Files
create/src/Gui/Quarter/QuarterP.cpp
2022-07-18 03:17:42 +02:00

71 lines
2.5 KiB
C++

/**************************************************************************\
* Copyright (c) Kongsberg Oil & Gas Technologies AS
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
*
* Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* Neither the name of the copyright holder nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
\**************************************************************************/
#include "QuarterP.h"
#include "ImageReader.h"
#include "KeyboardP.h"
#include "SensorManager.h"
using namespace SIM::Coin3D::Quarter;
QuarterP::StateCursorMap * QuarterP::statecursormap = nullptr;
QuarterP::QuarterP()
{
this->sensormanager = new SensorManager;
this->imagereader = new ImageReader;
assert(QuarterP::statecursormap == nullptr);
QuarterP::statecursormap = new StateCursorMap;
}
QuarterP::~QuarterP()
{
delete this->imagereader;
delete this->sensormanager;
assert(QuarterP::statecursormap != nullptr);
delete QuarterP::statecursormap;
// FIXME: Why not use an atexit mechanism for this?
if (KeyboardP::keyboardmap) {
KeyboardP::keyboardmap->clear();
KeyboardP::keypadmap->clear();
delete KeyboardP::keyboardmap;
delete KeyboardP::keypadmap;
KeyboardP::keyboardmap = nullptr;
KeyboardP::keypadmap = nullptr;
}
}