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create/src/Base/MatrixPy.xml
2025-02-08 13:14:22 +00:00

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<?xml version="1.0" encoding="UTF-8"?>
<GenerateModel xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="generateMetaModel_Module.xsd">
<PythonExport
Father="PyObjectBase"
Name="MatrixPy"
Twin="Matrix"
TwinPointer="Matrix4D"
Include="Base/Matrix.h"
FatherInclude="Base/PyObjectBase.h"
Namespace="Base"
Constructor="true"
Delete="true"
NumberProtocol="true"
RichCompare="true"
FatherNamespace="Base">
<Documentation>
<Author Licence="LGPL" Name="Juergen Riegel" EMail="FreeCAD@juergen-riegel.net" />
<DeveloperDocu>This is the Matrix export class</DeveloperDocu>
<UserDocu>Base.Matrix class.
A 4x4 Matrix.
In particular, this matrix can represent an affine transformation, that is,
given a 3D vector `x`, apply the transformation y = M*x + b, where the matrix
`M` is a linear map and the vector `b` is a translation.
`y` can be obtained using a linear transformation represented by the 4x4 matrix
`A` conformed by the augmented 3x4 matrix (M|b), augmented by row with
(0,0,0,1), therefore: (y, 1) = A*(x, 1).
The following constructors are supported:
Matrix()
Empty constructor.
Matrix(matrix)
Copy constructor.
matrix : Base.Matrix.
Matrix(*coef)
Define from 16 coefficients of the 4x4 matrix.
coef : sequence of float
The sequence can have up to 16 elements which complete the matrix by rows.
Matrix(vector1, vector2, vector3, vector4)
Define from four 3D vectors which represent the columns of the 3x4 submatrix,
useful to represent an affine transformation. The fourth row is made up by
(0,0,0,1).
vector1 : Base.Vector
vector2 : Base.Vector
vector3 : Base.Vector
vector4 : Base.Vector
Default to (0,0,0). Optional.</UserDocu>
</Documentation>
<Methode Name="move">
<Documentation>
<UserDocu>move(vector) -> None
move(x, y, z) -> None
Move the matrix along a vector, equivalent to left multiply the matrix
by a pure translation transformation.
vector : Base.Vector, tuple
x : float
`x` translation.
y : float
`y` translation.
z : float
`z` translation.</UserDocu>
</Documentation>
</Methode>
<Methode Name="scale">
<Documentation>
<UserDocu>scale(vector) -> None
scale(x, y, z) -> None
scale(factor) -> None
Scale the first three rows of the matrix.
vector : Base.Vector
x : float
First row factor scale.
y : float
Second row factor scale.
z : float
Third row factor scale.
factor : float
global factor scale.</UserDocu>
</Documentation>
</Methode>
<Methode Name="hasScale" Const="true">
<Documentation>
<UserDocu>hasScale(tol=0) -> ScaleType
Return an enum value of ScaleType. Possible values are:
Uniform, NonUniformLeft, NonUniformRight, NoScaling or Other
if it's not a scale matrix.
tol : float</UserDocu>
</Documentation>
</Methode>
<Methode Name="decompose" Const="true">
<Documentation>
<UserDocu>decompose() -> Base.Matrix, Base.Matrix, Base.Matrix, Base.Matrix
Return a tuple of matrices representing shear, scale, rotation and move.
So that matrix = move * rotation * scale * shear.</UserDocu>
</Documentation>
</Methode>
<Methode Name="nullify" NoArgs="true">
<Documentation>
<UserDocu>nullify() -> None
Make this the null matrix.</UserDocu>
</Documentation>
</Methode>
<Methode Name="isNull" Const="true" NoArgs="true">
<Documentation>
<UserDocu>isNull() -> bool
Check if this is the null matrix.</UserDocu>
</Documentation>
</Methode>
<Methode Name="unity" NoArgs="true">
<Documentation>
<UserDocu>unity() -> None
Make this matrix to unity (4D identity matrix).</UserDocu>
</Documentation>
</Methode>
<Methode Name="isUnity" Const="true">
<Documentation>
<UserDocu>isUnity([tol=0.0]) -> bool
Check if this is the unit matrix (4D identity matrix).</UserDocu>
</Documentation>
</Methode>
<Methode Name="transform">
<Documentation>
<UserDocu>transform(vector, matrix2) -> None
Transform the matrix around a given point.
Equivalent to left multiply the matrix by T*M*T_inv, where M is `matrix2`, T the
translation generated by `vector` and T_inv the inverse translation.
For example, if `matrix2` is a rotation, the result is the transformation generated
by the current matrix followed by a rotation around the point represented by `vector`.
vector : Base.Vector
matrix2 : Base.Matrix</UserDocu>
</Documentation>
</Methode>
<Methode Name="col" Const="true">
<Documentation>
<UserDocu>col(index) -> Base.Vector
Return the vector of a column, that is, the vector generated by the three
first elements of the specified column.
index : int
Required column index.</UserDocu>
</Documentation>
</Methode>
<Methode Name="setCol">
<Documentation>
<UserDocu>setCol(index, vector) -> None
Set the vector of a column, that is, the three first elements of the specified
column by index.
index : int
Required column index.
vector : Base.Vector</UserDocu>
</Documentation>
</Methode>
<Methode Name="row" Const="true">
<Documentation>
<UserDocu>row(index) -> Base.Vector
Return the vector of a row, that is, the vector generated by the three
first elements of the specified row.
index : int
Required row index.</UserDocu>
</Documentation>
</Methode>
<Methode Name="setRow">
<Documentation>
<UserDocu>setRow(index, vector) -> None
Set the vector of a row, that is, the three first elements of the specified
row by index.
index : int
Required row index.
vector : Base.Vector</UserDocu>
</Documentation>
</Methode>
<Methode Name="diagonal" Const="true" NoArgs="true">
<Documentation>
<UserDocu>diagonal() -> Base.Vector
Return the diagonal of the 3x3 leading principal submatrix as vector.</UserDocu>
</Documentation>
</Methode>
<Methode Name="setDiagonal">
<Documentation>
<UserDocu>setDiagonal(vector) -> None
Set the diagonal of the 3x3 leading principal submatrix.
vector : Base.Vector</UserDocu>
</Documentation>
</Methode>
<Methode Name="rotateX">
<Documentation>
<UserDocu>rotateX(angle) -> None
Rotate around X axis.
angle : float
Angle in radians.</UserDocu>
</Documentation>
</Methode>
<Methode Name="rotateY">
<Documentation>
<UserDocu>rotateY(angle) -> None
Rotate around Y axis.
angle : float
Angle in radians.</UserDocu>
</Documentation>
</Methode>
<Methode Name="rotateZ">
<Documentation>
<UserDocu>rotateZ(angle) -> None
Rotate around Z axis.
angle : float
Angle in radians.</UserDocu>
</Documentation>
</Methode>
<Methode Name="multiply" Const="true">
<Documentation>
<UserDocu>multiply(matrix) -> Base.Matrix
multiply(vector) -> Base.Vector
Right multiply the matrix by the given object.
If the argument is a vector, this is augmented to the 4D vector (`vector`, 1).
matrix : Base.Matrix
vector : Base.Vector</UserDocu>
</Documentation>
</Methode>
<Methode Name="multVec" Const="true">
<Documentation>
<UserDocu>multVec(vector) -> Base.Vector
Compute the transformed vector using the matrix.
vector : Base.Vector</UserDocu>
</Documentation>
</Methode>
<Methode Name="invert" NoArgs="true">
<Documentation>
<UserDocu>invert() -> None
Compute the inverse matrix in-place, if possible.</UserDocu>
</Documentation>
</Methode>
<Methode Name="inverse" Const="true" NoArgs="true">
<Documentation><UserDocu>inverse() -> Base.Matrix
Compute the inverse matrix, if possible.</UserDocu>
</Documentation>
</Methode>
<Methode Name="transpose" NoArgs="true">
<Documentation>
<UserDocu>transpose() -> None
Transpose the matrix in-place.</UserDocu>
</Documentation>
</Methode>
<Methode Name="transposed" Const="true" NoArgs="true">
<Documentation>
<UserDocu>transposed() -> Base.Matrix
Returns a transposed copy of this matrix.</UserDocu>
</Documentation>
</Methode>
<Methode Name="determinant" Const="true" NoArgs="true">
<Documentation>
<UserDocu>determinant() -> float
Compute the determinant of the matrix.</UserDocu>
</Documentation>
</Methode>
<Methode Name="isOrthogonal" Const="true">
<Documentation>
<UserDocu>isOrthogonal(tol=1e-6) -> float
Checks if the matrix is orthogonal, i.e. M * M^T = k*I and returns
the multiple of the identity matrix. If it's not orthogonal 0 is returned.
tol : float
Tolerance used to check orthogonality.</UserDocu>
</Documentation>
</Methode>
<Methode Name="submatrix" Const="true">
<Documentation>
<UserDocu>submatrix(dim) -> Base.Matrix
Get the leading principal submatrix of the given dimension.
The (4 - `dim`) remaining dimensions are completed with the
corresponding identity matrix.
dim : int
Dimension parameter must be in the range [1,4].</UserDocu>
</Documentation>
</Methode>
<Methode Name="analyze" Const="true" NoArgs="true">
<Documentation>
<UserDocu>analyze() -> str
Analyzes the type of transformation.</UserDocu>
</Documentation>
</Methode>
<Attribute Name="A11" ReadOnly="false">
<Documentation>
<UserDocu>The (1,1) matrix element.</UserDocu>
</Documentation>
<Parameter Name="A11" Type="Float" />
</Attribute>
<Attribute Name="A12" ReadOnly="false">
<Documentation>
<UserDocu>The (1,2) matrix element.</UserDocu>
</Documentation>
<Parameter Name="A12" Type="Float" />
</Attribute>
<Attribute Name="A13" ReadOnly="false">
<Documentation>
<UserDocu>The (1,3) matrix element.</UserDocu>
</Documentation>
<Parameter Name="A13" Type="Float" />
</Attribute>
<Attribute Name="A14" ReadOnly="false">
<Documentation>
<UserDocu>The (1,4) matrix element.</UserDocu>
</Documentation>
<Parameter Name="A14" Type="Float" />
</Attribute>
<Attribute Name="A21" ReadOnly="false">
<Documentation>
<UserDocu>The (2,1) matrix element.</UserDocu>
</Documentation>
<Parameter Name="A21" Type="Float" />
</Attribute>
<Attribute Name="A22" ReadOnly="false">
<Documentation>
<UserDocu>The (2,2) matrix element.</UserDocu>
</Documentation>
<Parameter Name="A22" Type="Float" />
</Attribute>
<Attribute Name="A23" ReadOnly="false">
<Documentation>
<UserDocu>The (2,3) matrix element.</UserDocu>
</Documentation>
<Parameter Name="A23" Type="Float" />
</Attribute>
<Attribute Name="A24" ReadOnly="false">
<Documentation>
<UserDocu>The (2,4) matrix element.</UserDocu>
</Documentation>
<Parameter Name="A24" Type="Float" />
</Attribute>
<Attribute Name="A31" ReadOnly="false">
<Documentation>
<UserDocu>The (3,1) matrix element.</UserDocu>
</Documentation>
<Parameter Name="A31" Type="Float" />
</Attribute>
<Attribute Name="A32" ReadOnly="false">
<Documentation>
<UserDocu>The (3,2) matrix element.</UserDocu>
</Documentation>
<Parameter Name="A32" Type="Float" />
</Attribute>
<Attribute Name="A33" ReadOnly="false">
<Documentation>
<UserDocu>The (3,3) matrix element.</UserDocu>
</Documentation>
<Parameter Name="A33" Type="Float" />
</Attribute>
<Attribute Name="A34" ReadOnly="false">
<Documentation>
<UserDocu>The (3,4) matrix element.</UserDocu>
</Documentation>
<Parameter Name="A34" Type="Float" />
</Attribute>
<Attribute Name="A41" ReadOnly="false">
<Documentation>
<UserDocu>The (4,1) matrix element.</UserDocu>
</Documentation>
<Parameter Name="A41" Type="Float" />
</Attribute>
<Attribute Name="A42" ReadOnly="false">
<Documentation>
<UserDocu>The (4,2) matrix element.</UserDocu>
</Documentation>
<Parameter Name="A42" Type="Float" />
</Attribute>
<Attribute Name="A43" ReadOnly="false">
<Documentation>
<UserDocu>The (4,3) matrix element.</UserDocu>
</Documentation>
<Parameter Name="A43" Type="Float" />
</Attribute>
<Attribute Name="A44" ReadOnly="false">
<Documentation>
<UserDocu>The (4,4) matrix element.</UserDocu>
</Documentation>
<Parameter Name="A44" Type="Float" />
</Attribute>
<Attribute Name="A" ReadOnly="false">
<Documentation>
<UserDocu>The matrix elements.</UserDocu>
</Documentation>
<Parameter Name="A" Type="Sequence" />
</Attribute>
<ClassDeclarations>public:
MatrixPy(const Matrix4D &amp; mat, PyTypeObject *T = &amp;Type)
:PyObjectBase(new Matrix4D(mat),T){}
Matrix4D value() const
{ return *(getMatrixPtr()); }
</ClassDeclarations>
</PythonExport>
</GenerateModel>