val = pcProperty->getValues();
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pcPointsNormal->vector.setNum(val.size());
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SbVec3f* norm = pcPointsNormal->vector.startEditing();
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std::size_t i=0;
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for (std::vector<Base::Vector3f>::const_iterator it = val.begin(); it != val.end(); ++it) {
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norm[i++].setValue(it->x, it->y, it->z);
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}
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pcPointsNormal->vector.finishEditing();
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}
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void ViewProviderPoints::attach(App::DocumentObject* pcObj)
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{
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// call parent's attach to define display modes
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ViewProviderGeometryObject::attach(pcObj);
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pcHighlight->objectName = pcObj->getNameInDocument();
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pcHighlight->documentName = pcObj->getDocument()->getName();
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pcHighlight->subElementName = "Main";
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// Hilight for selection
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pcHighlight->addChild(pcPointsCoord);
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pcHighlight->addChild(pcPoints);
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std::vector<std::string> modes = getDisplayModes();
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// points part ---------------------------------------------
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SoGroup* pcPointRoot = new SoGroup();
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pcPointRoot->addChild(pcPointStyle);
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pcPointRoot->addChild(pcShapeMaterial);
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pcPointRoot->addChild(pcHighlight);
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addDisplayMaskMode(pcPointRoot, "Point");
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// points shaded ---------------------------------------------
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if (std::find(modes.begin(), modes.end(), std::string("Shaded")) != modes.end()) {
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SoGroup* pcPointShadedRoot = new SoGroup();
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pcPointShadedRoot->addChild(pcPointStyle);
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pcPointShadedRoot->addChild(pcShapeMaterial);
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pcPointShadedRoot->addChild(pcPointsNormal);
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pcPointShadedRoot->addChild(pcHighlight);
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addDisplayMaskMode(pcPointShadedRoot, "Shaded");
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}
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// color shaded ------------------------------------------
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if (std::find(modes.begin(), modes.end(), std::string("Color")) != modes.end() ||
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std::find(modes.begin(), modes.end(), std::string("Intensity")) != modes.end()) {
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SoGroup* pcColorShadedRoot = new SoGroup();
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pcColorShadedRoot->addChild(pcPointStyle);
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SoMaterialBinding* pcMatBinding = new SoMaterialBinding;
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pcMatBinding->value = SoMaterialBinding::PER_VERTEX_INDEXED;
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pcColorShadedRoot->addChild(pcColorMat);
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pcColorShadedRoot->addChild(pcMatBinding);
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pcColorShadedRoot->addChild(pcHighlight);
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addDisplayMaskMode(pcColorShadedRoot, "Color");
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}
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}
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void ViewProviderPoints::setDisplayMode(const char* ModeName)
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{
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int numPoints = pcPointsCoord->point.getNum();
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if (strcmp("Color",ModeName) == 0) {
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std::map<std::string,App::Property*> Map;
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pcObject->getPropertyMap(Map);
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for (std::map<std::string,App::Property*>::iterator it = Map.begin(); it != Map.end(); ++it) {
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Base::Type type = it->second->getTypeId();
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if (type == App::PropertyColorList::getClassTypeId()) {
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App::PropertyColorList* colors = static_cast<App::PropertyColorList*>(it->second);
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if (numPoints != colors->getSize()) {
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#ifdef FC_DEBUG
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SoDebugError::postWarning("ViewProviderPoints::setDisplayMode",
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"The number of points (%d) doesn't match with the number of colors (%d).", numPoints, colors->getSize());
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#endif
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// fallback
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setDisplayMaskMode("Point");
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}
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else {
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setVertexColorMode(colors);
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setDisplayMaskMode("Color");
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}
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break;
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}
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}
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}
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else if (strcmp("Intensity",ModeName) == 0) {
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std::map<std::string,App::Property*> Map;
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pcObject->getPropertyMap(Map);
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for (std::map<std::string,App::Property*>::iterator it = Map.begin(); it != Map.end(); ++it) {
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Base::Type type = it->second->getTypeId();
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if (type == Points::PropertyGreyValueList::getClassTypeId()) {
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Points::PropertyGreyValueList* greyValues = static_cast<Points::PropertyGreyValueList*>(it->second);
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if (numPoints != greyValues->getSize()) {
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#ifdef FC_DEBUG
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SoDebugError::postWarning("ViewProviderPoints::setDisplayMode",
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"The number of points (%d) doesn't match with the number of grey values (%d).", numPoints, greyValues->getSize());
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#endif
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// Intensity mode is not possible then set the default () mode instead.
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setDisplayMaskMode("Point");
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}
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else {
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setVertexGreyvalueMode((Points::PropertyGreyValueList*)it->second);
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setDisplayMaskMode("Color");
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}
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break;
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}
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}
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}
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else if (strcmp("Shaded",ModeName) == 0) {
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std::map<std::string,App::Property*> Map;
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pcObject->getPropertyMap(Map);
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for (std::map<std::string,App::Property*>::iterator it = Map.begin(); it != Map.end(); ++it) {
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Base::Type type = it->second->getTypeId();
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if (type == Points::PropertyNormalList::getClassTypeId()) {
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Points::PropertyNormalList* normals = static_cast<Points::PropertyNormalList*>(it->second);
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if (numPoints != normals->getSize()) {
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#ifdef FC_DEBUG
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SoDebugError::postWarning("ViewProviderPoints::setDisplayMode",
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"The number of points (%d) doesn't match with the number of normals (%d).", numPoints, normals->getSize());
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#endif
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// fallback
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setDisplayMaskMode("Point");
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}
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else {
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setVertexNormalMode(normals);
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setDisplayMaskMode("Shaded");
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}
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break;
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}
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}
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}
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else if (strcmp("Points",ModeName) == 0) {
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setDisplayMaskMode("Point");
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}
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ViewProviderGeometryObject::setDisplayMode(ModeName);
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}
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std::vector<std::string> ViewProviderPoints::getDisplayModes(void) const
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{
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std::vector<std::string> StrList;
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StrList.push_back("Points");
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if (pcObject) {
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std::map<std::string,App::Property*> Map;
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pcObject->getPropertyMap(Map);
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for (std::map<std::string,App::Property*>::iterator it = Map.begin(); it != Map.end(); ++it) {
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Base::Type type = it->second->getTypeId();
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if (type == Points::PropertyNormalList::getClassTypeId())
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StrList.push_back("Shaded");
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else if (type == Points::PropertyGreyValueList::getClassTypeId())
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StrList.push_back("Intensity");
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else if (type == App::PropertyColorList::getClassTypeId())
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StrList.push_back("Color");
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}
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}
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return StrList;
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}
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void ViewProviderPoints::updateData(const App::Property* prop)
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{
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Gui::ViewProviderGeometryObject::updateData(prop);
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if (prop->getTypeId() == Points::PropertyPointKernel::getClassTypeId()) {
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ViewProviderPointsBuilder builder;
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builder.createPoints(prop, pcPointsCoord, pcPoints);
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// The number of points might have changed, so force also a resize of the Inventor internals
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setActiveMode();
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}
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}
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QIcon ViewProviderPoints::getIcon() const
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{
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static const char * const Points_Feature_xpm[] = {
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"16 16 4 1",
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". c none",
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"s c #000000",
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"b c #FFFF00",
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"r c #FF0000",
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"ss.....ss.....bb",
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"ss..ss.ss.....bb",
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"....ss..........",
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"...........bb...",
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".ss..ss....bb...",
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".ss..ss.........",
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"........bb....bb",
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"ss......bb....bb",
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"ss..rr......bb..",
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"....rr......bb..",
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"........bb......",
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"..rr....bb..bb..",
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"..rr........bb..",
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".....rr.........",
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"rr...rr..rr..rr.",
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"rr.......rr..rr."};
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QPixmap px(Points_Feature_xpm);
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return px;
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}
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bool ViewProviderPoints::setEdit(int)
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{
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return true;
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}
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void ViewProviderPoints::unsetEdit(int)
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{
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}
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void ViewProviderPoints::clipPointsCallback(void * ud, SoEventCallback * n)
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{
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// When this callback function is invoked we must in either case leave the edit mode
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Gui::View3DInventorViewer* view = reinterpret_cast<Gui::View3DInventorViewer*>(n->getUserData());
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view->setEditing(false);
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view->removeEventCallback(SoMouseButtonEvent::getClassTypeId(), clipPointsCallback);
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n->setHandled();
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std::vector<SbVec2f> clPoly = view->getGLPolygon();
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if (clPoly.size() < 3)
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return;
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if (clPoly.front() != clPoly.back())
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clPoly.push_back(clPoly.front());
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std::vector<Gui::ViewProvider*> views = view->getViewProvidersOfType(ViewProviderPoints::getClassTypeId());
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for (std::vector<Gui::ViewProvider*>::iterator it = views.begin(); it != views.end(); ++it) {
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ViewProviderPoints* that = static_cast<ViewProviderPoints*>(*it);
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if (that->getEditingMode() > -1) {
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that->finishEditing();
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that->cut(clPoly, *view);
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}
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}
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view->redraw();
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}
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void ViewProviderPoints::cut(const std::vector<SbVec2f>& picked, Gui::View3DInventorViewer &Viewer)
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{
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// create the polygon from the picked points
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Base::Polygon2D cPoly;
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for (std::vector<SbVec2f>::const_iterator it = picked.begin(); it != picked.end(); ++it) {
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cPoly.Add(Base::Vector2D((*it)[0],(*it)[1]));
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}
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// get a reference to the point feature
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Points::Feature* fea = static_cast<Points::Feature*>(pcObject);
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const Points::PointKernel& points = fea->Points.getValue();
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SoCamera* pCam = Viewer.getSoRenderManager()->getCamera();
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SbViewVolume vol = pCam->getViewVolume();
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// search for all points inside/outside the polygon
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Points::PointKernel newKernel;
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for (Points::PointKernel::const_iterator jt = points.begin(); jt != points.end(); ++jt) {
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SbVec3f pt(jt->x,jt->y,jt->z);
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// project from 3d to 2d
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vol.projectToScreen(pt, pt);
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if (!cPoly.Contains(Base::Vector2D(pt[0],pt[1])))
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newKernel.push_back(*jt);
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}
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if (newKernel.size() == points.size())
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return; // nothing needs to be done
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//Remove the points from the cloud and open a transaction object for the undo/redo stuff
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Gui::Application::Instance->activeDocument()->openCommand("Cut points");
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// sets the points outside the polygon to update the Inventor node
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fea->Points.setValue(newKernel);
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// unset the modified flag because we don't need the features' execute() to be called
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Gui::Application::Instance->activeDocument()->commitCommand();
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fea->purgeTouched();
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}
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// -------------------------------------------------
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namespace Gui {
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/// @cond DOXERR
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PROPERTY_SOURCE_TEMPLATE(PointsGui::ViewProviderPython, PointsGui::ViewProviderPoints)
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/// @endcond
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// explicit template instantiation
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template class PointsGuiExport ViewProviderPythonFeatureT<PointsGui::ViewProviderPoints>;
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}
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// -------------------------------------------------
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void ViewProviderPointsBuilder::buildNodes(const App::Property* prop, std::vector<SoNode*>& nodes) const
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{
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SoCoordinate3 *pcPointsCoord=0;
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SoPointSet *pcPoints=0;
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if (nodes.empty()) {
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pcPointsCoord = new SoCoordinate3();
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nodes.push_back(pcPointsCoord);
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pcPoints = new SoPointSet();
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nodes.push_back(pcPoints);
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}
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else if (nodes.size() == 2) {
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if (nodes[0]->getTypeId() == SoCoordinate3::getClassTypeId())
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pcPointsCoord = static_cast<SoCoordinate3*>(nodes[0]);
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if (nodes[1]->getTypeId() == SoPointSet::getClassTypeId())
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pcPoints = static_cast<SoPointSet*>(nodes[1]);
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}
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if (pcPointsCoord && pcPoints)
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createPoints(prop, pcPointsCoord, pcPoints);
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}
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void ViewProviderPointsBuilder::createPoints(const App::Property* prop, SoCoordinate3* coords, SoPointSet* points) const
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{
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const Points::PropertyPointKernel* prop_points = static_cast<const Points::PropertyPointKernel*>(prop);
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const Points::PointKernel& cPts = prop_points->getValue();
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coords->point.setNum(cPts.size());
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SbVec3f* vec = coords->point.startEditing();
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// get all points
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std::size_t idx=0;
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const std::vector<Points::PointKernel::value_type>& kernel = cPts.getBasicPoints();
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for (std::vector<Points::PointKernel::value_type>::const_iterator it = kernel.begin(); it != kernel.end(); ++it, idx++) {
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vec[idx].setValue(it->x, it->y, it->z);
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}
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points->numPoints = cPts.size();
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coords->point.finishEditing();
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}
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