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create/src/Base/Placement.h
2023-08-20 18:10:17 +02:00

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3.8 KiB
C++

/***************************************************************************
* Copyright (c) 2006 Jürgen Riegel <juergen.riegel@web.de> *
* *
* This file is part of the FreeCAD CAx development system. *
* *
* This library is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Library General Public *
* License as published by the Free Software Foundation; either *
* version 2 of the License, or (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Library General Public License for more details. *
* *
* You should have received a copy of the GNU Library General Public *
* License along with this library; see the file COPYING.LIB. If not, *
* write to the Free Software Foundation, Inc., 59 Temple Place, *
* Suite 330, Boston, MA 02111-1307, USA *
* *
***************************************************************************/
#ifndef BASE_PLACEMENT_H
#define BASE_PLACEMENT_H
#include "Rotation.h"
#include "Vector3D.h"
namespace Base {
class DualQuat;
class Matrix4D;
/**
* The Placement class.
*/
class BaseExport Placement
{
public:
/// default constructor
Placement();
Placement(const Placement&) = default;
Placement(Placement&&) = default;
Placement(const Base::Matrix4D& matrix);
Placement(const Vector3d& Pos, const Rotation &Rot);
Placement(const Vector3d& Pos, const Rotation &Rot, const Vector3d& Cnt);
/** specialty constructors */
//@{
static Placement fromDualQuaternion(DualQuat qq);
//@}
/// Destruction
~Placement () = default;
Matrix4D toMatrix() const;
void fromMatrix(const Matrix4D& m);
DualQuat toDualQuaternion() const;
const Vector3d& getPosition() const {return _pos;}
const Rotation& getRotation() const {return _rot;}
void setPosition(const Vector3d& Pos){_pos=Pos;}
void setRotation(const Rotation& Rot) {_rot = Rot;}
bool isIdentity() const;
bool isIdentity(double tol) const;
void invert();
Placement inverse() const;
void move(const Vector3d& MovVec);
bool isSame(const Placement&) const;
bool isSame(const Placement&, double tol) const;
/** Operators. */
//@{
Placement & operator*=(const Placement & p);
Placement operator *(const Placement & p) const;
bool operator == (const Placement&) const;
bool operator != (const Placement&) const;
Placement& operator = (const Placement&) = default;
Placement& operator = (Placement&&) = default;
Placement pow(double t, bool shorten = true) const;
Placement& multRight(const Base::Placement& p);
Placement& multLeft(const Base::Placement& p);
void multVec(const Vector3d & src, Vector3d & dst) const;
void multVec(const Vector3f & src, Vector3f & dst) const;
//@}
static Placement slerp(const Placement & p0, const Placement & p1, double t);
static Placement sclerp(const Placement & p0, const Placement & p1, double t, bool shorten = true);
private:
Vector3<double> _pos;
Base::Rotation _rot;
};
} // namespace Base
#endif // BASE_PLACEMENT_H